DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

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Map Undead M Railroad Engineer 13

Starting the Discussion Thread. Please dot below.

Shadow Lodge

Mook lvl 12

Dot


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

dot


MAP

I will have my characters offense and defense stats finished and in the profile tonight, after work.


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

I think my character has everything

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 11/ Ranger 2 | HP 163/163 DR5/- | AC21 FF19 T13 | Saves +17 /+11/+10 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +22 Rage 18/28 used {raging hp 190/215 } resist fire/2
raging:
HP 190/215 DR5/- | AC23 FF21 T10 | Saves +21 /+11/+13 (+4 v spells, +2 v fear, +2 v poison)

@Sumak. Having "everything" has got to encumber you something fierce. :-P

(I am sorry could not resist).

Shadow Lodge

Mook lvl 12

I have a completly vain and meaninless question but its bugging me fiercely and I would greatly appreciate any help. Albus name is about to get locked, which one is better:

"Angel Eyes" Albus or Angel Eyes Albus?

Shadow Lodge

Mook lvl 12

DMummy are you allowing drawbacks?


Map Undead M Railroad Engineer 13

I...do not recognize the term, I need to look it up!

Edit: Ah, negative traits. I am going to say no to those at the moment, but like all fickle DM's I reserve the right to change my mind at any point.

I appreciate the idea of having a third trait but I'd rather keep that option in my pocket as a reward for the group than give a player a negative trait I have to keep track of.


Merck wrote:

I have a completly vain and meaninless question but its bugging me fiercely and I would greatly appreciate any help. Albus name is about to get locked, which one is better:

"Angel Eyes" Albus or Angel Eyes Albus?

Use the quotation marks. Otherwise, it calls his parents' wisdom into question.

Shadow Lodge

Mook lvl 12
Bill Lumberg wrote:
Merck wrote:

I have a completly vain and meaninless question but its bugging me fiercely and I would greatly appreciate any help. Albus name is about to get locked, which one is better:

"Angel Eyes" Albus or Angel Eyes Albus?

Use the quotation marks. Otherwise, it calls his parents' wisdom into question.

Good point, thx.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Yay!!!


Unnamed

Sorry no time for flavor this morning so I just had Rameth go pick our tomb


Map Undead M Railroad Engineer 13

I'm in and out all day, I'll advance this afternoon so if you want to buy anything last minute you can.


Map Undead M Railroad Engineer 13

Sorry about the entryway tedium guys, I was a little annoyed to see all the dungeon crawling in the first AP - after the tomb we should get to a good spot for RP opportunities.

I picked up Chapter 2 today so I'll look over that, if we get much more of the straight crawl I'll work on jazzing it up.


Unnamed

Nothing wrong w a dungeon!we just need to interact

Shadow Lodge

Mook lvl 12
MiniGM wrote:
Nothing wrong w a dungeon!we just need to interact

+1

Np for me either, I dig dungeon crawls.


Unnamed

dm can you put this at the top

https://docs.google.com/spreadsheets/d/11RVK2QWXprgbS83bkDeKD-v7rlCufBgkpnc b9mZWEMM/edit#gid=0

I gave sumac an alch fire, I took one and I am putting the pitons and hammer in my pack as well since I am sure we don't want to sell those, but in the future we can all put loot here


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

Sorry everybody, Fridays and Saturdays are hard for me to post a lot. I have both my kids all day because my wife works 12 hour shifts.


I did not think I would get to post at all this weekend. We went to a dinosaur museum and then hit heavy traffic coming home. Yesterday a circuit kept tripping and taking my wireless connection out every 20 minutes or so.


Map Undead M Railroad Engineer 13

I don't mean to seem capricious, but please try not to take 10 and 20 on all your rolls.

Going forward, if you do want to take 20 on a skill check please tell me exactly what you want to take 20 on (e.g. Perception on the chariot, disable the spear trap) and I'll give you results from there.

I don't want to take away a tool in your arsenal, but for comparison imagine how boring the opening of Raiders of the Lost Ark would have been if you'd been watching Indiana Jones take 10 minutes every three feet to check for booby traps, or he'd gotten out a ruler and notebook to exactly measure the volume of the statue and pulled out a scale to weigh the exact amount of sand to avoid triggering the collapse of the temple!


Unnamed

Well that would have been smart of him lol

But I won't do it unless it makes sense anymore


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

sounds fair enough for me, and makes a lot of sense.


Map Undead M Railroad Engineer 13

Thanks. I hate to nag (and really there are times it makes no sense to roll, like climbing down a DC 5 rope) but failed rolls are some of the fun of the DM :)


Unnamed

HERE is the loot sheet


Map Undead M Railroad Engineer 13

Thank's MiniGm, I posted it on Campaign Info as well.


Map Undead M Railroad Engineer 13

Sorry guys, totally misread the portion of the adventure dealing with the rest of the northern room because I'm looking at my maps instead of my maps AND the maps in the AP.

I'll work it better in the future, promise.


Unnamed

All good. Where is our map link? On my phone looking for it :(


Map Undead M Railroad Engineer 13

Last post on page 3 for now, I'll update it once I'm off my phone!


Map Undead M Railroad Engineer 13

Hey guys, it's gonna be crazy at work - I'll update the map with your opponents around noon.


Unnamed

Azubah you could also set up rules for the reroll

IE any time a baddie rolls a 17 + on a save or a n attack

Shadow Lodge

Mook lvl 12

I have also seem people use the misfortune revelation in pbps like this, have the oracle do the d20 reroll in the same post he uses the revelation. Then the DM or player uses this roll insted of the original one. It keeps the back and forward to a minimum.


That sounds reasonable.

Looking back, I probably would have taken something else. C'est la vie.

Auto-correct suggests "cesspit" for "C'est".

Shadow Lodge

Mook lvl 12

Unlimited rerolls per day, can be used in friend or foe, its a great revelation. One of the bests, if not the best, the oracle has.


Map Undead M Railroad Engineer 13

Posting will be spotty until afternoon, let me know when you guys are done searching/appraising the hallway and doll room and I'll post about...the next room!

Can you feel the tension?


Map Undead M Railroad Engineer 13

Hey guys, sorry about my absence, I had a relative go into the hospital over the weekend. As a thank you for your patience you all get an extra bonus feat at second level (it's coming soon, promise).

You still have to qualify for the feat normally however!


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5
DMummy wrote:

As a thank you for your patience you all get an extra bonus feat at second level (it's coming soon, promise).

You still have to qualify for the feat normally however!

Penitence cannot come with strings attached! May Aroden's wrath fall foursquare upon you!

Shadow Lodge

Mook lvl 12
DMummy wrote:

Many apologies, I got sucked into Wildstar Early Launch by my guild, spent more time there than I thought I would.

Is it good? I have read mixed reviews about it.


Map Undead M Railroad Engineer 13

I think it depends on you (as do many MMO's) - I happen to think it's very good so far, but the telegraphs can be a bit off-putting as you're getting used to them.

It also helps to play up to about level 20 to get a flavor of how the classes are different from each other, some of them play pretty similarly in the beginning.


Unnamed

so i forgot that i got trap finding and can disarm magic traps as an investigator and have basically not had my campaign trait because i did not have the bonus.

permistiton to swap my trait? I will change to he appraise one


Map Undead M Railroad Engineer 13

Granted.


Unnamed

Don't suppose we leveled?


Map Undead M Railroad Engineer 13

You did, it's at the end of the purple wall o' text :D


Unnamed

Oops

Are we half +1 or rolling for hp I don't recall


Map Undead M Railroad Engineer 13

Roll for HP, but reroll 1's.


Unnamed

Got it


Unnamed

Hp 1d8 ⇒ 8


Unnamed

dm i learned identify, and will make an extarac of that and use it on the magic shield


Unnamed

taking 10 on spell craft with the extract will get me a 27

also how much does that armor sell for if no one keeps it?

Shadow Lodge

Mook lvl 12

Also I have a question to the DM and the party. We are down to 4 players, usually I prefer bigger groups. How do you guys feel about it? Should we recruit one more or 4 is fine?

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