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Dragos shrugs as the Cleric steps forwards, a largely theatrical gesture. "Who? No-one specific. We have been exploring the Spire for some months now, eager to devour it's mysteries as we said before." Dragos explains, hands outstretched to show no ill will, his Scythe point down.
"I'm afraid we are not locals, I have never heard of the Splinters? Or this Klarkosh. Any chance you could enlighten us?" he asks innocently.
diplomacy: 1d20 + 10 ⇒ (20) + 10 = 30

DM PatheticWretch |

The woman eyes each of the group skeptically, with Chortles' story, which she had been inclined to believe, replaced by the truth.
"The Splinters control this level," she says with a hand going to her mace. "That's a group I'm part of. You're not going to want to mess with us," she says, though Dragos's words do seem to keep her from being overtly hostile.
"Klarkosh is a powerful mage, but he controls things below here. You should go find him. The mysteries you seek are below, not on this level."

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Chortles ignores her mace and continues his fanfare, "Are specialization in mysteries also covers the mysteries of preserving the fairer sex. Our mission is to aid your glorious cause in whatever way we can."
Chortles pauses, winks, and continues, "I have heard of this Splinter. He controlled a gang of four who ran the underground and destroyed the mighty Shredder. May we join your cause and rid the evil Klarkosh?"
Sense Motive to see if she is evil?
sense motive: 1d20 - 1 ⇒ (4) - 1 = 3
Does Chortles recognize either the Splinters or Klarkosh?
knowledge (arcana): 1d20 + 8 ⇒ (15) + 8 = 23
knowledge (dungeoneering): 1d20 + 8 ⇒ (20) + 8 = 28
knowledge (history): 1d20 + 8 ⇒ (4) + 8 = 12
knowledge (local): 1d20 + 8 ⇒ (2) + 8 = 10
knowledge (nobility): 1d20 + 8 ⇒ (16) + 8 = 24
knowledge (religion): 1d20 + 8 ⇒ (8) + 8 = 16

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"You know I happen to be a mighty fine cook, more than willin' to throw something together while all you talk." announces Stonetree before wandering about looking for a good place to sit up shop "Not sure I got my fill at breakfast."

DM PatheticWretch |

Chortles thinks he may have heard of this Klarkosh before...a brilliant mage who worked with constructs.
The Splinters, he recalls, were a group of bandits in the area.
She waves the group away. "I have important things to do here. You should go lower and find Klarkosh. Stay away from this level and do not mess with the Splinters or you will regret it."

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"I strongly suggest turning down his offerings of 'food'." Chortles mutters to the lady.
He strums one last chord, and puts his Axe away, "Well, on to the next adventure, my friends." and walks towards the doors in the South East.

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"I am sure you will get time for lunch my dearest Tree." Dragos placates as he gives the speaking cleric a low bow. "Well enjoy your splintering, we shall be off."
Whistling a jaunty, albeit out of tune, refrain Dragos follows Chortles off to the next door with a smile. Wasn't it lovely that the bad murdering bandits had decided to play nice and not get eaten. Subconsciously, the Undertaker begins to measure up the cult for their own coffins and wondering what type of service would fit.

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Stonetree follows the lead of the others and begins to take his leave.
"Sorry about those two fellows back that way, if they where yours..." booms Stonetree motioning in the general direction from which they came.

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Leaving the church behind, Dragos spies a body of water, another oddity given where they were and is interested in exploring it. Starting to move in that direction, he makes sure his companions are happy with the choice.
"Shall we enjoy lunch by the lake?" he jokes.

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"I've done my share of fishing in life," Chortles agrees with Dragos, "caught all sorts of ladies and insults."
Chortles prepares to recant his life with the aid of his Axe while searching the lake and continuing South.
perception: 1d20 - 1 ⇒ (2) - 1 = 1

DM PatheticWretch |

Stonetree, after closing the doors to the chapel, opens the door to the immediate east.
A finely woven rug with a subtle tan and moorit pattern covers the floor of this bedroom. A garderobe enclosed by a wall is in the northeast corner, and to the west of it stands a large wardrobe.
Dragos and Chortles see a stairwell and double doors to the south of the small pool of water.

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"... and that's why you never pinch your neighbor's ass!" Chortles chuckles as his fingers play a little ditty on his Axe.
Looking up, he sees Tree's door open and goes to take a peek.
perception: 1d20 - 1 ⇒ (18) - 1 = 17

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Dragos begins to giggle at Chortles' terrible joke, before hearing Stonetree throw open more doors behind him. Trying and struggling to contain his fit of laughter, the Undertaker follows the bard towards the big man's latest find.
"Hmm, a rather opulent room, this Spire does get stranger and stranger." he muses as he cautiously steps into the room and begins to search with the others.
perception, take 20: 20 + 11 = 31

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"This particular water closet is the once great armoire of the noble grand master of StaulenTown. A once great city nestled in the back hills of Old Shiren. He stole from the rich and gave to the poor until he discovered that the poor were now the rich and the rich hunted him down and fed him to a local band of cannibals."
Chortles plays a little interlude ditty on his Axe to keep his audience enraptured.
"Rumor has it that his chest contains the secret to his looting. AND! This very warddrobe has a magical aura of the grand master's favorite school of magic! Conjuration! We must see what is in this box!"
Chortles steps back, giving the big man-monster room to punch a hole in the side of the box.

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Chuckling at the tall tale, Dragos moves back yo the chamber doors and closes them to best hide sounds of their continued stay here. He also starts to heft the oppulent rug to use as a wind break under the door and to give anyone trying to force their way in a difficult time.
"Well, the lost secrets of a Grand Master!" he begins when done with the lifting. "It is out sacred duty as Finders of Paths to catalogue such a marvel for the chronicles! Front page I bet!"
Basically roll the rug at the base of the closed doors.

DM PatheticWretch |

Hmmm...without disable device in the group, I'm going to make this armoire as difficult to open as a Treasure chest (since it has a superior lock). Hardness 5 Hit Points 15 Break DC 23. In other words,
you need to hit a DC 23 to break it open with a Str check, or you need to deal 15 HP dmg to it (each attack subtracting 5 for Hardness).
Stonetree can't break the lock, but does make a substantial amount of noise. Whether those in the next room heard is unclear.
[dice:
1d20 ⇒ 20
1d20 ⇒ 12
1d4 ⇒ 3

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"Well that just isn't nice.."
flurry: 1d20 + 7 ⇒ (12) + 7 = 191d20 + 7 ⇒ (17) + 7 = 24
damage: 1d8 + 5 ⇒ (4) + 5 = 91d8 + 5 ⇒ (3) + 5 = 8
"Your turn my friend..." says Stonetree giving Drago a firm pat on the back on the back.

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Chortles inspires confidence in StoneTree's ability to dash a non-animate target, "Your grandma could hit harder than that! I should know, for she chased me from her house that night I was with your sister!" Chortles chuckles long and hard as he experiments knew chord structures on his Axe.
Inspire Competence: +2 to check

DM PatheticWretch |

The angry female pounds one last time on the door, then says "You, go get Jaris and his pet. Let's even the odds."
The voice shouts out one final warning. "You're gonna pay for this!"
Heh...you guys rolled all kinds of good to convince her you weren't up to anything, then pound her room to pieces while she's in the next room. Let me know what you'd like to do while she summons the whole level. :)

DM PatheticWretch |

Looks like we better roll initiative...
Stonetree opens the door and all hell breaks loose.
ROUND 1 (Bold may act)
Chortles
Stonetree
Dragos
Bad guys
Osiris
initiative chortles: 1d20 + 5 ⇒ (16) + 5 = 21
initiative dragos: 1d20 + 2 ⇒ (13) + 2 = 15
initiative osiris: 1d20 ⇒ 6
initiative stonetree: 1d20 + 2 ⇒ (14) + 2 = 16
initiative baddies: 1d20 ⇒ 7

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Sighing as their carefully wrought tale was brought undone, Dragos looks forlornly to his faithful business partner who simply sigh in response. Calling upon his divine Magic, suddenly Stonetree, Dragos, Chortles and himself find their skin bursting into hardened bonny protrusions.
"Hit them harder!" he calls.
Cast Bone Fist

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Sighing at the poor planning of the humans they had aligned themselves with, Tarantio considers refusing the dumb puppy grin of his business partner. Deciding it was better to strike than to have the lair of Splinters called down on them, the Drake leaps forwards, bringing their jaws down upon the woman in an attempt to shatter her arm.
Bite, Piranha strike: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 for Damage: 1d3 + 1 + 2 ⇒ (2) + 1 + 2 = 5

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Be it cabinet or person, Stonetree goes to work doing what he does best; punching things. With a flury of fists and knees the brawler unleashes on the fool who decided to stand in the door way.
flurry: 1d20 + 7 ⇒ (14) + 7 = 211d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 5 ⇒ (6) + 5 = 111d8 + 5 ⇒ (7) + 5 = 12

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+2 on each of those damage rolls due to Bonefist ^^

DM PatheticWretch |

Chortles begins summoning some bats with his bard magic.
Dragos buffs his draconic companion and his other companions. Tarantio lunges toward the cleric woman and takes a bite out of her arm. Surprised, she can barely raise her rapier in time.
Stonetree takes advantage of the distraction and punches her twice in the face, apparently for the crime of trying to defend her bedroom. The badly battered enemy tries to get away as quickly as possible. She uses a withdraw action. She can escape an AoO from Stonetree, but not from Tarantio.
The remaining bandit, seeing his leader punished and withdrawing, tries to get back himself. He takes one swipe at Tarantio, but misses. The group hears commotion to the south.
ROUND 2 (Bold may act)
Chortles
Stonetree
Dragos
Bad guy 1 (-32 hp)
Osiris
EVERYONE IS UP!
rapier: 1d20 + 6 ⇒ (2) + 6 = 81d6 ⇒ 4
short sword: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (6) + 1 = 7

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Chortles frowns and does not release his bats, "You always have this effect on women, Mr Stone?"
Delay until someone takes damage and then tap them with a wand of cure light wounds
wand clw: 1d8 + 1 ⇒ (7) + 1 = 8

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"You should have ran with your boss." growls Stonetree as he takes a small step forward.
flurry: 1d20 + 7 ⇒ (17) + 7 = 241d20 + 7 ⇒ (7) + 7 = 14
damage, bone fist: 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 101d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8

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Eyes narrowing as the woman attempts to flee, Tarantio bites down had again, hoping to get her leg to hamper her flight.
Bite, Piranha: 1d20 + 7 ⇒ (20) + 7 = 27 for damage: 1d3 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Bite, Piranha, confirm?: 1d20 + 7 ⇒ (19) + 7 = 26 for extra damage: 1d3 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Unable to chase after the woman, Tarantio leaps on the remaining Man and goes for his throat!
Bite, Piranha magic fang: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 for damage: 1d3 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5