DaJelly's Sunless Citadel (Group 1) (Inactive)

Game Master DajellyMan

Dungeon Map

Current Map


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Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

i am on another cross world flight in about 8 hours so i will be mia for a bit


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Hey hey, just poked my head in here to have a read of your introductions at the tavern, those rarely disappoint. Lo and behold, I barely get two posts in before I find this gem!

Darque wrote:

"The usual thing. Slaying and wenching." She cast an appraising eye around the Cheerful Tortoise, and noting the distinct lack of "talent" continues:

"Any slaying to be had?" she smiles quickly, but the mirth in her mouth does not reach her eyes.

Is...is that suggesting what I think its suggesting ;) ?


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

What do you think it's suggesting? Naia found the wenching options wanting.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Thats something other than cold.


Game Master

*hysteric laughter echoes forth for behind the DMs computer screen*


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Hey dm I know quartle, he will return this happens on occasion due to his work and with the hilollidays I suggest just bit him with the long spear to do aid another

Normally I would say ditch the player but in this case I know it is not just a vanishing act


Game Master

Oh, that is good news!

I had plans to bot him but reading through his sheet and the playtest, realized I had no clue what I wanted a shaman to do, lol.


Game Master

As your DM, I think I am going to require you change your name from Delver to Drowbane for reals.

OMG ALL THE CRITS! I did not expect the Investigator to be shining in battle lol.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

me either, it just means that there is a bad fight on the way for me.

We are going to get a boss and I am going to have a string of 1's


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Dm will this fight put us to level 2?


Game Master

Well, assuming there are no more enemies, you will each get another 300 xp, putting you at 1000 xp, so you are very close.

Probably not this fight, but very soon.

If you saw the other group just leveled, its because instead of talking to Ird, like I thought would happen, they climbed up the cliffs and looked for boulders to throw on them, and then climbed back down and killed everything that was still alive.

Their campaign has taken a very different path than yours has ;p


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I I haven't been looking there I was just wondering cause I will have to do some research on leveling this class

Also side note can anyone else use hand crossbows? I can


Game Master

It's fine if you do look, lol, I think I said something about not looking in an earlier post, it was a joke I don't care.

On that same note, you guys have found more loot and info. In fact, they still are outside the dungeon ha. Anyways, level soon!

And skimming the guide, I believe the investigator is the only class to gain hand crossbow proficiency. (Although, personally I feel the slayer should be able to use a hand crossbow. Buffy uses one!)


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Catching up now, thanks for the patience...and botting.


Game Master

Hooray for Quartle!

btw, you totally saved the day killing the last drow.

and out of curiosity... quartle is a turtle right?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Froggy!

Rameth will is the poison and potion taking ten on each

Rameth will snag a xbow and 20 bolts


Game Master

I could have sworn he said something about a shell at some point... I got all excited.

The potion is a potion of invisibility. The vials are drow poison.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18
DajellyMan wrote:

I could have sworn he said something about a shell at some point... I got all excited.

The potion is a potion of invisibility. The vials are drow poison.

Pretty sure Quartle's familiar is a turtle...


Game Master

That must be it. I thought he was taking a creative approach to the grippli race. And that h trained as a shaman under splinter. Ah well


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

For now I will hold the poison, at level 2 I gain proficiency, though not sure how useful it will be in the long run, I guess the other unclaimed stuff goes into Roland's pile


Game Master

Hey all,

I will be getting on a plane to head to Phoenix in a couple hours, going to be visiting my dad for a couple weeks (why he chose to move to Arizona is beyond me o.O).

I will be unable to access my desktop during this time as my normal laptop is broken and I will be using this chromebook, which I really have no nice things to say about (it was a gift!). What this means for us is that I will be unable to create or edit maps of any kind.

I will still be able to post and all that, but we'll be sort of going "theater of the mind" for a little while until I'm back home and have access to my programs again.

Anyways, I hope everyone has a happy holiday! I'm sure I'll be doing a lot of posting while I wait for my flight, so except gameplay to be updated shortly!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Hey if you want to email me jpgs of the maps I can make a link like we use in second darkness


Game Master

I think I'll have to do that in the near future. Problem is, I was going to need to make new maps for new areas (there's no decent pictures of the sunless dungeon online... at least nothing big enough), but I'll try and see what I can come up with.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

[crossposted from Finwad's Pit discussion]

I don't know what's wrong with Arizona, unless you think being far away from civilization is a bad thing.

While I'm on holiday, I'm smartphone only, which makes googledocs slightly less exact (doesn't always show everything) and slightly less usable (no zooming). So theater of the mind is fine by me for a bit.

Thanks for the heads up Da-J Man!


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Yah, Quartle is a frog, his familiar (which I don't think I've named yet) is a turtle. I might be able to scan in my old maps for the original Sunless Citadel if it would help. I won't be able to dig for them till Christmas eve or day though.


Game Master

That's alright, I still don't have Internet. I got a chrome book from my ma. It only works with wifi. No wifi here. No Ethernet port. Wont pair to my phone for a hot spot. Trying to figure out a way to go Ethernet to USB... Gotta go to Starbucks tomorrow and steal some wifi and try to install Ubuntu on the thing... Having so many technical difficulties over here!

Lol sorry I needed to rant. Screw you google! The whole world is not as technologically equipt as the google campus!!!!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Lol


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Heyno probs Da-J. I'm fine either way - no pressure from my end. We can take some time to work out just what is best for the party at this point.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

i forgot i get +1 to hit with my dagger in surprise round…would have made a huge difference last fight lol


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Thank goodness for Starbucks and McDonalds and their everpresent wifi! Now if only the Metra trains would catch up!


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Is the dungeon map there? it seems liek it was erased.


Game Master

Oh, dammit, I must have erased it by accident when I uploaded my pathfinder .pdfs to my google drive.

And unfortunately I don't have the computer those files are in with me... I will come up with a solution shortly!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Map Here


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Thanks Ram! Though you've occluded the water elemental room and the room Quartle and Ealasaid hid in. ;p


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Wasn't sure which ones they were


Game Master

Rooms 13 and 14 :)


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Shaman Level 2
Avg hp rounded up = 5
Favored class bonus = 1 skill point
Hampering hex - foe within 30 ft takes -2 to AC and CMD for 2 rounds
After rest memorizes
0 - detect magic, light, read magic, stabilize
1- cure light wounds x3 (I think we need me as dedicated healer for now)
battle spirit spell = enlarge person
skills - heal, knowledge (religion), perception, spellcraft, survival


Game Master

Hp is either rolls or avg + 1 (4 on a d6, 5 d8,etc)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d8 ⇒ 8

i guess i am going the rolling route


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Taking average +1, so 6 +1 Con = 7

Christmas morning here in Oz so the huge and incredibly complex Slayer adds for level 2 might take a little while...


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

So +1 Fort, +1 Reflex, +1 BAB, + 7 HP and Quick Draw feat from the Two Weapon Fighting Ranger Combat Feats. Wow, working all that out was exhausting. ;P I think the 6 skill points/level is the most exciting thing about being a slayer right now...

Will update BAB, CMB/CMD, Saves, HP and Skills when I can...


Game Master

No worries naia. I'm with family tonight and tomorrow so no hurry at all. Merry Christmas!


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Same same Da-J! Thanks for all the stellar work running the two campaigns I'm in...


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

+1 bab ref will skill bumps put into my stat line

One more extract per day and learned true strike and clw

Also I get poison resistance and some other poison thingy


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Level up completed. + 8 HP not 7 - forgot favored class bonus...


Game Master

Aw, thanks Naia. I try to make it fun and interesting, and am always trying to improve!


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

N.P. D.J. ;)


Game Master

I know it is a bit late, but I think in honor of the holidays and the upcoming new year a present is in order! Everyone can go ahead and choose any one item worth less than 100 gold, just let me know what you want and then add it to your inventory


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Was a tough choice: Vicious Caltrops for 50 gp , or a bow. Even though I now have the hand crossbow, the bow won out...

Longbow 75 gp,
40 arrows. 2gp

Wrapped as one item. ;)

Seasons greetings Da-J

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

I believe a wand of Deathwatch, with 6 charges. Thank you.

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