About Jacobus VaradinJacobus Varadin
Ranged
Space 5 ft., Reach 5 ft.
SPELLS
Level 1, 4/day, 4 known, DC=14
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Traits:
Feats:
Skills 8/lvl +2/lvl (background):
Knowledge geography +3 = 2r (background skill)+1(int)
Racial Modifiers:
Languages: Common, ONE MORE
HEALING STUFF FOR PARTY
Cash left = 3 gp stats:
HP 30/30 AC 21, touch 12, flat-footed 19 Conditions: n/a Melee (heavy mace): +4 = +2(base) +2 (STR) Melee Damage (heavy mace): 1d8+2, x2 -1 to hit / +2 damage with power attack 1/1 judgment with surge, 6/6 agile feet, 4/4 1st level spells Description, Background, and Personality:
DESCRIPTION Jacobus is a young man who seems to take life too seriously. Sun-tanned skin and with short, brown hair highlighted by lighter streaks, his forehead is creased well beyond his young 25 years and his manner reminds one of a much older man. Nonetheless, he is very conscientious about his work and, although blessed with great strength, works hard to stay fit. Dressed in scale mail, and a short white cape, impeccably trimmed in gold, Jacobus looks like an honest man that enjoys the finer things of life. He has a light crossbow strapped to his back as befits any clergy of Abadar and a heavy mace on his belt. A beautiful golden key hangs from his neck. BACKGROUND Jacobus Varadin is the youngest son of Joseph Varadin, founder and sole proprietor of Varadin & Sons, a transportation company that made the Varadins a fairly well-to-do merchant family. Based out of New Stetven, the company’s main business is the transport of goods (grain, fish, timber, and ore) from their base city of New Stetven to all of Brevoy and surrounding territories. As befits a fledgling merchant, Jacobus found himself involved in his family business from a young age. Now at 25, he’s an important part of the business and is usually found leading caravan somewhere in Brevoy. His father, a sympathizer of Abadar, encouraged young Jacobus to train in the faith of merchants, even allowing him time off to dedicate himself full time to the deity for a few years. Now that his initial training was finished, he was urged by Abadar’s clergy to explore the world and bring laws and civilization to where they are most needed. That seemed to tell Jacobus to go back to his family’s business and continue traveling all over Brevoy. However, having learned of a great uncle who had worked as a justicar for Abadar in the Stolen Lands, Jacobus yearns to travel beyond Brevoy.
However, knowing what was in his youngest son’s heart, his father looked for ways to help his son. The elder Varadin learned of the teams that were being formed to explore the Stolen Lands and thought that this was a great way to kill three birds with one stone: allow his son his calling to travel beyond Brevoy, help expand laws and civilization, and perhaps obtain new commercial advantages for Varadin & Sons. Knowing that caravan travel was dangerous, Jacobus employed guards and also local trackers to help him pass through the more difficult areas in Brevoy. Jacobus also wants to find out what happened to his maternal uncle, Maegar Varn, who departed to the Stolen Lands some months ago. He was the leader of an expedition bound to explore and map the Nomen Peaks. PERSONALITY Taught to obey laws, comply with contracts, and treat people fairly, it is no wonder that Jacobus despises bandits and any who break laws for personal gains. A firm believer that good things come to those who do things right, Jacobus is a patient man who first tries to deal with people and things in a civilized manner. However, he has had to resort to firmer means to have laws obeyed. Jacobus is described as cautious and sometimes dull. He only partakes in light drinking and does not gamble. He firmly believes that as a representative of Abadar, he is the agent of civilization, turning trails into roads and towns into cities while always enforcing law. He is supposed to eliminate monsters and troublemakers in urban and rural areas, adjudicate disputes, make legal rulings, and reassure law-abiding people that the forces of order are watching over them. He has also been told that in wilder areas, he’s supposed to act as judge and jury, seeking out threats to civilization and eliminating them. Serious and quiet, interested in security, traditions, and peaceful living. Extremely thorough, responsible, and dependable. Usually interested in supporting and promoting traditions and establishments. Well-organized and hardworking, he works steadily towards identified goals. Usually puts the needs of others above his own needs. Rich inner world of observations about people. Extremely perceptive of other's feelings. Likes to be in charge. Exceptionally capable in organizing and running activities. Brevoy and Abadar:
Abadar: The Master of the First Vault is the unifying religious power in Brevoy, favored of the merchant and tradesman class, as well as those nobles more interested in prosperity through trade and the rule of law than the iron fist of battle. Temples of Abadar are places of judgment and trade, and the bearers of his golden key are often invested as neutral judges or arbiters. The people of Brevoy are known for their somewhat pessimistic (they would say “realistic”) view of life, summed up in the many expressions on the lips of every farmer, trader, traveler, and tavern regular. Common Brevic sayings include:
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