About "The Mariner"
Dunsel
Male human (Ulfen) barbarian (sea reaver) 11 (Pathfinder RPG Ultimate Combat 29)
CG Medium humanoid (human)
Init +2; Senses Perception +10
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Defense
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AC 19, touch 13, flat-footed 17 (+5 armor, +1 deflection, +2 Dex, +1 natural)
hp 156 (11d12+55)
Fort +12, Ref +6, Will +4; +2 trait bonus vs. fear
DR 2/—
IF RAGING
AC 17, touch 11, flat-footed 15 (+5 armor, +1 deflection, +2 Dex, +1 natural, -2 rage)
hp 200 (11d12+99)
Fort +16, Ref +6, Will +7; +2 trait bonus vs. fear
DR 3/—
Str 24, Dex 14, Con 27, Int 12, Wis 8, Cha 8
Base Atk +11; CMB +18; CMD 29
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Offense
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Speed 30 ft.
Melee +1 longsword +16/+11/+6 (1d8+7/17-20) or
. . cold iron battleaxe +15/+10/+5 (1d8+4/×3) or
. . heavy shield bash +15/+10/+5 (1d4+4) or
. . lucerne hammer +15/+10/+5 (1d12+6) or
. . silver dagger +15/+10/+5 (1d4+3/19-20) or
. . unarmed strike +15/+10/+5 (1d3+4 nonlethal) or
. . warhammer +15/+10/+5 (1d8+4/×3)
Ranged composite longbow +13/+8/+3 (1d8+3/×3) or
. . throwing axe +13 (1d6+4)
Space 5 ft.; Reach 5 ft. (10 ft. with lucerne hammer)
Special Attacks greater rage (28 rounds/day), rage powers (auspicious mark[UC], guarded life[APG], increase damage reduction +1, reckless abandon[APG], renewed vigor 2d8+4)
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Statistics
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Str 18, Dex 14, Con 19, Int 12, Wis 8, Cha 8
Base Atk +11; CMB +15; CMD 28
Feats Cleave, Furious Focus[APG], Great Cleave, Improved Critical (longsword), Lunge, Power Attack, Raging Vitality[APG]
Traits courageous, indomitable faith, pugnacious
Skills Acrobatics +6, Climb +17, Craft (rope) +3, Intimidate +9, Knowledge (dungeoneering) +5 (+7 to navigate underground), Perception +10, Profession (astronomer) +5, Profession (fisherman) +5, Profession (sailor) +5, Stealth +6, Survival +5 (+7 to avoid becoming lost), Swim +17
Languages Common, Halfling, Skald
SQ eyes of the storm, marine terror, savage sailor, sure-footed
Combat Gear potion of cure serious wounds, potion of cure serious wounds, alchemist's fire (2), antitoxin, oil, tanglefoot bag (2), thunderstone (2); Other Gear +1 chain shirt, mithral heavy steel shield, +1 longsword, arrows (20), cold iron battleaxe, composite longbow (+3 Str), lucerne hammer[APG], silver dagger, throwing axe (2), warhammer, amulet of natural armor +1, bag of holding i, belt of giant strength +2, cloak of resistance +1, ring of protection +1, compass[APG], flint and steel, grappling hook, hemp rope (100 ft.), sack (5), shovel, sunrod, torch (4), traveler's outfit, 3 gp
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Special Abilities
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Auspicious Mark (1/rage) (Su) Use 2 rage as a swift action, gain +1d6 to a d20 roll.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Eyes of the Storm (Ex) Ignore less than total concealment from weather & ½ perception penalty.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Guarded Life (11 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Increase Damage Reduction +1 (Ex) While raging, your DR increases by 1.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Marine Terror (Ex) Hold breath Con x4 rds, unslowed by 1 ft water/bog & ignore cover from water.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (28 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Reckless Abandon (+/-3) (Ex) Trade AC penalty for to hit bonus while raging.
Renewed Vigor 2d8+4 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Savage Sailor +3 (Ex) Bonus to Acrobatics/Climb/Prof (sailor)/Survival/Swim on ship, shore, or sea.
Sure-Footed (Ex) Ignore all penalties from slick surfaces.
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