DaJelly's Sunless Citadel (Group 1) (Inactive)

Game Master DajellyMan

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Game Master

Discussion thread open. Please only post after approval.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Yay approval!!

Now I wait. Thanks for inviting me


Male Human

Sent another PM DM! ;p

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Woot!! Approved.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

So how do we all incision out characters playing out? Who does what


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

I will likely slay things... Slayer, Human. Still under construction...

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

I see Roland being in the heat of melee, intimidating opponents every couple of rounds as needed to keep them shaken.

The number of blessing per day start out small, so I may not be adding blessing to others right away. I won't be sure until I start to see him in action.

Also my next feat will be selective channeling. I can not take it yet, as the warpriest does not get channeling til 2nd level, so I don't qualify yet. This will allow from additional healing to match with the spontaneous casting for the class.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Do we have a face?

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

I could be Face if needed. Would have to swap healing +9, for diplomacy +6.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

I'll finish Naia up tonight Oz time.Sorry about the delay everybody.


Game Master

It's alright, we still have yet to hear from the other two members, so no hurry.


Here's what I have so far for my dude. thinking along the lines of Shoanti Tribesman infested with some form of evil magics. He's now traveling to learn what is wrong with him as he was expelled from his tribe.

If we need another party role covered I'd also be willing to toss the concept and roll up something different.

Spoiler:

Kogam Spiritflame
STR 18 DEX 15 CON 16 INT 7 WIS 10 CHA 12

Init: +2, Perception +4
30 Ft. movement
HP 13 AC 19 (T 12 FF 17) CMB 5 CMD 17
WIS +0 (Birthmark) REF +2 Fort +5

Attack +5 Kukri (1d4+4)

Feats:
HB: Dual Talent
TWF

Traits:
Birthmark
Defender of the Society

Class Abilities:
Bloodrage
Staggering Strike: Opponent hit with crit must Fort save vs. 10+1/2level+Con modifier (DC 14) or be staggered
Fast Movement

Skills:
Perception +4
Acrobatics +6
Swim +8

Equipment:
Breastplate
2*Kukris
Traveling Clothes


Game Master

Looks good to me. What bloodline are you gonna take?

Edit: Nevermind, lol. You have staggering strike, so it must be Aberrant.


Yeah Aberrant!


Game Master

Cool. So, havn't heard from Nicos I'll still give it a little bit and then maybe put out something in the recruitment thread. I understand these classes are new and we're all still learning the rules.

Either way you have a party of four right now:

Alex Mack playing a Shoanti blood rager.

Darque Naia the human(?) Slayer

Roland the Aasimar Warpriest

Rameth the human Investigator.

wow almost all humans ;p

I think Nicos mentioned he wanted to roll up a Shaman, and that sounds like a fairly rounded party on paper. Let me know when you guys are ready or if you wanna wait for another party member or if ya need anything at all.


Game Master

If you havn't already, you should all check out the Playtest Class Discussion Thread. It has a lot of updates and clarifications from Jason Bulmahn and the design team.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Once I see Nicos character, I may swap my rank in heal to diplomacy. Other than that I am good to go.

Sweet we got a Shoanti with us. All groups need at least one.


Game Master

Yeah, Shoanti warriors are pretty much all BAMFs ;p


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

yea I am good to go, we could always add later if we need to


Game Master

Y'all can mosey on over to the gameplay thread when you're ready.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Height: 2d10 ⇒ (4, 4) = 8 inches added to 4ft. 5in x 5 lbs/inch added to 85 lbs. 5'1 and 125 lbs.

Age: 1d6 ⇒ 4 years added to 15. So 19 years old.

Everything completed except miscellaneous gear and backstory. Is this Golarion? I see a Shoanti - if so, I'm gonna be pretty boring and go Adv(ARISIAN)enturer. She is unfortunately very pale. And likes versatility in weaponry...

So how long is a greatsword? Naia must be pretty strong!

How much would a bespoke horned helmet like the one in Naia's avatar cost?


Game Master

I don't know how long a greatsword is... I'd guess about 4' long?

And the helmet would just be a reskinned Dwarven boulder helmet, so 40g


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Can I lose the bullrush bonus and have it for 20g?


Game Master

Sure sounds fair.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Ok - tweaked it to read thus: (and made it 30 gp - is a weapon and a buff against Criticals after all)

Direhelm: Crafted from reinforced metal plates and often sporting large horns (such as of deer, elk, oxen or more rarely, magical beasts) a direhelm helmet grants a +2 circumstance bonus to the wearer's AC against critical hit confirmation rolls. A direhelm can be enchanted as a weapon (not as armor, despite providing some protection).

A direhelm adds 20% to the wearer's arcane spell failure chance. It occupies the head slot and can be crafted from unusual materials as a weapon. Cost 30 gp, Weight: 10 lbs.

Damage Small; 1d3, Medium 1d4 Crit x2 Bludgeoning.


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Seems that we will ahve two bloodragers in this group


Game Master

So it would seem. It's ok though.

Looks like we're all ready then?


Well, I need to buy some minor things and add the background.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

yup ready


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

The post monster ate a large background so i just a shortone. either way, I am finally ready.


male Human (Shoanti) Bloodrager 1

Kogam now has a nice profile. Now can make many strong babies with strong warrior chicks!


Game Master

Excellent!

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

As an FYI, I will be travelling Wednesday afternoon and night, so I will not be posting often. When I do, it will be from my phone, so I'll be keeping it short.


how you guys put all your stats just below your avatar name?

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Nicos, enter the information into the Class/Levels field in your character profile. Additionally the field can be formated with BBCode, if you want to add the spoiler option.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

I also use the following when I have effects on my character.

---------------------------------------------------
{smaller}{i}{b}On Going Effects:{/b} {url=Link}Effect Name{/url}, duration; {/i}{/smaller}

---------------------------------------------------
On Going Effects: Effect Name, duration;


Thanks, I always wanted to know that.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

I thought that was a much better way to approach the problem of a complacent town.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

The italics were merely Naia's thoughts. I think as an approach it works fine...


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

that is the standard for thoughts and some other things


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Ooh, I much prefer that avatar Rameth. Sorry if my grimdark is a bit over the top... ;)

I meant the approach Roland took is fine. And yes, italics for thoughts is pretty standard. :)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

yea the other was from when he was an archaeologist bard


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Yo Dajelly, looks like C-Brain is unable to continue the Good Group's Venture Town. You guys still trucking?


Game Master

@Darque Naia: Hmm... he posted yesterday for us and didn't mention anything bout being unable to continue. Things have slowed down a lot though, so I'm not sure about how long it'll last. A shame, it was a really fun campaign.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

No, I think you guys might be fine. After he said he was finding it difficult to run two groups I said I'd be happy to abandon ours if it meant your group's game ran smoother.


Game Master

So what do you guys think? The shaman or the arcanist?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

If they can keep up with the posting, both.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

I agree with Rameth. Both, if they can keep up.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Yep, both if they can keep up.


Game Master

Ok, so just to say, I've been reading up in the arcanists revisions but still am unclear on everything so this shall be a learning experience for the two of us! I just trust what you have in your profile is up to date.

In that note, if everyone could include the text (or a link) for the new class abilities in their profiles, it would really ave me a lot of research time! And anyone who hasn't already, make sure to put their hp/ac/saves/skills in a tag under their name

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