![]() About Weejon UmberWeejon Umber, Cleric - Level 1
HD: 1d8 + 2(Con) (10 HP)
STR: 11 (+0)
Armor Class: 14 = 10 (Base), + 0 (Dex), +4 (Armor)
SAVES:
COMBAT:
Club: +0 (1d6, x2, 3 lbs, B)
Domains:
Spells:
1st Level:
SKILLS: Diplomacy: +6 = +2 (Cha) +1 (Rank), +3 (Class)
Feats:
Extra Channel: Scholar - History, Religion: Traits:
• Deft Dodger: Benefit: You gain a +1 trait bonus on Reflex saves. • Sacred Touch:
TRACKED RESOURCES
Equipment:
Worn: Combat Gear Chain Shirt, Club, Longspear, Starknife; Other Gear Backpack (9 @ 12.68 lbs), Flint and steel, Holy symbol, silver: Desna, Lantern, bullseye, Oil (1-pint flask) (5), Waterskin Remaining Coin: Special Abilities:
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment. Channel Positive Energy 1d6 (7/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead. Cleric Domain: Exploration Associated Domain: Travel Cleric Domain: Freedom Associated Domain: Liberation Door Sight (7/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side. Liberty's Blessing (7/day) (Su) Allow target to re-attempt a save. Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer Scholar: Knowledge: History, Knowledge: Religion +2 bonus on two Knowledge skills Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells. Bio of a born again Priest:
Weejon Umber was born to a family of giants. Large men and women were born of his mother’s bountiful womb and of his father’s generous seed. Though the Umber family are human, they are all tall, broad and with a boisterous humor and thirst for life to match their sizes.
Weejon, youngest of a brood of seven (three daughters and three other sons) is also the smallest. At a mere 6’6” and 280 pounds, he almost looks dwarfed beside the rest of his kin and had been since his birth (to which his mother once allowed to have been rather grateful for). As a consequence, like all his brothers when he was gifted with his father’s name (Jon) he also earned the prefix of wee. His other brothers are likewise known as Brightjon, Loudjon and Greatjon (7’6” and over 450 pounds) respectively. The Umbers were a merchant family that dealt largely in wood. Firstjon, the patriarch, was descended three generations removed from a great lumberjack who felled an entire forest using his own great forearms and axe (or so the legend tells it). The sons that followed focused on selling the wood and eventually aligning with men who could make something of it until they no longer cut wood but spent their lives providing it for profit in all it’s many forms. Weejon may not have had the size of his siblings but he had their appetites and such appetites must be fed with coin. So upon reaching his age of maturity he threw himself into the family business and travelled throughout Varisia making himself and his family ever wealthier. For thirty three years Weejon had lived a life of luxury, gluttony and greed, believing all the while that his work must be pleasing Abadar -- at least on the rare occasion when he gave any thought to the gods. If asked which of the gods might favor him, he’d have certainly spoken of Abadar. So it was a complete surprise when Desna stepped into his life and took him for her own. On a perfectly routine trip from Korvosa to Magnimar, Weejon and his men were struck by bandits in such a sudden, ferocious attack that they were caught entirely unaware. Before Weejon could realize what happened, his men were dead and a large Shoanti warrior was charging at him. He never saw the spear thrust and scarcely felt it as little more than a great force against his gut. The world wheeled above him and he lost consciousness before hitting the ground. When Weejon woke at first he didn’t know what he was seeing. The world seemed to be filtered through shifting sheets of gossamer silks. As he tried to sit up, some of the silks shifted and he realized he was looking up at the sky through a cloud of butterflies. As he bent his legs underneath him, agony ripped through his midsection. He looked down to see the broken shaft of a spear rising from his stomach. Blood was everywhere and ever breath he took brought the agony back. Without thinking, Weejon gripped the spearhaft, groaning with pain, and pulled. The world seemed to dim to a fuzzy red and black but then the shaft came free and he felt the well of blood pour out of him. He fell back, gasping and sobbing in pain and despair as his life poured out of him. It was then that he saw the butterflies, a cloud of them that had been dancing and whirling around him while he pulled at the shaft. They streamed down and landed on the wound, pressing tightly. He tried to swipe at them with one hand but another cloud danced over his hand and eyes, distracting him long enough to press tightly against his wound once more. Weak from blood loss and pain, Weejon fell limp, expecting to die. Instead he found himself growing stronger. The pain eased until it was little more than a throbbing ache. In disbelief, Weejon slowly raised himself back up on his elbow and looked down at his stomach again. The wound was packed full with small, brightly colored butterflies. Every now and then the wings would stir or a butterfly would lift away and be replaced with another. There was something about the way they clung there that stirred an old memory. One of the gods was known for butterflies. A woman, he thought. The lucky lady? It seemed impossible to believe but as his strength returned to him and the pain continued to numb, he became more convinced. These butterflies were agents of a god. Moving with deliberate caution, Weejon found that he was able to get to his feet again. The bodies of his men and several of their horses were all around him. His clothes had been slashed into ribbons by a knife as the bandits robbed him. Slowly, Weejon began to make his way down the road. It took him hours to get to the nearest village and there were times when he came near to collapse. Once he had to sit again as he grew dizzy and the ground and sky began to flipflop around him. He was very careful about the butterflies who continued to cling to him, shifting in slow dazzling movements. But eventually he made it, though he could hardly walk. Wonders didn’t cease; the village had a visiting cleric of Desna staying at the house of the elder. When the local folk called the cleric to help, he took one look at Weejon and immediately hurried forth to lay his hands on him. ”Desna saved you,” he murmured as he filled Weejon’s body with the warm energy of his goddess’ blessing. It seemed that hundreds of butterflies lifted away from Weejon’s belly to flutter around the heads of priest and merchant alike. Forever after, the skin of Weejon’s belly was marked by a mosaic of colors in the shapes of butterfly wings. He was marked in another way by his near-death. Though Weejon had always been a hearty, strong man who could lift chests of gold or f%**&&s of would that any ordinary man could scarcely shift, he discovered soon after that most of his strength had left him. He was still tall and broad of figure but now he was no different than any other. He did not let that discovery disturb him, however. He recognized a gift when he saw it and he did not intend to waste it. Right there, before the small clergyman who had healed him, Weejon took his oaths to serve Desna as she saw fit, for all his remaining years to come. He journeyed immediately to Magnimar, forsook his fortune and place and committed himself to the church of Desna where he has served for the last 11 months. Now he has come to Sandpoint to witness the opening of the town’s new church. He is a stranger to the town but already welcomed by Father Zanthus as a friend and looks forward to the ceremony to come. Uncertain Destiny:
Weejon is a man haunted by the fortune granted him by his goddess. When he first committed himself to the life of serving Desna, he expected that he’d soon learn why he had been saved by her and did his best to be a model clergyman. As the days turned to weeks, the weeks to months and the month into near a year, he returned to drinking, whoring and gambling when the answers did not come. He’s still as committed to Desna as he ever was but the lack of direction has been disappointing. When his superior suggested that he visit Sandpoint’s reconsecration, he accepted gladly in hopes that his purpose might be found there. Or at the very least, he’d broaden his horizons and discover some new whores to while away the time with. Hero Lab:
WEEJON UMBER CR 1/2 Male Human (Shoanti) Cleric 1 NG Medium Humanoid (Human) Init +0; Senses Perception +4 -------------------- DEFENSE -------------------- AC 14, touch 10, flat-footed 14. . (+4 armor) hp 10 (1d8+2) Fort +4, Ref +1, Will +6 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Club +0 (1d6/20/x2) and . . Longspear +0 (1d8/20/x3) and . . Starknife +0 (1d4/20/x3) and . . Unarmed Strike +0 (1d3/20/x2) Cleric Spells Known (CL 1, 0 melee touch, 0 ranged touch): 1 (2/day) Sanctuary (DC 15), Bless, Expeditious Retreat (DC 15) 0 (at will) Light, Detect Magic, Enhanced Diplomacy -------------------- STATISTICS -------------------- Str 11, Dex 10, Con 14, Int 18, Wis 18, Cha 15 Base Atk +0; CMB +0; CMD 10 Feats Extra Channel, Scholar: Knowledge: History, Knowledge: Religion Traits Deft Dodger, Sacred Touch Skills Acrobatics -3, Climb -3, Diplomacy +6, Escape Artist -3, Fly -3, Heal +8, Knowledge: History +10, Knowledge: Nobility +8, Knowledge: Religion +10, Knowledge: The Planes +8, Ride -3, Sense Motive +8, Spellcraft +8, Stealth -3, Swim -3 Languages Celestial, Common, Giant, Goblin, Shoanti, Thassilonian SQ Aura (Ex), Channel Positive Energy 1d6 (7/day) (DC 12) (Su), Cleric Domain: Exploration, Cleric Domain: Freedom, Door Sight (7/day) (Su), Liberty's Blessing (7/day) (Su), Spontaneous Casting Combat Gear Chain Shirt, Club, Longspear, Starknife; Other Gear Backpack (9 @ 12.68 lbs), Flint and steel, Holy symbol, silver: Desna, Lantern, bullseye, Oil (1-pint flask) (5), Waterskin -------------------- TRACKED RESOURCES -------------------- Channel Positive Energy 1d6 (7/day) (DC 12) (Su) - 0/7 Club - 0/1 Door Sight (7/day) (Su) - 0/7 Liberty's Blessing (7/day) (Su) - 0/7 Starknife - 0/1 -------------------- SPECIAL ABILITIES -------------------- Aura (Ex) The Cleric has an aura corresponding to his deity's alignment. Channel Positive Energy 1d6 (7/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead. Cleric Domain: Exploration Associated Domain: Travel Cleric Domain: Freedom Associated Domain: Liberation Door Sight (7/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side. Liberty's Blessing (7/day) (Su) Allow target to re-attempt a save. Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer Scholar: Knowledge: History, Knowledge: Religion +2 bonus on two Knowledge skills Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
|