
DM Quasimofo |

Oh, i just meant I wasn't doing any Pathfinder Society bookkeeping. 1st level, 20 pts and any Paizo source should be ok. Average starting wealth for class and two traits. It's set in Absalom, which would allow for just about anything. I'm looking to pick 4 players. While there will be roleplaying, I'm not looking for a huge character background or anything, a paragraph will do. The character has to currently be in Absalom and looking for adventuring work.

Gareth de Lockhart |

I would like to submit Gerard de Lockhard. He is a magus that I created for another recruitment but he did not get chosen. I can adjust his background. You will see that he has alternate ones for different possible adventure paths.
I am in three PbP games now and have been in a few others. I can post at least once a day, usually more often. How often do you want us to post if chosen?

Nylissa |

Nylissa
Tiefling Rogue 1
CG Medium Outsider (native)
Init +6; Senses darkvision; Perception +5
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 10 (1d8+1)
Fort +1, Ref +6, Will +2
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee Rapier +4 (1d6+2/18-20/x2)
Ranged Shortbow +4 (1d6/x3)
Special Attacks sneak attack +1d6
Spell-Like Abilities Darkness (1/day)
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Statistics
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Str 14, Dex 18, Con 13, Int 12, Wis 12, Cha 8
Base Atk +0; CMB +2; CMD 16
Feats Weapon Finesse
Traits Indomitable Faith, Reactionary
Skills Acrobatics +8, Appraise +5, Bluff +5, Climb +6, Disable Device +9, Escape Artist +8, Perception +5 (+6 to locate traps.), Sense Motive +5, Stealth +10
Languages Abyssal, Common, Draconic
SQ trapfinding +1
Other Gear Leather armor, Rapier, Shortbow, Thieves Tools, 50' Silk Rope 75gp
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Special Abilities
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Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Still needs to finish gearing up, I guess.

mozartdminor |

Here's what I'm throwing around right now, I've never played an arcane character before so I figured this was the time to try new things. I'll hopefully get up a bit of background tomorrow.
Jason Ravenblood
Male Human Wizard 1
NG Medium Humanoid
Init +8; Senses Perception +2
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DEFENSE
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AC 12, touch 12, flat-footed 10 ( +2 dex )
hp 8 (1d6+2)
Fort +2, Ref +2, Will +3
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OFFENSE
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Speed 30 ft.
Melee Dagger +0 (1d4, crit=19-20/x2)
Ranged Light crossbow +2 (1d8, crit=19-20/x2)
Wizard Spells Prepared
1st — Color Spray (DC 15), Mage Armor, Magic Missile, Enlarge Person (DC 15)
0 — Detect Magic, Light, Prestidigitation (DC 14)
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STATISTICS
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Str 8, Dex 14, Con 14, Int 18, Wis 12, Cha 10
Base Atk +0, CMB +0, CMD 12
Traits Focused Mind, Reactionary
Feats Improved Initiative, Scribe Scroll, Spell Penetration, Wizard Weapon Proficiencies
Skills Knowledge (arcana), +8 Knowledge (dungeoneering), +8 Knowledge (geography), +8 Knowledge (nature), +8 Knowledge (planes) +8, Knowledge (religion) +8, Perception +2, Spellcraft +8
Languages Abyssal, Celestial, Common, Draconic, Elven
Combat Gear Dagger, Light crossbow Other Gear Backpack, Bedroll, Belt pouch, Crossbow bolts (x10), Spell component pouch, Spellbook, Waterskin, Coinage (28gp, 8 sp, 10cp)
Light Encumbrance
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SPECIAL ABILITIES
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Arcane Bond (Amulet) (1/day)
Specialization School Transmutation
-Physical Enhancement (+1 Physical Attribute)
-Telekinetic Fist (7/day)
Opposition Schools
-Enchantment
-Necromancy
I still consider myself a newbie, and like I said I've never played an arcane caster before, so if anything seems off/missing feel free to let me know

DM Quasimofo |

Not too familiar with psionics so I won't be using them. Anyone that wants to play, post a character concept (or build if you want, 20 pt buy, average starting gold) and I'll make my decision at the beginning of next week. Looking for players to hopefully be able to post at least once a day on this. Let me know if you have any questions.

Nouma Pompillius |

Ive played pathfinder before, but never play by post. I really want to get into a game, because it has been a while since my group played. Hope this isnt a redundant class pick but I felt a barbarian would be a good tank and easy to play.
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Full Name Nouma
Race Human
Classes/Levels Barbarian/1
Gender Male
Size Medium
Age 28
Special Abilities See Bellow
Alignment Chaotic Neutral
Deity Gorum
Location Absalom
Languages Common
Occupation Adventurer
Strength 18
Dexterity 14
Constitution 15
Intelligence 10
Wisdom 10
Charisma 8
Defense
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AC:16 (14 when in rage),Touch: 12, Flat Footed:12
(+2 DEX)
HP:15 (+ 2 when in rage temporary) (1D12+2 Con, +1 Favored Class)
Perception:
Fort: 4
Ref: 2
Will: 0 (2 when in rage)
Offensive
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Init + 2
BAB: 1
CMD: 17
CMB:5
Melee: Greatsword +6, damage 2d6 + 6(Str) 19-20 x 2
Melee While in Rage: +8, damage 2d6 + 9, 19-20 x 2
Speed: 30FT (40ft - 10ft armor)
Rage: 9 rounds per day,+4 morale bonus to her Strength and Constitution, +2 morale bonus on Will saves,–2 penalty to Armor Class, +2 hit points per Hit Dice.
cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Fast Movement (Ex)
A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
Rage (Ex)
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Feats
Power Attack
Weapon Focus: Greatsword
Skills
Acrobatics (Dex) 8
Climb (Str)8
intimidate (Cha)4
perception (Wis) 4
Survival (Wis)4
Traits
Berserker of the Society - You may use your rage ability for 3 additional rounds per day.
Inspiring Rush - Once per day when you make a charge attack, you gain a +1 trait bonus on both your attack and damage rolls, as do any allies who make a charge attack before the beginning of your next turn.
Greatsword 50gp 8 lbs
weapon chord 1sp 2 lbs
combat scabbard 1gp 1 lbs
Signal horn 1gp 2 lbs
travelers outfit 1gp 5 lbs
backpack 2gp 2 lbs
waterskin 1gp 2 lbs
8 trail rations 4gp 8 lbs
miners lantern 15gp 2 lbs
6 pints of oil 6gp 6 lbs
Hide Armor 15gp 25 lbs
+4 +4 –3 20% 20 ft. 15 ft.
Remaining Gold: 9 gp 9 sp

DM Quasimofo |

Thanks for your patience. The selected characters are:
Johanna Abselith-Aasimar Rogue
Hagar Silun-Half Orc Fighter
Monty Hail-Human Cleric
Jason Ravenblood-Human Wizard
Thanks for your applications. If this goes well, I'll probably run another one.
Players, please post in the Discussion Thread or let me know if you're not available.