DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


1,501 to 1,550 of 7,210 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

Greenbelt Map Roll20 Link

The bear moves in, clearing targeting the Priestess of Erastil. As the ferocious creature moves in, Jacobus takes a swing but misses. Theodore, ready as the creature moves in, stabs the bear in the shoulder as Razarak moves around behind the bear.

Undeterred, the bear bites at Tove, latching onto the priestess's arm and tearing at her flesh.

Tove takes 12 damage.

DM Rolls:

Bite: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Jacobus has an AoO as the bear moved by him. Razarak after delaying has moved into position and can make his round 1 attack with a flank. Everyone with the exception of Razarak can post their Round 2 actions.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I shall use my BodyGuard feat as the bear attacks Tove.

Aid Another (DC : 10): 1d20 ⇒ 12

So Tove will get an extra 5 to her AC, against that attack. Not sure if that prevents the damage or not.

]Round 2 :

I see that the bear has targeted Tove and challenge the creature and inch my shield closer to Tove. Before striking at the bear.

Aldori Dueling Sword Attack (Challenge): 1d20 + 7 ⇒ (19) + 7 = 26
Critical Confirmation: 1d20 + 7 ⇒ (7) + 7 = 14
Aldori Dueling Sword Damage (Challenge): 1d6 + 2 + 3 ⇒ (2) + 2 + 3 = 7
Critical Damage: 1d6 + 2 + 3 ⇒ (2) + 2 + 3 = 7

Rufus Bite Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Rufus Bite Damage: 1d6 + 2 ⇒ (3) + 2 = 5

So Swift to activate Challenge, which grants Tove an extra 1 Dodge AC whilst she is beside me. Standard to Attack.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus moved behind the bear and struck out again with his mace, putting all his core muscles into the swing.

--------------
5' step, full attack, precise companion feat

AoO
mace to hit, power attack, flank: 1d20 + 4 - 1 + 2 ⇒ (9) + 4 - 1 + 2 = 14
damage: 1d8 + 2 + 2 + 1d6 ⇒ (8) + 2 + 2 + (5) = 17

mace to hit, power attack: 1d20 + 4 - 1 + 2 ⇒ (19) + 4 - 1 + 2 = 24
damage: 1d8 + 2 + 2 + 1d6 ⇒ (2) + 2 + 2 + (4) = 10

stats:

HP 30/30
AC 21, touch 12, flat-footed 19
Conditions: fast healing 2
Melee (heavy mace): +4 = +2(base) +2 (STR)
Melee Damage (heavy mace): 1d8+2, x2
-1 to hit / +2 damage with power attack
0/1 judgment with surge, 6/6 agile feet, 4/4 1st level spells


Greenbelt Map Roll20 Link

Bite still lands. Theo - refresh my memory, why is the bonus +5?
Normally aid another (AC) is +2 and I see you get a bonus of +1 from a class feature (totaling +3), but can't find where the additional +2 is coming from.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I have the Halfling Trait "Helpful"
(from Halflings of Golorian) that increases my Aid Another bonus from +2 to +4. But only when I succeed, so it isnt a -4 on fails, just the normal -2.


Greenbelt Map Roll20 Link

Thanks. Guess I didn't open enough spoilers on your character sheet. :)


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

After Raz skirts the bear, dropping into dragon style on the way, he uses the bears ally focused distraction to attempt to strike the bear.

attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove cries out in pain as the bear rips chunks from her flesh, but she quickly clears her mind and calls down aid from aboveSpontaneous Casting to replace Admonishing Ray with Cure Moderate Wounds.
"Erastil heal this wound that I may continue in your service."
Cure Moderate Wounds: 2d8 + 3 ⇒ (6, 4) + 3 = 13

To the bear, she shows off her freshly healed arm, with no sign of the vicious attack and speaks. "Erastil is with me, beast. You have strayed from the light and now you will face judgement."
Tove swings her quarterstaff around from her back and pulls the leather carry-strap off over her head, readying the weapon to fight back against the bear.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Tove, are you taking an AoO, or casting defensively, or moving a 5' step away there?

With a flick of his fingers and a few words from Torsten, a dab of butter flies in the bear's direction and expands into a slick beneath the beast.

Grease. Reflex DC 17 or fall prone for the bear. It can stand up as a move action if it wants and won't have to make any further checks unless it moves again.


Greenbelt Map Roll20 Link

Even after moving into an advantageous position, Raz is unable to land a meaningful blow on the enraged bear.

Theodore stabs into the bear's shoulder again, wounding the creature further, while Rufus latches onto one of the bear's legs with a bite

Meanwhile, Jacobus misses as the bear roars passed him, but repositioning himself opposite Tove, he land a solid blow to the bear's hindquarters.

Tove - Torsten just asked the question I was going to ask, please advise so that I can adjudicate what the result of the action is.

Torsten moves closer, conjuring a slippery substance beneath the bear's paws that causes the beast to lose its footing and fall to the ground.

DM Roll:

Reflex Save DC 17: 1d20 + 7 ⇒ (7) + 7 = 14

Need a decision from Tove. Ivo is up prior the bear.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

I didn't think I had an AoO. I just took my Round 2 actions; standard to cast, move to draw weapon.


RETIRED

Lacking any other options, Ivo shrugs and just settles for trying to stab the enraged furry beast.

Small shortsword attack: 1d20 + 6 ⇒ (18) + 6 = 24
Small shortsword damage: 1d4 + 3 ⇒ (3) + 3 = 6


Greenbelt Map Roll20 Link

You do not. Casting a spell while in reach of the bear would give the bear an AoO on you. To avoid that fate, you would either need to roll a concentration check DC 19 for defensively casting a 2nd level spell or take a 5 foot step out of the reach of the bear prior to casting.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Oh right, my mistake, I was intending to take a 5' step backwards but totally forgot about it when I wrote my post.


Greenbelt Map Roll20 Link

While Ivo may not have particularly liked his options, his blade finds a weak point in the beast's hide none-the-less.


Greenbelt Map Roll20 Link

Got it. Ivo, base on your previously stated intentions, I believe you had enough movement to slip into the spot vacated by Tove.

Ivo Sneak Attack Damage: 2d6 ⇒ (3, 6) = 9

Further enraged the bear lashes out at Theodore while still flailing on the ground but fails to land any significant blows on the well defended halfling.

DM Rolls:

Bite: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15 (prone)
Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Claw: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17 (prone)
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Grab: 1d20 + 13 - 4 ⇒ (12) + 13 - 4 = 21 (prone)

Claw: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15 (prone)
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Grab: 1d20 + 13 - 4 ⇒ (4) + 13 - 4 = 13 (prone)

Razarak is up to finish out the round. Everyone else is up in the next round.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

AS, precise strike states: "...you and an ally who also has this feat are flanking the same the creature," Jacobus and I are indeed flanking the same creature, albeit flanking with different people, are they still applying precise strike, or since they aren't flanking with each other, it is not applicable?

Raz will make a flurry of blows on the prone bear, hoping the bear flailing on the ground is less able to avoid his attacks.

attack 1: 1d20 + 6 ⇒ (8) + 6 = 14
damage 1: 1d6 + 3 ⇒ (1) + 3 = 4
precise strike damage, incase: 1d6 ⇒ 3

attack 2: 1d20 + 6 ⇒ (20) + 6 = 26
damage 2: 1d6 + 2 ⇒ (6) + 2 = 8
also in case precise strike: 1d6 ⇒ 5

attack 2 crit confirm: 1d20 + 6 ⇒ (18) + 6 = 24
Crit dice: 1d6 + 2 ⇒ (5) + 2 = 7


Greenbelt Map Roll20 Link

Sorry Raz, no precise. You would need to have the flank with someone who has the feat.

Razarak unleashes a flurry of strikes, pounding the bear's prone form. After the assault, the bear makes an almost human-sounding sigh of relief, then collapses in on itself, transforming first into an incredibly old human man with a look of peace in his eyes, and then a moment later crumbling into a skeleton and thence to dust.

At this moment, the entire shrine seems to grow more vibrant and colorful. The water in the pool becomes crystal clear.

Combat over. You guys handled that with ruthless efficiency.


RETIRED

"Whoa," says Ivo as the bear turns into a crumpled old man.

"I feel kinda bad for beating up an old guy."


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus stepped away from the now, very-dead bear and went over to the dragon-blooded, "Nice work there, Raz. I think your claws have gotten stronger, maybe even sharper?"

He placed his mace in its loop around his waist and strapped the shield on his back while looking around at the place.

He smiled at Tove, "Well, I think the bear was sort of big downer on this whole place. How does it feel now? Old Dead Eye should be proud."

--------------
perception: 1d20 + 9 ⇒ (12) + 9 = 21


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

A look of surprise crosses Tove's face as the bear transforms, but she stands by her judgement call.
"Whoever he was, he strayed from the righteous path."
Looking up and seeing the shrine transform the priestess is filled with a wave of hope and satisfaction.
"Amazing." She smiles back at Jacobus. "Indeed, behold how vibrance is restored now that the temple is rid of the old man's herecy."


Greenbelt Map Roll20 Link

As the party stands and watches crumbling stone seems to mend on its own. The granite stair case leading to the cave entrance reforms. Wayward vines clear, leaving behind what the shrine must have looked like when it was created so long ago.

Tove:
You feel the hand of the divine on you and as such will personally be under the effects of the heroism spell for the next 48 hours.

Taking in the wonder of the now rejuvenated shrine you notice that the waters of the pool, now crystal clear, seem to have some extra vibrancy to them.

Detect Magic + Spellcraft DC 16:
The waters of the pool are effectively potions of cure light wounds. The question is how long will they last?

Almost lost on you as you regard the magically rejuvenated temple, is the fact that evening fast approaches. Perhaps this would be a good place to rest for the night.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Examining the scene Torsten seems a little less certain. "Without his whole story how can we be sure this will not happen again? Not that you would fall so far good Tove, but another might do so.

"For now though perhaps the god will not begrudge us shelter this night in his temple. Shall we look within?"

Spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

"well, didn't expect that... at least his struggle is over. I wonder how he, and this place, came to be so cursed.

spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11

Eh, was worth a try,


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove has little reassurance to offer Torsten, part of her wishes she had learned more from the bear-man, but he was too far gone to reason with.
"All we can do is pray. Perhaps once we inform Jhod that we have found the temple he will take up a position tending to it. We should remain vigilant in any case that whatever happened here in the past is not repeated."

Feeling the chill of evening set in, Tove agrees that the cave would make good shelter.
"Let's see what Old Deadeye has in store."


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I dismount and shudder as the bear morphs into a man and then dissolves into ash. I look around in alarm and notice I am not the only shocked one, "Well at least he sounded relieved at the end and he looked at peace. It is almost as if he were cursed, and that curse affected the land too."

Rufus goes to the clear water and gives it a sniff, then to where the man-bear was, before coming back to my side. I follow Tove into the cave before setting up my little camp area inside.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Just remembered that Fox's Cunning is still active I think given the 6 minute duration. That spellcraft check succeeded.

"A moment. The water here has been blessed with healing power. I would take some and see if it lasts away from the pool. Tove, will you offer a prayer to your Stag God as I do so?" Torsten takes out a waterskin and empties the remaining water from it before approaching the pool.


Greenbelt Map Roll20 Link

As you enter the cave you notice a number scenes painted on the cave walls. The works are more modern in nature toward the entrance to the cave and become more and more primitive as you work your way toward the back.

Knowledge (Religion) DC 10, DC 5 for Erastil worshipers:
The scenes represent different parables common to Erastilian faith.

Knowledge (Religion) DC 15:
The more primitive scenes blend Erastilian faith with the teachings of the the Green Faith.

Six stone benches are in the middle of the cave, sitting before granite and carved wood altar.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove prays with Torsten as he retrieves some of the pool's water before venturing inside.
Knowledge (Religion): 1d20 + 8 ⇒ (20) + 8 = 28
Looking around at the cave paintings Tove is in awe.
"Incredible, this place must have been a sacred site for millennia. These paintings at the back still carry on motifs and ideas from the Green Faith, although Erastil has clearly made his presence known to whoever was worshipping here. Do you recognise the parable here Theo?" The priestess points out one of the more modern works, close to the entrance.


RETIRED

"That old guy must've done something really bad for Erastil to turn him into an angry bear," says Ivo. "But... what do we do about this? I mean, it's not like you can just move in and live here, Tove."


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I look at the words scribed into the wall and smile, saying the phrase as if memorised to heart. I smile a peaceful smile as I look around the cave and the clearing, "I don't know, I would quite happily live here. It is truly beautiful and peaceful."

I am assuming I do know the parable that Tove points to, Theo has read the entire of Erastils holy book multiple times.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

"Did not Jhod express an interest in this temple? Perhaps he will bring others also. There are more followers of the Stag God than Tove alone." Torsten sounds distracted as he makes his way to the back to examine the paintings there.


Greenbelt Map Roll20 Link

I am very much content to let you all RP here as long as you would like. Let me know if there is something else you would like to investigate and/or when you are ready to move on. I assume you intend to sleep here tonight. Please correct me if I am wrong.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I look to Torsten a little hurt, but quickly recognise the distracted tone and expression he is giving off, so I hold my tongue. "Jhod should be extremely happy with this place, maybe it will become a pilgrimage site. I just hope Tyg, Perlavash and Lanyssa will be happy with people tracking through their countryside."

I am definitely wanting the spend the night here.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

As someone who has no ties to erastil, I need not stay longer than necessary, but if it was a temple to dragons...


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus was awed by the sanctity of the place, "Even if no one lives here, I can't think of a better place to pay homage to Old Dead Eye."

He examined the paintings, "At the very least this could be a pilgrimage site but maybe even a temple or a community give time."

He concluded, "It's definitely something worth telling others about."

-------------
What time is it? Is this our overnight stay spot?


Greenbelt Map Roll20 Link
DM Talomyr - Kingmaker wrote:
Almost lost on you as you regard the magically rejuvenated temple, is the fact that evening fast approaches. Perhaps this would be a good place to rest for the night.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove smiles at Theodore as he demonstrates his devotion to Erastil.
She nods in agreement to Torsten and Theo as they speak of Jhod's interest in the temple.
"I'm sure Jhod will be happy with this place, and even if I can not live here, I should very much like to return, myself, from time to time."
With that Tove settles down in front of the altar and lights a candle from her pack. Offering up silent praise to Erastil and thanking him for his blessing.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Torsten conjures lights, gets out his spellbook and starts making notes in the back. "A journal. That is what I need," he mutters.

Torsten has an interest in tales and history, and follows the Green Faith when he remembers to. He's certainly interested in this link to Erastil and will keep taking notes until he drops off to sleep.

making concise, useful notes - k (history): 1d20 + 10 ⇒ (5) + 10 = 15


RETIRED

Ivo shrugs off his pack, takes a seat leaning against the wall, and rummages around and pulls out his journal. He carefully prepares his inkpen and then scribbles a few notes about the last couple days' journey. As he is a gnome, these notes are neither concise nor useful.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Once my camp is set up, I go around and help everyone set up there sleeping areas, as usual, while Rufus propels around the area looking for some game.

Rufus Survival: 1d20 + 5 ⇒ (3) + 5 = 8

But the surrounding area has been good of game and life for so long that nothing is found. He comes back to the group sulking about his lack of food, before laying inside my tent.

I help get the fire Going, reciting several verses of Erastils holy book.

Perform (Oratory): 1d20 + 9 ⇒ (13) + 9 = 22


Greenbelt Map Roll20 Link

Rufus is unable to rustle up any game tonight, but fortunately (unfortunately as the case may be) you still have trail rations to get you through the night.

DM Rolls:

Encounter Chance = 5%: 1d100 ⇒ 69 - nope

Tove, While you Sleep:

You dream of a once a small but well-tended shrine to Erastil, the Temple of the Elk has stood abandoned for many years since Taldor’s last attempt to occupy this region. Unfortunately, the last keeper of the shrine went a little mad after he finally admitted to himself that the indigenous tribes of trolls, savage humanoids, and other monsters had “won” and would drive the Taldan colonists out. Frustrated, the cleric lured a large bear to the temple and sacrificed it in the name of “any who would answer the call” to aid against the humanoids. His lack of faith in Erastil proved his undoing, and the god of the hunt drove the priest mad, and stripped him of his abilities and even his humanity. The mad priest became a large grizzly bear to replace the one whose life he had sacrificed, and Erastil granted him immortality in his new form but not enough intellect to make much of it, forcing him to remain at the site as a guardian until someone worthy of Erastil could come to lift the curse.

You enjoy an undisturbed evening of rather peaceful rest and awaken to a cool but sunny morning.

Where to?


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I wake early and scoop some water from the pool outside, give Erastil a quick prayer before drinking some and then splashing my face to wake me up properly. I then get to grooming myself as per usual. Once finished I join Tove for her morning prayers and then pack the camp away.

After eating I refill my canteen with water from the pool and mount Rufus, ready to begin our new day. I seem to be very happy and jolly, having spent the night here.

I believe we all said that we would head Northeast to find Lanyssa's home, before returning to Oleg's and passing on the good news.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Yes find lanyssas house and then escort her back


Greenbelt Map Roll20 Link

Morning arrives and you pack up your belongings as you somewhat reluctantly decide to leave the Temple of the Elk and head off to the northeast in search of Lanyssa's home.

A couple of hours into your ride the forest becomes even more dense, making it difficult for the horses the move quickly through, although Rufus has little problem darting in and out of the old hardwood trees.

DM Rolls:

Perception, Ivo: 1d20 + 10 ⇒ (3) + 10 = 13
Perception, Jacobus: 1d20 + 9 ⇒ (14) + 9 = 23
Perception, Razarak: 1d20 + 6 ⇒ (13) + 6 = 19
Perception, Theodore: 1d20 + 8 ⇒ (5) + 8 = 13
Perception, Torsten: 1d20 + 6 ⇒ (15) + 6 = 21 (with Strauch)
Perception, Tove: 1d20 + 6 ⇒ (4) + 6 = 10

By mid-day the canopy is so dense that those of you who can not see in limited light conditions need to ignite a light source.

You feel slightly uneasy as you travel through the forest, not necessarily endangered, just not familiar as the ancient wood has an otherworldly quality about it.

Looking around as you slowly make your way through the woods, Jacobus, Torsten, and Razarak notice an small cottage off to the north.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus got off his horse and massaged his butt and legs, "Well, I think we're in the right area and there's that cottage over there."

He walked his horse over while leading the others, "C'mon, at the very least maybe we'll get some warm food."

------------
vote to go to the cottage


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Torsten gets off his horse with considerably less grace and leans against it for a moment, a ball of light floating over his shoulder. "This may be the right part of the forest, but who can say whose house this is? HALLOO THE HOUSE!" he calls.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Not being able to see the cottage until the others point it out, I nod to Having a. "Let us hope that this is Lanyssa's house and if it is, we shall have to keep an eye out for the wolf and eagle." I make sure to stay beside Tove as we travel; still riding Rufus, feeling safer beside her. As we talk I ask her questions about Erastils teaching which have baffled me but too afraid to ask any elders.


RETIRED

Ivo remains quiet and unobtrusive.

1,501 to 1,550 of 7,210 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Talomyr's Kingmaker All Messageboards

Want to post a reply? Sign in.