DM Pendin Fust Wrath of the Righteous - Group A (Inactive)

Game Master theheadkase


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Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

"Interrogation room of some kind?" Turrok muses, eyes the leather straps.

Moving on?
Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

"Interrogation at least has a purpose. This seems to have been much more...senseless."


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

If there's nothing else to be learned here, let's move on...

Nebbin waits for Lucius or Saoirse -- or maybe Thom -- to tell him what to do next.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Yah, if our Perception attempts reveal nothing, moving on is good.


WotR - A | Drezen | WotR - B | Righteous Medals

D5

The ripe stench of decay chokes the air of this room, emanating from the bodies of two deceased soldiers hanging from the rafters. Various cabinets and tables stand around a fireplace in the south wall, and doors lead east, west, and north.

Perception (from the previous roll) DC 20:
You hear a strange sound from the door to the east. It sounds like...breathing? Maybe if a creature was asleep and breathed rocks.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius's nose crinkles as he attempts to keep his composure in the face of that awful smell.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"That's horrible. We should cut them down..." Nebbin says.

If no one objects, he moves to suit action to words.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom moves to help the big man. "For now we'll cut them down. Once we've cleared this place, we'll come back to bury them proper."

Once the cutting is done, Thom is ready to move on to the next room.


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Turook hurriedly raises a hand to in a halting gesture. Pointing to the eastern door, he raises a finger to his lips. He stows his bow, opting instead for the greatsword, creeping quietly toward the door...

Stealth: 1d20 + 9 ⇒ (10) + 9 = 19

Fust:

I'm a bit turned around; Am I at the right door? Didn't we come through D3? Maybe someone's following us – that's fine, I just don't want to take the team in the wrong direction.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin looks confused as Turook stalks off.

"Why does he want us to be quiet?" he asks.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Saoirse looks curiously towards Turook, her grip on Radiance tightening as she starts to move about ten feet behind him, her head turning to the rest of the group, mouthing the words, "Be ready."


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Have you guys not updated the map? Or are you heading back into D3 (which we've already explored)? I thought we were moving into D5.


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

That's what I'm waiting for verification on. Turook heard 'a strange sound from the door to the east.'


WotR - A | Drezen | WotR - B | Righteous Medals

Yes, sorry, I thought you were updating your icons on the map. The sounds came from D5.


WotR - A | Drezen | WotR - B | Righteous Medals

So, kickin' tires and lightin' fires to the east?


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Or maybe Turook could do a trap check and open the door quietly? (and yes, to the east)


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin waits to see what Turook discovers.


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

I don't know why I got my East/West mixed up...

Checking first for any tampering, Turook carefully opens the door as quietly as he can manage.

Perception: Traps: 1d20 + 11 ⇒ (12) + 11 = 23
Disable Device: 1d20 + 10 ⇒ (4) + 10 = 14


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius waits quietly, not wishing to break the tracker's concentration.


WotR - A | Drezen | WotR - B | Righteous Medals

Oh boy, I love it when they open doors...

Turook's eyes and fingers don't find anything about the door, but he does notice a copper piece balanced on the door's lower hinge. The door opens smoothly and no ill seems to befall Turook. The copper piece doesn't fall to the ground, it merely rotates around on the hinge pin's head as the door opens.

The ripe stench of decay chokes the air of this room, emanating from the bodies of two deceased soldiers hanging from the rafters. Various cabinets and tables stand around a fireplace in the south wall, and doors lead east, west, and north.

Heal, Knowledge Nature, Survival DC 15:
The bodies look like they were tortured for an extended period of time. You can see the imprints of some sort of strap on their arms and legs.

Everyone can now hear the unmistakable sound of breathing, although it sounds more like gravel sliding, in a deep and rhythmic way.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom wafts ineffectually at the air in front of his hound’s mask as he takes in the scene.

Heal: 1d20 + 4 ⇒ (13) + 4 = 17

”These men were tortured,” comes Thom’s muffled rasp as he points with his longspear at the marks on the mens’ arms and legs, ”But what’s that sound?”

Perception: 1d20 - 1 ⇒ (7) - 1 = 6


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

I'm with Ross. I'm a little confused whether there are two rooms with hanging soldiers.

"I think something bad is coming," Nebbin says unhappily, hefting his maul and looking around.


WotR - A | Drezen | WotR - B | Righteous Medals

Sorry! My bad...I was in the wrong room when I wrote that. Take that description anyway...and now here's the RIGHT one.

The broken frames of several beds lie scattered about this large room. Two of the more serviceable ones have been pushed together to make a larger sleeping pallet. A table and several chairs also occupy the center of the room. On top of the makeshift bed is a grotesque figure with wings and hair sprouting down to his forearms. The creature reeks of spoilt flesh. A club-like object hangs limply from one hand, held fast by a leather cord around the wrist. The creature seeps evil all around it, even while a snore rips around the walls.

Knowledge Planes DC 15:
The creature looks to be like the nabasu demon...but not quite. Perhaps a half-breed of some sort.

Knowledge Religion DC 15:
The club-like object hanging limply from its hand is an aspergillum. The markings on it are that of Kabriri.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Knowledge(Planes): 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge(Religion): 1d20 + 12 ⇒ (1) + 12 = 13

"A demon. Slay it before it wakes."


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin hefts his hammer, looking to Saoirse for confirmation of Lucius' order as he begins to edge closer to the demon.

Stealth: 1d20 + 5 ⇒ (15) + 5 = 20

We could probably combine for a coup de grace, I think... Or I can just try to hit it really hard...


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Know (Planes): 1d20 + 4 ⇒ (10) + 4 = 14
Know (Religion): 1d20 + 7 ⇒ (15) + 7 = 22

What is the significance of the aspergillum and the markings of Kabriri?


WotR - A | Drezen | WotR - B | Righteous Medals

Here's a link to pathfinder wiki for Kabriri.

As far as aspergillum's go...well...they are a weapon with an unusual quality. This one's far more unusual than others.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Gotcha.

Thom nods at Lucius's suggestion, but waits for the lighter-footed folks to move into position first.


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Assuming Nebbin and I succeed at our stealth checks...

His heart racing, Turook eases toward the sleeping demon, his blade hungry for the outsider's lifeblood. He nods to Nebbin, bringing his blade down sharply.

Stealth: 1d20 + 9 ⇒ (13) + 9 = 22

Coup de gras?
Cold Iron Greatsword, Attack: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Cold Iron, Damage: 2d6 + 4 + 2 ⇒ (2, 3) + 4 + 2 = 11

Bonus Damage: 2d6 + 4 + 2 ⇒ (3, 5) + 4 + 2 = 14


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Feeling as if it's somewhat unfair to kill something in its sleep -- even if it is a demon -- Nebbin hesitantly brings his hammer down on the creature, his heart not really in it.

+1 cold iron earth breaker, power attack, furious focus: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 2d6 + 13 ⇒ (6, 6) + 13 = 25

Add +2 more to hit if it is a demon, and 2d6 more damage: 2d6 ⇒ (4, 5) = 9


WotR - A | Drezen | WotR - B | Righteous Medals

The blows strike true and the Turook's greatsword slides easily into the creature's flesh. Nebbin's hammer comes down and sends the head all the way through to the bed's surface.

The creature's eyes pop open and it smiles wickedly. It opens its mouth and a rotten smell issues forth as it rasps, "Kabriri qüdrətli qulluqçusu ghouls qorumaq."

Abyssal:
Kabriri would protect mighty servant ghouls.

He reaches up and pulls the earthbreaker from his chest, pushing an astonished Nebbin's hand back. He slides off the bed, Turook's greatsword leaving a trail of separated flesh.

Go ahead and give an action everyone, he needs a round.


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

What. The. Frak.

Knowledge checks to ID / check for favored enemy status – I'm not sure what school.

Knowledge(?): 1d20 + 1 ⇒ (14) + 1 = 15  +2 vs. Evil Outsiders

+7 for Dungeons, Geo, or Local


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Quick stats:

AC 18, touch 12, flat-footed 16 (-2 to all when raging), DR: 2/-, Cold resist: 1
Fort +6, Ref +4, Will +2 (+2 to Fort and Will when raging)
CMD 17
HP 54 (64 when raging)
Rage: 0/14; Mythic power: 0/5 (1d6+1 surge); Legendary power: 0/2 (1d6+1)
Effects: Terendelev's scale: good aligned (1/3)

"AAAAH!" Nebbin screams.

"AAAAH!" Nebbin thinks.

He jumps back and -- his panicked thoughts going to the valiant dragon who gave her life to defend them against just this type of horror -- activates his scale from Terendelev, his weapon becoming filled with goodness.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Already dead, I'm guessing? At least stabbing it in the neck probably hurt a lot.

What's the Knowledge (Religion) DC for Lucius to recognize the Kabriri name-drop?

"Servant ghouls"? That smell? The hanging bodies weren't a gruesome tableau. They were a larder. Lucius bargains with the devils for some of the soul trade's power over life and death. <<All will obey the will of Asmodeus!>>

Use Wild Arcana to cast command undead. DC 16, if it's undead. Or laugh and ignore it, if I'm wrong and it isn't already undead.


WotR - A | Drezen | WotR - B | Righteous Medals

DC 15 Religion.

Lucius Caster Level Check: 1d20 + 5 ⇒ (4) + 5 = 9

The creature's smile disappears suddenly as Lucius' voice permeates its thoughts, then it snarls and shakes its head. He smiles a toothy grin and chuckles...obviously the spell had no effect.

He's got SR. You can of course add a Mythic Surge to it if you wish...


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Shock registers momentarily in Thom’s eyes. Then he steps forward, his supernatural rage building as he roars at the demon in its own tongue. ”Kabriri Səni xilas etməyəcək, kir!”

Abyssal:
”Kabriri will not save you, filth!”

Then he calls on the ocean of divine power in his mind, pushing it out in a rush to protect his comrades as he takes a vial from his bandolier … all the while slowly approaching the creature.

Activate Omen to Demoralize as a swift action, using Mythic to add Surge
Intimidate: 1d20 + 14 + 1d6 ⇒ (2) + 14 + (3) = 19

Then use Mythic power to cast Protection from Evil, communal. Move action to draw out a Holy Water from his bandolier. Then a Free to 5’ step closer to it.

Everyone gets Protection from Evil for 10 rounds except Turook and Nebbin, who get it for 20.


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

With the roll above, I should have made the knowledge check to know if it is an Evil Outsider, right?


WotR - A | Drezen | WotR - B | Righteous Medals

Yes, you would know that it is an Evil Outsider. Amongst other things :)


Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9

Turook retreats a few steps, then retrieves a vial. He douses his blade with the contents, glowering at the impossible creature.

5' step back
Oil of Bless Weapon on Cold Iron Greatsword

Bless Weapon wrote:
This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures... In addition, all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit.

BTW, where is Saoirse on the map? Was that her, or the enemy near the door?


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Knowledge (Religion): 1d20 + 12 ⇒ (10) + 12 = 22

Lucius has Greater Spell Penetration, so add +2..and Wild Arcana boosts caster level by 2, so add 2 more...

Surge: 1d6 ⇒ 6

So beats an SR of 19.

Lucius redoubles his efforts. <<Obey, wretch! Your petty demonling cannot protect you.>>


WotR - A | Drezen | WotR - B | Righteous Medals

The creature's eyes turn into its head and it shrieks in anger. "Mənə nə istəyirsiniz?"

Abyssal:
"What would you want of me?"

Note to self, Lucius is GOOD at spellcasting.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

He is the son of a god.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

That's what I heard.

... this seems appropriate. :D


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

I'm just glad it also failed the Will save.
"Taldane danışın."

Abyssal:
"Speak Taldane."

"Who and what are you? Whom do you serve?"


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Saoirse starts forward for a moment but arrests her charge once she hears Lucius asking the monstrous creature questions. Turning to face Lucius with a horrified curiosity, her hands gripping Radiance tightly as she keeps half an eye on Lucius, while the rest of her attention is focused on the monster, ready to attack again if it gets aggressive.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin waits anxiously for someone -- probably Lucius, since he seems to have the most idea what's going on -- to tell him what to do.


WotR - A | Drezen | WotR - B | Righteous Medals

Ok, so post was eaten.

Fancy story lingo that basically says his name is Nulkineth, he's a half-nabasu ghoul in service to Kabriri, and an Inquisitor, he's been helping a nabasu named Maugla who should be on its way today, and he's been creating ghouls from Crusaders for centuries, who are now spread around the hills.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Channeling Lucius...
"And why do weapons not seem to harm you?" the son of Asmodeus asks, his voice betraying no hint of horror at the creature's words.


WotR - A | Drezen | WotR - B | Righteous Medals

The creature laughs disgustingly. "I have been gifted with power from Kabriri, and I am, amongst other things, a ghoul. Your cowardly attack while I rested would not kill me, it would but sting."

Mythic? Undead? Half-demon? That musta been some party!


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Any knowledge checks we could make to know what's going on? I know we tried to ID it earlier.

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