DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

"We need to bring that thing down before it tears off bite by bite!" Shalissa screams alarmed as half the party runs away.

Decided to make a stand, she casts shield to protect herself and gain some time while the others recover themselves.

HP 35/35 AC 24 TAC 14 FF 20
shield
mirror image (4)


NARRATOR Skirgaard GS Map / SS MAP/

This is a spell-like ability at a 10th level caster level. In reading the fear spell, it does not mention a new save each round so I am thinking that if one fails, they are afraid for 10 rounds if the save is made, then the PC is shaken for one round. Fellow DM's, let me know your thoughts...

Ndombe pokes it with its trident!

Up Next: Cevill


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

Cevill will 5ft back maintaining distance and line and loose two arrows.

Attack Point Blank Inspire: 1d20 + 7 + 1 + 2 - 2 ⇒ (16) + 7 + 1 + 2 - 2 = 24
Damage Arcane Strike: 1d6 + 2 + 2 + 2 ⇒ (5) + 2 + 2 + 2 = 11

Attack Point Blank Inspire: 1d20 + 7 + 1 + 2 - 2 ⇒ (7) + 7 + 1 + 2 - 2 = 15
Damage Arcane Strike: 1d6 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8


NARRATOR Skirgaard GS Map / SS MAP/

Round 3

Cevill's arrows bring down the ape, and as it falls, a creature of shadows emerges.

It casts deeper darkness!

Forgot to roll the crit for last round.

Attack Claw 1: 1d20 + 10 ⇒ (13) + 10 = 23
Claw Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Round 4
Nothus 22 (43/43)
Cevill 21 (39/39)
Neltji/Anthony 20 (33/33)(0?/0?)
Shalissa 18 (35/35)
Ndombe 8 (30/50)WOUNDED
Dire Ape 8 (-16/30)DEAD
Itombu 8 (59/59)

Everyone may act!


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

With the ape having fallen does that free us from the fear effect or was it the shadow itself that caused the fear sla and we are still running?


NARRATOR Skirgaard GS Map / SS MAP/

The shadow demon possessed the ape and was using his spell-like abilities 'through' him. Hence the sense motive check in the beginning.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji keeps on running! The shadow thing was way scarier than the ape thing anyways. Nope…no need to stick around. Hang right Anthony, we are getting out of here.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)
DM RichD wrote:
It casts deeper darkness!

On what? A location in space?


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus and his companion continue their excellent plan of running away.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

K. planes: 1d20 + 9 ⇒ (20) + 9 = 29

"A shadow demon!" Shalissa grits her teeth "Unless you have a way to get rid of the darkness and a bunch of sacred weapons to harm him, it is time to run all of us"

The elf retreats back to the forest following the others, and drawing her cold iron dagger as she does, casting magic weapon on it.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe will follow Shalissa's retreating voice. "Right behind you my friend."


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

"I hate running. We used to have to do that at school. Running away however, I love that!"


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NARRATOR Skirgaard GS Map / SS MAP/

From behind you all hear, Pity! I would have loved to have inhabited one of your bodies!

I assume you are all running away and planning on not coming back?


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

"Not today, fiend!" Shalissa shouts back, her voice echoing through the dense forest as she sprints alongside her companions.

Once they are far enough from the shadow demon, Shalissa regroups with the others "Is everyone alright?" she asks, her voice steady but concerned as she checks each of her companions for injuries "That was too close for comfort."

"We need to keep moving toward Tazion, but we cannot leave the expedition in the dark about what we encountered. The demon is a serious threat, and they need to be prepared with sacred weapon balms and daylight magic." she looks around at the others "Does anyone have access to a spell like Sending or Animal Messenger? We need to warn them and suggest they take a detour around this area, at least be better equipped to handle that thing that we were"


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Yeah, not wanting to deal with THAT!


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Spellcraft: 1d20 + 6 ⇒ (18) + 6 = 24

"Sending is a very powerful spell! No, I am unable to cast such a spell."


NARRATOR Skirgaard GS Map / SS MAP/

Yes, your expedition will have to pass this way/


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus says, "I could send an animal, but not today."


NARRATOR Skirgaard GS Map / SS MAP/

Anyone doing anything else, or are you moving on?


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

"That shall work Nothus" Shalissa nods to the half-elf and smiles satisfied "Let's move on, and tomorrow when you are ready, we can send an animal messanger for them to have notice of the danger ahead"

Move on!


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Let's go!


NARRATOR Skirgaard GS Map / SS MAP/

P. Amghawe’s Tomb

You notice snapped saplings and torn brush, evidence that something large has passed through the jungle.

DC14 Survival Check:
You find the tracks of a barefoot humanoid and a larger set of clawed humanoid prints with a stride twice as long as that of a human.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Survival: 1d20 + 5 ⇒ (1) + 5 = 6
"What might have caused this mess?" Shalissa swiftly checks the evidence and frowns "No idea, but it looks big enough for us to be careful about it..."

The elf casts detect magic and checks if any magical aura has remained around. If so, she studies it.
K. arcana to identify school of magic: 1d20 + 9 ⇒ (9) + 9 = 18


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Survival: 1d20 + 12 ⇒ (5) + 12 = 17

"These tracks are of a size and spacing to indicate a barefoot humanoid, roughly twice the size of a human."


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

survival 1d20 + 0 ⇒ (17) + 0 = 17

So...a giant maybe or are you thinking something else? and more importantly are they stalking the first set of prints? I am inclined to follow them and see where they lead but only if we are prepared for a likely combat. After that last fight against the ape I am worried that we are not as prepared as we may be. I know my abilities and given enough time I can wear down any foe to make them susceptible to my spells and hexes...but not if I am fleeing away or caught unawares.

To be clear I am all for moving at full speed after the large humanoid thing in case the first creature needs rescuing/looting


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Anyone have healing to spare, or shall I heal myself? I'm down 20.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

"Ok, let's then have a peek at what is going on. Maybe it is someone who can help us" regretfully Shalissa's abilities do not include healing.

Not sure if this is happening the same day or we have rested and recovered spells.

"Let's be careful though on our approach" Shalissa moves with the group, trying to be as stealthy as possible when they approach the activity.
Stealth: 1d20 + 7 ⇒ (11) + 7 = 18


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Survival (Nothus): 1d20 + 8 ⇒ (6) + 8 = 14

Nothus shrugs, "I'm less worried about our ability to fight as our ability to resist magics that take us out of the fight. Still, I do think sneaking in is good."

(No healing prepped here.)

Stealth (Blackleaf): 1d20 + 16 ⇒ (7) + 16 = 23
Stealth (Nothus): 1d20 + 9 ⇒ (18) + 9 = 27


NARRATOR Skirgaard GS Map / SS MAP/

The trail leads deeper into the jungle to a small clearing where a boar carcass lies splayed open on a boab tree, its entrails laid out before it.

Spellcraft or K of Rel DC12:
You determine the boar was slain for use in extispicy—determining the future by studying an animal’s entrails.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Knowledge(religion): 1d20 + 9 ⇒ (12) + 9 = 21

”Someone was reading this boar’s innards.”

Can I tell how long ago?

Survival: 1d20 + 12 ⇒ (14) + 12 = 26


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus looks for a moment, "Too bad we can't figure out what they might have learned... it'd give us a hint of who did the asking."


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13
Ndombe wrote:
Anyone have healing to spare, or shall I heal myself? I'm down 20.

"I have a bit. There you go." CLW: 1d8 + 5 ⇒ (1) + 5 = 6

"Hmmm, seems like you are still hurt."

CLW: 1d8 + 5 ⇒ (1) + 5 = 6

"My songs seem weak today. I have not been practicing enough."


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

I can heal you once a day my friend Ndombe with but a touch. Would you like me to heal your remaining wounds now or wait till they are more grievous?

If healing wanted 2d8 + 5 ⇒ (6, 3) + 5 = 14

Know arcana 1d20 + 13 ⇒ (10) + 13 = 23

As they come across the splayed innards Neltji gets a bit more curious and examines them herself as well. I have never seen this method of divination actually used before. I wonder how reliable it is and how far into the future one can divine? Ndombe do you know if it was the giant sized creature that did this or some other creature? I would hate for whomever to know that we are following them and they set an ambush for us.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

I was down 20, so I’ll take all of that healing.

We’ll see what Survival says!


NARRATOR Skirgaard GS Map / SS MAP/

@Ndombe: Based on the smell and fly activity, you think this was done no more than a few hours ago.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

”Just a few hours ago.”


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

"Whomever did this, it has a macabre way of finding answers" Shalissa looks around for clues of where have this person gone " The question is where has it gone?"
Perception: 1d20 + 8 ⇒ (1) + 8 = 9


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

"If it's only been a few hours, we might be able to find a trail," and begins to look about for just such a thing to follow.

Survival: 1d20 + 8 ⇒ (14) + 8 = 22


NARRATOR Skirgaard GS Map / SS MAP/

Nothus easily picks up a trail that leads to the edge of a clearing in which sits a small gravesite surrounded by anthills, with a gaping hole in the side of the cairn marking where the tomb was breached. As you enter the clearing, someone is exiting the tomb. A dead-looking troll stands nearby.

Initiative:

Cevill Cyra: 1d20 + 3 ⇒ (20) + 3 = 23
Ndombe: 1d20 + 2 ⇒ (19) + 2 = 21
Neltji/Anthony: 1d20 + 6 ⇒ (6) + 6 = 12
Nothus Adalis: 1d20 + 2 ⇒ (1) + 2 = 3
Shalissa: 1d20 + 3 ⇒ (17) + 3 = 20
Jigeke The Exile: 1d20 + 2 ⇒ (16) + 2 = 18
Fast Troll Zombie: 1d20 + 3 ⇒ (11) + 3 = 14

Round 1
Cevill 23 (45/45)
Ndombe 21 (50/50)
Shalissa 20 (35/35)
Jigeke The Exile 18 (18/18)
Fast Troll Zombie 14 (18/18)
Neltji/Anthony 12 (41/41)(0?/0?)
Nothus 3 (55/55)

Up First: Cevill, Ndombe & Shalissa


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

"Who are you? What have you done in that tomb?!" Shalissa exclaims alarmed by the looks of the stranger, and quickly reacts to the presence of a troll, trying to making it fall by casting create pit on his feet.
Ref DC 17 if possible, she will also catch the other figure

Falling damage: 2d6 ⇒ (1, 1) = 2


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Shalissa casts create pit!

Jigeke The Exile Reflex Save DC17: 1d20 + 4 ⇒ (15) + 4 = 19
Fast Troll Zombie Reflex Save DC17: 1d20 + 5 ⇒ (10) + 5 = 15

Jigeke manages to jump out of the way, but the troll falls in!

Next Up: Cevill & Ndombe


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe casts bull’s strength on Umngane.

Umngane will move and attack Jigeke, careful to avoid the edge of the pit.

Claw PA: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Claw Damage: 1d6 + 8 + 2 ⇒ (5) + 8 + 2 = 15

Crit confirm…

Claw PA: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Claw Damage: 1d6 + 8 + 2 ⇒ (1) + 8 + 2 = 11


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Umngane wounds Jigeke!

Up Next: Cevill


Male Human bard 6 HP 53/53 | AC 17 F 33 T 14 |F +4, R +7, W +6 | CMB +4 CMD 18 | Init +3 | Perc +1 | Know (A,L,N,P,R)+11| Diplo +13

Cevill will inspire the group. +2 Attack and Damage


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Cevill inspires the group!

Jigeke will take a step back and cast fly on himself and takes off to 30 feet in the air!

The Zombie will try to climb out.

Climb DC25: 1d20 + 7 ⇒ (20) + 7 = 27

The zombie climbs out!

Up Next: Neltji & Nothus


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus shakes his head, "Why do they need to fly? Blackleaf, get the corpse."

The small cat rushes forward to attack the zombie, trying to bite and pull the creature down.

Bite: 1d20 + 12 ⇒ (5) + 12 = 17 for 1d4 + 2 ⇒ (3) + 2 = 5 And trip: 1d20 + 10 ⇒ (7) + 10 = 17

As his companion attacks, Nothus begins to cast a complex spell.

Stupid 1 round casting times...


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji focus on the undead troll as that seems to be the most pressing threat as the other is flying away. She hits it with a misfortune hex as she knows the undead are resistant to some of her other hexes.

Will save dc 19 or roll 2d20 and take the worse.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

The cat manages to bite the troll but does not trip it.

Will save DC19: 1d20 + 6 ⇒ (9) + 6 = 15

Round 2
Cevill 23 (45/45)
Ndombe 21 (50/50)
Shalissa 20 (35/35)
Jigeke The Exile 18 (24/50)WOUNDED
Fast Troll Zombie 14 (11/18)WOUNDED
Neltji/Anthony 12 (41/41)(0?/0?)
Nothus 3 (55/55)

Up Next: Cevill, Ndombe & Shalissa


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Umngane will continue his assault on Jigeke...

Claw PA: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Claw Damage: 1d6 + 8 + 2 ⇒ (5) + 8 + 2 = 15

Claw PA: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Claw Damage: 1d6 + 8 + 2 ⇒ (2) + 8 + 2 = 12

Bite PA: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Bite Damage: 1d6 + 8 + 2 ⇒ (6) + 8 + 2 = 16

I believe Ndombe is out of reach of the troll, so he will...

Cast CMW [in lieu of mind maze], move forward and touch the troll...

Touch: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 vs Touch AC
CMW: 2d8 + 4 ⇒ (8, 6) + 4 = 18

I don't think the +2 for damage counts, but I'll certainly claim the +2 to hit!


NARRATOR Skirgaard GS Map / SS MAP/

@Ndombe: Jigeke is flying 30 feet in the air, does Ungame have fly cast on him? ALso, sive the troll is large, does he get an AOO on Ndombe?

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