DM Rah's Strange Aeons

Game Master Kobash

~Guide to Strange Aeons~
+Visual Guide+
=Combat Map=
$Loot List$
Bottle Caps: Butterfly 3, Cats 2, Fearless 3, Mariner 2


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Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats does his stray cat strut around the party, checking out the moves that Mariner makes trying to reel in a big fish.

Not bad not bad.

Man wrote:
"Who are you dressed up as?"

Cats looks the man up and down. "Me? I didn't know I was coming here. I'm mostly lost in this catting place. I thought about looking to buy some cattion, but mostly I'm looking for a nice idol to take back with me. You seen one around here?"

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Meanwhile, Jasper is engrossed with Lady Aurnina. Doing his best to guess at exactly which high society person she was childhood besties with.
Since he doesn't know names, he uses his wits to give "specific generalities" in their game of "guess who" and verbal tennis. He wants to keep the beautiful woman baited on the hook.

While he'd like to learn information- especially about who the high society is in Sarnath - his libido is thrumming for satisfaction.

At just the right time, Brother Butterfly smoothly pulls out a small tin.

He takes off the rich and ornamented cover.
He holds the tin up to allow her to catch the contents with her eyes.

Then in a sultry BB voice, Lady Aurnina, have you ever twist and curled a man's mustache before?

Inside the tin is a palmade mustache wax.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless joins the rest at the party, keeping an eye on the guests. the last party they went to massive spiders snagged people from the dance floor. He joins Cats as he overhears a small bit of the conversation. "It would be a strange green idol. Disappeared from a Temple near here."


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"I only do it in the holiest of holys, honey. Unless you're showing me to a temple, you better take my friend's hand instead." the Mariner points at Brother will his free hand. "Unless you like 'em young", pointing at Fearless. "Or multiple partners", at Pinkie.


m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

Pinkie shivers at he images being put into his head by Mariners comments
"Mind your manners Boat Boy .....hey... and what is the holiest of holes anyway .....Please excuse him."


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The man Cats and Fearless speaks with introduces himself as Nardan. He’s young, with tanned skin wearing a fashionable yet simple robe and minimal jewelry. Nardan looks uncomfortable in the crowd, and seems eager to make conversation, but isn’t the best conversationalist.

”I don’t follow.” He says as he glances through the crowd trying to make eye contact and offer smiles with other guests. ”Is this a game someone is playing at the party? Cats? Idols? Some sort of scavenger hunt?”

***

The floozy with the Mariner laughs undeterred at his deflections. ”Don’t worry, my salty friend, I’m non-denominational. Any holey will do.” Grabbing for the Mariner’s belt buckle, she tries to pull him away from the crowd.

***

”Lord Wurlbur had a magnificent mustache, but I’ve never touched one.” Lady Aurnina considers Brother Butterfly’s face otter, but does not seem inclined to pet it. Nor does she seem aware that the man behind the mustache is laying on level of charm thicker than his whisker wax.

***

Pinkie loiters at the door, looking out over the seawall, trying to catch another glimpse of the thing on the horizon. The storm crawls closer. The waters surge, colliding with the wall and spraying high into the air. A drunk couple nearby gasps and staggers away from the shower.

”Wow! I’ve never seen it so high before!”


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

"Catvenger hunt? Yeah, sort of," Cats shrugs, unable to find an easy answer. "Well excuse me, I better get back to it." Cats excuses himself and begins to circle the party looking for the idol, a clue, a lead, and trying to avoid stepping in anything liquid.

1d20 + 12 ⇒ (4) + 12 = 16 Perception


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"Hands off the trout, madam!" the Mariner breaks away from the woman. "We gotta get out of this drunken debauchery!" he calls to the others. He scans between the buildings and windows, looking for a spire or anything indicating a temple or idols.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless looks back to see Pinkie still staring off into the distance. "What is it?" He watches as the storm crawls forward like a wave on the ocean. "That can't be good."

Any checks I can do for the storm? What it means or how long we have before it descends on us.


Knowledge nature for storm info.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Knowledge Nature; Inspiration: 1d20 + 8 + 1d6 ⇒ (17) + 8 + (5) = 30

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception
Lady Napster wrote:
Brother Butterfly’s face otter, but does not seem inclined to pet it.

Brother had things planned to "Tap that". But the talkative woman, that he's has proceeded to nickname Lady Napster - for her penchant to swap stories with him. He isn't certain *why* he came up with that name, but it seems to fit. But, back to his plans, he had it planned out... he'd draw her in close... have her touch his mustache.. curl it a few times, and then use the closeness to lean in and kiss her.

But, he read her body language. Time to change tactics; from sex to information gathering.
Your eyes. They are striking. I have some paints with me, do you mind if I take just 10 minutes and sketch just your eyes? You can tell me all about this *Lord Wulbur* you know while I try to capture your beautiful eyes.

Jasper quickly pulls out sketch pencils and goes to town.
painting: 1d20 + 5 ⇒ (10) + 5 = 15 Painting skill.
diplomacy: 1d20 + 16 ⇒ (12) + 16 = 28 Gather information.
He makes certain to add scroll in elvish " The Eyes are a window into the soul."

He makes certain to sign the document. Grand Priest Jasper under service to Desna.


m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

Pinkie takes a deep look into the storm a bad feeling starting to creep into him "I think we should get out of here as soon as we can .....yes us we and them we....Brother B?.....Cats?....Oh ok.....what do you mean i need to focus......Well if you would stay quiet for more than 30 seconds .....I don't always need that."


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Cats wanders off into the party looking for random idols as Brother Butterfly begins an impromptu art session. Meanwhile the Mariner wrestles with his amorous new friend who has apparently spent a feat on improved grapple.

Fearless joins Pinkie at the doors to the palace and quickly realizes that the approaching storm is far from ordinary. A rivulet of clear water runs down a staircase in the sea wall, evidence that the lake has crested the sea wall and is beginning to pour into the palace. He’s about to raise the warning when he notices three balls of light rise above the seawall.

A wave suddenly surges over over the wall and down into the feasting hall, the water bearing four strange creatures. Ghostly green and human-shaped, they have froglike faces yet only empty sockets stare from where their eyes should be. The music stops as panicked, screaming people push and shove each other up fanciful staircases and along balconies to the palace’s upper levels.

Rolls:

INITIATIVE
Brother Butterfly: 1d20 - 1 ⇒ (12) - 1 = 11
Cats: 1d20 + 6 ⇒ (7) + 6 = 13
Fearless: 1d20 + 5 ⇒ (12) + 5 = 17
The Mariner: 1d20 + 2 ⇒ (20) + 2 = 22
Ghostly frogmen: 1d20 + 7 ⇒ (4) + 7 = 11

DC 15 Knowledge Religion to ID Frogmen:

Untold eons ago, in the land of Mnar in the Dreamlands, a strange race of amphibian humanoids (rumored to have descended from the depths of space) built a city of gray stone—naming it Ib—on the shores of a deep lake to and from which no river or stream flowed. These beings dwelt in Ib for ages, worshiping their deity Bokrug and performing their own curious rites and rituals until they were slaughtered by humans who were disturbed by the creatures’ strange appearances and frightening deity.

The panicked crowd makes moving through the area difficult. People in the crowd move at 30 feet per round and do so at the end of the round. Moving through the crowd requires 2 squares of movement. The crowd provides cover for anyone moving through it. As a full-round action, a PC can direct the crowd to move in a particular direction with a successful DC 15 Diplomacy check or DC 20 Intimidate check as long as the crowd can see the character attempting the check.

INITIATIVE
The Mariner (105/105)
Fearless (46/46)
Cats (52/52)

Ghostly frogmen
Brother Butterfly (60/60)

New Map is up!


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 1

Cats draws his very sharp sword as he moves slowly through the crowd, trying to see what is going on and why there is panic.

Cats Stats:

Melee:
[ dice]1d20+11[/dice] to hit;
[ dice]1d10+6[/dice] slashing damage.

[ dice]1d20+6[/dice] to hit;
[ dice]1d10+6[/dice] slashing damage.

Vorpal Curveblade:
[ dice]1d20+12+2[/dice] to hit;
[ dice]1d10+7+4+4[/dice] damage.

AC: 21
HP: 52/52-
LoH: 0/4 used

[ dice]1d20+101d6d1d8 + 8 ⇒ (7, 7, 1, 1, 3) + 8 = 27 damage.

Rapid:
[ dice]1d20+8[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Catrenrae’s Gift: 0/2 used.
Mini Smite: 1/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+6 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid= +8/+8 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage


m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

initiative: 1d20 + 4 ⇒ (1) + 4 = 5 oof!

"OH what pretty stars out tonight...Whys everyone running around"


The Mariner tries to man handle the woman out of the way but she seemed to get even more excited. Eventually she gets swept away in the crowd, he edges forward to glimpse what the panic is about.

Would the Mariner's ability translate? Sure-Footed (Ex) Ignore all penalties from slick surfaces.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

religion: 1d20 + 8 ⇒ (20) + 8 = 28

Fearless leaps back away from the frogmen. He tries to rapidly explain exactly what they are as he is hardly sure, drawing his dagger as he studies the red eyed frogman. Read the spoiler.

Studied Combat on Red.

The crowd slams all around Fearless as he gets lost in the madness.

Player Status:

HP 46/46
AC 20
Spells: 1st 4/5 | 2nd 4/4
Inspiration 7/7
Tactician 1/1 (Rounds 3/3)
Challenge 1/1
Phrenic Pool 3/3
Wand of Magic Missile (3rd) 14 charges remaining

Scarab Sages

1 person marked this as a favorite.
M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Brother tries directing the mass of people.
Hurry up people! It's time to Run Away!

O' Brother! I said, *RUN OFF*


The crowd begins to disperse as the Watchmen close on the creatures.

Two slip through the doorway to engage Pinkie and Cats. Two others pass through the wall, proving themselves to be incorporeal, and flank the party. They reach out, grasping at those nearby, their touch causing painful wounds that manifest as wracking burns and deep bruises.

Incorporeal touch vs Pinkie: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 2d6 ⇒ (6, 4) = 10
Incorporeal touch vs Pinkie: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 2d6 ⇒ (2, 1) = 3
Incorporeal touch vs Pinkie: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 2d6 ⇒ (3, 6) = 9

Incorporeal touch vs Cats: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 ⇒ (5, 1) = 6
Incorporeal touch vs Cats: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d6 ⇒ (4, 4) = 8
Crit Confirmation: 1d20 + 6 ⇒ (14) + 6 = 20
Crit Damage: 2d6 ⇒ (2, 3) = 5

Incorporeal touch vs Mariner: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d6 ⇒ (1, 6) = 7

If you are touched: A creature that takes any damage from an Ib shade’s wracking touch becomes doomed unless it succeeds at a DC 16 Will save. A doomed creature gains the shaken condition. An already shaken creature that takes damage from an Ib shade must succeed at a DC 16 Will save to avoid becoming damned instead. A damned creature becomes so haunted by the certainty of its own imminent destruction that it is dazed for 1 round and then staggered for 1d6 rounds thereafter.

INITIATIVE
Brother Butterfly (60/60)
Pinkie (-19/?)
The Mariner (105/105)
Fearless (46/46)
Cats (33/52)

Ib Shades


m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

will save: 1d20 + 4 ⇒ (13) + 4 = 17
will save: 1d20 + 4 ⇒ (16) + 4 = 20

hp 57/76

Recoiling back from the burning touch off the creatures Pinkie withdraws away from the creatures moving easily threw the crowd trying to get a better position drawing his Weapons as he goes.

"Unholy hells bells"

Spoiler:
pinkie has crowd control from urban barbarian witch allows him to move unhindered threw crowds


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Shaken usually means fear effect. I'll roll the saves, but shouldn't be shaken. And others nearby might get +4 to their saves.

Round 1

1d20 + 10 ⇒ (16) + 10 = 26 Will
1d20 + 10 ⇒ (13) + 10 = 23 Will

Cats burns a bit, but then hacks back with his blade, striking at magenta/purple.

Vorpal Curveblade:
1d20 + 12 ⇒ (12) + 12 = 24 to hit;
1d10 + 7 ⇒ (2) + 7 = 9 damage

Vorpal Curveblade:
1d20 + 7 ⇒ (17) + 7 = 24 to hit;
1d10 + 7 ⇒ (3) + 7 = 10 damage

2d6 ⇒ (3, 6) = 9 healing

Cats Stats:

Melee:
[ dice]1d20+11[/dice] to hit;
[ dice]1d10+6[/dice] slashing damage.

[ dice]1d20+6[/dice] to hit;
[ dice]1d10+6[/dice] slashing damage.

Vorpal Curveblade:
[ dice]1d20+12+2[/dice] to hit;
[ dice]1d10+7+4+4[/dice] damage.

AC: 21
HP: 52/52-19+9
LoH: 1/4 used

[ dice]1d20+101d6d1d8 + 8 ⇒ (1, 7, 5, 1) + 8 = 22 damage.

Rapid:
[ dice]1d20+8[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Catrenrae’s Gift: 0/2 used.
Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+6 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid= +8/+8 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

knowledge Religion: 1d20 + 9 ⇒ (16) + 9 = 25 @ GM - any helpful hints on Special defenses - specifically, are they resistant to channeling? Any weaknesses?

Brother was going to try and coordinate an evacuation, but seeing that these things have dead eyes and go through solid objects - they need Desna to repel them.

I once was lost but now I'm found
Was blind but now I see
The prodigal is welcomed home
The sinner now a saint.
The Power of Desna courses through me
Making the frog men flee.

Channel energy to harm the frogs.
Channel: 4d6 ⇒ (4, 5, 5, 3) = 17 Channel to harm.
DC for channel DC17. 1/9 Channels.


The foggy frogs surprises the Mariner, nearly flanking him as they emerge from the walls he was headed towards. He yanks out the magical broadsword and backs up into flanking position.

@purple:raging pwer attk: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 201d8 + 16 ⇒ (8) + 16 = 24
2nd: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 231d8 + 16 ⇒ (3) + 16 = 19

+2 to Cats flanking


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless opens his mind wide open, releasing his mind missiles to snap into the enemies own mind, throwing then back.

Blue Toppling Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Toppling Trip: 1d20 + 7 ⇒ (5) + 7 = 12

Purple Toppling Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Toppling Trip: 1d20 + 7 ⇒ (14) + 7 = 21

Yellow Toppling Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Toppling Trip: 1d20 + 7 ⇒ (19) + 7 = 26

Status:

HP 46/46
AC 20
Spells: 1st 3/5 | 2nd 4/4
Inspiration 7/7
Tactician 1/1 (Rounds 3/3)
Challenge 1/1
Phrenic Pool 3/3
Wand of Magic Missile (3rd) 14 charges remaining


Red Will vs Channel: 1d20 + 7 ⇒ (17) + 7 = 24
Orange Will vs Channel: 1d20 + 7 ⇒ (13) + 7 = 20
Purple Will vs Channel: 1d20 + 7 ⇒ (9) + 7 = 16
Blue Will vs Channel: 1d20 + 7 ⇒ (3) + 7 = 10

BB: Ib shades are incorporeal undead. Immune to cold. No vulnerabilities.

Brother butterfly channels holy power at the shades as Pinkie withdraws. The Mariner, Fearless, and Cats attack with weapon and magic, inflicting pain on the incorporeal monsters.

One is ripped apart, but the others lunge at the Watchmen with furious expressions on their eyeless faces.

Touch vs Mariner: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 2d6 ⇒ (5, 3) = 8
Touch vs Mariner: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d6 ⇒ (5, 1) = 6

Touch vs Cats: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d6 ⇒ (1, 3) = 4
Touch vs Cats: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d6 ⇒ (1, 6) = 7
Touch vs Cats: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d6 ⇒ (2, 3) = 5
Touch vs Cats: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 2d6 ⇒ (4, 1) = 5

If you are touched: A creature that takes any damage from an Ib shade’s wracking touch becomes doomed unless it succeeds at a DC 16 Will save. A doomed creature gains the shaken condition. An already shaken creature that takes damage from an Ib shade must succeed at a DC 16 Will save to avoid becoming damned instead. A damned creature becomes so haunted by the certainty of its own imminent destruction that it is dazed for 1 round and then staggered for 1d6 rounds thereafter.

Cats is immune to this doom effect and provides his +4 Paladin bonus to allies within 10’.

INITIATIVE
Brother Butterfly (60/60)
Pinkie (57/76)
The Mariner (91/105)
Fearless (46/46)
Cats (28/52)

Ib Shades *red -8, yellow -17, blue -19


WIL: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15

@purple:raging pwer attk: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 191d8 + 16 ⇒ (1) + 16 = 17
2nd: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 101d8 + 16 ⇒ (2) + 16 = 18

Even in the aura of Cat's Meow, the Mariner shivers from the creature's touch. His attacks go wide, nearly dropping the blade.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 2

1d20 + 10 ⇒ (6) + 10 = 16 Will

Cats burns a bit Touch AC is 14, but then hacks back with his blade, striking at red.

Vorpal Curveblade:
1d20 + 12 ⇒ (20) + 12 = 32 to hit;
1d10 + 7 ⇒ (3) + 7 = 10 damage

Vorpal Curveblade:
1d20 + 7 ⇒ (12) + 7 = 19 to hit;
1d10 + 7 ⇒ (10) + 7 = 17 damage

Cats Stats:

Melee:
[ dice]1d20+11[/dice] to hit;
[ dice]1d10+6[/dice] slashing damage.

[ dice]1d20+6[/dice] to hit;
[ dice]1d10+6[/dice] slashing damage.

Vorpal Curveblade:
[ dice]1d20+12+2[/dice] to hit;
[ dice]1d10+7+4+4[/dice] damage.

AC: 21
HP: 52/52-7
LoH: 0/4 used

[ dice]1d20+101d6d1d8 + 8 ⇒ (2, 6, 1, 1, 5, 7) + 8 = 30 damage.

Rapid:
[ dice]1d20+8[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Catrenrae’s Gift: 0/2 used.
Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+6 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid= +8/+8 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

@GM- Were any knocked prone from the magic missiles? I just ask for attacks of opportunity.

"It's working, keep pushing them back!" Fearless's mind continues to defend him at all costs.

Blue Toppling Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
Toppling Trip: 1d20 + 7 ⇒ (15) + 7 = 22

Orange Toppling Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
Toppling Trip: 1d20 + 7 ⇒ (15) + 7 = 22

Red Toppling Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Toppling Trip: 1d20 + 7 ⇒ (1) + 7 = 8

Status:

HP 46/46
AC 20
Spells: 1st 2/5 | 2nd 4/4
Inspiration 7/7
Tactician 1/1 (Rounds 3/3)
Challenge 1/1
Phrenic Pool 3/3
Wand of Magic Missile (3rd) 14 charges remaining


Fearless: sorry, I meant to explain that they can’t be toppled because they are incorporeal and technically flying.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Sounds good!


m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

Pinkie slips around behind on of the creatures trying to take some pressure off Cats.

scimitar,flanking: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d6 + 2 ⇒ (3) + 2 = 5

scimitar,flanking: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 2 ⇒ (4) + 2 = 6

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

And Brother Butterfly lets lose another volley of healing. The ring of pure light echoing outward to target the Shades.

channel to harm: 4d6 ⇒ (2, 6, 1, 2) = 11

The ring was a bit weak this time. Not a lot of light.


m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

Pinkie bashes the scimitar against the ground in between strikes "I think this things warped or cursed or something! Do you guys still have the boys old sword?!"

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Hmmm.. the old sword... Red Destiny or something? Right? I think it's around the boat somewhere.


Red Will vs Channel: 1d20 + 7 ⇒ (1) + 7 = 8
Yellow Will vs Channel: 1d20 + 7 ⇒ (11) + 7 = 18
Blue Will vs Channel: 1d20 + 7 ⇒ (6) + 7 = 13

Brother butterfly channels again, burning away at the shades as the Mariner, Fearless, Pinkie, and Cats wear them down further. Their incorporeal forms waver, but do not dissipate. Again they reach out to inflict pain with their touch.

Touch vs Mariner: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 2d6 ⇒ (4, 3) = 7
Touch vs Mariner: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d6 ⇒ (5, 6) = 11

Touch vs Cats: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 2d6 ⇒ (4, 1) = 5
Touch vs Cats: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d6 ⇒ (6, 5) = 11

Touch vs Pinkie: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d6 ⇒ (4, 5) = 9
Touch vs Pinkie: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d6 ⇒ (1, 3) = 4

If you are touched:
A creature that takes any damage from an Ib shade’s wracking touch becomes doomed unless it succeeds at a DC 16 Will save. A doomed creature gains the shaken condition. An already shaken creature that takes damage from an Ib shade must succeed at a DC 16 Will save to avoid becoming damned instead. A damned creature becomes so haunted by the certainty of its own imminent destruction that it is dazed for 1 round and then staggered for 1d6 rounds thereafter.

Cats is immune to this doom effect and provides his +4 Paladin bonus to allies within 10’.

Suddenly the glowing orbs at the wall zip down the stairs to circle the Mariner, seeming to glow brighter in his presence.

Knowledge Dungeoneering DC 14:
The glowing orbs are will’o’wisps!

INITIATIVE
Brother Butterfly (60/60)
Pinkie (57/76)
The Mariner (80/105)
Fearless (46/46)
Cats (21/52)

Ib Shades *red -36, yellow -25, blue -41


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats should only be down -17. He laid on hands earlier? And his Touch AC is 14 so has been missed a lot.

Round 4

Cats attacks back at red until it falls, then at orange.

Vorpal Curveblade:
1d20 + 12 ⇒ (4) + 12 = 16 to hit;
1d10 + 7 ⇒ (8) + 7 = 15 damage

Vorpal Curveblade:
1d20 + 7 ⇒ (10) + 7 = 17 to hit;
1d10 + 7 ⇒ (7) + 7 = 14 damage

Cats Stats:

Melee:
[ dice]1d20+11[/dice] to hit;
[ dice]1d10+6[/dice] slashing damage.

[ dice]1d20+6[/dice] to hit;
[ dice]1d10+6[/dice] slashing damage.

Vorpal Curveblade:
[ dice]1d20+12+2[/dice] to hit;
[ dice]1d10+7+4+4[/dice] damage.

AC: 21
HP: 52/52-19+10-7
LoH: 0/4 used

[ dice]1d20+101d6d1d8 + 8 ⇒ (5, 4, 8, 1) + 8 = 26 damage.

Rapid:
[ dice]1d20+8[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Catrenrae’s Gift: 0/2 used.
Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+6 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid= +8/+8 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage


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Kn Dungeoneering: 1d20 + 5 ⇒ (12) + 5 = 17

"AWW F##K! WILLOW WISPS!" the Mariner identifies the orbs and winds up his torso then thrashes across all of them with the broadsword.

@1st wisp:raging, furious, pwer attk,great cleave,pugnacious damage: 1d20 + 15 ⇒ (18) + 15 = 332d6 + 16 ⇒ (2, 3) + 16 = 21
@2nd wisp:: 1d20 + 15 ⇒ (16) + 15 = 312d6 + 16 ⇒ (3, 6) + 16 = 25
@frog:: 1d20 + 15 ⇒ (15) + 15 = 302d6 + 16 ⇒ (5, 4) + 16 = 25
@3rd wisp:: 1d20 + 15 ⇒ (19) + 15 = 342d6 + 16 ⇒ (5, 3) + 16 = 24 threat!
confirm: 1d20 + 15 ⇒ (9) + 15 = 242d6 + 16 ⇒ (1, 5) + 16 = 22

Yea that's pretty awesome, like a 7d6 fireball.

AC17

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

And let there be Desna's light! Even a candle can burn bright if placed upon a hill in the darkest of night!

Brother calls upon Desna to harm the shades further.
channel: 4d6 ⇒ (5, 3, 1, 1) = 10 DC 17

kinda like a pitiful 3d6 undead fireball! laughing. 3/9 channels


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless' glowing mind orbs rain pain down on the shades.

Blue Toppling Magic Missile: 1d6 + 1 ⇒ (3) + 1 = 4
Toppling Trip: 1d20 + 7 ⇒ (5) + 7 = 12

Orange Toppling Magic Missile: 1d6 + 1 ⇒ (4) + 1 = 5
Toppling Trip: 1d20 + 7 ⇒ (15) + 7 = 22

Red Toppling Magic Missile: 1d6 + 1 ⇒ (4) + 1 = 5
Toppling Trip: 1d20 + 7 ⇒ (2) + 7 = 9

Status:

HP 46/46
AC 20
Spells: 1st 1/5 | 2nd 4/4
Inspiration 7/7
Tactician 1/1 (Rounds 3/3)
Challenge 1/1
Phrenic Pool 2/3
Wand of Magic Missile (3rd) 14 charges remaining


m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

Pinkie continues swatting at the creature

scimitar,flank: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d6 + 2 ⇒ (5) + 2 = 7

scimitar,flank: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 2 ⇒ (4) + 2 = 6

scimitar,flank,confirm 1: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d6 + 2 ⇒ (2) + 2 = 4

scimitar,flank,confirm 2: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 2 ⇒ (4) + 2 = 6

Grrrrr incorporeal asshats


Red Will vs Channel: 1d20 + 7 ⇒ (12) + 7 = 19
Yellow Will vs Channel: 1d20 + 7 ⇒ (15) + 7 = 22

Brother butterfly destroys one shade and leaves the other two diminished enough for Pinkie, Fearless, and Cats to defeat the others.

The Mariner grips his sword and spins, slashing through all three wisps. The wisps hum angrily and begin shocking him with arcs of electricity.

Touch vs Mariner: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 2d8 ⇒ (7, 7) = 14
Touch vs Mariner: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 2d8 ⇒ (4, 6) = 10
Touch vs Mariner: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 2d8 ⇒ (5, 2) = 7

INITIATIVE
Brother Butterfly (60/60)
Pinkie (57/76)
The Mariner (49/105)
Fearless (46/46)
Cats (35/52)

Wisps -21 -25 -25


m human AC 18 Perception +17 , stealth +19, acrobatics 15 ,disable device +21,escapeartist +17, sleight of hand +17, sence motive +17

As he see the whisps Pinkies eyes grow wide "Whisps we gotta catch one....what do you mean why....yea they take you to a pot of gold....are you sure its something else?"


The shocks only makes the Mariner grip the sword tighter. He reverses the blade on the surrounding wisps.

@1st wisp:raging, furious, pwer attk,great cleave: 1d20 + 15 ⇒ (18) + 15 = 331d8 + 16 ⇒ (4) + 16 = 20
@2nd wisp:: 1d20 + 15 ⇒ (14) + 15 = 291d8 + 16 ⇒ (7) + 16 = 23
@3rd wisp:: 1d20 + 15 ⇒ (9) + 15 = 241d8 + 16 ⇒ (5) + 16 = 21

AC17


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 4

Cats moves into flank with Mariner and tries to behead some wisps. They are sneakable and crit-able, imho.

Vorpal Curveblade:
1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 to hit;
1d10 + 7 + 2d6 ⇒ (2) + 7 + (2, 1) = 12 damage

Vorpal Curveblade:
1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 to hit;
1d10 + 7 + 2d6 ⇒ (1) + 7 + (6, 2) = 16 damage

Not that I can roll well.

2d6 ⇒ (4, 2) = 6 LoH

Cats Stats:

Melee:
[ dice]1d20+11[/dice] to hit;
[ dice]1d10+6[/dice] slashing damage.

[ dice]1d20+6[/dice] to hit;
[ dice]1d10+6[/dice] slashing damage.

Vorpal Curveblade:
[ dice]1d20+12+2[/dice] to hit;
[ dice]1d10+7+4+4[/dice] damage.

AC: 21
HP: 52/52-19+10-7
LoH: 2/4 used

[ dice]1d20+101d6d1d8 + 8 ⇒ (6, 6, 5) + 8 = 25 damage.

Rapid:
[ dice]1d20+8[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Catrenrae’s Gift: 0/2 used.
Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+6 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid= +8/+8 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Dungeoneering: 1d20 + 9 + 1d6 ⇒ (12) + 9 + (4) = 25

"Those are will-o-wisps!" Fearless lets the group know everything he knows about the wisps as he draws his dagger, flicking it across the gap at the nearest one.

Study target

+1 Returning Dagger: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Status:

HP 46/46
AC 20
Spells: 1st 1/5 | 2nd 4/4
Inspiration 7/7
Tactician 1/1 (Rounds 3/3)
Challenge 1/1
Phrenic Pool 2/3
Wand of Magic Missile (3rd) 14 charges remaining

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Brother brings forth his Desnian war razor. Attacking the wisps.
1d20 + 10 ⇒ (7) + 10 = 17 1d8 + 6 ⇒ (2) + 6 = 8

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

You wisps are fast, but Desna is faster in the dream lands! This is HER domain. All others are just allowed visitors - until she revokes your privileges.


The Mariner swipes at the wisps again, bursting two and sending the third zipping away in retreat. Fearless hurls his dagger after it, but it survives, vanishing from sight as it escapes.

A new wave of ib shades appear floating just above the seawall. Waves of water burst through their incorporeal bodies as the storm intensifies.

One of the shades seems different from the others. Facing away into the storm, it holds aloft a glowing green idol.

INITIATIVE
Brother Butterfly (60/60)
Pinkie (57/76)
The Mariner (49/105)
Fearless (46/46)
Cats (41/52)

Shades


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 5

Cats moves up and takes total defense, giving time to others to get ready for the next batch of jerks.

Cats Stats:

Melee:
[ dice]1d20+11[/dice] to hit;
[ dice]1d10+6[/dice] slashing damage.

[ dice]1d20+6[/dice] to hit;
[ dice]1d10+6[/dice] slashing damage.

Vorpal Curveblade:
[ dice]1d20+12+2[/dice] to hit;
[ dice]1d10+7+4+4[/dice] damage.

AC: 21
HP: 52/52-11
LoH: 2/4 used

[ dice]1d20+101d6d1d8 + 8 ⇒ (2, 3, 8, 8, 3) + 8 = 32 damage.

Rapid:
[ dice]1d20+8[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Catrenrae’s Gift: 0/2 used.
Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+6 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid= +8/+8 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage

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