Ishani Dhatri

Monty Hail's page

115 posts. Alias of Manzcar.


Full Name

Monty Hail

Race

Human

Classes/Levels

HP 10/14

Gender

Male

Size

5'7" 150lbs

Age

20

Alignment

Neutral Good

Deity

Sarenrae

Strength 10
Dexterity 10
Constitution 10
Intelligence 14
Wisdom 16
Charisma 14

About Monty Hail

Monty Hail
Male Human (Varisian) Cleric 2
NG Medium humanoid (human)
Init +1; Senses Perception +3
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 Dex)
hp 14 (2d8+1)
Fort +3, Ref +1, Will +6
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Offense
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Speed 20 ft.
Melee heavy shield bash -2 (1d4+1/×2) and
. . cold iron morningstar +2 (1d8+1/×2) and
. . silver scimitar +2 (1d6/18-20/×2)
Special Attacks Channel Energy 1d6, sun's blessing
Cleric Spells Prepared (CL 2nd; concentration +5):
1st (3/day)—shield of faith, cure light wounds, bless, burning hands (DC 14)
0 (at will)—guidance, stabilize, detect magic, light
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Statistics
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Str 12, Dex 13, Con 10, Int 14, Wis 16, Cha 14
Base Atk +1; CMB +2; CMD 13
Feats Selective Channeling, Turn Undead
Traits on the payroll, sacred conduit
Skills Appraise +6, Diplomacy +6, Heal +7, Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +6, Sense Motive +7, Spellcraft +6
Languages Abyssal, Celestial, Common, Infernal, Varisian
SQ aura, domains (fire, sun), fire bolt, spontaneous casting
Combat Gear Potion of cure light wounds; Other Gear Scale mail, Heavy wooden shield, Cold Iron Morningstar, Silver Scimitar, Backpack (15 @ 25.5 lbs), Bedroll, Belt pouch (empty), Flint and steel, Grappling hook, Holy symbol, wooden (Sarenrae), Ink, black, Inkpen, Mirror, Silk rope, Trail rations (6), Waterskin, Whetstone, 26 GP, 2 SP, 8 CP
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TRACKED RESOURCES
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Cleric Channel Positive Energy 1d6 (5/day) (DC 14) (Su) - 0/5
Fire Bolt (1d6+1) (6/day) (Sp) - 0/6
Potion of cure light wounds - 0/1
Trail rations - 0/6
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Fire Bolt (1d6+1) (6/day) (Sp) 30' Ranged touch attack deals 1d6+1 Fire damage.
On the Payroll Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his l
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sun's Blessing (Su) +2 to channel damage vs. undead and they don't get channel resistance.
Turn Undead (DC 14) Your Channel Energy can make undead in 30 ft flee for 1 min.
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Monty was born to Inn keepers who worshipped the gods faithfully. They believed their son a gift from the gods and therefor gave up their son to the god Sarenrae for their thanks. He studdied in the libraries from the time he was ten to twenty and gained book knowledge far surpassing those around him. He was mostly alone until a man came to him to learn more. He was a professor but soon learned that Monty was better at research then most people could ever know.

Monty helped Petros Lorrimor on so many occasions that Professor Lorimor acutally started sending Monty money for him to buy new books for research. Monty was happy to help the professor and enjoyed learning more. Monty had a fascination with the undead and demons. Almost to the point of obsession. His studdies have focused on learning more about this and in order to do that he spent many years learning languages like Abyssal and Infernal to study tomes of necromaners

Monty is thin and unassuming. What he lacks in brute force he makes up for in intelligence and wisdom.

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