DaJelly's Sunless Citadel (Group 1) (Inactive)

Game Master DajellyMan

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Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Hmm still not sure...


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

I will take an armored Kilt.


Game Master

Naia - long bow and 40 arrows

Roland - wand of deathwatch (6 charges)

Ealasaid - armored kilt

Quartle -

Rameth -

Namon -

Also, I believe namon still needs to level


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth takes an Ioun Torch


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Quartle will go with an Antidote Kit. Thanks!


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Just as a heads up - I made a post about increasing the functionality of the Class/Level field to make it easier for PbP's. By all means favorite it, stop on by and comment and spread the link. Would make things much better for all of us... Maybe not the coders though... ;)

LINK


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I will be traveling tomorrow light posting


Game Master

Namon, I apologize I never mentioned it, but you totally did scare the crap out of some drow with your intimidate rolls.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

still here, just nothing to add atm, and super busy weekend of work

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

As I was looking through spells this morning, I realized I can start use Masterwork Transformation next level. I can cast that on ppls gear if they want for the material cost of the spell.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18
Roland de Ridonport wrote:
As I was looking through spells this morning, I realized I can start use Masterwork Transformation next level. I can cast that on ppls gear if they want for the material cost of the spell.

Very nice!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I will be traveling and attending a week long conference out of the country from Saturday to the following sunday, if this is a game I play in please bot as needed. If I am the gm then have no fear i am not vanishing. I will try to post once in the morning and once at night.


Game Master

Hey guys, I just picked up The Dragon's Demand module and am really stoked to run it (hopefully). Anyone interested can go ahead and check out the recruitment thread


Unnamed

Is that a pfs module?

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

If you are running it for PFS credit, I have a new barbarian I would like to try out.


Game Master

I do not believe it is a PFS module... at least it gives no indication that it is. And if it were, I am not a registered PFS GM, so I don't think I could even officially do that?

Anyways... if anyone wants to play ;p


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

I think I will need two replacement for my "red hand of doom" campaing. You have been pretty consistent posting, so if you are interested here are the character creation rules

http://paizo.com/campaigns/RedHandOfDoom/recruiting&page=last


Game Master

I would love to play Ealasaid, but I am currently playing in a Red Hand of Doom! Since it is my first time playing that campaign, I wouldn't want to get any spoilers!


Unnamed

What is red hand of doom?


Game Master

It is a module from 3.5 AD&D. The great thing about those 3.5 modules is it takes very little effort to convert them to pathfinder. I usually don't even do anything... just adjust skill check DCs a little bit and use the pathfinder bestiary. Some of those third edition modules are just great! (Like the sunless citadel ;p).

Interestingly, it was written by James Jacobs!


yup. It is a great (and hard) adventure. Unfortunately one of the original players retired so there spot is open.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

I'm also already in a Red Hand of Doom game so will have to pass on that one.

I'll have to see if I have time for a concept for Dragon's Demand. That one is sanctioned for PFS Play. I've run Part 1 for our PFS group.

If you're registered as a PFS player, you're registered as a PFS GM. If not, all it really takes is activating your account.

You don't have to change a thing about the way you want to run it to give people PFS credit. You can run it as a "home" game and people still get the chronicles. I'd have to check the rules on that one to see if you get all four chronicles or only the first three.


Game Master

I have registered with PFS, one of my local game stores runs PFS games every now and then and I'll go play if my normal group is busy.

So... I don't need to actually run PFS rules to give them credit? How do I go about doing that? Making it so they get the chronicle?


Unnamed

i would be interested in playing if i got pfs credit..dragons demand that is
what level is that one quartile?


Game Master

I didn't see Dragon's Demand listed under the sanctioned modules page? But maybe I'm not looking at the right place... Ah well. I have always wanted to start GMing pathfinder society games, but I just have never taken the time to sit down and figure out how that whole thing works (I guess it's because I don't know if they'll let me smoke and drink while I do it? Do I do it at home? I don't know!).


Unnamed

you can do it at home if you have people coming to your place. Otherwise it is usually somewhere public so you have to curtail the boozing lol


Game Master

by people you mean... the players? how does paizo know if we are like... following PFS rules and stuff? IS THERE NO ORDER TO THE CHAOS??!

On a side note, our local gaming store has a bar in the back!


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

We started at home, then moved to a game store and now we have the best arrangement of all - a brewpub!

Anyway, the info on sanctioned play for DD is on the module page here. (Just above Product Availability)

Covers Levels 1-7.

Here's the section on how you run it as a home game, but still get PFS credit...like Mini is doing for Runelords.

Alternatively, you may play the entirety of The
Dragon’s Demand, afterward receiving credit for playing
the sanctioned portions of the adventure as if you had
played a pregenerated character. In this case, GMs
running the module are not bound to the rules of the
Pathfinder Society Organized Play campaign (such as
20-point buy, unavailability of hero points, etc.) when
running the campaign or the sanctioned portion of the
adventure. Pathfinder Society characters and characters
playing through this alternative format may not play in
the same adventure.


Game Master

So, we just play through with non PFS characters and it is treated as if they had done the adventure with pregens, meaning they can use give experience to a PFS after they reach the level of the pregen or something like that... but how do I prove all this? Is there a log or after we finish I just email someone saying everyone did it and then they can apply XP to a pfs character?


Unnamed

you can do it online, there is a way to submit the records…not the easiest thing to do, I find the website is a bit wonky to report, but I would venture to say that myself or quartile could do it (if we were playing)

but as to did we really do it, that is more of a honesty thing


Game Master

So someone could just sit at home and fill out those sheets... that seems wonky.

Well, as of right now each group supposedly has four players, though I have only heard from a couple of them. I guess it wouldn't hurt to throw a 5th in them, though there is something so nice about being able to run a module without adjusting any stat blocks or CRs ;p


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18
Ealasaid of the Golden hair wrote:

I think I will need two replacement for my "red hand of doom" campaing. You have been pretty consistent posting, so if you are interested here are the character creation rules

Ealasaid's Red Hand of Doom Recruitment

Linkified!


Game Master

Some us like right-click => go to url! ;p

This guy.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Huh. Remember I was born the year DnD released young whippersnapper. You and your highfalutin teckanogickal doodads can get offa my treant!

(Also I just learned that if I select it all, then CTRL-click it will offer the go to address option. Takes a lot more effort than just clicking. Maybe if I HAD a more than one-button mouse I would, but I don't. I blame it being a Mac.)


Game Master

control click FTW!

I was kidding anyways. Thank you for linking those ;p


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Anybody tracking XP? From my memory, after the first bunch of rats, we leveled, then returned to the Mayor (XP there?), then bypassed Ird and his horde (XP?), slew three drow at the door (XP?), and then this latest bunch of rats (250 xp).


Game Master

You guys should all be at 1850 xp.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

So Fast progression and 3,300 for 3rd level. Sweet. Thx.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I'm tracking it in my prifile


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

K, thanx Rameth...


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

I agree with you Mini that the reporting could use a little improvement. I fill in so many of them I'm used to it now.

It is an honor system. Technically, people could just print our chronicle sheets and fake their entire progression. Kind of defeats the purpose though.

If your games are full, I can sit out DajellyMan, but if you would like or need more players, just let me know.


Game Master

Unfortunately it is kinda full, sorry guys! If I had known all this PFS stuff I would have put one of you in each group so everyone could get society credit for it! But next campaign I start up (which may be soon, depending how a couple of mine play out), I would love to do something for PFS credit, as I have never GM'd one before and would love to get that in my portfolio :) Thanks for all your help though, I learned a lot, and will definitely be coming to you for help with it regardless (trying to get a weekly PFS thing going at our local game shop).


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Sounds good. If you need advice, let me know. One thing I would advise is if you grow larger than one table, start using Warhorn to muster games. Much easier than trying to do it on the fly each week.


Game Master

nice, from taking a quick look it appears to be a city based PFS forum for setting dates / locations for games?


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Yes, exactly. Quite easy to set up games on there. Takes a little getting used to for the players, but makes organizing a group much easier.


Unnamed

no worry at all Jelly!!

As soon as I slaughter you in Second Darkness I figure I will start something that can get PFS credit!!


Game Master

;( poor Biggs. His long shaft shall whither and die in vain!


Game Master

Sorry guys! Took me longer to prepare for my IRL game today, so didnt get around to all the PbPs last night like a thought. I swear I'll post tonight!


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Good to see that the DM is back.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

No worries. Today is my big IRL day too. Took some of my PFSers through Dragon's Demand Part 2. Good times!

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