
DM Torillan |

Since my face-to-face group is on something of a hiatus till next year, I'm checking to see if there is any interest in a PbP set in Midgard. I've been absorbing the setting book and I like what I see. We'd start with the Old Margreve adventures.
I'm looking for 4 or 5 players for a relaxed pbp...by that I mean ability to post 4+ times a week. Yes that means a slower pace, but no one needs to post daily.
Right now this is just an interest check, not character submissions. Most likely I'll stick to PFRPG Core, APG, UM, UC, maybe some races from ARG. From the Kobold Press side, the CS book, Player's Guides (those currently out), and expanded spell-less ranger. More may be possible.
Thanks for listening.

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Great, there is a Margreve bloodline in the Tales of the Old Margreve that seems very appropriate. Would you be open to that or should I stick to something closer to core? I could post the details if that helps. I'm considering a couple other concepts too.
Edit: There are some nice background traits for Margreve characters in there too if you allow traits. Very flavorful.

DM Torillan |

Great, there is a Margreve bloodline in the Tales of the Old Margreve that seems very appropriate. Would you be open to that or should I stick to something closer to core? I could post the details if that helps. I'm considering a couple other concepts too.
Edit: There are some nice background traits for Margreve characters in there too if you allow traits. Very flavorful.
Thats fine. Midgard specific things will be allowed.
Traits will be allowed, I just need to decide how many.
A definite will be no other 3rd party stuff. Just Paizo and Kobold stuff. I want to avoid bloat. I not at my library at the moment (Thanksgiving and all), but I hope to have a list of allowables by tomorrow.

Mark Sweetman |

DM Torillan:
Would you allow an exiled Alseid (Race from Midgard bestiary)?
Link to stats - though the Midgard Bestiary has a full rundown on the modifiers for a PC character (I can PM if you don't have the bestiary).

DM Torillan |

DM Torillan:
Would you allow an exiled Alseid (Race from Midgard bestiary)?
Link to stats - though the Midgard Bestiary has a full rundown on the modifiers for a PC character (I can PM if you don't have the bestiary).
I do have the bestiary, so I'll give it a closer look when I get back gome tonite. It SEEMS reasonable, but give me a bit before final deciscion. And I'd love to see a REALLY GOOD backstory for a character like that! Color me intrigued!

Mark Sweetman |

Mark Sweetman wrote:Would you allow an exiled Alseid (Race from Midgard bestiary)?I do have the bestiary, so I'll give it a closer look when I get back gome tonite. It SEEMS reasonable, but give me a bit before final deciscion. And I'd love to see a REALLY GOOD backstory for a character like that! Color me intrigued!
Backstory I can do, I've got a general idea and will cement it down mentally over the weekend.

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Are kobolds a playable race? What is their place in Midgard exactly? I only know a little about the campaign setting so I apologize. It mentions them in the Midgard preview section, but that's about it.
Ultimately its up to DM Torillan, but kobolds are commonly a playable race in Midgard and there is a sizable kobold ghetto in Zobeck, the largest city near the Old Margreve. They are often miners and tinkerers.

Aran Innatven |

Read quite a lots of reviews of Midgard, and I can tell you - I love it guys! This is really a setting with a very nice theme. I read Midnight and Eberron previously and did not like them, but Midgard just seemed to "click".
Maybe it's because I'm a European/Slav (since they used quite a lots of euro-folklore), I don't know, but I really liked it. Now all I have to do is chase a guy who knows a guy who seems to have a dead-tree book, so I can read on it a bit. But from what I saw until now, I would really love to play in Midgard.

Shalm |

I have two ideas for characters, and they're both a little strange.
First, I'd love to try playing a Savant, a class that was in Kobold Quarterly 18. Any chance you'd allow that?
If not, then going along with the "Old School" theme, I was thinking maybe an Oracle who uses Words of Power?
If neither of those are ok, then I can certainly come up with something else. Just thought I'd throw them out there.

DM Torillan |

Hey guys, sorry for the silence. Result of extra sleep because of a very busy couple of days in the ER.
Anyhoo, Let me give you the specifics on character creation that I've settled on.
Pretty much (since its their world) anything published by Kobold Press, either from sourcebooks or KQ, so for example, Yes, alseids are OK, and so is the savant class (both look pretty neat, for the record!)
As for Paizo, I'd like to keep it somewhat simple, so here is my list (if you have any questions or would like to use something else from them, just let me know and I'll look into it. If it seems appropriate for your character, I'll most likely allow it):
Core book, APG, UM, UC, and UE.
I'd like to avoid using the ARG for now, as the Kobold Press stuff has some new choices. If you are desperate to play a race from the ARG, let me know.
Now, here is how to build your PCs:
1) 15-Point Buy, 1st Level.
2) Choose two traits.
3) Any non-evil alignments.
4) Max HP at first level, average plus Con bonus after that.
5) Average starting gold for your class.
For background, you will be arriving in the village of Levoca for some reason (its on the eastern edge of the Margreve forest), most likely heading to the city of Zobeck.
I'll be choosing five characters, and previous friendships among them are encouraged for better RPing.
Good luck, and questions are always welcome!! (Especially if I missed something obvious!)

DM Torillan |

I have to bow out, I'm afraid. The character I envisioned would not be possible with 15 point-buy. Good luck with the game. :)
Sorry to hear. I do understand. I did consider 20 pt buy, but ultimately chose 15 so I could avoid too much tweaking. I run a 20 pt buy in RL, and some encounters are too easy for them.
I think 15 pt helps build good teamwork, at least how I see it.
Thanks again for considering, and I hope you change your mind.

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Need to work on backstory, a language, and equipment, but here is my first pass at Gierdré.
Female Human Sorcerer 1
NG Medium Humanoid (Human)
Init +5; Senses Perception +4 (+6 in dim light)
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 10 (1d6+4)
Fort +1, Ref +1, Will +3
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Offense
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Speed 30 ft.
Melee Dagger -1 (1d4-1/19-20/x2)
Ranged Dagger +1 (1d4-1/19-20/x2)
Sorcerer Spells Known (CL 1)
1 (4/day) Mage Armor, Sleep (DC 15)
0 (at will) Ghost Sound (DC 14), Detect Magic, Prestidigitation (DC 14), Light
Bloodline Margreve
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Statistics
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Str 8, Dex 13, Con 12, Int 12, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 10
Feats Eschew Materials, Improved Initiative, Toughness +3
Traits Margreve Dreamer, Margreve Dweller
Skills Acrobatics +1, Appraise +1, Bluff +4, Climb -1, Diplomacy +5, Disguise +4, Escape Artist +1, Fly +1, Heal +0, Intimidate +4, Knowledge (Nature) +5, Perception +4, Ride +1, Sense Motive +0, Spellcraft +5, Stealth +1, Survival +0, Swim -1, Use Magic Device +8
Languages Trade Tongue, one other
SQ Margreve Bloodline, Witches’ Hex (7/day)
Gear Dagger (2), 68 gp
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Special Abilities
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Margreve Bloodline Arcana Within the confines of the Old Margreve, your magic goes unnoticed by the forest as if you were under a permanent feed the forest spell effect. Source: Tales of the Old Margreve Web Supplement
Margreve Dreamer Your vivid dreams tap into the great numinous forces of the Margreve. Your sleep is filled with clinging nightmares of the ancient world, the changing seasons, and the forest’s depths. These alien visions have strengthened your mind and you gain a +1 trait bonus to Will saving throws. Source: Tales of the Old Margreve Web Supplement
Margreve Dweller You were raised under the boughs of the Old Margreve, a veiled place the light of the sun rarely penetrates. Your well-founded suspicions grant you a +2 trait bonus on Perception checks in dim light and Perception is always a class skill for you. Source: Reskinned Underbridge Dweller from Varisia, Birthplace of Legends.
Witches’ Hex (Sp) (7/day) – You can bestow a minor curse on a target with a melee touch attack. The target suffers either a -2 penalty to attack and weapon damage rolls or temporarily loses access to one randomly determined spell or spell-like ability of the highest level they can cast (your choice). In either case, the condition persists for a number of rounds equal to ½ your sorcerer level (1 round). Multiple touches do not stack but add to the duration. Source: Tales of the Old Margreve Web Supplement

DM Torillan |

I have no problem with 15 pt. buy, but I do have an issue that I can not find Midgard CS book, thus hampering my knowledge of the setting severely. I am afraid that it would "affect" my potential gaming quite a lot, since it seems such a rich setting. What do you think?
Well, you can download the free preview. It does have a basic overview. You can find it here at Paizo or Kobold Press.
But honestly, I won't be requiring the CS book to play. We'll technically be exploring Midgard as a group. The goal is fun!

Grey, the Lady's dog |

My greatest weakness is also a lack of knowledge regarding the setting. Are there any free resources to be found?
Also, I have a concept for a Synthesist Summoner, basically a Halfling Body-Slave who encountered a 'super-suit' & escaped his servitude. How well would this fit your game, if at all?
edit: thanks for the info regarding the free preview, I will check it out.

Aran Innatven |

I have already downloaded free preview and read it 2-3 times. They did a great job with it, it just leaves you craving for more. It gives a few hints, and poses quite a lots of good questions. The opening stories are OK, if a bit over-the-top for my taste.
Anyway, I'd like to play either a ranger (this alt), or even better a barbarian (never, ever played one). if I decide to create a barbarian, from where would he be hailing? And what of this Perun? I like that, in ancient Slav legends it was a kind of an overgod, similar to Zeus. Can I find some more info on him somewhere? What gods, or totems barbarians pray to, if any?

scranford |

Here are the basics for Deirdre my young foolish female bandit.
Deirdre
Deidre Rehardt
Female Human Rogue (Bandit) 1
NG Medium Humanoid (human)
Init +3; Senses Perception +3
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +1, Ref +6, Will -1
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Offense
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Speed 20 ft.
Melee Dagger +1 (1d4+1/19-20/x2) and
. . Hanbo +1 (1d6+1/x2) and
. . Sickle +1 (1d6+1/x2)
Ranged Shortbow +3 (1d6/x3)
Special Attacks sneak attack +1d6
--------------------
Statistics
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Str 12, Dex 16, Con 12, Int 12, Wis 9, Cha 12
Base Atk +0; CMB +1; CMD 15
Feats Dodge, Nimble Moves
Traits Deft Dodger, Magical Talent (Mage Hand) (1/day) (Sp)
Skills Acrobatics +4 (+0 jump), Bluff +5, Climb +2, Disable Device +5, Escape Artist +4, Fly +0, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +3 (+4 to locate traps.), Profession (miner) +3, Ride +0, Sleight of Hand +4, Stealth +4, Swim -2
Languages Common, Sylvan
SQ trapfinding +1
Combat Gear Caltrops; Other Gear Leather armor, Dagger (2), Hanbo, Shortbow, Sickle, Backpack (10 @ 27 lbs), Bedroll, Belt pouch (1 @ 1 lbs), Belt pouch (2 @ 2.5 lbs), Bullseye lantern, Grappling hook, Hammock, Oil (2), Sack (empty) (2), Silk rope, Thieves' tools, Twine (50'), Waterskin, Wrist sheath, spring loaded (empty) (2), 27 GP, 5 SP, 9 CP
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Special Abilities
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Magical Talent (Mage Hand) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Nimble Moves Move through 5' of difficult terrain/round as if it was normal terrain.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Mark Sweetman |

Deirdre and Gierdre :) - you could be sisters!
DM Torillan - the only choice that I would beseech from outside the sources you named would be the Black Blooded Curse from Inner Sea Magic. Link
Though if that isn't allowed, then the backstory still works with the wasting curse. I should have my guy up in a day or two.

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Hah, yeah and they definitely have a lack of "street sense" in common. I didn't take Wisdom below 10, but definitely saw her as weak in the common sense department compared to other areas.
Might be good to start considering ties since DM Torillan would like to see us tied together at the start. I could definitely see Gierdré knowing an Alseid and she might know a bandit like Deirdre too.
Aran - I think you have a couple logical choices. One is being from the Northlands. The other is being from the Rothenian Plains. Either would be appropriate and not too far from the Margreve.
Grey - I'll leave that one to DM Torillan to make a call on, but that's going to be an odd character for Midgard. Maybe you could do something with an unusual gearforged character or someone who had a horrible accident (or fantastic find) in the Wastes.

DM Torillan |

Deirdre and Gierdre :) - you could be sisters!
DM Torillan - the only choice that I would beseech from outside the sources you named would be the Black Blooded Curse from Inner Sea Magic. Link
Though if that isn't allowed, then the backstory still works with the wasting curse. I should have my guy up in a day or two.
I looked at it, and I'm OK with it. Just know that the Margreve might not like it too much! ;-)

DM Torillan |

My greatest weakness is also a lack of knowledge regarding the setting. Are there any free resources to be found?
Also, I have a concept for a Synthesist Summoner, basically a Halfling Body-Slave who encountered a 'super-suit' & escaped his servitude. How well would this fit your game, if at all?edit: thanks for the info regarding the free preview, I will check it out.
I don't think that concept is a good fit for Midgard. It does sound cool, but I think you might want to invest in another option.

Spazmodeus |

K read the preview and the product page at Kobold Press...um minotaur PCs and Baba Yaga?....count me interested!!! :)
Only hesitation is the same mentioned by some others, my unfamiliarity with the setting.
That said, are the minotaur PC option available? If so could you post the mechanics so I could make an informed decision ?
Thanks

Grey, the Lady's dog |

Grey, the Lady's dog wrote:I don't think that concept is a good fit for Midgard. It does sound cool, but I think you might want to invest in another option.My greatest weakness is also a lack of knowledge regarding the setting. Are there any free resources to be found?
Also, I have a concept for a Synthesist Summoner, basically a Halfling Body-Slave who encountered a 'super-suit' & escaped his servitude. How well would this fit your game, if at all?edit: thanks for the info regarding the free preview, I will check it out.
Thanks for the response. Right at the moment, I am more looking for a game that concept will work in than just looking for a game. That said, this does sound like fun & I hope you all enjoy yourselves!

DM Torillan |

Right now I have an idea for a Canton dwarf gunslinger who is an out of work mercenary hoping to get something soon.
@ Spazmodeus yes the are minotaurs as a playable race
+4 str, -4 dex, +2 con, -2 Int, -4 chr
Normal speed, dark vision, natural cunning, fierce, horns
Ninja'd!! Thanks for posting the stats, LoF.
And yes, minotaurs are allowed!