DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Why not both?
Shathorpe


Map Undead M Railroad Engineer 13

I'd prefer Shadorrpe. Sounds like something people would yell on 30 Rock. Yes, I'm old.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

How about +1=Keen for the weapon and +1=Glamored for the armor?


Map Undead M Railroad Engineer 13

Sure.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Need help on asking questions please. *sigh*


Map Undead M Railroad Engineer 13

From me or the other players? I'm fine either way!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Othe rplayers please chime in

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

What? You didn't like Dwalindor's chiming? He is prince chime-in if ever there was one!!!! :)


Map Undead M Railroad Engineer 13

I'm going to be honest, I'm really picturing Geordi telling the Captain that if they refocus the deflector array to produce a tachyon pulse they can close the anomaly.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Need more Unobtanium

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)
DMummy wrote:
I'm going to be honest, I'm really picturing Geordi telling the Captain that if they refocus the deflector array to produce a tachyon pulse they can close the anomaly.

Yeah, that and why are we all the sudden putting on red shirts?


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

I’m not letting Dwali “beam me up” again. Tariq won’t fall for that twice!


Map Undead M Railroad Engineer 13

OK! I've created tokens and the actual by god map for Roll 20, I think only Dwalindor and Noonan have their account up but you should both be on the map and able to see. Can you test for me?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Don't see anything


Map Undead M Railroad Engineer 13

Try now Noonan?


Unnamed

OK Im updating my character now...

So should I play Shad or Thorrpe?

Again I am beyond sorry, I just cannot seem to get caught up. The job of upping a character is just daunting to me, now tha tI am SOOOOO far behind.

DM, I would like to participate, I just am really struggling to get myself back on track.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

If Thorppe is too far behind, he can take a break

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Like maybe have him check into Betty Ford Clinic for the Maniacally Unmasked.

Either is fine, whichever is more fun for you to play and can be brought up to par without wearing yourself out. :)

Edit: We are planning our family trip to Florida, which involves 1.5 days of driving. However, I don't know the exact days yet...but this weekend. So posts could be sparse and late at night. Christmas eve I will likely not be posting either as we have our family events. :)


Map Undead M Railroad Engineer 13

Mini -

Pick either you want man, I understand getting way behind! Just let me know when you're back in, I know catching up on posts seems impossible.

So just so you're up to speed: Thorrpe is saved! But now the Forgotten Pharaoh - who probably is really forgotten at this point - has launched flying pyramids to destroy you.

Azghaad, first Pharaoh of Osirion, has charged you to save Wati, the town this all started in when this seemed like a great idea, from one such giant pyramid...of DOOM!

Dwalindor -

No worries! I expect holidays to be kind of slack but I'll be checking at least once a day anyhow if your relatives get to be too much.


Map Undead M Railroad Engineer 13

If the Roll20 invite doesn't work guys, please let me know and I'll send another one.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I am logged into Roll20 but still only seeing gray field.

I will have to check if Roll20 works from my phone or tablet.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Time to storm the castle!


Map Undead M Railroad Engineer 13

Geez. I'll check again when I'm at my PC. I know your token is set up but apparently it's not quite right.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I see the map

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Nope - still just gray for me unless I am doing something wrong.


Map Undead M Railroad Engineer 13

Well hell. What browser are you using and do you know if you have the same issue in other Roll20 games (if you're in one?)

You saw the landing image before right?


Map Undead M Railroad Engineer 13

Merry Christmas to my eternally patient players from your grumpy GM.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Merry Christmas!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Merry Christmas, especially to our dedicated GM for putting up with our motley crew this long. :)


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Merry Christmas everyone! I love the vibe we have in this game.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Happy and safe New Year!


Map Undead M Railroad Engineer 13

But these slightly bulging, waterstained fireworks need to be used or they'll go stale!

Happy New Years folks.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Don’t put an eye out kid! LoL


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Ditto

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

In Seattle on business this week so may not be able to update R20 map on phone. Just move him along as needed.


Map Undead M Railroad Engineer 13

Will do!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

6,336 gp, a rod of splendor and a fully charged gem of brightness

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Thanks for inventorying and offering to carry Dwalindor's loot, Noonan. :-) j/k

I think that is the first treasure trove we found that wasn't attached to a body.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

I can’t see the roll20 map because I have an iPhone and no real computer. I made all my attacks, but I am guessing I had to move farther than 5 foot. Please adjust as needed!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I would update the map for Tariq. But I am not exactly sure where the bad 'guy' is. @GM, Is that the black square?

And I am not sure if Roll20 lets other players move tokens which are not their own. :(


Map Undead M Railroad Engineer 13

It is the black token, yes - I can let you move it.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hmm.. Spell DCs

10=base
5= Level of Spell
6= Wisdom

21 DC. Huh. Gotta change things

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

If we are able to sell the loot, does anyone know if we need to make any purchases for navigating the trenches?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Flood the trenches and sail over them with our boat!


Map Undead M Railroad Engineer 13

Standard consumables would be my recommendation!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Scrolls of Break Enchantment!


Map Undead M Railroad Engineer 13

The slave trenches are HUGE and have a ton of locations in them for you to explore so I've created a map above! It's 17 square miles so settle in folks.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Ok, still working on loot from pyramid

I'd think we are keeping the Dune Boat(7200) and Gem of Brightness(25k) for the party.

I am not sure if anyone wants the stone-flesh ring or skyplate armor. Both sound cool, but not sure. Tariq? Keep or Sell?
(If we sell, we need GM to price)

+2 Khopesh and +1 Bashing shield anyone? If not, ~12k

+4 Headband of Charisma - Not much help for Dwalindor...16k

6336gp cash...spent on beer/ale/rotgut (ok, some of it at least)

Rod of Splendor? (Seems like we should keep this for a plot item when meeting a desert/sky queen or something for dinner. Again, not much use for a barbarian dwarf...25k)

====== purchases ====

Break Enchantment
Restoration!!!! (level drains would stink)
Raise Dead + diamond dust?
cure blindness
remove curse

Oh, and a ring of 3 wishes...you know...just in case. :)


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan has a headband of wisdom so he can't use the charisma. Maybe make the kitty one charming cat with it?

Noonan isn't really a shield bashing type.


Map Undead M Railroad Engineer 13

I trust you had enough time to dispose/arrange stuff so you're good with whatever!

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