Nathaniel Briton |
Nathaniel enters the room as quickly as he is able and attempts to move into a flanking position to make it clear to the man that he is outmatched. Nathaniel is willing to risk the possibility that this punk has Combat Reflexes and takes any AoAs that come.
"You don't have to die today; make the right decision: put down the weapon and live to count your gold another day. You can't win."
Diplomacy 1d20 + 5 ⇒ (19) + 5 = 24
DM Sinvel |
The man is about to strike Xarina when he sees the other Watchmen enter the room. He glances at the door leading out to the alley, which is blocked by crates of stolen goods. Being outnumbered, he decides to listen to Xarina's and Nathaniel's warnings. He drops his swords and backs up. "I be jus' a helper here. I didna do anythin' to no one!"
DM Sinvel |
The man, about 30 years in age, is wearing large britches and shirtless. Several tattoos of poor quality cover his arms and chest. He looks humiliated and answers Xarina. "Whaterethey brin' up through that door thar. All sorts o' things. Anythin' that be dubloon, liquor, sculptures, e'en books. I be jus' a helper, really."
As he finishes, another tremor starts to shake the building. The rattle of stolen goods are drowned out by loud terror-filled screams from outside.
DM Sinvel |
...and I'm back! Sorry for the delay and thanks for waiting. Had to work a ton of hours to meet a deadline for work, but now things should be getting back to normal.
Xarina looks out the window and can see the street filled with people running, all with a look of panic on their face. Some are screaming, others crying. Some are holding their children in their arms, others have most of their personal belongings.
From the look of the buildings along the street, Xarina can tell that the building they find themselves in is one of the many warehouses in the southeastern part of the Trades Ward, close to the Docks. Reminder: There is a link for the map of the districts in the Campaign Info tab. Most of the panicked people are coming from the north and the east.
Everyone in the Night's Watch is issued one pair of manacles. Not sure if I told you that at the beginning, but everyone please add that to their inventory if you haven't already done so.
DM Sinvel |
All, sorry to do this, but I need to end this campaign. My work life has been and will be too hectic for the next several months, and I don't have the time needed to make this a fun and compelling adventure.
Crowds of people race about covered in dust, shrieking for loved ones. Others riot and loot. Prophets walk the ruins burning incense from small braziers and chanting doom. Suddenly, a torrent of city guards race past, violently pushing through anyone blocking their path. The guards head in a northeasterly direction towards the center of the City. A dazed merchant runs by shouting something about a massive sinkhole suddenly appearing that swallowed the center of the City.
The group continues toward the devastation where a great many of the Night Watchmen create a living wall that surrounds the perimeter of a massive and inexplicable sinkhole. All citizens are told to stand clear and vacate the premises.
Eventually the tremors stop and the sinkhole remains seemingly devoid of any further activity. As the weeks go by the City gets attempts to get back to normal, but the people of the City seem to get more and more superstitious as they look for a reason that this great calamity has befallen them. As this happens, so does a startling increase in underground religious networks, their actions becoming more and more brazen and bold.
That's it! I truly enjoyed GM'ing this adventure and I'd like to thank each of you for your time. I hope you had a little fun along the way.