Brawler 4 | HP40/40 | AC 21; Tch 14; FF 17 | F +6; R +6; W +2 | CMB +8; CMD 22 Trip(11/25) | Init +2 | Perc +8
Gender
M
Size
M
Age
23
Alignment
NG
Strength
18
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
12
Charisma
10
About Stonetree
Stonetree
Human brawler 4
NG Medium humanoid (human)
Init +2; Senses Perception +8
Languages Common
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Defense
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AC 19/21, touch 14, flat-footed 17 (+5 armor, +2 Dex, +2 dodge, +2 shield)
hp 40 (4d10+12)
Fort +6, Ref +6, Will +2
Disarm +11/25
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Offense
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Speed 30 ft.
Melee unarmed strike +9 (1d8+5) or
. . unarmed strike flurry of blows +7/+7 (1d8+5)
Ranged javelin +6 (1d6+4)
Special Attacks brawler's flurry, knockout 1/day (DC 16), maneuver training (trip +1), martial flexibility 5/day
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Base Atk +4; CMB +8 (+11 trip); CMD 22 (25 vs. trip)
Feats Dirty Fighting, Dodge, Improved Trip, Improved Unarmed Strike, Weapon Focus (unarmed strike)
Traits poverty-stricken, quain martial artist
Skills Acrobatics +9, Intimidate +7, Perception +8, Profession (cook) +8, Survival +9 (+11 to avoid becoming lost)
Languages Common
SQ brawler's cunning, martial training
Special Abilities:
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +2/+2 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Knockout (1/day, DC 16) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Maneuver Training Martial Flexibility (move action, 5/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Height: 6' 4" feet
Weight: 275 lbs.
Eyes: Green
Hair: Dark Brown
The average person would never suspect Stonetree as an intrepid adventure. Maybe a friendly drunk, or on a rare occasion when his mood has turned dark a ill tempered thug. While a large man, Stonetree does not resemble a mountain of muscle. His physique is the result of one too many nights gorging on food and ale. Though his physique might not resemble that of a typical hero, he is still remarkable strong and quick on his feet for man of his size.
Stonetree sports a multitude of scars across his body, mostly across his arms a chest. He wears a thick dark brown beard to match his unkempt hair. He generally has a kind face with green eyes and a irresistible grin. In general, he proudly displays a large belly, a large beard, a large grin, and a large tankard of ale in one hand.
Background:
coming...
PFS:
PFS# 159373-1
XP 6
Prestige/Fame 10/10
Faction The Grand Lodge
Rewards --
Scenarios Completed
The Confirmation [1 XP, 2 PP, 430 gp, 20 gp day job]
no purchases
First Steps, Part I [1 XP, 2 PP, 417 gp, 10 gp day job]
no purchases
The Wounded Wisp[1 XP, 2 PP, 430 gp, 10 gp day job]
no purchases
The Emerald Spire: The Tower Ruins[3 XP, 4 PP, 1398 gp, 5 gp day job]
darkwood shield(257gp)
The Emerald Spire: The Cellars [3 XP, 4 PP, 1536 gp, 10gp]
+1 mithral chain shirt(2100gp)
Boons and Vanities:
Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name-such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item-would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
Prized Find: You were instrumental in uncovering a cache of lost records that the Pathinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon of your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).
River Kingdom Notoriety: Tales of your adventures in the Emerald Spire have reached the ears of Echo Wood's local powerbrokers, and they have granted you an opportunity to claim land to develop as you see fit at the low cost of 2 Prestige Points. Refer to the "Land Rush" Chronicle sheet.
Goblin Bane: By slaying Grulk, the goblin's bugbear leader, you have removed the immediate goblin threat in the area as well as allowing safe passage deeper into the Emerald Spire. The terror you have hewn has made a resounding impact to the other goblin tribes nearby. You gain a +2 bonus on Intimidate checks against humanoids with the goblinoid subtype.