DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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Greenbelt Map Roll20 Link

Following your conversation with Bokken, you head out to finish your exploration of the surrounding area. As the sun begins to set you have covered as much ground as you think you can and begin searching for a location to set camp for the night.

Without too much difficultly, you find a small copse of low trees that will provide a bit of a wind break throughout the night. It is a cool but comfortable, clear night. You hear the occasional call of a wolf in the distance but otherwise the night is uneventful.

Mark off 1 day's worth of food for each of you and your animals.

DM Rolls:

Encounter Chance Night (10%): 1d100 ⇒ 18

You awaken to another pleasant day, light breeze, just a few clouds in the sky. Breaking camp and mounting up, you head off to the east to explore the region beyond Bokken's Hut.

A pleasant day's ride is interrupted just shy of mid-day by a menacing howl coming from a nearby stretch of rocks.

"This is my territory! Leave now or be destroyed!" a beastial voice says as you see a large black furred wolf come out from behind the rocks.

[spoiler=Knowledge (Arcane) DC 17]This is a Worg. This unusually large wolf has an evil, almost intelligent light shining in its deep red eyes.

DM Rolls:

Encounter (10%): 1d100 ⇒ 10 - Yes
Random Encounter Table - Plains: 1d100 ⇒ 98

Initiative, Ivo: 1d20 + 3 ⇒ (13) + 3 = 16
Initiative, Jacobus: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative, Razarak: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative, Theodore: 1d20 + 3 ⇒ (3) + 3 = 6
Initiative, Torsten: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative, Tove: 1d20 + 2 ⇒ (7) + 2 = 9

Initiative, ???: 1d20 + 2 ⇒ (20) + 2 = 22

Initiative Order
??? - Done
Ivo
Torsten
Tove
Theodore
Jacobus
Razarak

The party is up. Map is available on Roll20.


RETIRED

Is it day or night? If night, do we have a campfire still? This is important because of visibility.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Just shy of midday, Ivo. Some text got rolled into the first spoiler.

knowledge (arcane): 1d20 + 8 ⇒ (5) + 8 = 13

Torsten mutters the words to give Strauch stony hide then calls "Ho! How far does your territory extend, wolf? And do you rule, or pay respect to some other?"


Greenbelt Map Roll20 Link

Bad formatting. Sorry.

You awaken to another pleasant day, light breeze, just a few clouds in the sky. Breaking camp and mounting up, you head off to the east to explore the region beyond Bokken's Hut.

A pleasant day's ride is interrupted just shy of mid-day by a menacing howl coming from a nearby stretch of rocks.

"This is my territory! Leave now or be destroyed!" a beastial voice says as you see a large black furred wolf come out from behind the rocks.

Knowledge (Arcane) DC 17:
This is a Worg. This unusually large wolf has an evil, almost intelligent light shining in its deep red eyes.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Knowledge, Arcana: 1d20 + 7 ⇒ (13) + 7 = 20
"That's no wolf, Torsten, that is a worg! turning to the worg, "We have a mission in these parts, let us pass with no trouble... Raz's hands flexing as he talks,

Raz will ready and will cast shield upon the worg making any hostile move/act, also don't have access to the roll20 map, so will have to get my ava moved when the time comes


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove takes her longbow and rests it in her lap, an arrow lying across the stave, notched up against the string. She is ready to draw and fire at the worg if diplomacy fails and it makes a move toward the party.


RETIRED

Ivo looks totally paralyzed with a combination of fascination and fear.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I look at the talking wolf and the to Rufus, "Can you talk too?" Rufus looks up at me and tilts his head to one side with a confused expression playing upon his face. I look around at the rest of the group and only Ivo seems to be fascinated by the talking wolf as well. I go to speak to it, when Raz says it is a Worg. "What is a Worg, a talking Wolf?" "We didn't mean to intrude upon your territory, as my friend mentioned we would like to know the size of your territory so that we can go around it. I would rather no one be destroyed this day."

Diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24


Greenbelt Map Roll20 Link

The Worg sniffs the air. "My territory stretches out a day's journey from here."

Sniffing the air again he says, "Leave the goat as an offering, and I may let you pass."

Given Raz's situation as far as access goes, I've purchased a year's subscription on Roll20. So all of you should be able to access the maps from mobile devices now.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

"The goat goes with me," Torsten growls. He slides off his horse, not trusting it to stay put in a fight, and stomps his staff against the ground.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Upon hearing the expected response from Torsten I draw my sword and strap my shield to my arm. While I am doing this Rufus moves into a position where he can best protect those behind him and gets ready for the unavoidable fight.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus shook his head, "No, no one is leaving anything here. We are exploring this area."

He then added, "Under whose authority do you rule this land?"


Greenbelt Map Roll20 Link

As hostilities seem to be increasing, Razarak casts his shield spell, preparing for a fight.

Hearing Torsten's comment, the Worg coolly says, "So be it. You can stay and be devoured too."

"By the only right there is out here in the wilds boy, by right of might." the beast responds to Jacobus as he takes a step forward.

Initiative Order
Worg - Acted
Ivo
Torsten
Tove
Theodore
Jacobus
Razarak

The party is up. Map is available on Roll20.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

"Erastil gives us the strength and courage to hunt and survive in the wilds of the world. You will not best us, beast!"

Tove cast's Bless on the party and herself.
+1 morale bonus on attack rolls and on saving throws against fear effects.
Then she maneuvers Ros around the side of thicket of trees in front of her to gain a better view of the field of battle.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Torsten starts the soothing words of a long spell. Strauch glares around, ready to attack anything which approaches.

Torsten starts casting sleep, Strauch readies an action to attack the worg or anyone unknown who ends next to him.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Raz will dismount fast dismount, DC 20: 1d20 + 2 ⇒ (16) + 2 = 18 and move up next to Theodore.
move action for dismount and then move


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus quickly dismounted and brought his shield up in front of him.

"I think you're too hasty in your assessment of us. Neither the goat nor us are not here to be devoured."

He called out to the worg, "Come, let's see if you can back up your threat."

----------
dismount and move to worg; fight defensively

stats:

stats: Hide

HP 22/22
AC 20, touch 12, flat-footed 18
Conditions: fight defensively so -4 to hit and +2 to AC
Melee (heavy mace): +3 = +1(base) +2 (STR)
Melee Damage (heavy mace): 1d8+2, x2
1/1 judgment with surge, 6/6 agile feet, 3/3 1st level spells


RETIRED

Ivo lets go of the bridle for his pony and takes a shot with his bow, hoping to at least get something in before the worg is upon them.

Shortbow attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm crit: 1d20 + 5 ⇒ (20) + 5 = 25

Shortbow damage: 1d4 ⇒ 4
Shortbow crit bonus damage: 2d4 ⇒ (2, 1) = 3

I believe that this is the first time in my life that I have rolled consecutive 20s.


Greenbelt Map Roll20 Link

Tove blesses the party while Razarak and Jacobus move toward the immense wolf.

While Torsten begins casting his spell, Ivo takes careful aim with his bow and fires an arrow deep into the worg's shoulder.

Theodore is up before the Worg.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Sorry for holding combat up. Being able to use Roll20 on my phone will speed things up though.

Rufus and I move forwards, our eyes remain fixed on the talking wolf. I raise my shield and get ready to brace myself against the forthcoming attack.

Total Defense (if possible)


Greenbelt Map Roll20 Link

Theodore carefully moves forward, preparing for the worst, as the worg bolts toward the party, Jacobus in particular.

The worg viciously clamps its jaws around the inquisitor's leg, tearing at muscle and bone, and up ends Jacobus in the process.

Jacobus takes 12 damage and is tripped and prone.

DM Rolls:

Bite: 1d20 + 9 + 2 - 2 ⇒ (16) + 9 + 2 - 2 = 25 (charge, power attack)
Damage: 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12
Trip?: 1d20 + 9 ⇒ (8) + 9 = 17

Torsten's spell completes, but does not seem to have any effect on the massive wolf.

The party is up.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Raz will use a swift action to drop into

Dragon style:
While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round
will cast shocking grasp, move up so as not to provoke aoo, and punch to channel the grasp.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6
confirm crit: 1d20 + 4 ⇒ (3) + 4 = 7
critical damage: 4d6 + 8 ⇒ (1, 5, 3, 3) + 8 = 20

Darn, all that potential :(


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove draws back her bow and fires into the combat, doing her best to hit the beast.
Longbow Attack: 1d20 + 3 + 1 - 4 ⇒ (11) + 3 + 1 - 4 = 11
Longbow Damage: 1d8 ⇒ 5


RETIRED

Ivo advances on the scuffle, firing again as he goes.

I've put a line on the map to show my line of fire, so I'm not firing past cover.

Small shortbow attack: 1d20 + 1 ⇒ (19) + 1 = 20 (includes -4 for firing into melee)
Small shortbow damage: 1d4 ⇒ 3


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Muttering to his familiar, Torsten says "Too strong for my little spells, eh? Well, maybe wood and horn can do better. Strauch, circle 'round!"

He takes some care not to cross the surprisingly dangerous toymakers line of fire.

double move for both


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus was really not ready at all for such a charge. He brought his shield forth and called upon Abatar to pass judgement on the large wolf.

"Abatar will see me through!"

------------
total defense, swift action for healing judgement with judgement surge (fast healing 2)

Can I crawl 5' away without provoking AoOs? if so then please move my token to the west.

stats:

HP 12/22
AC 20, touch 12, flat-footed 18
Conditions: total defense, +4 to AC
Melee (heavy mace): +3 = +1(base) +2 (STR)
Melee Damage (heavy mace): 1d8+2, x2
0/1 judgment with surge, 6/6 agile feet, 3/3 1st level spells


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

crawling:
Crawling provokes AoOs, unless you have a feat or rogue talent for that (fast crawl or rogue crawl).

Crawling

You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Seeing the Worg charge into Jacobus rather than myself, I get Rufus quickly move around the Worg to its flank and we both strike at the creature.

Dueling Sword Attack: 1d20 + 6 + 1 + 2 ⇒ (9) + 6 + 1 + 2 = 18
Dueling Sword Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Rufus Bite Attack: 1d20 + 4 + 1 + 2 ⇒ (13) + 4 + 1 + 2 = 20
Rufus Bite Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Greenbelt Map Roll20 Link

The party's assault rocks the worg. Between Razarak's electrified fist, Ivo threading the needle with his arrow, and Theodore and Rufus's coordinated attack, the Worg begins to re-think his tactics as he withdraws from the combat.

There is a line to show the direction of his withdraw. He will avoid AoOs from everyone but Razarak.

Razarak, take your AoO.

Following the AoO, the party is up.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Raz swings his fist out after the fleeing worg as it attempts to slip past him.
Aoo: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 + 3 ⇒ (3) + 3 = 6

oops forgot bless to hit, +2 STR, +1 bab, +1 bless, total hit AC 17 and damage is 1.5x Str bonus for first unarmed attack of round from Dragon style


Greenbelt Map Roll20 Link

Razarak lands another solid blow to the fleeing worg, but the beast still stands.

The party is up.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Tired of being a wolf chew toy, the inquisitor stood up quickly, pulled out his crossbow, and shot at the fleeing beast.

-------------
crossbow to hit: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 ⇒ 4

stats:

HP 14/22
AC 20, touch 12, flat-footed 18
Conditions: total defense, +4 to AC
Melee (heavy mace): +3 = +1(base) +2 (STR)
Melee Damage (heavy mace): 1d8+2, x2
0/1 judgment with surge, 6/6 agile feet, 3/3 1st level spells


Greenbelt Map Roll20 Link

Interesting...just saw the double post and the thread kept the second roll (16) after deletion of the 1st post/roll (1).


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |
DM Talomyr - Kingmaker wrote:
Interesting...just saw the double post and the thread kept the second roll after deletion of the 1st post.

I am having a hell of a time with accessing the Paizo site from my parent's home (Uruguay, South America) so apologies for any inconsistencies. Feel free to take the first roll, which I don't even know what it was. :)


Greenbelt Map Roll20 Link

No worries/accusations. Just happened to notice it and found it a bit odd. This one's about over anyway, I'll stick with the visible post for now. Just something to be aware of.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I get Rufus to chase after the fleeing Worg and once I am in range I slash at it with my blade.

Dueling Sword Attack: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Dueling Sword Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Rufus is doing a Double move as he cannot charge through the difficult terrain.


Greenbelt Map Roll20 Link

Jacobus gets to his feet and fires a bolt from his crossbow, catching the immense wolf in the side. Just after the inquisitor's shot, Theodore barrels after the worg astride Rufus. With a quick slash of the halfling's blade the worg falls to the ground motionless.

Combat over. Wow, you guys made surprisingly quick work of that fight. Have to keep that in mind for next time ;)

That being said, you all were due for an easy one.


RETIRED

Ivo releases the tension on his bow and quickly recovers his durable arrows.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus pumps his fist and congratulates the wolf-riding halfling, "Good run Theo!"

He then quickly winces in pain as the bite from the worg sets in and his god's blessing leaves him.

Jacobus expends some divine energy on himself trying to get himself into fighting shape. His last attempt at being a turtle hadn't worked so well.

He then started looking around, trying to find the lair of the worg and see if there was anything to be found for their troubles.

--------------
CLW: 1d8 + 2 ⇒ (3) + 2 = 5

perception: 1d20 + 7 ⇒ (18) + 7 = 25

stats:

HP 21/22
AC 20, touch 12, flat-footed 18
Conditions: total defense, +4 to AC
Melee (heavy mace): +3 = +1(base) +2 (STR)
Melee Damage (heavy mace): 1d8+2, x2
0/1 judgment with surge, 6/6 agile feet, 2/3 1st level spells


Greenbelt Map Roll20 Link

Jacobus is able to find a set of tracks that look likely to be the worg's.

If someone would like to make a survival check you may be able to track back to the worg's lair.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove heads over to the tracks Jacobus has found and tries to use what survival skills she's picked up so far to follow them back to the worg's lair.
Survival: 1d20 + 4 ⇒ (13) + 4 = 17


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Confident with his tracking ability, the inquisitor started to follow the tracks he had found.

They would hopefully lead him back to the lair, "Hey, this way. I think I can get to the worg lair and I don't want any more nasty surprises..."

-----------
survival track: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
and that is how Jacobus led them on a wild goose chase and got everyone lost. :)


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

For a final confirmation (& hopefully best two of three) Torsten tries his own luck. "Wolves cannot be harder to track than goats over hard rock. Lest there may be something you missed, my eyes will seek out this den of worgs."

Survival: 1d20 + 9 ⇒ (3) + 9 = 12

Looks like you've got a companion chasing the geese


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Rufus Survival: 1d20 + 5 ⇒ (19) + 5 = 24

Rufus goes over to the tracks and starts sniffing, following the tracks by its scent. "Your eyes may be good, but nothing can beat a wolfs nose."

As Rufus is tracking the worgs tracks I look to Jacobus, "You alright? That was quite the painful hit you took. At least that evil worg thing won't harm anyone else."


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

"So which way are we going, it seems everyone has a different idea on which way to go Raz walks back to his horse and follows theo, who seems most confident.


Greenbelt Map Roll20 Link

Rufus and Tove seem to be on the same trail, while Jacobus and Torsten initially head off in differing directions. After a brief conversation you settle on a path and attempt to track down the worg's lair.

After about an hour of searching the trail leads to a cave. Fortunately, the cave is not very deep as you look around the lair. It seems that the worg in question was a lone wolf. Just as you are about to give up the idea of finding anything of use in the cave you literally stumble upon what was a past meal of the worg.

Scattered human or half-elf bones and the tattered remains of a dark green robes and a moldy, leather pack. As you pick up the pack the bottom gives way and spews the contents across the cave floor.

Perception DC 14:
Among the tattered remains you find a wooden holy symbol, the carved visage of leaves that form a humanoid face.

Knowledge (Religion) DC 12:

Spoiler:
This is the symbol of the Green Faith. It would seem that the victim was priest of sorts, most likely a druid.

Pack Contents:
80 sp, 72 gp, 3 pp, 3 potions, and 2 scrolls.

Perception DC 16 Potion 1:
Endure Elements

Perception DC 16 Potion 2:
Protection from Chaos

Perception DC 17 Potion 3:
Darkvision

Spellcraft DC 20 or Read Magic Scroll 1:
Resistance

Spellcraft DC 22 or Read Magic Scroll 1:
Enthrall

DM Rolls:

SP: 3d6 ⇒ (2, 3, 3) = 8 X 10 = 80 sp
GP: 3d6 ⇒ (4, 6, 2) = 12 + 2d4 ⇒ (4, 2) = 6 x 10 = 72 gp
PP: 2d4 ⇒ (2, 1) = 3 pp

Lesser Minor Potion 1: 1d100 ⇒ 51 1st
Common/Uncommon: 1d100 ⇒ 48 common
Type: 1d100 ⇒ 17
Result: Endure Elements

Lesser Minor Potion 2: 1d100 ⇒ 81 1st
Common/Uncommon: 1d100 ⇒ 42 common
Type: 1d100 ⇒ 64
Result: Protection from Chaos

Lesser Medium Potion: 1d100 ⇒ 66 2nd
Common/Uncommon: 1d100 ⇒ 7 common
Type: 1d100 ⇒ 41
Result: Darkvision

Greater Minor Scroll 1: 1d100 ⇒ 1 0 CL 1
Common/Uncommon/Arcane/Divine: 1d100 ⇒ 96 uncommon divine
Type: 1d100 ⇒ 57
Result: Resistance

Greater Minor Scroll 2: 1d100 ⇒ 71 2nd CL 3
Common/Uncommon/Arcane/Divine: 1d100 ⇒ 92 uncommon divine
Type: 1d100 ⇒ 36
Result: Enthrall


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

I look around the cave, but not seeing much else I get to picking up the coins that have rolled onto the floor. I also pick up the vials and parchment, handing them to Torsten to sort out.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Tove bends down to help Theo collect the spilled contents of the pack, not noticing anything else.


RETIRED

"Eugh! People meat! That could've been one of us," says Ivo with a downcast expression. He idly pokes some of the corpse with a stick. "I feel really bad for this poor traveler."

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

"Hey, what's this wooden symbol? Is this some kind of nature god?" he adds as his poking turns up the holy symbol on the remains.

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