Baron Galdur Vendikon

Lucius Erasmian's page

409 posts. Alias of Ross Byers (RPG Superstar 2008 Top 32).


Full Name

Lucius Erasmian

Race

Human (Chelaxian)

Classes/Levels

Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Gender

Male

Size

Medium

Age

23

Special Abilities

Cantrips, Corrupting Touch, Touched by Divinity

Alignment

LN

Deity

Asmodeus/Diabolism

Languages

Abyssal, Celestial, Common (Taldane), Draconic, Infernal

Occupation

Asmodean Priest/Mendevian Crusader

Strength 8
Dexterity 12
Constitution 10
Intelligence 16
Wisdom 10
Charisma 18

About Lucius Erasmian

Of average height and thin build, Lucius sports a classically Chelish appearance: angular features, straight dark hair, pale skin. He sports a well-trimmed goatee and wears a black cassock blazed with dark red. A silver pentagram pendant hangs around his neck. A similar symbol marks a book strapped to his left hip, near a sheathed knife. From his right hangs an iron rod ending in hooked flanges - a mace.

Lucius Erasmian, the Devilson

Male Human Sorcerer 6
Archmage 1
LN Medium Humanoid
Init +1(+1 Dex)

DEFENSE

AC 14, touch 12, flat-footed 13
(+1 Dex, +1 Armor, +1 deflection, +1 natural) CMB +2 (+3 BAB, -1 Str)CMD 12(+2 BAB, +1 Dex, -1 Str)
hp 34(6d6+5+3)
Fort +3 (+\2 Fort, +1 resistance) (+2 vs. poison), Ref +4 (+2 Ref, +1 Dex, +1 resistance), Will +6(+5 Will, +1 resistance)
Resist Fire 5

OFFENSE

Spd 30 ft.
Melee +1 heavy mace +3 (1d8) (+3 BAB, -1 Str, +1 enhancement) or
Corrupting Touch +2 touch (shaken)
Ranged scorching ray +3 touch (+3 BAB, +1 Dex) (4d6 fire)
Space 5 ft.; Reach 5 ft.
Special Attacks corrupting touch, decisive strike, mythic surge (+1d6), wild arcana
Spell-Like Abilities (CL 5th):
1/day -- command (DC 15)
Spells Known (CL 5th)
0 (At will)--dancing lights, daze (DC 15)(+1 Spell Focus), detect magic, mage hand, ray of frost, read magic, spark
1st (7/day)(6 Sorcerer, 1 Cha)--charm person (DC 18) (+2 bloodline, +1 Spell Focus), disguise self, infernal healing, protection from chaos, ray of enfeeblement
2nd (6/day)(5 Sorcerer, 1 Cha) -- detect thoughts, glitterdust (DC 17)(+1 Spell focus), scorching ray
3rd (4/day)[ooc](3 Sorcerer, 1 Cha)
-- fireball
Bloodline Infernal

STATISTICS

Str 8, Dex 12, Con 10, Int 16, Wis 10, Cha 19
Base Atk +2; CMB: +1 CMD: 12
Feats Eschew Materials (B), Dual Path (Marshal) (M), Greater Spell Penetration, Spell Focus (Conjuration), Spell Focus (Enchantment), Spell Penetration
Traits Child of the Temple, Touched by Divinity
Skills
Bluff +13 (+4 Chr, +3 class, +6 ranks),
Diplomacy +13 (+4 Cha, +3 Class, +6 Ranks),
Knowledge(Arcana) +12 (+3 Int, +3 Class, +6 Ranks),
Knowledge (Nobility) +4 (+3 Int, +1 Trait),
Knowledge (Religion) +13 (+3 Int, +3 Class, +6 Ranks, +1 Trait),
Knowledge (The Planes) +9 (+3 Int, +6 Ranks),
Linguistics +4 (+3 Int, +1 ranks),
Spellcraft +12 (+3 Int, +3 Class, +6 ranks),
Languages Abyssal, Celestial, Common (Taldane), Draconic, Infernal
Special Qualities bloodline arcana (+2 DC Charm spells), crafting mastery, infernal resistances, hard to kill, mythic power (5/day)
Combat Gear Light mace (4 lbs.), dagger (1 lb.), potion of lesser restoration, Terendelev’s scale (shield 3/day, 1 remaining), bracers of armor +1, cloak of resistance +1, barbed pentacle of Asmodeus, ring of natural armor +1
Other Gear
Silver Holy Symbol (Asmodeus) (1 lb)
Abridged copy of Asmodean Monograph (Weight of spellbook 3 lb.)
Masterwork Backpack (4 lb.)
- Backpack (2 lbs)
- Flint and Steel x2(-)
- Caltrops 2 lbs
- Flask of oil 1 lb
- Small steel mirror (1/2 lb.)
- Rations x10 (1 lb. x 10 = 10 lbs.)
- Empty sack (1/2 lb.)
- Waterskin (4 lb.) (Half gallon)
Bedroll (5 lbs.)
Belt Pouch (1/2 lb.)
Clerics Vestments (Asmodeus) (6 lbs, worn, not counted for encumbrance.)

Total Encumbrance: 39 1/2 lbs.
Total Weight Carried: 45 1/2 lbs.
Total Weight of Character with Gear: 195 1/2 lbs.

Light load < 26 lbs (30 lbs)

  • Medium load 27-53 lbs (31-60 lbs)
    Heavy load 54-80 lbs (61-90 lbs)

    Lift off ground <160 lbs
    Push/Drag <400 lbs

    SPECIAL ABILITIES

    Corrupting Touch (Su)Lucius can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to 1/2 his sorcerer level (minimum 1). Creatures shaken by this ability radiate an aura of evil, as if they were an evil outsider (see detect evil). Multiple touches do not stack, but they do add to the duration. He can use this ability a number of times per day equal to 3 + his Charisma modifier. For Lucius, the ability bestows one of his visions of Asmodeus or of hell.

    Crafting Mastery (Ex): You can craft any magic item as if you had the necessary item creation feats. If you actually have the item creation feat needed for a magic item you're crafting, whenever you attempt a skill check to create that item, roll twice and use the higher result, and you make twice as much progress on the item for any time spent. This ability does not reduce the item's cost or any other requirements.

    Decisive Strike (Su): As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll. The damage dealt by this attack bypasses all damage reduction. This attack doesn't count toward the ally's actions on its turn.

    Hard to Kill (Ex): Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.

    Mythic Power (Su): Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier (5/day at 1st tier, 7/day at 2nd, etc.). This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount.

    Surge (Su): You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.

    Touched by Divinity (Sp) Due to his deep connection to the Asmodean faith, Lucius can use command once per day as a spell-like ability. Using the Devil subdomain of Law

    Wild Arcana (Su): As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists and must be of a level that you can cast with that arcane spellcasting class. You don't need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can't be greater than that of the highest-level arcane spell you can cast from that spellcasting class.

    Background:
    Lucius is the only child of a Chelaxian priestess. His father is unknown.
    During his adolescent years, Lucius began to have dreams and visions of being visited by Asmodeus, sometimes in his own guise, but more often in the form of a goat or a hellhound. Other times the dreams were of visiting hell. At the same time, his sorcerous powers began to manifest.

    As he grew older and attended seminary, the visions became more vivid and more direct: Asmodeus calling him 'son' or 'child', or being told he would inherit Hell. Lucius came firmly to the opinion he was Chosen by Asmodeus for some purpose, if not being the God's direct descendant.

    The Church couldn't properly figure out what to do with him. Letting him become a regular priest could be dangerous if he continued to make his claims. However, he had committed no direct heresies. In the end, it was decided to 'encourage' him to join the Mendevian crusade, under the guise of the church's concern over the Abyss's growing influence over the Inner Sea. At worst, they figure, he'll be killing demons while remaining very far away.