DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Ok, ring up the scrolls

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Sounds good.

And we can scroll up the ring (of 3 wishes) later...when we hit the big score! :)


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Break Enchantment x3 3,375
Restoration x3 2,100
Raise Dead + diamond dust? x2 2,250
cure blindness x3 1,125
remove curse x3 1,125


Map Undead M Railroad Engineer 13

I'll be honest with you guys this section of the AP is, in fact, probably only fun at a real life table. You've got several obelisks you need to visit and some random encounters on the way so if you'd like we can sort of...skip this? It is not PbP friendly sad to say.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

What is a couple of years of tedium between friends?

I am ok with it.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Good with whatever- don’t want to create a drag on GM either :)


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Sorry for my absence again. I am okay with either And I am not leaving this game unless I die in real life ;).

I am at the doctor again, but will be catching up on my games soon.


Map Undead M Railroad Engineer 13

Ok, guided tour it is. There's three locations to hit and I'll do some highlights along the way.

Glad to see you Tariq, catch up when you can!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Tariq is naked and being prepped for a BBQ!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dang Tariq! Stay healthy...otherwise I only have Noonan to pester!

Glad to have you back.


Map Undead M Railroad Engineer 13

Give me a bit but I am going to make Shad a permanent...DMPC!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

I am having surgery any day now. I am going to try to catch up. I have missed you guys.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Oh wow. Do take care of yourself and wishing speedy recovery. We will be here when you get back. :)


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Good to have you back


Map Undead M Railroad Engineer 13

Take care of yourself dude, we'll be here!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

You find a chest of gold coins worth 7,000 gp, two drums of pure crystalline water, untainted by anything in a way that tells Noonan and Shad (soon to return via me I'm afraid!) it comes from the Elemental Plane of Water that would fetch 200 gp each, a beautiful puzzle box that rattles, Disable Device or Intelligence check to open, when you pick it up, a small khopesh of unusually high quality that is not enchanted, a wand, a collection of petrified acorns of unusual size, a book in Ancient Osiriani, a wonderfully made cat-shaped mask that banishes shadows as you look through it, Goggles of Night, a masterfully worked flail that throws off waves of thunder as you swing it +2 thundering flail, and finally a set of armor skillfully made out of glistening black hetkoshu scales rhino hide armor.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

The book itself is a book of puzzles, you're sensing a theme, that are cunning and interesting. Make an Intelligence or Linguistics check!

If you take the time to poor over the abundance of scrolls you find a number of interesting ancestral and tax records from -1653 AR worth a tidy sum to the right buyer (1,250 gp in total.)

You also find a collection of scrolls describing elementals and outsiders that the Sky Pharaoh bound - one in particular is particularly interesting. Make a (separate) Linguistics check!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Can I have the goggles of night?

Goggles of Night
Aura faint transmutation; CL 3rd; Slot eyes; Price 12,000 gp; Weight —

DESCRIPTION

The lenses of this item are made of violet crystal.

Even though the lenses are opaque, when placed over the eyes of the wearer, they enable him to see normally and also grant him 60-foot darkvision.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Sure

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Yep. Enjoy


M Shadow Manifestation Occultist| Level 15 | HP 93/93, AC 23, T 15, FF 19 (+8 armor, +4 Dex, +1 insight)| F 14 R 14 W 15 | CMB 12 CMD 26| Init + 6 | Perc +19 | Darkvision (60 ft.) | Focus 25/25

Dotting for the (inevitable) DMPC.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Here we go! Using up my hot dice right now!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

So GM - I have not even looked at 2e PF, how do you like it? It sounds like simplified rules for combat (per your haste comment). Any major likes/dislikes?


Map Undead M Railroad Engineer 13

My only major dislike is the fact that there's not enough player build options - coming from PF1e every system seems like it's lacking mechanical options for that.

I really like running it from a GM perspective: combat is great, the feats are much better since they're logical and have a big variety, it's very hard to make a bad character, skills are useful in combat all the time (which is weird) building and running encounters is vastly superior since you're not doing a toe-to-toe hit box all the time. It can be really swingy however since now critical hits happen not just on a 20 (or 19) but also when you exceed a target number by 10.

One strange things is that the math is very, very tight: every +1 makes a huge difference which is a change but thankfully it's hard to create super characters that end combat in a single round.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Very helpful summary. Thanks for the insights. :)


Map Undead M Railroad Engineer 13

Oh of course!

The three action round is a very, very good change to combat IMO. And martials are much more even with casters for what it's worth.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Noonan, since I didn’t get hit so hard because of the Haste limitation, do you want to save your heal spell and use a different method?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

How bad off are you?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Channel?


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Only down 23 hp with the 20hp channel, only down 3 hp


Map Undead M Railroad Engineer 13

Happy 4th of July!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Same for all of you! Be safe.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Fireworks for everyone

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

144 bottle rockets for $1.44. :)


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Not much I can do spell wise except whack with my mace

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Or just keep Tariq and Dwalindor patched up. :)

Dwalindor is only down 71hp (thanks to DR)


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

+1 returning shock spears (3)


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Sorry guys I was locked out of my account for days!

I had to email Paizo Support.

But looks like I am back on now!


My account has been wonky. I was locked out for days, now it is eating my posts.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

No worries. I have been waiting a month for my son's account to be approved/created. So I think Customer Support is just way behind on reading emails. :(

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Not sure all of you have seen this Paizo login post. Hopefully yes.

Login issues


Yeah it’s been a mess for a week


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

two scrolls of animate object, two scrolls of beast shape III, and a scroll of limited wish


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

+1 heavy mace


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

As you look at the jars and the sculpture a long-forgotten piece of inforamtion floats into your mind. Each jar will most likely be filled with a liquid that looks like milk - within this foul-smelling fluid lies suspended a single centipede-like insect, coiled tightly into a ball—the result of a long-forgotten Shory practice of separating and materializing a fragment of knowledge via intense magical focus into a semi-living physical incarnation of lore known as a cenovath, or “crawling thought.”

If you consume one of the insects, called a cenovath, you could gain knowledge preserved for Hakotep's servants. It is said that such insects once consumed could confer a burst of inspiration to virutally any skill but to try and consume more than one while hoarding its kernel of knowledge could be hazardous.

Fun note! Eating a cenovath grants the eater a +4 insight bonus on any one skill check; the user can apply this bonus to any skill check of its choice as a free action; once the bonus is applied, the insight (and bonus) gained fades away forever. You also get a one-time possible fun bonus so if you choose to eat one roll 1d100!

But be warned! If you consume a cenovath while the previous bonus is still awaiting use, it suffers a splitting headache and takes 1d4 points of Intelligence damage; consuming this second cenovath does not increase the number of bonuses granted or the magnitude of the insight bonus granted.


Map Undead M Railroad Engineer 13

Hey guys, I'm in Texas and power where I am is, uh, spotty at best and cellular internet is clearly overloaded. My power is briefly back but it may be Thursday before my net is reliable.


Slides/maps

Oh man that is not good. I heard about windmills etc

Just cold and snow here. Stay warm and do whatever you need. Be safe!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Yea, heard the snow is getting real bad. Stays afe.


Map Undead M Railroad Engineer 13

I live! And I have reliable power as of today! Amazing.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Sweet! Glad it is back and hopefully stays on and gets your home warm again!

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