
Arkus Scargazed |

"So where is everyone?" Arkus voices out the hanging question as they explore the place.

Arkus Scargazed |

Arkus follows along.

DM Sockmonkey |

A17 GLASSWORKING ROOM: A furnace burns along the southeast wall of this room. Marble tables sit in the chamber, used to work raw glass into usable shapes, with nearby wooden tables cluttered with various tools of the trade. The building’s furnace rumbles loudly (penalizing Perception checks with a –4 penalty). The main furnace burns at the northeast end, a large chamber that utilizes alchemically treated wood that burns with a hot blue light. The workers use this room to melt glass.
As the furnace’s stone pipes run southwest, they reach smaller and progressively cooler furnaces used to keep glassworking projects at the proper temperature, glass shatters if it’s allowed to cool too quickly.
This room is a gruesome display of goblin boredom. The bodies of the eight murdered staff lie in various stages of dismemberment; the goblins have been burning legs and arms in the furnace with glee, and
pouring melted glass on the remains in an attempt to duplicate the masterpiece in the center of the room. This would be the body of Lonjiku (Amekio's father), propped up in a chair in the central alcove and encased in thick, runny sheets of hardened glass.
As the door opens there is a goblin shriek in their language. Then a poorly placed trap above the door drops, if they would of waited a mere second later Ark would be covered in a steel bucket off smoldering hot yellow glass. Surveying the room it is easy to spy eight goblins calling you on and waving their hands at you to approach.
Init Order
Zolarus
Thim
Arkus
Tiktaa
Goblins
Dada
Arkus: 1d20 + 4 ⇒ (7) + 4 = 11
Tiktaa: 1d20 + 8 ⇒ (1) + 8 = 9
Zolarus: 1d20 + 4 ⇒ (11) + 4 = 15
Thim: 1d20 + 6 ⇒ (5) + 6 = 11
Dada: 1d20 + 4 ⇒ (2) + 4 = 6
goblins: 1d20 + 6 ⇒ (2) + 6 = 8

Arkus Scargazed |

Arkus rushes in his flail swinging hard at the closest goblin he can reach.
Flail 1d20 + 5 ⇒ (6) + 5 = 111d10 + 7 ⇒ (9) + 7 = 16

DM Sockmonkey |

Goblin saves
1d20 - 1 ⇒ (15) - 1 = 14
1d20 - 1 ⇒ (14) - 1 = 13
1d20 - 1 ⇒ (10) - 1 = 9
1d20 - 1 ⇒ (5) - 1 = 4
The one closest to the group passes his save, he does not notice his allies fall asleep behind him as shown by his arrogant courage.
Ark as you run into the room you notice these little buggers have cleverly hidden a sheet of broken glass on the floor. However this revelation comes too late and a very loud audible crunch comes below your foot.
The area is treated as difficult terrain occupied by caltrops.
Attack on Ark not including shield or armor and +2 for wearing shoes and +2 for his dex so vs ac 14: 1d20 ⇒ 7 miss
Will try to note caltrops on the map

DM Sockmonkey |

I cannot move the goblins on the map at the moment from my phone, will do when I get home or if someone can get to it quicker please do.
The goblins rush forward and surround Ark and Tiktaa. They have red hot tongs covered in molten glass and their dog slicers in their belts. They viciously Attack some landing red hot tongs on bare skin. On particularly evil looking goblin jumps up and catches Tik in the face with his glass cover tong, it creates a deep burn on the right side of her face and hot glass melts it's way into the wound.
Ark and Tik you each get an AOO. Please specify if you are targeting an injured one.
Attack Ark (injured goblin): 1d20 + 2 ⇒ (4) + 2 = 6 miss
Attack Tik (injured goblin): 1d20 + 2 ⇒ (11) + 2 = 13 hit 1d4 ⇒ 1 +1 fire damage from molten glass.
Attack Tik (injured goblin): 1d20 + 2 ⇒ (2) + 2 = 4 miss
Attack Ark: 1d20 + 2 ⇒ (4) + 2 = 6 miss
Attack Ark: 1d20 + 2 ⇒ (17) + 2 = 19 hit 1d4 ⇒ 3 +1 fire damage from molten glass.
Attack Ark: 1d20 + 2 ⇒ (5) + 2 = 7 miss
Attack Tik: 1d20 + 2 ⇒ (20) + 2 = 22 possible crit
Attack Tik: 1d20 + 2 ⇒ (7) + 2 = 9 miss
Confirm the Crit: 1d20 + 2 ⇒ (20) + 2 = 22 Holy Crap you pissed him off!
2d4 ⇒ (1, 2) = 3 +2 from molten glass.
Note: the dm is not prepared and is not using flanking bonuses at the moment.

DM Sockmonkey |

Tik unleashes an arc of flames that kills several of the goblins outright leaving four left alive. They move in for the flank and strike, dropping the hot tongs that no longer have melted glass on them for their dogslicers. Both Arkus and Tiktaa get slashes from the primitive blades.
goblin attack on Tik with flank: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 Miss
goblin attack on Tik with flank: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 Hit
damage to Tik: 1d4 ⇒ 2
goblin attack on Ark with flank: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 Miss
goblin attack on Tik without flank: 1d20 + 2 ⇒ (15) + 2 = 17 Hit
damage to Ark: 1d4 ⇒ 3
Init
Zolarus
Thim
Arkus
Tiktaa
Goblins
Dada
Top of the order

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shortbow: 1d20 + 4 + 1 - 4 ⇒ (10) + 4 + 1 - 4 = 111d6 + 1 ⇒ (2) + 1 = 3
Aiming at nearest goblin.
Did my previous attack hit or miss?

Arkus Scargazed |

Arkus snorts and backhands his assailant!
Attack 1d20 + 5 ⇒ (6) + 5 = 111d10 + 7 ⇒ (2) + 7 = 9

DM Sockmonkey |

Zol, the attack missed they are AC 16.
Tik screams and immolates a goblin, it falls dead and crispy to the ground. Zolarus and Arkus attacks both miss. The little green men attack and one hits Arkus in side.
attack on Ark with flanking: 1d20 + 4 ⇒ (8) + 4 = 12
attack on Ark with flanking: 1d20 + 4 ⇒ (10) + 4 = 14
attack on Ark without flanking: 1d20 + 2 ⇒ (19) + 2 = 21 Hit
damage: 1d4 ⇒ 4
Init Order
Zolarus
Thim
Arkus
Tiktaa
Goblins
Dada
Top of the order

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Okay thanks. Not having precise shot is excruciating. Sorry, I'm not very combat effective right now.
Zolarus drops his bow and retrieves his dagger then casts Daze (Will DC 13) on the goblin adjacent to Tiktaa and Arkus.
"Look at that fat dog over there!

Arkus Scargazed |

Arkus feeling the sting of his wounds now lashes out at both his enemies in great anger!! That one act causing him more bleeding from his wounds.
Flail attack 1d20 + 5 ⇒ (3) + 5 = 81d10 + 7 ⇒ (10) + 7 = 17
Stabalization Check 1d20 ⇒ 17
lol raging wouldn't help me now!
-1 bleeding

DM Sockmonkey |

Touch is ac 13.
Tik's AOO on goblin: 1d20 - 1 ⇒ (18) - 1 = 17 Hit damage: 1d6 - 1 ⇒ (4) - 1 = 3
As ark falls to the ground the previously injured goblin jumps on top of his head and starts to jump up and down stomping with his dirty goblin feet.
This is for Snark, Bug Nose, Put, Dep, Kip, Zip, Wip, Gip, and Fip, and Jip in longshanks town.
As he yells out "Jip in longshanks town" something clicks in his evil little goblin mind.
Wait! It’s those longshanks what stopped the raid! Run for your lives!
But it is too late for him, with all his jumping up and down on Ark's head he neglected his personal guard. Finding the opportunity Tiktaa swings her quarterstaff around hitting him and throwing him off Ark's head and into the pile of broken glass on the floor. The other two goblins shriek.
It is thems! Thems! Ruart blorp veartal grappa Tsuto!
They run away shrieking the whole time. As they run they dodge under tables accidentally knock things over and collide with each other.
Goblins double move away, Tik your AOO was used on the goblin jumping on Ark's head. Not stopping combat until they are out of site.

Arkus Scargazed |

Arkus is staggered not yet down but for flavor he's down panting. He's an Orc not half Orc....Does he get an AOO? if so......1d20 + 5 ⇒ (9) + 5 = 141d10 + 7 ⇒ (5) + 7 = 12 Get off my head!!!

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"You are even scarier when you're almost dead. I hope they don't come back with friends."
Zolarus reaches his hand down and helps Arkus stand up after casting Cure Light Wounds on him.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Arkus Scargazed |

Dang on my miss. Thanks Zolarus
"Am I?" Arkus groans even as he accepts Zolarus hand to stand. Feeling the healing energy course through his body healing his aches and closing some of his wounds.
"My thanks. That was good. What was that?" Arkus asks curious about that. All his life he has had to heal naturally by himself.

DM Sockmonkey |

They double move again to the door at the end of the room. It is painful to watch. They are not wearing shoes and they scream in pain as they run through the broken glass, one falls in the pile and cuts up his legs and hands. When they reach the door and open it the buckets of broken glass and glass working tools falls on them initiating more horrific screams. They howl in pain and are about to run out the door.
They both had to double move to the door and open it. During their run they set off all the traps they had set. It was a double move and they are stopped in front of the open door because they ran out of actions. The traps while looking brutal did superficial damage they are each down 2 hp. Added fluff so clarifying.
Init Order
Zolarus
Thim
Arkus
Tiktaa
Goblins
Dada
Top of the order
At work no access to Google drive, If someone beats me to it can they move the goblins to the far door, also assume the broken glass is set up just like the entrance you came in.

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"It was the last bit of arcane energy I could muster to close your wounds. Priest call upon their gods, but my magic comes from wine."
Zolarus smiles and looks towards Tiktaa's direction. He retrieves his bow and loosens an arrow at a fleeing goblin.
"I must that I'd take an arrow in the back over stepping on broken glass. Tiktaa, I admire your passion on the battlefield. Let me help you."
shortbow: 1d20 + 4 - 4 - 2 ⇒ (18) + 4 - 4 - 2 = 161d6 ⇒ 4 included penalties for cover and distance

Arkus Scargazed |

"Good powers that wine must give you." Arkus replies seeing that the others are shooting at the remaining goblins, Arkus prepare to charge them as needed.

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"What a mess! Goblins never clean up after themselves. Growing up in a tavern, I quickly learned if there is time to lean there is time to clean. I'll take care of the broken class. Arkus, will you please dispose of the bodies?"
Zolarus speaks a few arcane words and sweeps broken glass into a barrel and sponges away the blood stains with Prestidigitation. The air smells like lavender after the room is clean.

Arkus Scargazed |

Arkus disposes the body into the main furnace certain that the heat will take care of the pests.

DM Sockmonkey |

The furnace makes quick work of the bodies, it burns so hot that even the teeth pop and are quickly destroyed. As for the rest of the now cleaned room it is devoid of anything out of the ordinary. Except the human body covered in a thick sheet of drizzled glass in the center alcove. The dead body is Amekio's father.

Arkus Scargazed |

"Done. Ameiko next." Arkus fairly snarls.

Arkus Scargazed |

Arkus heads down the stairs and waits at its head for the rest of his companions before going down. There's something going on and he'l intent is to find out what!

DM Sockmonkey |

A18 STAIRS: These stairs lead down to the beach below.
A19 UNDERGROUND STORAGE: This room is used to store
sand and other raw materials. Two wheelbarrows sit
against the wall. Just east of the stairs up to area A16,
a brick wall has been dismantled to reveal an older
passageway leading south.
Please let me know your next actions, and move yourselves on the map.

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"Please stay quiet. I will have a quick look and come back."
Zolarus sneaks south and peeks around the corner will trying not step on rubble or loose stones that may give away his presence. He looks and listens for danger along the way.
Stealth: 1d20 + 9 ⇒ (15) + 9 = 24
Perception: 1d20 + 9 ⇒ (13) + 9 = 22