Man with Only a Torso

"The Mariner"'s page

1,132 posts. Alias of Pathmaker.

About "The Mariner"


Male human (Ulfen) barbarian (sea reaver) 7 (Pathfinder RPG Ultimate Combat 29)
CG Medium humanoid (human)
Init +2; Senses Perception +7
AC 18, touch 13, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +1 natural)
hp 105 (7d12+35)
Fort +10, Ref +5, Will +3; +2 trait bonus vs. fear
DR 1/—
Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +11/+6 (1d8+4/19-20) or
. . cold iron battleaxe +10/+5 (1d8+3/×3) or
. . heavy shield bash +10/+5 (1d4+3) or
. . lucerne hammer +10/+5 (1d12+4) or
. . silver dagger +10/+5 (1d4+2/19-20) or
. . unarmed strike +10/+5 (1d3+3 nonlethal) or
. . warhammer +10/+5 (1d8+3/×3)
Ranged throwing axe +9 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with lucerne hammer)
Special Attacks rage (20 rounds/day), rage powers (guarded life[APG], guarded stance +2, reckless abandon[APG])
Str 16, Dex 14, Con 18, Int 12, Wis 8, Cha 8
Base Atk +7; CMB +10; CMD 23
Feats Cleave, Furious Focus[APG], Great Cleave, Lunge, Power Attack
Traits courageous, indomitable faith, pugnacious
Acrobatics +7 (+3 to jump),
Climb +7,
Craft (rope) +3,
Intimidate +3,
Knowledge (dungeoneering) +6 (+8 to navigate underground),
Perception +7,
Profession (astronomer) +3,
Profession (fisherman) +3,
Profession (sailor) +3,
Stealth +3,
Survival +9 (+11 to avoid becoming lost),
Swim +5
Languages Common, Halfling, Skald
Combat Gear
potion of cure moderate wounds,
alchemist's fire,

Other Gear
chain shirt,
heavy steel shield,
+1 longsword,
cold iron battleaxe,
lucerne hammer[APG],
silver dagger,
throwing axe (2),
amulet of natural armor +1,
cloak of resistance +1,
ring of protection +1,
flint and steel,
grappling hook,
hemp rope (100 ft.),
sack (5),
torch (4),
traveler's outfit,

Special Abilities
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Eyes of the Storm (Ex) Ignore less than total concealment from weather & ½ perception penalty.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Guarded Life (7 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Guarded Stance +2 (4 rounds) (Ex) Gain a +2 dodge bonus to AC vs. melee attacks while raging.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Marine Terror (Ex) Hold breath Con x4 rds, unslowed by 1 ft water/bog & ignore cover from water.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (20 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Reckless Abandon (+/-2) (Ex) Trade AC penalty for to hit bonus while raging.
Savage Sailor +2 (Ex) Bonus to Acrobatics/Climb/Prof (sailor)/Survival/Swim on ship, shore, or sea.
Sure-Footed (Ex) Ignore all penalties from slick surfaces.

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