"Fearless"'s page

1,141 posts. Alias of Tyranius.

Full Name



Halfling | HP 46/46 | AC 19; TCH 14; FF 16 | Perc +13



About "Fearless"

Lvl 7 Strange Aeons:

Adalgrim Overhill
Male halfling cavalier (daring champion) 1/investigator (psychic detective) 6 ( Pathfinder RPG Advanced
Class Guide 30, 90, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Occult Adventures
N Small humanoid (halfling)
Init +5; Senses Perception +13
AC 20, touch 15, flat-footed 17 (+4 armor, +1 deflection, +3 Dex, +1 natural, +1 size)
hp 46 (7 HD; 6d8+1d10+7)
Fort +7, Ref +11, Will +8; +2 vs. psychic spells and spell-like abilities, +2 vs. fear
Defensive Abilities trap sense +2
Speed 20 ft.
Melee +1 returning dagger +10 (1d3+1/19-20) or
mwk silver dagger +10 (1d3-1/19-20) or
unarmed strike +6 (1d2 nonlethal)
Ranged +1 hand crossbow +10 (1d3+1/19-20)
Special Attacks challenge 1/day (+1 damage, +1 morale bonus to hit undead), studied combat (+3, 4
rounds), studied strike +2d6, tactician 1/day (Covering Fire, 3 rds)
Investigator (Psychic Detective) Spells Known (CL 6th; concentration +10)
2nd (4/day)— hold person (DC 16), mental barrier I OA, mind thrust II OA (DC 16), paranoiaOA (DC 16)
1st (5/day)— feather fall , mage armor , magic missile , mind thrust I OA (DC 15)
0 (at will)— detect magic , light, mage hand , message, open/close (DC 14), telekinetic projectile OA
Str 10, Dex 17, Con 12, Int 18, Wis 12, Cha 11
Base Atk +5; CMB +4; CMD 18
Feats Covering Fire, Point-Blank Shot, Precise Shot, Spell Penetration, Toppling Spell UM
Traits helpful, magical lineage, twitchy
Skills Acrobatics +11 (+7 to jump), Bluff +4, Climb +7, Disable Device +10, Escape Artist +7, Heal +5,
Intimidate +4, Knowledge (arcana) +14, Knowledge (dungeoneering) +9, Knowledge (engineering) +9,
Knowledge (geography) +9, Knowledge (history) +8, Knowledge (local) +9, Knowledge (nature) +8,
Knowledge (nobility) +8, Knowledge (planes) +9, Knowledge (religion) +8 (+9 to checks involving
knowledge of undead or haunts), Perception +13, Sense Motive +5, Sleight of Hand +7, Spellcraft +14,
Stealth +11, Survival +2, Swim +5, Use Magic Device +10; Racial Modifiers +2 Acrobatics, +2 Climb, +2
Languages Common, Dwarven, Elven, Gnome, Halfling
SQ champion's finesse, inspiration (7/day), investigator talent (effortless aid ACG), keen recollection, order of
the shroud OA, paranoid, phrenic amplification (focused force OA), psychic dabbler, psychic meddler,
trapfinding +3
Combat Gear cold iron crossbow bolts (50), potion of cure light wounds , scroll of psychic surgery, psychic
surgery, see invisibility, shield , silver crossbow bolts (50), wand of invisibility (6 charges) , wand of magic
missile (CL 3rd, 23 charges) , acid; Other Gear mithral chain shirt, +1 hand crossbow , +1 returning
dagger, crossbow bolts (50), mwk silver dagger, amulet of natural armor +1 , cloak of resistance +1 ,
handy haversack , ring of protection +1 , ring of sustenance , scarlet and blue sphere ioun stone
(knowledge (arcana)) , backpack, bedroll, belt pouch, flint and steel, inkpen, mess kit UE, pot, prismatic
crystalOA, soap, torch (10), trail rations (5), waterskin, weapon cord APG, wrist sheath, spring loaded (2),
4,869 gp, 9 sp
Tracked Resources
+1 returning dagger - 0/1
Acid - 0/1
Cold iron crossbow bolts - 0/50
Crossbow bolts - 0/50
Inspiration (+1d6, 7/day) (Ex) - 0/7
Masterwork silver dagger - 0/1
Panache Pool (1/day) - 0/1
Potion of cure light wounds - 0/1
Prismatic crystal - 0/1
Psychic Dabbler (3/day) (Su) - 0/3
Shroud's Challenge +1 (1/day) (Ex) - 0/1
Silver crossbow bolts - 0/50
Tactician (Covering Fire, 3 rds, 1/day) (Ex) - 0/1
Torch - 0/10
Trail rations - 0/5
Wand of invisibility (6 charges) - 0/6
Wand of magic missile (CL 3rd, 23 charges) - 0/23
Special Abilities
Champion's Finesse At 1st level, a daring champion gains the benefits of the Weapon Finesse feat with
light or one-handed piercing melee weapons, and he can use Charisma in place of Intelligence for the
purpose of combat feats prerequisites. A daring champion also coun
Covering Fire You can use aid another with raged atk vs. opponent, even if they don't threaten ally.
Effortless Aid (Ex) Can use aid another as a move action, or use 1 inspiration for swift action.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Focused Force (Su) 1 pool: increase increase die size of force spell one step, from d4 to d6, etc.
Inspiration (+1d6, 7/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to
attack or save.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Paranoid Aid Another DC 15 for attempts to help you.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Psychic Dabbler (3/day) (Su) Gain a pool of points you can use to empower your psychic spells.
Psychic Meddler +2/+1 (Su) Bonus on saves vs. psychic spells & spell-likes/CL checks to dispel psychic
Shroud's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to att vs.
challenged undead.
Studied Combat (+3, 4 rounds) (Ex) As a move action, study foe to gain bonus to att & dam for
duration or until use studied strike.
Studied Strike +2d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision
Tactician (Covering Fire, 3 rds, 1/day) (Ex) Grant the use of one of your teamwork bonus feats to all
allies within 30 ft.
Toppling Spell Spell with the force descriptor knocks targets prone.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.


Purchases: Rings of Tactical Precision (2)
Glove of storing for second Hand Crossbow
Spring loaded wrist sheath for Mwk silver dagger
Weapon cords for Hand Crossbow
Blinkback Belt

Feats (Purchase 2 Rings of Tactical precision for melee.)
lvl 5- Toppling Spell Metamagic / focused force amplification
lvl 7- two-weapon fighting
lvl 9- rapid reload
Lvl 11- Swift Aid- Talk to GM about if it is half or +3
Lvl 13- Forge Ring to craft rings of tactical precision
lvl 15-


Herolab add one:

  • Scroll of Psychic Surgery x2


    Main hand +1 Returning Dagger
    Off Hand +1 Hand Crossbow

    SA: Toss Dagger / Fire Crossbow with -2 penalty
    MA: Reload crossbow as dagger hand is free