GM Raltus' - Slaying Giants

Game Master Raltus

Maps l Hand outs l Lootz


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Stealth is still possible since it didn't see you at all

Dain hacks into the creature leading a minor blow as it pulls him in closer, Yorikata sneaks her way towards the rear? of the creature.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yes exactly. Flanking for the win.


Running for their Lives - Round 2 - Conditions: Undergrowth is rough terrain.
Party <---
Tendriculous (FH 10)

The Tendriculous continues to squeeze Dain.

Maintain Grapple: 1d20 + 19 + 5 ⇒ (2) + 19 + 5 = 26
Dain DC 18 Fort Save or Paralyzed
Paralyze rounds: 3d6 ⇒ (3, 6, 2) = 11

The Tendriculous moves Dain into it's mouth.


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Paralyze: 1d20 + 6 ⇒ (5) + 6 = 11


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

William swings at the thing eating his friend.
PA +2 two handed warhammer named Agrimmosh: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
damage: 2d6 + 14 ⇒ (4, 2) + 14 = 20
"Curse you! Let him go!"


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

I guess Dain gets swallowed with this, as only there the paralysis sets in?

Yorikata goes for the stabby stab stab.
Hopeknife: 1d20 + 9 + 2 - 2 ⇒ (2) + 9 + 2 - 2 = 111d4 + 5 + 3d6 ⇒ (3) + 5 + (4, 3, 3) = 18
Dagger: 1d20 + 9 + 2 - 2 ⇒ (3) + 9 + 2 - 2 = 121d4 + 5 + 3d6 ⇒ (1) + 5 + (5, 3, 2) = 16


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)

Ardashir doubles in size as he uses the magic of the armor. He then keeps hacking at the cursed tree.
Falchion: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 322d6 + 22 ⇒ (1, 1) + 22 = 24


Both the Men are able to smash large amounts of foliage from Tendriculous, leaving wounds that weep sap. Yorikata behind the creature is unable to find any purchase with her smaller weapons.

Pin: 1d20 + 19 + 5 ⇒ (19) + 19 + 5 = 43
Pin: 1d20 + 19 + 5 ⇒ (14) + 19 + 5 = 38
Bite Dain: 2d6 + 7 ⇒ (4, 6) + 7 = 17
Stomach Acid: 2d6 ⇒ (3, 1) = 4

Both the Tentacles swing out at the men.

Vs Ardashir: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 3 ⇒ (4) + 3 = 7
Vs Ardashir: 1d20 + 6 ⇒ (3) + 6 = 91d6 + 3 ⇒ (6) + 3 = 9
Vs William: 1d20 + 6 ⇒ (3) + 6 = 91d6 + 3 ⇒ (1) + 3 = 4
Vs William: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 3 ⇒ (2) + 3 = 5

Running for their Lives - Round 3 - Conditions: Undergrowth is rough terrain.
Party <--- (Dain Swallowed Hole, paralyzed, Drowning)
Tendriculous (FH 10, - 44)


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata tries again to get the knives into the bark.
Stabby Stab: 1d20 + 9 + 2 - 2 ⇒ (14) + 9 + 2 - 2 = 231d4 + 5 + 3d6 ⇒ (2) + 5 + (2, 1, 6) = 16
Stabby Stab: 1d20 + 9 + 2 - 2 ⇒ (3) + 9 + 2 - 2 = 121d4 + 5 + 3d6 ⇒ (4) + 5 + (1, 3, 3) = 16


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)

Ardashir hacks away at the tree.
Falchion: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 352d6 + 22 ⇒ (3, 1) + 22 = 26
Confirm: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 182d6 + 22 ⇒ (4, 6) + 22 = 32


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

PA +2 two handed warhammer named Agrimmosh: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
damage: 2d6 + 14 ⇒ (5, 1) + 14 = 20


Between Ardashir and Yorikata, they manage to drop the creature.

Int DC 15:

You remember that it is Regeneration and it will begin again this round as William missed

Running for their Lives - Round 3 - Conditions: Undergrowth is rough terrain.
Party <--- (Dain Swallowed Hole, paralyzed, Drowning)
Tendriculous (FH 10, - 44)

Dain continues to burn and drown inside of the creature, the party must hurry to cut him out.

Stomach Acid: 2d6 ⇒ (3, 4) = 7


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

"Yori, can you hop down the maw and cut him free? I will try to stop it from reviving."
+2 two handed warhammer named Agrimmosh: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17

Actually that should be a cdg.
damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16
damage: 2d6 + 8 ⇒ (2, 1) + 8 = 11


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Lanneth keeps cackling to keep misfortune up I. Case the thing revives as she hovers in the air and looks around to make sure there are no things sneaking up on the group trying to save Dain.

Well that worked better this time. It must be your help Sir. she nods at Ardashir.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)

"Strength in numbers ma'am." Ardashir plays it down.

"Let's get the dwarf out, before he suffocates in there." Ardashir tells and rolls up his sleeves. He reaches down the gullet of the beast to grab a leg or something, preferably mot the beard, to pull Dain back out.
CMB: 1d20 + 10 ⇒ (12) + 10 = 22


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Regeneration or not. Being cut open has to leave scars. Yorikata looks fo rtwhere the scor from her cutting her way out is. Then she cuts the tree open right at the same place.
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Cut Open: 2d4 + 10 + 3d6 ⇒ (3, 1) + 10 + (2, 2, 4) = 22


Ardashir is able to pull Dain out, the stomach acid is still potent and burns the Large mans hand as he does.

Acid: 2d6 ⇒ (5, 6) = 11

Dain is burned badly and bleeding out. Currently -8


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Heal Hex: 1d8 + 2 ⇒ (1) + 2 = 3

"No dying here buddy."


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Hurg


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Lanneth flies over and heals Dain

Healing Hex: 2d8 + 5 ⇒ (5, 4) + 5 = 14

Then she quickly burns the energy from Lesser restoration to give him another dose of healing.
Cure Moderate: 2d8 + 5 ⇒ (1, 6) + 5 = 12

Next time try not to go inside the plant.. She says with a relives voice when he is stable again.

How much more healing do you need?


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

18/50

Owwwwwww!


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

"Your beard looks like hell."


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"This garden is seriously lacking a creek to wash off that slime. Or maybe it's for the better as just something else would rise out of it to eat us." Yorikata comments.

"Some mind bleach to forget the experience would be nice too."


No treasure is found in this room and the door on the far side seems so close. Dain gets a hand up from using the now dead creature.

What are you doing now?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"There are more of those evil infestations to come. We need Dain in top shape, with kempt beard and everything." Yorikata tells, looking at Lanneth.


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

My beard is inderstructible!


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

"Ha! So you say. Even major artifacts can be destroyed by some means. Oh, and welcome back."


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

[ooc]Burn Lesser Restoration for a Cure Moderate and Comprehend Languages for a Cure Light
CMW: 2d8 + 5 ⇒ (7, 7) + 5 = 19
CLW: 1d8 + 5 ⇒ (6) + 5 = 11

There, does that feel better?

She looks around and sees the closed door.
Wasn't that opened when we ran through?

Come we should go, I do not trust this vault.

She tries to herd the rest of the group through the other door back up. Making sure that someone closes the door behind them.


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Dain makes sure to take things more carefully before he heads out with the rest.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata follows Lanneth.


As Ardashir is directed to take the lead, he moves with a renewed vigor to leave this place as Lanneth suggests. Upon touching the first step a thick oppressive fog surrounds the party cutting off all sight. A raspy voice sounds out. "Leaving so soon children, I will take what you found with me."

Initiative:

Initiative William: 1d20 + 7 ⇒ (15) + 7 = 22
Initiative Dain: 1d20 + 6 ⇒ (6) + 6 = 12
Initiative Ardashir: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative Lanneth: 1d20 + 4 ⇒ (12) + 4 = 16
Initiative Yorikata: 1d20 + 4 ⇒ (1) + 4 = 5
Voice: 1d20 + 4 ⇒ (18) + 4 = 22

Fight with the Voice - Round 1 - Conditions:Green tiles rough terrain
Voice, William <---
Lanneth
Ardashir
Dain
Yorikata


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

William begins singing an inspiration tune as he moves into what he thinks is a better position to attack.

Inspire Courage +1 rd 1 of 6


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Dain moves out of the fog.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"Were leaving, aren't we?" Yorikata tells and moves on in the direction they wanted to go.

Moving along the wall to the door, checking if it is open/unlocked.


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)

Ardashir follows along, his weapon ready to attack anything that jumps them out of the fog.

What direction did the voice come from?


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Yes dear! Lanneth responds drawing her Rapier and following right behind Whoever is heading to the door first.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

"Yes! Let's go. Move people!"


The voice comes from a bit east, Williams voice is loud and so draws the ire of whoever laid this fog down.

GM Screen:

Attack: 1d20 + 18 ⇒ (4) + 18 = 221d6 + 6 ⇒ (4) + 6 = 10
Miss Chance <20: 1d100 ⇒ 5
Miss Chance <20: 1d100 ⇒ 12

William Feels the air beside his face move quickly but misses him none the less, a blurry outline in the fog.

The rest of the party retreats towards the stairs, Yorikata finds the door unlocked...

Fight with the Voice - Round 2 - Conditions:Green tiles rough terrain
Voice, William <---
Lanneth
Ardashir
Dain
Yorikata

GM screen:

Claw: 1d20 + 18 ⇒ (10) + 18 = 281d6 + 6 ⇒ (1) + 6 = 7
Claw: 1d20 + 18 ⇒ (13) + 18 = 311d6 + 6 ⇒ (5) + 6 = 11
Miss Chance <20 claw 1: 1d100 ⇒ 84
Miss Chance <20 claw 1: 1d100 ⇒ 60
Miss Chance <20 claw 2: 1d100 ⇒ 40
Miss Chance <20 claw 2: 1d100 ⇒ 21

Two claws bite into Williams body, Williams feels the strength start to drain from him.

18 dmg and please make 2 DC 16 fort saves or take 2 str dmg for each failed save


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

fort v DC 16: 1d20 + 9 ⇒ (9) + 9 = 18
fort v DC 16: 1d20 + 9 ⇒ (9) + 9 = 18

William withdraws from combat and moves through the door.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata hurries through the door.


Lanneth you're up, William you get 30' of movement if you don't want to make a DC 15 acrobatics check to not trip, then 15 for each step :)


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)

Ardashir grabs the door and waits for all to come through, to close it after the last. "Quick, move in."


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Dain keeps going for the door


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Lanneth heads to and through the door. Only turning when she is a ways back from the fog.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

30 feet puts me inside the door. Updated on map.


You do have to make 1 DC 15 reflex save to move at full speed, you're effectively blind in the fog cloud.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).
That shouldn't be a hindrance to walk along a wall to the door.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6
gm wrote:
William you get 30' of movement if you don't want to make a DC 15 acrobatics check to not trip, then 15 for each step

No idea what you are saying. I thought you gave me 30 without a check. It Should be 40?


Lanneth, you're up


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

I was through the door waiting for the others to come in out of the fog.

Hurry up boys. Lanneth calls stepping back a bit but still on knifes edge waiting for anything strange to come through the door. If she sees anything she does not recognize she will curse it with misfortune.

Ready to Hex: Misfortune anything she does not recognize as her companions.

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