DM Tel's Rise of the Runelords

Game Master XCountry DM

This is a Rise of the Runelords campaign, loosely adapted for Pathfinder pretty much on the fly.


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I had been thinking about a cleric but I could go for a fighter-type too. Actually I kind of like the idea of playing a front-liner with my super cool fixed rolls!


Going with a brute of some sort. Though maybe a monk if I'm feeling especially prancy.

Unless...

Tulip plays a fighter sort. Then maybe I'LL play the wizard. Ha!


Male Human Traveler / 8

Alright. I'm peeking in. Most of my other campaigns have gotten shut down. Now that I'm down to two, I probably have plenty of time to get into one of your games, particularly since I had no luck getting picked up for a Skulls & Shackles game.

I've talked to Tel about it. Nothing is certain yet but I'm expressing an interest. The rest of you can pick whatever character you want and I'll fill in the hole, if there is one.

Standard Rolls:

Roll # 1:4d6 ⇒ (4, 4, 5, 1) = 14 = 13
Roll # 2:4d6 ⇒ (4, 1, 6, 4) = 15 = 14
Roll # 3:4d6 ⇒ (4, 3, 3, 3) = 13 = 10
Roll # 4:4d6 ⇒ (5, 5, 3, 5) = 18 = 15
Roll # 5:4d6 ⇒ (4, 5, 5, 1) = 15 = 14
Roll # 6:4d6 ⇒ (1, 5, 6, 1) = 13 = 12


Fixed Rolls:

STR: 3d6 ⇒ (5, 5, 3) = 13
DEX: 3d6 ⇒ (1, 2, 2) = 5
CON: 3d6 ⇒ (4, 6, 1) = 11
INT: 3d6 ⇒ (3, 4, 1) = 8
WIS: 3d6 ⇒ (3, 6, 4) = 13
CHR: 3d6 ⇒ (3, 3, 4) = 10
EXTRA: 3d6 ⇒ (2, 1, 2) = 5

Edit to add: Fixed is no-viable! Re-Roll!

Fixed Rolls 2:

STR: 3d6 ⇒ (5, 5, 4) = 14
DEX: 3d6 ⇒ (2, 4, 4) = 10
CON: 3d6 ⇒ (3, 6, 4) = 13
INT: 3d6 ⇒ (4, 5, 5) = 14
WIS: 3d6 ⇒ (1, 5, 1) = 7
CHR: 3d6 ⇒ (5, 6, 2) = 13
EXTRA: 3d6 ⇒ (5, 3, 2) = 10


Hey MW! Good to see you! Hopefully you'll join in.


Male Human Traveler / 8
Weejon Umber wrote:
Hey MW! Good to see you! Hopefully you'll join in.

Thanks, man. We'll see. You thinking of going with the Master of Many Styles if you play that prancy monk, or the Manuevers one?


Toryx! I was hoping I'd see you here. Even if you don't want to play SS.


I have no bleeping idea, MW. Still at the drawing boards stage.


Shouldn't we try to figure out what game we're going to actually be playing? It's going to be a lot easier to decide on a character, at least for me, when I know what I'm creating it for. I'm certainly not going to be playing the same kind of character on a ship as I would in the jungle.

If MW's playing, then perhaps we ought to consider something other than SS. I change my vote for S&S now. I've got lots of good ideas for that kind of character anyway.

So what do you guys say? Should we look at joining the good ship lollipop?


Pirates works for me.


I can do pirates. As long as we don't get too hokey with the Arrrr silliness.


Hey MW. Welcome!

Okay, we'll go with Pirates right now. If that doesn't end up working out so well, we'll shift to SS next.

Korum, I've been thinking about your fixed stats, and I think you should get a re-roll. If we don't count your EXTRA, you got the worst stats in both sets. And I admire you showing a willingness to keep it and make something out of it. So I say, re-roll and keep whichever set you prefer.

If you want, anyway.

Anyone have a problem with that?


Male Human Traveler / 8
DM Tel wrote:
Anyone have a problem with that?

Fine by me. I'd have done the same thing. If that 17 were anything else, he'd pretty much have to do it anyway.


DM Tel wrote:


Anyone have a problem with that?

DO IT!


Ok. I'll do it. But only because I think it'd be great if I got the same exact rolls but with a 10 or higher strength.

Don't forget: My first rolls last year were crap too.

STR: 3d6 ⇒ (4, 6, 2) = 12
DEX: 3d6 ⇒ (3, 2, 1) = 6
CON: 3d6 ⇒ (4, 3, 3) = 10
INT: 3d6 ⇒ (3, 1, 5) = 9
WIS: 3d6 ⇒ (4, 2, 5) = 11
CHR: 3d6 ⇒ (2, 3, 5) = 10
EXTRA: 3d6 ⇒ (4, 2, 4) = 10


Bah. That one really IS unusable.

STR: 3d6 ⇒ (1, 4, 6) = 11
DEX: 3d6 ⇒ (3, 4, 5) = 12
CON: 3d6 ⇒ (5, 2, 6) = 13
INT: 3d6 ⇒ (6, 1, 4) = 11
WIS: 3d6 ⇒ (4, 2, 2) = 8
CHR: 3d6 ⇒ (1, 3, 4) = 8
EXTRA: 3d6 ⇒ (5, 2, 3) = 10


Cripes. How long can this go on?

STR: 3d6 ⇒ (4, 3, 5) = 12
DEX: 3d6 ⇒ (1, 2, 3) = 6
CON: 3d6 ⇒ (5, 2, 1) = 8
INT: 3d6 ⇒ (6, 2, 6) = 14
WIS: 3d6 ⇒ (2, 1, 2) = 5
CHR: 3d6 ⇒ (2, 6, 5) = 13
EXTRA: 3d6 ⇒ (6, 5, 1) = 12


Male Human Traveler / 8

LMAO.


Heh. I really like my original roll now. Thanks, Tel, that was very helpful.

Going with a sorcerer.


Sorcerers Starting Gold: 2d6 ⇒ (5, 6) = 11*10 = 110gp

Best rolls I've had in days.


That's really quite amazing, Korum. You have a talent for bad stat rolls. Glad I could help.


That's really amazing, Korum. A run of bad luck like that shouldn't even be possible!

I've been thinking about going with a swashbuckler of some sort. Both my rolls could work with that. I'm having a hard time deciding which to use!


Since MW's here, I'm going to do something completely different than I'd first had in mind and play a wizard. I don't think a wizard and a sorcerer in the same party is going to work against us in S&S and he's almost literally the opposite of Korum's sorcerer in every way.

2d6 ⇒ (3, 5) = 8 * 10 = 80gp

See? Even far poorer!


Male Human Traveler / 8

Tulip, if you want to play a fighter type, I'm fine with making a cleric. Then we'll easily have everything covered, assuming Tuck goes with the ninja idea.


MW: A cleric would certainly be useful but you should by no means feel constrained to create one. You know how Paizo works...NPCs are available to fill in the gaps.


Male Human Traveler / 8

Yeah, I don't know what I'm doing quite yet. I've got a lot of other things going on right now and have been watching what everyone else is coming up with.

Digging the sorcerer and wizard combo so far. Nice mirror of characters and I'm really looking forward to seeing how the backgrounds turn out.


I'm still pursuing my dream of a fighter who is kind of buckling with the swash. I don't want to take the rogue route...I want lots and lots of tasty feats.

Right now I'm contemplating Cad versus Mobile Fighter.


Without even intending to, I fell completely in love with my cad fighter. I am still thinking it through but I think that's what I'm going to use.

Fighter Starting Gold: 5d6 ⇒ (5, 2, 3, 2, 4) = 16
*10
= 160 gp

Not great but given what Tel has told us about the adventure start, I think that'll work.


Male Human Traveler / 8

A cad sounds like a lot of fun. I fully support that venture!


I like what everyone has come up with so far too. It turns out that I wasn't all that suited to Ninja with my rolls so I think I might be a knife master.

Starting Gold: 4d6 ⇒ (5, 5, 4, 2) = 16
160 gp is a goodly amount.


Male Human Traveler / 8
Tuck Kenley wrote:
I like what everyone has come up with so far too. It turns out that I wasn't all that suited to Ninja with my rolls so I think I might be a knife master.

Yeah, I suppose you'd want three or four good stats at least for the Ninja. A rogue only needs to have a strong Dex and decent scores for Int and Con.

I've been trying to think of something unusual and interesting to do for a cleric but everything seems to default to they typical worshipper of Besmara. Oh well.


I've got a draft of my character up. Knife Master is what I've got.


It looks like everyone has a strong start. I think I'm going to give it another couple of days before I set-up a separate OOC thread. That'll give MW more time to work on his character and me more time to read up on S&S. Don't forget to put together your character histories for me. Keep in mind that while there's no reason to combine any of them amongst you, it's probably a good idea if you can at least get along with each other. I know it's not going to be as happy happy as RotR but you'll still need to form a team.


Male Human Traveler / 8

I've been looking at my options but I think the cleric of Besmara is likely the best way to go. I've already got one mostly statted up. A few changes (due to better stats) and I should be pretty much set.


Male Human Traveler / 8

[ooc]Cleric Starting GP:4d6 ⇒ (2, 4, 3, 2) = 11

110 gp total

I'm going to stick with my original character idea for another pbp. The only real change I need to make is to reset purchases since that dude allowed for max gp.


Male Human Traveler / 8

Aside from reformatting it, the character is done.


I tried logging in today to work on my character sheet but it was done for a while. I'm going to see what I can get done tonight.


Male Human Traveler / 8

I'm amused to see that I'm actually the first one to finish. Take that!

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