Eldgrim
Dwarf Paladin (Stonelord) 1
LG Medium Humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +2
Defense:
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 13 (1d10+3)
Fort +5, Ref +2, Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Str 14, Dex 14, Con 16, Int 12, Wis 13, Cha 10
Base Atk +1; CMB +3; CMD 15 (19 vs. Bull Rush, 19 vs. Trip)
Languages Common, Dwarven, Terran
SQ aura of good, greed, hardy, slow and steady, stability, stonecunning +2
Other Gear Four-mirror armor, Heavy steel shield, Heavy crossbow, Dwarven Boulder Helm, 40 GP
Feats:
Combat Reflexes (3 AoO/round)
Skills:
Acrobatics -3 (-7 jump)
Appraise +1 (+3 to determine the price of nonmagic items with precious metals or gemstones)
Climb -2
Escape Artist -3
Fly -3
Knowledge (religion) +5
Perception +2 (+4 to notice unusual stonework, such as traps and hidden doors in stone walls or floors)
Profession (miner) +5
Ride -3
Stealth -3
Swim -3
Special Abilities:
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Stonestrike +1 (1 rounds/day) (Su) Gain bonus to att/dam/CMB, ignore 2 hardness & if on earth/stone add to CMD.