Aldern Foxglove

Terrin Hommlet's page

38 posts. Alias of ZetaGilgamesh.


Full Name

Terrin of Hommlet

Classes/Levels

Male Human Radiant Servant/1

Stats:
(AC: 16 [T:10 F: 16] [HP: 9/9] Fort: +6 Ref: +0 Will +5 Perc: +3 Init: +0)

About Terrin Hommlet

Background:
Terrin had learned several things during the four years of training from Acolyte to Radiant Servant. First and foremost, that despite the fact he was being sent to the backside of nowhere to minister to some miners, that a situation would be as good or as bad as he mentally allowed. Simply dwelling on the location and its distance from Greyhawk would only make him morose, focusing on the challenge of bringing the Light of Patience and Forgivness to the miners could prove worthwhile.

Secondly, they didn't really need him in Greyhawk. There were plenty of older Servants to minister to the masses. Out here, they had nobody. There were fields and children and even mines that needed blessings. Working in the darkness all day, he was certain the miners would need reminding and reassurance of Pelor's Blessings.

So he was off to Diamond Lake, to settle in and save some souls.

Appearance:

A wiry and slightly unlikely Radiant Servant, Terrin doesn't look physically imposing. Nor is he that noticable, brown hair, mud-brown eyes, he looks like the son of a farmer. What he does have is a certain peace. He doesn't ever seem anxious or worried, just calm. He simply radiates utter faith in Pelor.

Pelorian Dogma:

Pelorians believe that the life-giving sun is the best cure for all of Oerth's ills. Justice and freedom are brought about through charity, modesty, perseverance, and self-sacrifice. Pelor's priests teach that the truly strong don't need to prove their power. Pelorians strive to perform so many good acts that evil has no room in which to exist, though they will fight if necessary. Pelor is wrathful against the forces of evil, and is especially opposed to the undead. However, Pelor urges his followers to remember that excessive attention to things of evil can blind one to the truly important things: compassion and goodness. These are what must be emphasized above all.

Pelorian dogma has it that the energy and power of life originates in the sun.

Statblock:

Radiant Servant Terrin Hommlet
Human Cleric 1
NG Medium Humanoid (human)
Init +0; Senses Perception +3
--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield)
hp 9 (1d8+1)
Fort +6, Ref +0, Will +5
--------------------
Offense
--------------------
Speed 20 ft.
Melee Light Shield Bash -3 (1d3+1/x2) and
. . Battle aspergillum +1 (1d6+1/x2)
Special Attacks sun's blessing
Cleric Spells Prepared (CL 1):
1 (2/day) Shield of Faith, Bless, Burning Disarm (DC 14)
0 (at will) Stabilize, Detect Magic, Mending
--------------------
Statistics
--------------------
Str 13, Dex 10, Con 13, Int 11, Wis 16, Cha 15
Base Atk +0; CMB +1; CMD 11
Feats Great Fortitude, Improved Channel
Traits Resilient, Sacred Conduit
Skills Acrobatics -5 (-9 jump), Climb -4, Diplomacy +6, Escape Artist -5, Fly -5, Heal +7, Knowledge (religion) +4, Ride -5, Sense Motive +7, Stealth -5, Swim -4
Languages Common
SQ aura, cleric channel positive energy 1d6 (5/day) (dc 17), domains (glory, sun), spontaneous casting, touch of glory (6/day)
Other Gear Scale mail, Light steel shield, Battle aspergillum, Backpack (empty), Belt pouch (empty), Blanket, Flint and steel, Pelor, The Words of Pelor, Mess kit, Soap, Spell component pouch, Trail rations (5), Waterskin, 60 GP
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sun's Blessing (Su) +1 to channel damage vs. undead and they don't get channel resistance.
Touch of Glory (6/day) (Sp) Grant +1 to a CHA-based skill or ability check.