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Chortles finishes his tail and bows extravagantly. It is only then that he notices the first room is empty. Grinning, he applauds himself and hurries to catch up with the others.
Seeing the macabre dissecting room, he lets out a low whistle, "Looks like your kitchen at home, aye StoneTree?"
Spellcraft 18: 1d20 + 8 ⇒ (1) + 8 = 9
Spellcraft 23: 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge arcana 15: 1d20 + 7 ⇒ (4) + 7 = 11

DM PatheticWretch |

The Pathfinders make their way through the secret door to the north. A short passageway leads to another secret door. Opening it, they find an unexplored chamber.
This large stone chamber contains two clusters of four stone caskets each. In the center of the room, between the two groupings, stands an empty, unlit iron brazier that is covered with soot and smells faintly of past fires. Drapes of dust-covered spider webs cling to the ceiling.

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Gratus looks into the from behind the others.
"This looks, tomb-y... Should I send in a little 'friend' to see if there are corpses that'll do more than just twitch?"

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Gratus centers himself and calls forth an augmented celestial dog. He orders it to search through the room.
It's here for two minutes.

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Stonetree ponders the appearance of the dog for a moment, than looks Selethe"Well looks like we are out of a job..."he pauses for a moment with a thoughtful look on his face. "Well at least tell something needs properly punched in the face." Stonetree lets out a big laugh and gives his companion a firm pat on the back.

DM PatheticWretch |

As Gratus sends his summoned creature forward, a chill breeze arises from nowhere with an eerie howl. The room seems to darken, and in the sudden gloom, scores of small spectral eyeballs appear, drifting with the breeze. They peer intensely before fading away.
A few moments pass, then the lids of six of the sarcophagi lift, revealing humanoid skeletons within!
Round 1 (bold may act)
Stonetree
Dragos
Chortles
Gratus
Selethe
Osiris
Skeletons
Everyone is up!
initiative chortles: 1d20 + 5 ⇒ (4) + 5 = 9
initiative dragos: 1d20 + 2 ⇒ (12) + 2 = 14
initiative gratus: 1d20 + 2 ⇒ (7) + 2 = 9
initiative osiris: 1d20 ⇒ 4
initiative selethe: 1d20 + 4 ⇒ (3) + 4 = 7
initiative stonetree: 1d20 + 2 ⇒ (17) + 2 = 19
initiative baddies: 1d20 ⇒ 19

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"Damn, that didn't last long. I guess there is always something that needs a proper punch to the face." with that said Stonetree make his way to the closest skeleton and simply punches it in the face.
unarmed strike: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 5 ⇒ (5) + 5 = 10
move: 30ft
standard: attack

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"AH! The 'Punch Face'! How fantastic! Have any of you heard the tale of the whiny mistress and the punch faced butler?" Chortles begins to sing the tale as he loosens his bow and fires a bolt in to the skeleton in the lower left corner.
bow attack: 1d20 + 5 ⇒ (6) + 5 = 11 for damage: 1d6 + 1 ⇒ (6) + 1 = 7

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Responding to Stonetree before the skeletons appear.
"Well for two minutes at a time at least."
1st round of combat
"Save one for me!" Selethe steps forward, jabbing at the nearest skeleton with her longspear.
attack: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 6 ⇒ (3) + 6 = 9

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Gratus orders the dog to attack the skeleton furthest from him.
Smite evil, move, attack
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage (B+P+S): 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
He then moves into the room and fires a ray of energy at the only skeleton not engaged in melee.
Ranged touch attack: 1d20 + 1 ⇒ (17) + 1 = 18
Disrupt undead: 1d6 ⇒ 2

DM PatheticWretch |

Selethe skewers one of the creatures on her longspear, despite its resistance to her attack.
Gratus' summoned dog kills another, while he disrupts the last.
The injured skeleton has just enough power left to rake its claws across Stonetree's face before the group collectively finishes it off.
claw: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (3) + 2 = 5
OUT OF COMBAT.
Searching the room and the caskets, they find that only one contains anything other than bone and scraps of clothing. The southwestern casket contains a horn of excellent quality.

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"Come on Chortles! That one was yours! Might as well shove that bow up a backside of a cow for how much good it does you!" Stonetree booms with laughter in his voice
"I might be forgiving you if you help me out with this?" Stonetree asks while pointing to his once beautiful face.

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Scpellcraft: 1d20 + 9 ⇒ (3) + 9 = 12
Gratus ponders the function of the horn and dismisses the dog.
"That was easier than expected. Let's hope the rest of the dungeon goes as smoothly."

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"And that is how the punch faced butler, turned suitor, got punched in the face by the whiney mistress' vinter!" Chortles takes a deep breath and swings his hat low in a tremendous bow.
perform: 1d20 + 12 ⇒ (3) + 12 = 15
Hearing Stonetree's whining, Chortles is tempted to swing his bow as a club to "cure" Stonetrees' face but instead hits it with his wand.
wand cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6
"This is a grave place for merriment, let's, forsooth, move henceward!" He heads to the southern door, skirting around where Gratus' dog had been.

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"About time you had a decent idea." Stonetree turns from Chortles to Selethe "I do believe we have another door that needs opened. It is a lost art I think."
Once the group assumed its natural marching order Stonetree throws open the door and yells "BY THE GODS! WHERE IS THE ALE! and than whispers loudly to Selethe "Yup, a lost art form..."

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Having been caught off-guard admiring the craftsmanship of the sarcophagi, Dragos is completely overwhelmed by his allies as they destroy the animated skeletons, leaving nought but bones and a fine powder of dust. "Good striking my friends!" he whistles as the steps into the room, running his gloved fingers over the surface of one of the sarcophagi.
"Hmm, we have found another Azlanti rune here? We found one in the master suite upstairs, how strange... Mayhaps there will be a vault or similar?" Dragos muses before following his friends.
"I find the place rather quaint don't you?"

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Selethe smiles, nods, and then ducks low as Stonetree throws open the door. She's still not really sure what to think of him.
She keeps her eyes open for anything on the other side of the door.
perception: 1d20 + 7 ⇒ (13) + 7 = 20

DM PatheticWretch |

Stonetree opens the door, revealing a rubble-choked hallway.
The floor of this small hallway is partially blocked by heaps of stone rubble. A skeletal human hand protrudes from one pile of rubble. The debris looks old, and the few sagging strands of web draped over the rubble seem to have been here for some time.
Looking to the west side of the hallway, Selethe spots what appears to be some suspicious flooring, as if they might collapse if stepped on.
There are doors to the south and east.

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"Well thats not a great way to go" Stonetreee says kicking the rubble away from the hand before being prompted by to Chortles to once more demonstrate his skill in door opening.
Stonetree makes his way to the east door and throws it open "A pleasure to meet your acquaintance!"

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Gratus winces at Stonetree's failed attempt at breaking and entering.
"Well, that didn't work. Does anyone have any proficiency with the hooks and rakes?"

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Stonetree limps away from the door, his pride wounded a bit. He begins to search the immediate area, including the rubble with the protruding hand, for a mechanism or key.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18

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Selethe searches all around for the missing key. "Some creature down here may be carrying it?" she wonders.
Take 20 on perception for a 27.

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"Let me sing you a fine song of love and heartache; Of lost and found. The greatest adventure of all time! The tale of half-man called Wounded Leg and his unfortunate affair with a Stone..." Chortles untethers his "Axe" and begins the sad tale.
perform: 1d20 + 12 ⇒ (19) + 12 = 31
Sighing the last chord, he wipes a tear, "If only love weren't so blind."
With a great flourish he bows and swipes his hat through the air as if playing for a king, instead of piles of bones. "It may be that we find the key for door number one behind door number two?" Chortles points to the southern door, "RockPlant, ATTACK!"

DM PatheticWretch |

Selethe begins a methodical search of the rubble. Aided by Stonetree, she turns over a particular stone, under which is a nondescript key.
She tries her unlikely find on the door, which opens it with a click.
Wisps of decayed and sagging spider webs droop from the walls of this room, which appears to be empty except for the long-dead, dismembered corpse of a giant spider and a stout, freestanding wooden closet in the southwestern corner. The ceiling is covered with dusty spider webs bulging down from a grid of wooden beams and plaster fifteen feet above the floor.
Faint moans and plaintive sobbing come from the closet.

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"Not how I would open a door, but art is in the eye of the beholder" Stonetree laughs while giving Selethe a celebratory slap on the back.
"I vote we don't open the closet. Best case scenario its a monster of unimaginable horror, worst case scenario its a relative of Chortles. I mean can you imagine having two of those around?'

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"It sounds like someone has had their heart broken! How could you be so cruel?" Selethe approaches the closet door cautiously and shouts through it. "Hello! Are you ok in there? Why are you crying?"

DM PatheticWretch |

As Stonetree and Selethe banter about the closet loving the RP guys...thanks for making this fun for me!, the pair happen to notice another set of pressure plates in the middle of the floor.
Taking care not to step on them, Selethe advances toward the closet and shouts into it.
The sounds continue issuing from the armoire-style closet, though nothing seems to have comprehended Selethe's question.
perception dragos: 1d20 + 8 ⇒ (1) + 8 = 9
perception gratus: 1d20 ⇒ 2
perception osiris: 1d20 + 4 ⇒ (4) + 4 = 8
perception stonetree: 1d20 + 7 ⇒ (20) + 7 = 27
perception selethe: 1d20 + 7 ⇒ (14) + 7 = 21

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Chortles goes over to check out the spider while the others play with the closet. He pokes at it with his bow to make sure it's dead.
perception: 1d20 - 1 ⇒ (6) - 1 = 5

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Enjoying the decor of this strange and unusual place, Dragos takes the odd notes on the apparent burial practices used by whoever used to inhabit here and files it away later for research. "This is all fascinating! I bet a trove of Azlanti Lore lies lost down in the depths of this place."
Deciding to back Chortles up in case the Spider is more (un)alive than it seems, the Undertaker follows the bard cautiously with their Scythe drawn. "Wonderfully reserved specimen!"
perception: 1d20 + 10 ⇒ (16) + 10 = 26

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"Osiris, that was quite astute! It appears there is illusion magic here- it seems the crying is not real. Let's move on."

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Cautiously and to save Chortles having to wipe clear his bow a second time, Dragos pushes the spider corpse with the base of their scythe, turning it over to see if anything could show cause of death. Hearing about magic present, the Undertaker clicks their fingers and sweeps their side for the room for signs of magical auras.
"Illusory Crying? Interesting and just as annoying as the real thing! Now, why would someone bother? I am curious!"