DaJelly's Sunless Citadel (Group 1) (Inactive)

Game Master DajellyMan

Dungeon Map

Current Map


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Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

I'll post mine when I use it. Favored Target isn't really that exciting… ;)

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

I am still driving back from the holidays, but checking on posts when I stop for a few minutes. GMPC me if needed.


Female Human Summoner HP 12/12; AC 14/T 10/FF 14; Fort +3/Reflex +0/Will +3; CMB +3; CMD 13; Init +2; Per +1; Spd 20ft

(also I see you are after my armor…)

LINK


Game Master

You're not supposed to ready the other thread! ;p but oh yeah that's all about to me mine all mine. I can't wear it or use it but I like to hang in to it. Carry it around


Female Human Summoner HP 12/12; AC 14/T 10/FF 14; Fort +3/Reflex +0/Will +3; CMB +3; CMD 13; Init +2; Per +1; Spd 20ft
DajellyMan wrote:
You're not supposed to ready the other thread! ;p but oh yeah that's all about to me mine all mine. I can't wear it or use it but I like to hang in to it. Carry it around

Seeing as our thread was abandoned I can read yours all I like!!!! Muahahahahahahaha

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Back on the road again... 4 more hours.


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

DM, can I propose some kind of group initiative for combat? Individual initiative tend to kill PbP campaings.


Game Master

Yes certainly. What is your idea exactly? Take average bonus?


Yes, something like that. The important thing is to not have a rigid order for us the plaeyrs to act, cause somethimes life happens and when someone have other things to do that delay the entire combat.


Game Master

That's how I typically go about it. We all roll and people before enemies go together and people after enemies go together. But we could simplify it even more to party goes enemies go and so on


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

I like hte division by groups ...party - monsters - party..., wat other people think about it?


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Actually, if you go with people before enemies, then enemies, then you can put the entire party together and go party-enemies-party-enemies after that. Still preserves the benefit of the high initiative rolls.


Game Master

I like that. Round 1 will be split but after that it just all comes together as one group vs another.


Game Master

Namon, could youh please edit your class tag to include your stats?

Also, looking at your profile it seems a couple things didnt get edited, such as ac etc, to match your listed stats? I could be wrong but I feel several of your numbers should be higher than shown.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Rameth, I'm happy to let you do the door and trap investigatin' and I'll focus on the tracking and slaying...


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

sounds good! Even with all my skills I did not manage to pick up survival.


I think ther eis some problems with Namon numbers. He shoudl have more Hp, Ac and saves.


Game Master

I saw that too, I looks like namon hasn't added his base class stats or skill mods.

We are going enemies act then party then enemies then party etc.

Also, I've been working today so sorry for the delays busy busy!


Game Master

Soon I'll be able to sit down and writ up round one, but yes the club attack from rameth kills it.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Nice one Rameth...


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

@Dajelly - So we all go in initiative order, then the skeletons, then us in order again etc etc?

For ease, can you post the initiative order, and the current map when you can? ;)


Game Master

Of course! I am not home but will update map ASAP.

I use your init to determine what happens first, but no, because of Skelly init it just goes skeletons then party then skeletons and back and forth.

The order you are all listed in the round description is the init order ;)

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

What exp track we using? Fast/medium/slow?


Game Master

Fast track.


Unnamed

jelly what map program do you use


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

@DM - any chance we can get a rough map of where we qre/have been? Or is that up to us?

Otherwise it might be difficult for us to work out how to get back to places, or explain to you where we want to go etc...


Game Master

Yea I have a map I've been working in do you guys I can upload it soon. I've been having trouble blotting out what you don't need to see yet ;p

So at this point you guys have learned all there is to know about this exciting hallway and will need to choose a door lol. No traps or noises or magic detected


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Someone tell Raging Swan Press. "Dungeon Dressings: Exciting Hallways".


Game Master

So you've acquired 480 worth of loot and 600xp each so far. We're using the fast xp track so you'll level at 1,300


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Isn't fast 1000?


Game Master

Nah, that was back in third edition ;p

1,300 for level two, 3,300 for level 3, 6000 for level 4, and so on.

link


Game Master

I have put up a link at the top called 'dungeon map' that will show the areas of the citadel you have explored thus far.

here's the link


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

well whatta ya know

Out of curiosity, how long is this Adventure? 4 levels?


Game Master

well, the original (3.5) module I have suggests level 1-3, but with the revisions I have done it should at least get you all to level 4 or 5. Also, I have plans ready to continue after the sunless citadel, so by all means, as long as you guys want to play we can keep going! level 20, FTW!


Game Master

Lol, I'm sorry. I saw something referencing Buffy on the ACG thread and decided that every slayer class needs to be related to it ;p

Also, I'm a huge Joss Whedon fan and even though Buffy may be not the top of my list, I feel the need to nerd out on it when given the opportunity! Naia, you sbould chage your avatar to a young blonde cheerleader looking chick ;p


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

My mother once told me blondes are insubstantial, and I guess that always stayed with me. Doesn't help that she was raven-haired of French and Irish extraction. No blonde dye job for Naia - she's sticking with the inhuman pasty skinned ridiculous helmet and unprotective armor look.

As for Joss Whedon, apart from the stupidly verismilitude-destroying Reavers, I really liked Firefly/Serenity. The final episode of Firefly is very cool. Haven't seen Dollhouse.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Can I update my new version ACG Slayer to add two new mad skillz to Buffy?


Game Master

Fair enough ;p I loved firefly. Dollhouse is... Not so great.

Anyways, certainly to ahead and update your sheet. In fact, everyone can feel free to update your characters a they make changes to the playtest.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Interesting changes to investigator


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Looking at the Investigator now as very dip-friendly for high-Int martials...With a 1 level dip, gaining that 1d6 to attack rolls a number of times/day equal to just the Intelligence modifier alone is pretty cool, plus some cool class skills, 6 skill points (again, + Int mod) a little Alchemy and Trapfinding...


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

actually it is only equal to half. using inspiration in combat costs 2 uses.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

i have a halfling bloodrager in PFS that I played for the first time tonight.

did 62 damage on one crit!


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18
Rameth the Delver wrote:
actually it is only equal to half. using inspiration in combat costs 2 uses.

Ah. Yes. Forgot about that.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Hey guys. I am getting on a plane at 7:15pmCalifornia time and will be flying to the other side of the world. I will update from the airport in CA, then again on my long layover from the airport in London. I will then post a couple times away from the Middle East, but of course I will be on a weird time zone. So If I am a player in your game then please bot as necessary. If I am your GM, my apologies for any slow down that we have for the coming few weeks. However since there is a holiday coming I suspect there will be a slow down in any event.


Game Master

Hey guys, sorry about the pace past couple days. I've been so busy and my roommates been hoarding the computer lately. (I'm moving to a new place in a couple days and won't have to deal with that, part of why I've been so busy!)

Anyways, I'm gonna take a crack at updating some things tonight from the phone but hear in mind it may be a little bare bones as it's rather daunting to type a lot on here ;p

Thanks for your patience and sorry again!


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

As we say in Oz: No wukken furries* Dajelly!

*(rhymes with flurries, not furrys!)


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Sorry for my own slowdown. Had a very busy week at work culminating with the holiday party blowout Friday night, then flying home from California to Chicago today. Slowly working my way back.


Game Master

No worries quartle! I think everyone is doing a bit of holiday slowdown.

So at this point you guys are looking at a couple options.

- find somewhere to hole up for the night.

- investigate the sounds

- explore other parts of dungeon


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

you know there is something strangely satisfying about this character

Certainly not overly powerful, not a ton of gear yet, but the image of what he just did makes me silly happy.


Game Master

Pretty epic stuff, indeed. Awesome rolls!

In my defense, he is just the captain of a lowly drow scouting party... no male drow would ever get the honor to grow too powerful ;p if they did, someone would sneak up and stab them in the back, right?

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