DMummy's Mask
Game Master
Elmdorprime
Evil Looms. Cowboy Up. Kill It. Get Paid.
Slave Trenches
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Map Undead M Railroad Engineer 13
I'd prefer Shadorrpe. Sounds like something people would yell on 30 Rock. Yes, I'm old.
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
How about +1=Keen for the weapon and +1=Glamored for the armor?
Map Undead M Railroad Engineer 13
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Need help on asking questions please. *sigh*
Map Undead M Railroad Engineer 13
From me or the other players? I'm fine either way!
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Othe rplayers please chime in
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
What? You didn't like Dwalindor's chiming? He is prince chime-in if ever there was one!!!! :)
Map Undead M Railroad Engineer 13
I'm going to be honest, I'm really picturing Geordi telling the Captain that if they refocus the deflector array to produce a tachyon pulse they can close the anomaly.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
DMummy wrote: I'm going to be honest, I'm really picturing Geordi telling the Captain that if they refocus the deflector array to produce a tachyon pulse they can close the anomaly. Yeah, that and why are we all the sudden putting on red shirts?
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
I’m not letting Dwali “beam me up” again. Tariq won’t fall for that twice!
Map Undead M Railroad Engineer 13
OK! I've created tokens and the actual by god map for Roll 20, I think only Dwalindor and Noonan have their account up but you should both be on the map and able to see. Can you test for me?
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Map Undead M Railroad Engineer 13
Unnamed
OK Im updating my character now...
So should I play Shad or Thorrpe?
Again I am beyond sorry, I just cannot seem to get caught up. The job of upping a character is just daunting to me, now tha tI am SOOOOO far behind.
DM, I would like to participate, I just am really struggling to get myself back on track.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
If Thorppe is too far behind, he can take a break
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Like maybe have him check into Betty Ford Clinic for the Maniacally Unmasked.
Either is fine, whichever is more fun for you to play and can be brought up to par without wearing yourself out. :)
Edit: We are planning our family trip to Florida, which involves 1.5 days of driving. However, I don't know the exact days yet...but this weekend. So posts could be sparse and late at night. Christmas eve I will likely not be posting either as we have our family events. :)
Map Undead M Railroad Engineer 13
Mini -
Pick either you want man, I understand getting way behind! Just let me know when you're back in, I know catching up on posts seems impossible.
So just so you're up to speed: Thorrpe is saved! But now the Forgotten Pharaoh - who probably is really forgotten at this point - has launched flying pyramids to destroy you.
Azghaad, first Pharaoh of Osirion, has charged you to save Wati, the town this all started in when this seemed like a great idea, from one such giant pyramid...of DOOM!
Dwalindor -
No worries! I expect holidays to be kind of slack but I'll be checking at least once a day anyhow if your relatives get to be too much.
Map Undead M Railroad Engineer 13
If the Roll20 invite doesn't work guys, please let me know and I'll send another one.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
I am logged into Roll20 but still only seeing gray field.
I will have to check if Roll20 works from my phone or tablet.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Time to storm the castle!
Map Undead M Railroad Engineer 13
Geez. I'll check again when I'm at my PC. I know your token is set up but apparently it's not quite right.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Nope - still just gray for me unless I am doing something wrong.
Map Undead M Railroad Engineer 13
Well hell. What browser are you using and do you know if you have the same issue in other Roll20 games (if you're in one?)
You saw the landing image before right?
Map Undead M Railroad Engineer 13
Merry Christmas to my eternally patient players from your grumpy GM.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Merry Christmas, especially to our dedicated GM for putting up with our motley crew this long. :)
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
Merry Christmas everyone! I love the vibe we have in this game.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Map Undead M Railroad Engineer 13
But these slightly bulging, waterstained fireworks need to be used or they'll go stale!
Happy New Years folks.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Don’t put an eye out kid! LoL
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
In Seattle on business this week so may not be able to update R20 map on phone. Just move him along as needed.
Map Undead M Railroad Engineer 13
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
6,336 gp, a rod of splendor and a fully charged gem of brightness
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Thanks for inventorying and offering to carry Dwalindor's loot, Noonan. :-) j/k
I think that is the first treasure trove we found that wasn't attached to a body.
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
I can’t see the roll20 map because I have an iPhone and no real computer. I made all my attacks, but I am guessing I had to move farther than 5 foot. Please adjust as needed!
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
I would update the map for Tariq. But I am not exactly sure where the bad 'guy' is. @GM, Is that the black square?
And I am not sure if Roll20 lets other players move tokens which are not their own. :(
Map Undead M Railroad Engineer 13
It is the black token, yes - I can let you move it.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Hmm.. Spell DCs
10=base
5= Level of Spell
6= Wisdom
21 DC. Huh. Gotta change things
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
If we are able to sell the loot, does anyone know if we need to make any purchases for navigating the trenches?
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Flood the trenches and sail over them with our boat!
Map Undead M Railroad Engineer 13
Standard consumables would be my recommendation!
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Scrolls of Break Enchantment!
Map Undead M Railroad Engineer 13
The slave trenches are HUGE and have a ton of locations in them for you to explore so I've created a map above! It's 17 square miles so settle in folks.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Ok, still working on loot from pyramid
I'd think we are keeping the Dune Boat(7200) and Gem of Brightness(25k) for the party.
I am not sure if anyone wants the stone-flesh ring or skyplate armor. Both sound cool, but not sure. Tariq? Keep or Sell?
(If we sell, we need GM to price)
+2 Khopesh and +1 Bashing shield anyone? If not, ~12k
+4 Headband of Charisma - Not much help for Dwalindor...16k
6336gp cash...spent on beer/ale/rotgut (ok, some of it at least)
Rod of Splendor? (Seems like we should keep this for a plot item when meeting a desert/sky queen or something for dinner. Again, not much use for a barbarian dwarf...25k)
====== purchases ====
Break Enchantment
Restoration!!!! (level drains would stink)
Raise Dead + diamond dust?
cure blindness
remove curse
Oh, and a ring of 3 wishes...you know...just in case. :)
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan has a headband of wisdom so he can't use the charisma. Maybe make the kitty one charming cat with it?
Noonan isn't really a shield bashing type.
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I trust you had enough time to dispose/arrange stuff so you're good with whatever!
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