GM Raltus' - Slaying Giants

Game Master Raltus

Maps l Hand outs l Lootz


3,901 to 3,950 of 3,988 << first < prev | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | next > last >>

M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

What? I waited for the fog.

I must have forgot something


It is all good

Dain's little legs get him across the bridge a break neck speed, the rest of the party follows suit and everyone gets across without incident. Making your way back into the entrance hall where you faced the twig jacks, the portal lays 20' a head of you and back to the real world.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

"Always look both ways before you run." William laughs as he pats Dain on the shoulder. "Yet we live."


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Don't let your guard down. Anywhere there is light the fey could be hiding.

She looks significantly at the open stretch between the door an the gate and then flies up a bit before heading that direction.

Heading to the gate, with the rest of the party on high alert still for invisible/hiding fey

Perception: 1d20 + 10 ⇒ (10) + 10 = 20


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain hotfoots it to the portal.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata jumps at the menhir to get out of that cursed hole already.


Dain and Yorikata make it though the Mehir and back out into the swamp. Ingrahild is camped just a bit away with a fire going. "By Torag's beard yer back. What did ye find in there?' She says moving towards the two who have come out.

Lanneth sees nothing but can hear the laughing of the fey


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"Oh, the humanity! Do never go in there. It's horrible. Eveil fey behind every corner. Plants that want to swallow you whole, or suck your blood out. And all that for a few lousy weapons most of us can't use."

"Oh, and we found Ardashir. He's a nice guy. He had it even worse ending up in that place. Because we are back where we went in. He is still hundreds or thousands of miles away from where he came there."


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)

Ardashir waits for Lanneth and William to pass through the portal, then he follows. Until then he has his weapon ready.

Ready attack in case something hostile appears within reach.
Falchion: 1d20 + 13 ⇒ (5) + 13 = 182d4 + 17 ⇒ (1, 3) + 17 = 21


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

William passes through.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Lanneth heads through the gate.

Turn off the lantern before anything follows us through!

She calls quickly as soon as she reaches the other side of the gate.


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)

Ardashir follows out of the vault. Still surprised he exclaims "This is for sure not Katapesh. Not even close."


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Katapesh, is that something you eat?


Init+3, Perc +6, AC 21/14/18(Giant:AC23/16/20)+4 Mobility, HP48, F+6/R+4/W+4(+2 Birthm.) Human Fighter(5)

"Maybe, if you are a devourer of worlds." Ardashir jokes.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Lanneth laughs at Ardahir's joke.
Just what we don't need.

Should we head back to the ship?


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Might as well. This has been a right disaster.


"You have a ship?" Ingrahild asks. "Where are ye headed now? Might I tag a long with ye? TO help me find me brudder?"


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I have no problem with that.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

It isn't our ship, so you might need to talk to the captain, but I wouldn't have in issue if you wanted to come with us us down the river.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

The ship will take me back to Bolt! Oh, how I miss her. He looks at Dain and shakes his head. "What kind of seeds are these again? Hallucinogens? Join us lady. Let's board that ship."


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"Yes, join us on the slave galley. There is always more room for people rowing." Yorikata tells.


It isn't a salve galley haha

Ingrahild looks at the group then noods. The sun is starting to set and the noise in the swamp starts to get louder. "We can be headin' there tomorrow, ain't no reason ta be headin' through tonight."


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

We best secure the camp. I am not taking any chances now that we finished that fool vault.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Yes, particulary with having just been attacked by giants last time we slept here. Lead us to where you think is best Sir Dwarf.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain does woodsy stuff to find a good camp spot.
Survival: 1d20 + 11 ⇒ (2) + 11 = 13


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Let me help you there, dwarf.
aid another: 1d20 + 4 ⇒ (4) + 4 = 8
Or not.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Survival: 1d20 + 1 ⇒ (12) + 1 = 13
"Looks like a great spot." Yorikata tells, while already standing ankle deep in water.


Ingrahild looks at you like you're all a bit crazy, a bit of a twitch can be seen on her. You know that she could still lose it if battle comes but right now while things are calm you should be ok. [b]"I have secure this came for the 3 hours since you went in.

Int Check DC 10:

You could swear you were inside that place for just over a whole day


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Int: 1d20 + 2 ⇒ (16) + 2 = 18

Huh, I was certain we were in there for much longer.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

int: 1d20 + 0 ⇒ (5) + 0 = 5
"The lady is correct, Dain. You must have bumped your head on something in there."


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"It's a foul place. We just never ever go back in there." Yorikata comments. "The question is. Can they come out, or do they also need the lantern? Has anything besides us come out from there, since you set up camp here?" she asks Ingrahild.

Yorikata compares the places Dain and Ingrahild have chosen. She doesn't see much difference but the work Ingrahild has already put in. And as she is no big fan of manual labor the is fine with using the place the dwarf chose.


"Nottin' else has come out o' that there Mehir than the group o' you. Must be like yer said the Lantern or a passcode could be lettin' ye out." Ingrahild says sitting down and stirring the stew she has made. "There be food fer ye all."

Does someone want to tell her the boat is crewed by Orcs?


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

"It is crewed by orcs, ma'am. They are good folk, though. I hope that will not deter you."


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Orcs he says. Wern't we fighting for a town that was so afraid to be captured by orcs that they would kill themselves?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"Let's be accurate here - the ship has a crew which are all half-orc, but the coxswain, who is an orc woman. And so far none has tried to eat us. And as I worked in the galley I can tell they are also not hiding half humans in the pantry. Also no dwarves."

"If it weren't for the pointy ears you could just imagine those half orcs as constantly seasick humans."


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Although there was that Orc that we had to tie up because she was trying to make the crew sick.


Ingrahild twitches a bit at the mention of it being crewed by Orcs, a second twitch but less when you say they are half orcs and didn't attack you. "Aye well then I will be talkin' ta see if the Cap'in will take me on. I need ta be finding Umlo. Where are ye headed next?" Ingrahild eats some stew


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"We'll go to redlake fort to wipe out the Twisted Hearts Orc Tribe." Yorikata tells.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Ayup, perhaps put an end to the threat once and for all. Dain beds down for the night


Ingrahild's twitch starts a lot more but she is able to keep it in. "Aye then I will be goin' witcha. Them Orcs be takin' me brudder." Ingrahild says pulling out her hand axe and giving it a look before taking the sharpening stone to it.

Anyone want to do anything for the rest of the night?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14 - Scent

Yorikata turns into a fox for the night and hides besides Lanneth.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Ok, how about watches?

Dain prays for the Alarm spell and sets it.

Alarm:
]Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it thereafter sounds a mental or audible alarm each time a creature of Tiny or larger size enters the warded area or touches it. A creature that speaks the password (determined by you at the time of casting) does not set off the alarm. You decide at the time of casting whether the alarm will be mental or audible in nature.

Mental Alarm: A mental alarm alerts you (and only you) so long as you remain within 1 mile of the warded area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. A silence spell has no effect on a mental alarm.

Audible Alarm: An audible alarm produces the sound of a hand bell, and anyone within 60 feet of the warded area can hear it clearly. Reduce the distance by 10 feet for each interposing closed door and by 20 feet for each substantial interposing wall.

In quiet conditions, the ringing can be heard faintly as far as 180 feet away. The sound lasts for 1 round. Creatures within a silence spell cannot hear the ringing.

Ethereal or astral creatures do not trigger the alarm.


10 hours duration


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Yes we need watches. I will take first watch.

She looks over at Ingrahild.

Are you feeling all right dear? Is the spell starting to come back?


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

"I will take any watch that need be. Once out of my armor, I can cast a curing spell if anyone needs it. I can also magically fix anything."


"It comes and goes." Ingrhild says with a twitch.

The night passes uneventfully, the next day the party sets out to return to Ragg Bloodtusks keel boat.

3 survival checks please. Pick who is main and who is aiding


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Lanneth helps Dain find the way back by flying up as needed.

Survival Aid Another: 1d20 + 6 ⇒ (18) + 6 = 24


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain leads!

Survival: 1d20 + 11 ⇒ (16) + 11 = 27
Survival: 1d20 + 11 ⇒ (4) + 11 = 15
Survival: 1d20 + 11 ⇒ (15) + 11 = 26


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

survival aid: 1d20 + 4 ⇒ (1) + 4 = 5
survival aid: 1d20 + 4 ⇒ (2) + 4 = 6
survival aid: 1d20 + 4 ⇒ (8) + 4 = 12

getting the 1s and 2s out of my system


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14 - Scent

Yorikata decides to travel in Lanneth's bag. If Lanneth objects to her lodging herself in the backpack, she tries her puppy dog eyes.


Does Aradashir want to help?

The group manages to make their way back to the edge of the swamp, it takes the better part of a day and as you get to the swamps edge you can see that the Keel boat is in the middle of the river.

3,901 to 3,950 of 3,988 << first < prev | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Slaying Giants All Messageboards

Want to post a reply? Sign in.