DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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After this encounter yes.

So level up and put your stuff here.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Meh, I had such a funny post. And then that cross site scripting protection ate it and now it's too late :(

As for the level up.
+1 lvl Warpriest
+1 Climb, Know(Planes), Swim (BG Know History, Geography)
+1 lvl 1 spellslot
3rd lvl feat: Power Attack
Bonus feat: Furious Focus


Human Paladin 3

Level 3
HP=10+2+1=13
Bab +1
Ref/Will +1
Armor Training -1 ACP +1 Dexs bonus allowed
+1 All Skills

+1 Handle Animal, Profession

Bonus Feat: Point Blank Shot +1 Hit/Damage within 30 feet

+1 Combat Stamina


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Oops, I didn't level up.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13
DM Raltus wrote:

After this encounter yes.

So level up and put your stuff here.

You're still early for that. The level ups are not in effect yet.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Ah.

Oops i misread that I didn't have a crit. My bad.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13
DM Raltus wrote:
Lynn Warhaven wrote:
But Lynn slashes open the monster's guts?
From shoulder to pelvic bone yes, just not enough to kill it.

Expectable. But you show a daunting tendency to overlook my posts lately ;)

Also Steelgate has no ranged weapon, so it's the demon's turn again (assuming that Tink takes not part in fights as usual).


Lynn Warhaven wrote:
DM Raltus wrote:
Lynn Warhaven wrote:
But Lynn slashes open the monster's guts?
From shoulder to pelvic bone yes, just not enough to kill it.

Expectable. But you show a daunting tendency to overlook my posts lately ;)

Also Steelgate has no ranged weapon, so it's the demon's turn again (assuming that Tink takes not part in fights as usual).

I miss one post :)

Is Tink asleep?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I don't think so. But he doesn't tend to post just because it would be his turn if he doesn't want to do anything anyway. Which is not really helpful in combination with a GM who waits for everyone to take his/her turn.

Triggered him on skype and he noticed.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I expected Horgus to protest in some way as it doesn't go on to his home? Or is he fine with staying here for a rest?


Right now he is fine, he has held back a bit because he knows that he couldn't survive by himself.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I'll leave that to Don as he has the lead. But I have a really hard time not to do the following, therefore I write it in discussion:

Lynn takes a look through the window in the door. She knocks and as no one seems to move inside she tries to open the door.
[Perception Roll < 20]

"The door doesn't open, how could that be?" she inquires rattling at the door. "I've never seen something like that. Normally you turn that knob and then the door opens!" She desperately tries to turn the doorknob right or left, but to no avail.

No offense - but this was too good an assist for some comedy to let it pass. The part about the door being locked would have belonged in front of the spoiler.


True I can fix it still


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Sure. Also Don's reaction is funny. He made the roll and recited the spoiler. With just looking and not even trying he saw the door is locked!

That's straight forward rules killing the imagination guys. There are so much options around that. Don't let a roll you made limit your actions. The building might even have an unlocked backdoor into the basement or whatever.

My youngest one would have used her magic rubber lasso to get up to the chimney of the building and climb in like Santa!

She made that rope up. If I would have to tell what it is I'd say it's the love child of a a rope of climbing and a rope of entanglement. Just without the length and the range limits. It's the worst nightmare come true for a rules lawyer, but it's hilarious to see to what length she uses that! Literally and figuratively :D


Human Paladin 3

Wand of CMW with 10 charges left
3 Potions of CLW


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Wow, forgot to Level up twice.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Also you forgot, or didn't see at all, that DM Raltus said full HP. Which means 3d10+6 would be 36HP for you.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Oops, missed that. Sorry.


Ratfolk Crafter 6 (HP 63)

What are your rules on crafting during this downtime? Also how much time did we have after delivering horgus and bedding down for the night?


Ratfolk Crafter 6 (HP 63)

Also how much gold do we have now? I am bad at tracking stuff


Human Paladin 3

We got 100 PP from Horgus


Ratfolk Crafter 6 (HP 63)

Nothing before that?


Human Paladin 3

This is the current treasure list

Treasure list
Cloudwalking scale(levitate)
3 gp
Fine looking warhammer(Torag temple)
Potion of Cure Mod
Potion of Invisibility
Wand of Spiritual weapon (8 charges)
Alchemist Fire
Chain shirt
Master Work Glaive(Lynn)
Anti Toxin
Jeweled book of Prayers to Baphomet (50gp) (Tink)
Key
Order from SV
32 gp
MW Dagger
MW LongBow(Lynn)
(three chips of lapis lazuli worth 10 gp each,
two bloodstones worth 50 gp each
citrine worth 50 gp
white pearl worth 100 gp)
scroll of bear’s endurance
scroll of remove disease.
darkwood sword case worth 200 gp.
+1 light wooden shield
ring of climbing
scroll of identify
scroll of
magic fang
two potion of darkvision
250 gp


Ratfolk Crafter 6 (HP 63)

I also have a button of spell storing


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

we got another mwk glaive and mwk scythe


I am going to have to look at the unchained crafting again but really you do have sometime, you could get easily 4 hours in.


M Nerd 1/Geek 2

I was thinking about using unchained crafting possibly for some big stuff later.

What I was thinking of now was a prestidigitation rag and perhaps some way to help our blind mage move about.

I was thinking maybe the force from a shield spell acting as a spring when he got too close to a wall. Or prestidigitation to beep when he got too close to something


You will be dropping him off soon, once you go to where he wants to go

I like the rag idea though. You could probably complete that in 8 hours


Ratfolk Crafter 6 (HP 63)

Depending on how we cost them it could be much much quicker.

As in Spell level x caster level x 2,000 gp
0.5*1*2000=1000gp, but because we are only using the cleaning aspect of prestidigitation we could easily drop that cost significantly.
If we make it usable only once a day I take that 1000gp to 200gp

So shall we say 50 gp for a rag that can be used for say 5 minutes a day, continuous, to clean anything?


sure that works for me, I like the idea of making some of the Cantrips into useful spells like that.


Ratfolk Crafter 6 (HP 63)

Fantastic, Tink can make that in half an hour with the help of Blue


Ratfolk Crafter 6 (HP 63)

What would you make the price if we wanted 5 minutes a day in 1 minute intervals instead of all in 1 go


Human Paladin 3

You could sell them to adventurers so they can clean all the gore off. Kinda like how Handy Haversacks are standard equipment.


Ratfolk Crafter 6 (HP 63)

Well the small useful (and useless) items are kinda Tinks shtick. If Don likes it he can ask for one.

If they sell for 50 gp Tink can make them for 45% of that.
Which is 22.5 gp


Ratfolk Crafter 6 (HP 63)

I went but I would please like some response to my actions


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Sorry, I'm too busy to harass the evil guy ;)


I am sorry Tink I had a repsonse that did address you then scrapped the whole thing. I am updating for you now.


Ratfolk Crafter 6 (HP 63)

Thank you
I figured something like that might have happened

And my detect magic?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Just in case you wonder, why I delegate this question about life or death to the lantern archon: It has a detect evil ability.

Normally I'd say kill that guy, he deserves it. And setting the DC to 30 under these circumstances is a tad off in my opinion. No bluff can make you forget the obvious actions of this guy. As reasoned in game. But I'm following a godess who is about redemption so I play by the rules. And hope for the archon to smite that traitor instead.


He rolled a 20, I mean you guys can figure it out no issues, I posted it then thought I should look at some of the negatives that apply to the skill but got distracted at work.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Work - the great adversary of fantasy role playing :D


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

What do you mean "I feel they shouldn't"?


I always thought that Lantern Archon's couldn't talk, so in my head they can understand but not talk. They glow different colours for their mood.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Truespeak which is listed as the Archon's abilities. But if you want them to morse their talk... ;)


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

@Tink
You're sure you named your companion Steelgate? Or is that just a typo and it should be Stealgate?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

@Raltus: Is the guy dead? because that is rather important before I enter in a discussion with Iko.


right he is, I will go edit


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13
Don Guy wrote:
That means the tutorial is over and we are free to wander.

Nah. We'll just change our quest giver. Pathfinder is not really known for open world.


I know I never really asked for one but does anyone have a brief back story for their characters?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Backstory would be an exaggeration, but Lynn has a short paragraph about who she is, what she likes and why she's here in her profile.

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