The Illegitimate

Dragos Gaspair-Dukain's page

170 posts. Organized Play character for Sethran.


Full Name

Dragomir Gaspair-Dukain

Race

| HP: 27/27 | AC: 17[18] (13 Tch, 14[15] Fl) | CMB: +3, CMD: 16 | F: +6, R: +5, W: +9 | Init: +2 | Perc: +11, SM: +4

Classes/Levels

| Speed 30ft / Swim 30ft | Re-roll (+2) 1/1 |Hydraulic Push1/1 | Dragon Shape 1/1 Active conditions: None.

Gender

Male Ustalavic Undine - Draconic Druid/4

Size

Medium

Age

18

Languages

Common, Azlanti, Draconic, Druidic, Sylvan, Varisian

Occupation

Undertaker

Strength 10
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 19
Charisma 7

About Dragos Gaspair-Dukain

Character Sheet:

Dragomir Gaspair-Dukain
Undine(Mostly Human)/Druid (Draconic Druid) 4
Neutral Size Native (Outsider) + Humanoid (Human)
Init +2; Senses: Darkvision 60’; Perception +8; Sense Motive +4

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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)

HP 27
Fort +6, Ref +5, Will +9 ; Resist 5 Cold
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Offense
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Speed 30ft. Swim Speed 30ft
Melee: C.I Scythe +3 ; 2d4 P/S, x4 or
Ranged: Sling +6 ; d4 C.I x2 ;
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Statistics
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Str 10, Dex 16, Con 12, Int 14, Wis 19, Cha 7

Base Atk +3; CMB +2; CMD 15

Feats: Extra Traits (Ancient Historian, Adopted (Human-Azlanti Fanatic)),

Traits: Ancient Historian (Know. History (C.S) + Azlanti), Azlanti Fanatic (+1 Know. Arcana (C.S), +1 K. History), Devotee of a Dead God (+1 K. Religion+ Diplomacy (C.S)), Clever Wordplay(Diplomacy)

Skills: Diplomacy (4) +10, K. Arcana (4) +12, K. History (4) +12, K. Nature (4) +9, Perception (4) +11, Profession (Undertaker) (4) +11, Spellcraft (4) +9

Languages: Common, Azlanti, Druidic, Draconic, Sylvan, Varisian,

SQ :
Combat Gear: Cold Iron Scythe (36gp), 20x C.I Sling Bullets (2sp), M/W Lamellar (Leather) 160gp, Druid’s Kit (14gp), Wand of CLW 46/50 in spring- loaded wrist sheath 2pp + 5gp, Wand of Magic Fang 50/50 in spring-loaded wrist sheath, 2pp + 5gp. Cloak of Resistance +1 (1000gp), M/W Backpack 50gp, Anti-Toxin x1 50gp, Anti-Plague x1 50gp.
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Special Abilities
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Hydrated Vitality: An undine with this racial trait gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. The undine can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Mostly Human: Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm personor enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough)

Hydraulic Push[1/day, CL = Level]: Close Range (25+5), Bull Rush at CL + WIS [+5]

Dragon Sense: A draconic druid studies dragons and their history. She gains a +2 bonus on Knowledge (arcana) and Knowledge (history) checks

Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Resist Dragon's Might: A draconic druid gains a +4 bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of dragons.

Dragon Shape: A draconic druid can’t use wild shape to change into any of the usual forms available to a druid. Instead, at 4th level, she can use wild shape to change into a dragon-scaled version of herself with long fangs, gaining a +1 natural armour bonus to her AC and a bite attack appropriate for her size (1d6 points of damage for a Medium druid) but otherwise retaining her usual form.

Spells:
0(4 Per Day, DC 14) Create water, detect magic, Enhanced Diplomacy, Guidance

1(4 Per day, DC 15) Acid Maw 1/1, Cure Light Wounds 1/1, Produce Flame 2/2,

2 (3 per day, DC 16) Bone Fists 1/1, Barkskin 1/1, Cure Moderate Wounds 1/1