DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Human Paladin 3

Being close enough o loot is close enough to be in stab range. :)


Human Paladin 3

The men are wearing tabards of Iomedae, they are wearing fine suits of mail Masterwork, a potion is found on the body further in the cave while the impaled one has a scroll. They carry 129 gp in currency between them. They both carry glaives and spiked gauntlets as weapons. The impaled man has his left hand clenched around an object.

Two MW Chainmail
Potion
Scroll
129 GP
2 Glaives
2 Spiked Gauntlets
Unholysymbol


SO what are you guys doing with the gear, also before you get on the boat you can level up to 2.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

It's nice of you to automatically add everything that is treasure to the list. Even though no one cared to take most of it in gameplay.

I grabbed the potion and the scroll as they detected as magic and also identified them. I have them listed with my gear. I also have the two potions from the undead guy in the temple, but they are not yet identified. Also I have the golden ring and one spiked gauntlet.

So Lynn:
2 Potions ?
1 Potion CLW
1 Scroll of fear
1 Spiked Gauntlet


I would much rather have it all there and available, I can either add that you haven't found it or ID'd it as well.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Wish granted ;). I added the rolls in gameplay. They are good enough for a potion of CLW and one of Lesser Restoration.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

What are your rules on HP for level up?


Roll or average. Knowing how swingy this AP can get it is almost worth it to say Max just because.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I'm no big fan of rolling as a s$&!ty roll early on can ruin a front line character for a long time. But average promts the next question immediately as average is 4.5

Alternating 4, 5, 4, 5?
or 5, 4, 5, 4?
Or was it more than just a thought and it will be 8, 8, 8, ... :D


Is the war Priest only a D8 for HP? Lets just say Max, now right now I will either add 1 more enemy because of it or just give a few more HP if I feel it is necessary.

This AP makes it pretty Difficult to introduce new Characters later on
1. Because of Mythic
2. Because of the locations you will go.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Warpriest is not so bad HP wise. From now on (2nd level) I have Fervor which means I can heal 1d6 as a swift action 4 times a day. That is effectively a lot of HP.

But I'm not going to argue with getting 8HP :D


Human Paladin 3

Will level soon


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Haven't been able to post as much but I'm like 21 posts behind. Woah.


Human Paladin 3

Fighter Level 2
HP 5+2 Con+ 1 FCB=8
Fort +1
Bab +1
Bravery: +1 Will save vs. fear
Stamina Pool +1
Bonus Feat: Weapon Focus-Repeating Crossbow


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Those 21 posts are more or less the conversation with the chieftain. And we're still there. So you have missed nothing so far.


Interesting Choice Don, I wasn't sure if someone was going ranged or not. Does the repeating crossbow work with the crossbowman archetype?


Human Paladin 3

Might. Don would rapid fire as an opening move and then switch to his hammer for melee.


There is the Opening Volley


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Another level of Warpriest
HP +4+2+1
BAB+1
Fort+1
Will+1
+1 Cantrip
+1/day 1st level spell
+ Fervor 1d6 4/day


Iko and Tink are you still with us?


Human Paladin 3

Treasure gained

+1 Heavy Mace


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Hi there. I talked to Jarryd (Tink) and he is out cold with the flu.


Ratfolk Crafter 6 (HP 63)

Flu is a b*&!*, had a hot bath, trying to catch uyp now


No worries, just making sure everyone is ok.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Sorry been a hectic week and haven't had a change to read it all. I'll post tonight and tomorrow then posting might be a little slow till nect week cos I'll be away. But I'll post in later today and level up (Not that I did much to level up :)


That is fine, I just don't want anyone to feel to far behind.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Sorry guys I had a mad deadline and I'm away for the weekend so will likely only be able to post once a day but things will get back to normal on Tuesday. If I take too long to post please bot me as needed. Thanks.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Why retreat?


Human Paladin 3

Don is down a bunch and Lynn took a hard hit. Maybe get Iko and Tink to back us up


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Seriously? I had some 1st level spells for CLW left before night. How about I did heal you before we all went to sleep? Also we have a bunch of potions (well mostly me). But there is no reason to run around half dead before the fight starts.

CLW left over spell: 1d8 + 2 ⇒ (3) + 2 = 5
CLW left over spell: 1d8 + 2 ⇒ (3) + 2 = 5

What do you say Raltus?


Human Paladin 3

I mean don just got whacked down to 7 out of 21 hp when we engaged these beastmen so backing up to the rest of the group seems smart. Let the Eidloen get into melee.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Ok. I somehow missed that. I will reread. Under these circumstances it is the best. Let's wait for Steelgate to step in.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Now I've found it. Confirmed crit hurts. I totally didn't notice and thought you said 'ouch' because of my fumble, as if I stabbed you accidentally.
For further strategy let us see how many of them still stand once Iko and Steelgate have acted. If we're lucky the number of enemies will be reduced. If Steelgate can hold the line with me you could serve yourself from my backpack with potions.


Having run 4/6 books of this there will be lots of hard hitting enemies, it becomes a game of Rocket tag once Mythic comes in because the dmg can come in fast and hard.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Why is that? There is no reason that the enemies get mythic, or is there?

But I don't care. Lynn is built to be a hero. And if being heroic leads to sure death in this adventure, so be it. She is not going to change into a sneaky backstabber.


Some of the enemies are Mythic yes, it is how they do a lot of the Demon lords in this and some of the mightier named Demons are Mythic.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Hey Don,
DM Raltus said to take max HP for level up. You didn't do that. That would also help in this situation with the enemies that don't want to die and instead hurt big style.


Human Paladin 3

OH! I must have missed that


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

And I thought you ignored it on purpose for this is not macho enough ;)

I just changed mine to maxx too now as I saw that Tink had more HP than I do and we really, really can use these extra HP.


Human Paladin 3

So 10+2+1=13 So 26 total hp


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Sorry guys.Busy day yesterday. Seems like I missed a lot. Will post on my turn later today again.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

One way to handle that would be to make your monk one that is constantly meditating. And then snap out of it usually in mid of the thing like "What's happening?" ;)

Just joking.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko is currently meditating....

;)


POISONS
The poison track simulates the progressive effects of poison in
the body. A character who is poisoned rolls a saving throw after
the listed onset at the listed frequency. On an initial exposure
to poison, regardless of whether her save succeeds, a victim
takes an amount of poison damage equal to the poison’s DC –
10, divided by 2 (for example, 5 points of poison damage for a
DC 20 poison). This is hit point damage, not ability damage.
If a victim is exposed to additional doses of the same poison,
a failed save progresses the poison track by one step and
increases the duration by 50%, but doesn’t increase the DC.

Dexterity Poison Track
Healthy—Sluggish—Stiffened—Staggered—
Immobile—Dead
Sluggish: A character rendered sluggish by Dexterity
poison has dulled reactions. He takes a –2 penalty on Ref lex
saves and all Dexterity-based attack rolls, ability checks, and
skill checks, as well as to AC.
Stiffened: A character stiffened by Dexterity poison feels
numb and stiff. He is considered f lat-footed and is denied
his Dexterity bonus to AC, even if he has uncanny dodge.
He can’t make attacks of opportunity.
Staggered: A character staggered by Dexterity poison is
so slowed and stiffened that he gains all the effects of the
staggered condition (except that he can take a full-round
action if it is purely mental).
Immobile: A character rendered immobile by Dexterity
poison cannot move his body at all. He is helpless and can
take only purely mental actions.
Dead: The character’s body becomes completely incapable
of movement and dies.

Lots to read I know but right now Don you would be sluggish.


Ratfolk Crafter 6 (HP 63)

Did you lower the Lizards AC because it is grappled?


I did not, you did hit. Since Don broke the grapple it is back up to full AC again.


Ratfolk Crafter 6 (HP 63)

Don hasn't broken the grapple, he made the fort save


haha well I just read that as well. Good thing I am posting that here.

Did anyone else read the Unchained Poison rules I posted? Does someone read it differently?


Ratfolk Crafter 6 (HP 63)

Don succeeded his save so the poison does not progress past healthy.

In general, whenever a victim fails a saving throw against her affliction, she moves one step further down the progression track, gaining the effects of the next state and keeping all previous effects, until she reaches the end state.

You only progress down the track on a failed save


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

The rules are pretty simple:
In any case: Fix HP damage
For every save failed: go down the path.

That is nice as it helps a bit with CON poisons.
It sucks because not every ability damage lead to death before this.
How potent a poison is is now irrelevant.

What's the effect of lesser restoration? As per the rules none.

So by the old rules you fail two saves vs. Monitor Lizard and then make it:
You get 3 (2-4) dex damage which is no biggy. Every night of sleep gets you 1 dex back. Lesser restoration gives you 1d4 dex back.

New rules:
You get 2 point damage and you're
Stiffened: A character stiffened by Dexterity poison feels numb and stiff. He is considered flat-footed and is denied his Dexterity bonus to AC, even if he has uncanny dodge. He can't make attacks of opportunity.
So you're useless in a fight and as good as dead. And now you have to stay 24h in bed to go back to sluggish. And another 24h to be healthy again.
And the spells to cure that are no longer lvl 2 but 4+.
Congratulations.

I checked the rules in the book not only your excerpt

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