DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Actually I was just kidding about that. Wanted to see if you were paying attention.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

I will post soon. Can Tariq and his cat move to attack through allies no problem DM?


Map Undead M Railroad Engineer 13

You can move through other PCs but definitely not enemies and you can still provoke AoO's.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Unless you swing from the drapes or chandelier:)


Map Undead M Railroad Engineer 13

Acrobatics is possible I believe, yes.


Unnamed

Almost through the hardships.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Hang in there. Btw my wife is having surgery tomorrow. I might be able to post but could be short and from waiting room if I get time.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Tariq never fails to amuse


Map Undead M Railroad Engineer 13

NP guys, take care of RL first. Hope everything goes great Dwalindor (which sounds weird in my head but is nonetheless true.)


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

If Thorpe is human add +2 to hit, +2 damage.

Or +4/+4 if he is undead, but I guess if he is undead I can’t knock him silly . . . Which would suck.

Also I am wearing an air cast, I tore my left Achilles and put a bone chip into my right elbow . . . Crap! Getting old sucks and I can’t work my normal job right before Halloween, Thanksgiving and Xmas and I had OT slots lined up.

I wish everyone peace and adequate health!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Thanks and Tariq - getting old may stink - but it beats the alternative :-)

Get better!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Any day this side of the dirt is a good day!


Unnamed

Play opens this weekend then I can participate again!


Map Undead M Railroad Engineer 13

Wooo! Break a leg!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Right-on!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Good luck!

I forgot that our target was flying in the air


Map Undead M Railroad Engineer 13

Let me know if this idea is terrible but this scene is epic and simply slugging poor Thorrpe doesn't seem quite right to me.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

EPIC!


Map Undead M Railroad Engineer 13

Question!

The map system I have been using isn't ideal just on a time basis for me, which slows down the game, and for you since you have to have me move you. So I have a question: would you guys be OK with using Roll20.net as a map (not to replace the board mind you, just the map) going forward? I have a Pro account there for a game I'm running for other players so really you just have to create a login if you don't have one already.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I am fine with Roll20 or Google maps. Being able to move our tokens will help with some of the combat positioning questions, but otherwise the existing maps work if they are easier for you.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Roll20 sounds ok to me


Map Undead M Railroad Engineer 13

I think Roll 20 would definitely be easier since I can set the map up once and then leave it alone - the ability for you guys to zoom and me to use dynamic lighting could be helpful with verisimilitude as well but good to know. Tariq, Mini?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

So what is the deal - do we have Shad or Thorrpe or both or neither?


Map Undead M Railroad Engineer 13

I think Mini's play is up and running so hopefully he'll be rejoining us? As of right now you still have Shad, if Mini would prefer to go back to Thorrpe that works too.

You guys are, of course, free on Book 4 and moving into Book 5 as soon as you police the area, pick Thorrpe up and carry him back to civilization.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Even though it wobbled at the end, I still like the skill check stuff. Great idea.


Map Undead M Railroad Engineer 13

I think I will try to employ it more cinematically so you can use it as a bridge between desxriptions amd I'll probably announce success/failure thresholds for the declared skills for you all after you succeed.

Just feeling the need to be more engaging and try to expand the use of PbP.


Map Undead M Railroad Engineer 13

OK guys, here's your link. I have nothing in there now but soon!

https://app.roll20.net/join/5453960/IxQm6Q

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Sounds good. Nice wrap. Does that conclude the chapter or book?


Map Undead M Railroad Engineer 13

Book, book 5 is up - The Slave Trenches of Hakotep which I assure you will not involve slaves, trenches, or Hakotep in the interests of maintaining suspense.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Awesome map!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

I can’t see roll20 on my phone, but I might be able to on my iPad.


Map Undead M Railroad Engineer 13

Let me know Tariq, we can keep doing what we're doing if you can't get to Roll20


Map Undead M Railroad Engineer 13

You have a new and exciting landing image Noonan. I'm sorry to take your map away.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perhaps put a Roll link up at the top of the page

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

That would be grand. I was able to login...saw a pic, not a map yet, right?


Map Undead M Railroad Engineer 13

That is correct and I will!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Dwal is going to be rude to the wrong very powerful person one day..

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Yes he will.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

*Steps away from Dwal*


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Up my armor and shield by +1 please. Also a Cure Moderate Wounds wand

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I am fine with that too. But maybe a wand of lesser restoration. :)


Map Undead M Railroad Engineer 13

Is there even such a thing as a cure moderate wounds wand? +1 to armor and weapons is fine by me.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Cure Light Wounds is the bread and butter stuff. I have seen CMW to CSW but they get pretty pricey


Map Undead M Railroad Engineer 13

Cool beans, one CMW wand it is.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor took +1 on hammer and deathless ( +1) on armor

Can he also get the lesser restore wand instead of cmw wand?


Map Undead M Railroad Engineer 13

Sure.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Oh, and are we picking up right from the room where we ended the last combat with the mask or do we go back anywhere and have a chance to rest or whatever? Fine either way, just want to know if I should reset rage counts etc.


Map Undead M Railroad Engineer 13

It takes a while - weeks really - to get back to Wati from where you are.


Unnamed

Ok guys. I promise I'm coming back. I'm taking students to the woods for a week. I PROMISE when I come back I will get caught up.


Map Undead M Railroad Engineer 13

Hooray! Also, pick a PC, Shad or Thorrpe.

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