DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin also steps into the room and looks to the north.

There doesn't appear to be a wall on part of the north section, at least from what the map shows.

perception: 1d20 + 12 ⇒ (13) + 12 = 25


Map Undead M Railroad Engineer 13

See Y31. I assure you it's there. Also, are you surveying the room with the wells like Dwalindor or something else?


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

I am referring to what looks like more of the room with the wells that isn't revealed yet.Y35 to Y38.


Map Undead M Railroad Engineer 13

Calin, you see a long cooridor that takes a left turn, you can't see much with the torchlight but you do see a large stone basin filled with water.

You don't see anyone hiding in the corridor waiting to ambush you.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Sorry long work day. Am I correct that there is nothing else to be found in this room?


Map Undead M Railroad Engineer 13

In the sump pump room? Nothing on the floors, no. But you're searching by torchlight. So there's a limit to what you can see - and you've only searched what you can see.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Some rope here. Maybe a well or pit
?"

Dwalindor will look around.

as a dwarf he can detect hidden stonework within 10'.

Perc : 1d20 + 9 ⇒ (10) + 9 = 19 +2 vs stone


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth sets his ion torch about him, then he lights several torches and tosses them about the room to light it up

4 torches DM?


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin walks around and collects 4 pebbles. He casts "light" on each of them and tosses them into the wells one at a time to see if he can see anything within them.


Map Undead M Railroad Engineer 13
DMummy wrote:

Rameth, as you open the door you find a short stone hallway that has a door to the north which ends in a large room. Four stone wells fill much of this otherwise unremarkable room. Disassembled mechanical remains lie scattered around plumbing connections in the southeast corner.

Map

Dwalindor, there are four stone wells in the room (the circular parts) - as you look at the well in the southeast and Calin drops a pebble with the light spell into that well you see a Garundi man bound and gagged struggling at the well's bottom - the well is 30 feet deep.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Hey, there is some guy down there . "

He grabs the rope and looks for a place to tie it off and climb down.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin takes the rope, knots it, and attaches it to the grappling hook he retrieved from Tobbs' saddle bags. He then hands the rope back to Dwalindor.

"That should do the trick."


Map Undead M Railroad Engineer 13

Dwalindor, the Climb DC is 10 to get to the bottom of the well.


Female Human Cleric of Cayden Cailean 4

Don't worry we will find a way to help you

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will climb down.

"hold on there,buddy ."

Climb: 1d20 + 5 ⇒ (14) + 5 = 19


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Two things I think its worth to mentioning. A caster can only have one light spell active at any giving time, so if the same person cast it in two stones when he cast it at the second stone the first one goes out.

Also me and Dwalindor have darkvision 60ft.

Albus checks the other wells to see if they also have prisioners inside. So, do you guys suppose this place is a makeshift prison? Why would someone need one...kidnapping rig?


Map Undead M Railroad Engineer 13

Albus - that's a good point for looking into the wells, but I wanted you guys to make a positive decision to look into them - with darkvision you'd see the room but not into the wells - absent the light spells or torches.

Good point about the multiple light pebbles, although I sort of assumed Calin was casting them on a pebble, dropping it, casting it on another pebble, dropping that pebble and so on?

Dwalindor easily scrambles down the well and (I assume) ungags the poor man at the bottom of the well.

The Garundi man's voice cracks as if he's been without water for a while.

Thank you, very much. My name is Ptemnib, I don't suppose it's too much to hope that the Grand Mausoleum sent you?

He pauses for a moment to collect himself.

We must hurry, we don't have much time before the bastard realizes you all are not merely his men returning from a patrol. Please untie me.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Thanks Albus, I don't play magic users very often. In this instance it isn't an issue as I can check the other one at a time once we get this guy out. I've got the feeling that they're going to be empty.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

So, is there anything inside the other wells? Kinda of hoping NOT for face-grabbing aliens...

Also: K.Local Meret-Hetef: 1d20 + 10 ⇒ (6) + 10 = 16

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will untie the man.

"Aye. We are here to help. ." he calls up

"Help me get him topside up there ."

Once up, he will climb back

Climb : 1d20 + 5 ⇒ (17) + 5 = 22


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth waits till Dwalindor gets him back to the top.

I assume you are the man the strange little bird told us to come find.


Map Undead M Railroad Engineer 13

After you pull him The man looks at you surprised.

Little bird? You mean Nosoi brought you?

In spite of his condition, he's rather happy to hear that. Calin, please roll a DC 10 Intelligence check.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

intelligence: 1d20 + 1 ⇒ (13) + 1 = 14

?


Map Undead M Railroad Engineer 13

Calin, even through the filth and abuse suffered by the man, you recognize him as the man you tried to get Tobbs to chase when the auction house was invaded by zombies.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"This guy was at the auction house, and took off right before the dead hands started showing up."

"You need to start talking. Tell us what's going on."

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"That was quick work for them to nab our friend and get him into the well. Makes me think the two groups were somehow connected or working together at least"


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth swears loudly

I am getting tired of this. I'm already in a bad mood. You don't want it to be worse!


Map Undead M Railroad Engineer 13

He looks a bit startled at your fury.

Yes, I was at the Canny Jackal - I have been investigating the Silver Chain's activities including grave robbing and smuggling of various artifacts in the city. When the zombies attacked I had to follow Silver Chain's representative, he seemed to know something about the attack and the adventurers had the situation in hand.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 11 ⇒ (5) + 11 = 16 SM

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Once Dwalindor unties the man.

"Who are you working for,Ptemnib? You say you were investigating....
were you alone or do you have others working with you?
Do you expect more of the silver-chain gang to return here?"


Map Undead M Railroad Engineer 13

Rameth, he appears to be telling the truth.

I'm a cleric with the Grand Mausoleum and I was working with my friend Nosoi, who found you apparently. And I would expect that if you haven't cleared every possible room then there are more here or returning, from what I've overheard this is their main hideout!

A voice sounds out from the door to the east.

Roll Perception for me.


M Lion | Lvl 5 | HP 35/35, AC 17, T 14, FF 13 | F 5 R 8 W 3 | CMB 6 CMD 20 | Init + 4 | Perc + 6

perception: 1d20 + 6 ⇒ (9) + 6 = 15


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

perception: 1d20 + 12 ⇒ (6) + 12 = 18


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 13 ⇒ (9) + 13 = 22


Map Undead M Railroad Engineer 13

You turn around and find several men have come out of the last door as you've been talking.

They're led by a tall, muscular Osiriani man with a golden funerary mask on. Through the mask you hear a deep voice issue.

It's true I'm afraid, this is our "main hideout." Or it was anyway, after today we'll be relocating I'm sure.

He and his crew have their weapons out but they're not moving to attack you.

I'm afraid Ptemnib was following our men and we were worried he had something to do with the interruption in our business and the death of one of our colleagues transporting valuable cargo. We've been persuaded he was not the cause and were about to release him, so please, take him and go with our blessings.

He seems like he's almost amused.

We'll chalk up our losses to a simple misunderstanding.

Map.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth takes a hit of whiskey then passes it to the prisoner.

Then he pulls out his fire breath and downs that

wow that burns.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

sure you leave all your gear and treasure and I don't beat you senseless


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"I take it that this means you are the ones responsible for the slaughter at the Canny Jackal?"

"What mask are you looking for?"


Map Undead M Railroad Engineer 13

You hear a sigh.

Ah, I wish you hadn't said that.

He beckons with his sword to

Osiriani:

Kill them.

DM Only:

Initiative (Monster): 1d20 + 4 ⇒ (10) + 4 = 14
Initiative (Monster): 1d20 + 2 ⇒ (1) + 2 = 3
Initiative (Monster): 1d20 + 2 ⇒ (20) + 2 = 22
Initiative (Monster): 1d20 + 2 ⇒ (9) + 2 = 11
Initiative (Monster): 1d20 + 2 ⇒ (20) + 2 = 22

Initiative (Albus): 1d20 + 4 ⇒ (17) + 4 = 21
Initiative (Audia): 1d20 + 4 ⇒ (15) + 4 = 19
Initiative (Calin): 1d20 + 4 ⇒ (5) + 4 = 9
Initiative (Dwalindor): 1d20 + 2 ⇒ (12) + 2 = 14
Initiative (Rameth): 1d20 + 2 ⇒ (6) + 2 = 8
Initiative (Tobbs): 1d20 + 4 ⇒ (10) + 4 = 14

Bad guys move first, then good guys.

The thugs move to surround you.

The first one moves to the south (AC41) and casts burning hands which hits Albus and Rameth.

Damage (Burning Hands): 2d4 ⇒ (4, 2) = 6 DC 13 Reflex to take half damage.

The second advances to AC39 and casts burning hands which hits Rameth, Audia, Albus, Tobbs, and Calin.

Damage (Burning Hands): 2d4 ⇒ (3, 1) = 4 DC 13 Reflex to take half damage.

A third advances to AD37 and attacks Audia with a short sword, which fails to penetrate Audia's armor.

Attack (Short Sword): 1d20 + 3 ⇒ (11) + 3 = 14
Damage (Short Sword): 1d6 ⇒ 1

The fourth moves to AD 40 and drives his sword deep into Rameth's side.

Attack (Short Sword): 1d20 + 3 ⇒ (17) + 3 = 20
Attack (Short Sword): 1d6 ⇒ 6

Finally their boss moves in and attempts to AD38 and attempts to put Rameth down for his rudeness. His khopesh misses but his kukri strikes true, gouging yet more flesh from Rameth's side.

Attack (Trip): 1d20 + 6 ⇒ (6) + 6 = 12
Attack (Kukri): 1d20 + 6 ⇒ (16) + 6 = 22
Attack (Damage): 1d4 + 1 ⇒ (3) + 1 = 4

Map


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Shocker they wanna kill us!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 6 ⇒ (3) + 6 = 9

i don't think my fire breath provokes dc 15 ref. I cannot see the map but I think I should be able to step in a way to get tem all

Rameth burps and a huge gout of flame covers his foes

patch me up!

4d6 ⇒ (6, 2, 5, 4) = 17

Then he will thrust his spear to assist Dwalindors attack

1d20 + 9 ⇒ (9) + 9 = 18 aid


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 6 ⇒ (20) + 6 = 26 missed one ref save


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

reflex: 1d20 + 9 ⇒ (19) + 9 = 28

"I didn't figure this would end peacefully either."

Calin casts aggressive thundercloud on the guy at AD40.

damage: 3d6 ⇒ (3, 3, 1) = 7


M Lion | Lvl 5 | HP 35/35, AC 17, T 14, FF 13 | F 5 R 8 W 3 | CMB 6 CMD 20 | Init + 4 | Perc + 6

reflex: 1d20 + 8 ⇒ (10) + 8 = 18

Tobbs moves out along the wall and positions himself at AC36. He then takes a bite out of crime, err bad guy.

attack: 1d20 + 5 ⇒ (18) + 5 = 23damage: 1d6 + 5 ⇒ (6) + 5 = 11


Map Undead M Railroad Engineer 13

Rameth, there isn't a way to step such as to hit all of them unless you moved to AB39, in which case you'd provoke 3 attacks of opportunity, and hit Albus.

If you don't move you can hit four of them, but since it's still a "cast" I think you will provoke two attacks of opportunity the same way a wizard/sorcerer/bloodrager/magus would if casting - it's still a standard action to use an extract even if you've downed it ahead of time unless you're using a magic item like a sipping jacket.

Let me know if that affects your plan.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Dm I don't think it provokes I took it earlier it just says as a standard it doesn't mention it provokes


Map Undead M Railroad Engineer 13

Rameth, the reason I believe it provokes is that "casting" the spell is a standard action - and casting a spell (and the equivalent action for an alchemist) in melee range provokes an attack of opportunity.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will move up adjacent to Albus and attacks the thug in the back (ac41)

"Now you are really ticking me off... Rarrrrrhhhh!"

He rages. rage 1/11 ac 15 Hp 53/53

MW Lucern, rage, pa/FF : 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 for damage: 1d12 + 6 + 3 + 6 ⇒ (6) + 6 + 3 + 6 = 21


Map Undead M Railroad Engineer 13

Dwalindor, your rolls continue to disgust me.

The thug at AC41 screams as the hammer whistle down and crushes him to the floor.

Everyone but Dwalindor feels a bit disquieted by the dwarf's incredible blow which appears to have driven the man's skull into his chest cavity.

Forgot to note so you can describe your own attacks, AC 16 for the flunkies, AC 15 for the main guy. I don't write 'em, I just read em.

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