Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Mark Sweetman's page

Goblin Squad Member. RPG Superstar 2014 Star Voter. Pathfinder Society Member. 1,941 posts (25,180 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 29 aliases.


1 to 50 of 1,941 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Respectfully withdrawing the nugget of intent. Good luck and Iomedae bless.

Consider this a marking of the thread, such that information, detail and spawned thought shall follow.

No worries at all dien - both the new jobski and RPGSS would be a more important focus at the moment anyhow ;)

1 person marked this as a favorite.

Hmm... now have 25,000 posts to my name... my 20,000 th was made on Oct 22 2013, so that's about 469 days for 5,000 posts... about 11 posts a day...

Was there anything in particular you wanted more info on snickersimba?

I'm not that far in, but I can probably shed a bit of light if there's specifics you're interested in.

Anyone else up on this? (Early Access was released for kickstarter backers, and opens up on Steam tomorrow)

I'm loving it at the moment... even though my second major foray (after the requisite faffing about to learn the system) involved an epic fail.

Two rooms in and the stress had already gone past breaking point so I had to back out and run away... which was compounded by my Occultist catching Syphilis and my Grave Robber the Creeping Cough. Scorched earth policy was the only way forward from there...

A good first impressions summary

No worries on the no occult, and 13, 14, 12, 10, 12, 5 sounds like a fine challenge...

Edit: right and done, it'll be a Halfling Swashbuckler (Mouser) with the following array:
Str: 12-2=10, Dex: 14+2=16, Con: 12, Int: 10, Wis: 5, Cha: 13+2=15

As he's got to be lacking a bit upstairs as far as common sense goes to be three foot high and looking to take on giants...

Oh fine I give in - gimme some rolls and I'll see what inspiration strikes.

Also - does the Paizo content extend to the occult classes?

Surprisingly Cosmo only has 9,055; Liz Courts 18,227; Vic Wertz 18,898...

I think James Jacobs would be the most prolific poster (45,034 posts (47,114 including aliases)) or potentially one of the Fawtl peoples.

Edit: Joana has the likely answer below... wow.

Easiest and simplest solution is to just start a thread in the Play by Post forum and get your players to chime in on it.

You would then have a primary (IC RP) thread for the roleplay and can even open a discussion thread for the OOC banter.

Lastly you can set it up as a Campaign so that you can share whatever you like in the campaign info page for easy reference.

In short, it's exactly the purpose of the boards so go for it :)

gamer-printer wrote:
in fact except for the symbiotes, and those tall horned aliens that once served as a host in some of the episodes, there are no non-humans in the entire series and movies.

I don't think you watched to the end of all the series there...

Stargate Wiki List

2 people marked this as a favorite.

Surely Dr Jackson is an Archaeologist Bard no?

2 people marked this as a favorite.

Painlord - indeed, that particular incarnation of Hathin would've been interesting over time... but such is PbP :)

I agree mostly with what you're saying - just that they are polarizing and you'll get some solid PbP'rs who will see it and not consider any further... plus if you have a completely new player come onto an RP thread and see a couple of profilic posters dominating the back and forth that can also be a turn off.

One of the other issues can be the sheer number of players that apply sometimes. I ran a Reign of Winter recruitment that ended up with over forty applicants. As a DM it took me damn near a week from memory just to read the applications and ask a few simple questions of each of them. Having an open RP with that sort of number would've been chaos unadulterated.

So yes, an RP thread can be a good thing and it works for a goodly number of people... but it's not and shouldn't be seen as the only way to do it. I'm not implying that you said it was the only method, just reinforcing that there's multiple ways to skin a cat.

Other options:

  • The method I put above, where you ask for a single IC response to a posed question.
  • Question and answer - where you ask a few directed questions to the player on their background / character and measure them on the response.
  • Picking six players for a five player game - and making a conscious decision to give the sixth spot to a newbie. That way if it works - great, if not, then you still have a functional party to move forwards with.

Other things that a first time player can do to be involved and put their hand up a bit higher is things like:
1) Answering straightforward questions in the Recruitment thread. Ie. if someone asks 'What's the starting gold?' and it's clearly stated in the first post.
2) Putting together a list of applicants.
3) Checking in on the recruitment thread regularly over time and remaining engaged where appropriate. Not spamming it obviously, but showing that you're there, engaged and keen.
4) Paying attention to what the DM posts and indicates. Read and re-read the guidelines, double check what's been asked and answered before - and take that into consideration before posting.

1 person marked this as a favorite.
verdigris wrote:
If showing your PbP skills in a recruitment is an imposition, then yeah, it's better just to skip it and find another more tailored to your individual play style.

Not necessarily, I love to RP... just not in the recruitment threads.

An example - here's a recruitment RP thread that I was involved with.

It's a fairly straightforward one for CotCC, with the applicants asked to RP out within a tavern. However the problem comes in several points:
1) It's mixed in with the OOC posts - which makes it hell to actually follow and read what's going on.
2) You'll find it gets dominated by a few more prolific posters.
3) If done wrong it can promote wierdness - such as broody loner ish types feeling like they have to engage off type to get seen amongst the rest.
4) If done this way - do you then reset the clock for the main campaign? - or do all the characters now know each other, etc.
5) It's a lot more work for the players to do... which is fine in some respects, but also means that as a DM you're imposing more upon those that you will eventually regret - which leads to a I just spent two weeks RP'ing and still didn't get picked, bugger this I'm giving up. feeling at times.

A different option would be to do something like: This - where the request is for a single IC post to show a small taste of both character and posting ability.

But the best information is going to be obtained via Player Stalking (ie. researching their other PbPs or posts) for the most part.

A lot of good information in the guide - with the keys being to attempt to establish your expectations and stalk your prospective players.

First past the post recruitments don't have to be horrible (I'm in an 8,000+ post PbP coming on four years running that was selected on first past the post); though they do have a tendancy to be hit and miss.

In your second point you allude to and reference the potential for pre-selection RP or 'Auditions'. These are probably one of the most polarizing choices in recruitment - some people like them... they make me want to puke blood and I instantly avoid any thread that proposes them.

To me it's enough of an imposition to request prospective players to put forward a character concept plus a bit of background.

1 person marked this as a favorite.
Greg A. Vaughan wrote:
Good news from Richard Pett today. He thinks he'll probably be able to get me all the completed manuscripts for The Blight by Easter. If that is the case, then an end-of-year release for The Blight is much less speculative. Still no guarantees as the manuscript is still sight unseen, and we'll have to do all the development work from our end as well, but it fills in a lot of blanks on where we're at in the process exactly. So, woohoo!

Cold and clammy palmed excitement ensures as the Wheel of Fortune board states:

M ' N _ _ _ _ _ _ R R R R!

Would you like to buy a vowel?

From Inner Sea Gods:
Blackfingers: represents unethical experimentation for the sake of knowledge and the harmful use of chemistry... practice vivisection and surgery without anesthetic.

It's not just Skinsaw that's overtly evil in nature, and while the Reaper and the Gray aren't as explicit - they still bend towards nefarious purpose in their implementation.

GreyWolfLord wrote:
Bolg IS mentioned in the Hobbit I believe, but is much more pertinent to the final battle than Azog.

In the book canon Bolg was indeed the leader of the goblin armies at the Lonely Mountain. Book-Azog was long dead by the time of the Battle of Five Armies.

I'm of the cynical view that the only reason Jackson decided to resurrect Azog was so that he could keep Bolg specifically for Legolas to fight and kill.

The times I've been involved it's been a DM run deck - as in the DM did the drawing and assigned the cards.

No reason for there not to be trust - it's no different to some DMs that occasionally do off-screen rolls for their monsters, etc.

Confirmatory hand raised.

Dear Sir / Maam,

Could you please cancel the miniatures subscription attached to my account?

I've had significant issues with customs clearance (unrelated to Paizo) and a lost case shipment (also unable to resolve due to no tracking) that have made it too much of a hassle to continue with the subscription.


DM Stalwart wrote:
Available classes: Any published Paizo class or archetype (nothing from the current playtest, however).

gyrfalcon - above from the first post.

My proposed Halfling Mouser will be named Tobar Pannell

Rough Crunch:
Str: 10, Dex: 18, Con: 12, Int: 10, Wis: 12, Cha: 17
Swashbuckler (Mouser) 4
Traits: Ilizmagorti Native, TBC
Skills: Stealth, Acrobatics, TBC
Feats: Weapon Focus, Weapon Specialization, Fencing Grace
Gear: Rapier +1, MW Chain Shirt, Buckler +1, TBC

Standing average height and of a slight build, the halfling doesn't immediately draw your attention. Mousled brown hair sits like an unkempt mop atop a thin clean shaven face with narrowed brown eyes. There is but a single feature to him that both diminishes and enhances the effect... a duelling scar that arcs across his left cheek and back to his ear. The scar draws the left corner of his mouth slightly higher twisting his mouth into a permanent half-smirk.

He wears loose fitting pantaloons and an open silk shirt that clearly shows the linked chain shirt that protects his chest. At his right hip is a thin blade with basket hilt, and his bearing suggests that he knows full well how to use it.

Tobar maintains a relatively sardonic air to all and sundry whether they be fleeting acquaintances or close friends. There is little bias to his mocking, as near all subjects are at risk of his whim. That said it takes ardour and effort to rouse his anger... though when cause is given he pursues vengeance with singular purpose.

The one topic that draws his attention entire without skeptical bent is application to the tasks put before him by Red Mantis superiors. Tobar does not share the fanatical deification of Achaekek (though he does pay a homage) and instead views the art as his life's calling.

Tobar Pannell was born to Chelish slaves aboard a galleon at sea, and served his youth afloat. Though his life truly began when the Chelish vessel was chased into the shallows of Mosquito island off the shores of Mediogalti. The galleon scuppered it was easily boarded by a Mantis manned skiff and the most of the crew slaughtered. Tobar, though still a boy, took up a blade and resisted... and something was seen in him, as the Mantis before him turned his blade and laid him out with the flat.

Dumped in the outskirts of Ilizmagorti, Tobar was left to fend for himself and prove that he had not just heart... but a will to survive. An existence was eked out at first, before the halfling turned to the blade as well as the shadowed step - and began to find succor more easily. Always Red eyes were watching, as Tobar grew into adulthood and carved out a niche in the piratical city.

Enough potential seen by the watching eyes, Tobar was eventually given a final test - and surreptitiously given a task at theft... that put him squarely before a Red Mantis assassin. Given the option of flight or death, Tobar stubbornly stayed - and though he pushed the assassin for a few minutes, he was disarmed and earned the dueling scar that marks his cheek. An ultimatum of join or die was given, and Tobar accepted.

Since then he has been trained and incorporated into the lower echelons of Achaekek's cult - put to learn with blade and word... and now ready to be unleashed unto the world to spill blood for profit.

The assassin that admitted and initially trained him is left open to either be incorporated into the narrative - or swept to one side and left as a pure backstory character.

My proposition is slowly coming together, after vacillating between Slayer and Brawler I've instead reversed path and ended up with a Halfling Swashbuckler with the Mouser archetype. I'll put him up for perusal once I've got both the nitty and gritty aspects narrowed down.

Hand raised in interest... shall ponder then post.

Behind the times - ThanksKilling came out in 2009...

Good quality on our M36s would give us nothing, as they're already Reliable.

Good quality flak armor would an option as well. (increases AP by 1 vs first attack each round)

I'm fond of micro-beads, as they'll allow for communication at distance.

Survival suits are similarly decent options.

On the topic of favored weapons:
From the rules: Each regiment has weapons that its members prefer to wield, or have a natural aptitude for. Each regiment may choose one Basic Weapon and one Heavy Weapon to be their Favoured Weapons, these weapons must be Very Rare or more available.

BoggBear's chosen the Heavy weapon to be the M34 Autocannon - a quite beasty jobbie that does 3d10+8 (6 Pen)

The options for the basic weapon are quite open - though here's a short list:
Triplex Pattern Lasgun - it's versatile, but lacks some degree of hitting power.
Meltagun - up close and face melty, massive armor penetration.
Plasmagun - more range, decent penetration and can be shot on maximal... but has overheating issues.
Long Las - your las based sniper rifle, but at only scarce availability we lose a bit of 'bang for the buck'
Boltgun - cut down version of the Space Marine's staple gun.
Flamer - low penetration, but good against swarms, though again only scarce availability. Plus you could choose it directly at character generation.

A Weapon Specialist has the following text: Specialist Equipment: 4 frag or krak grenades, Good Craftsmanship lasgun or Common Craftsmanship flamer or Common Craftsmanship shotgun or Common Craftsmanship Regimental Favoured Basic Weapon. - so if you want a shotgun or flamer, you could take it as part of your starting gear.
Alternatively, you could take whichever the favored basic weapon is.

The reason it's important to pick a 'good' basic weapon is that it's much easier for us to get reloads and resupply on it. Anything else we need to be subject to logistical rolls... which will suck initially.

If you want to be a sniper, you could always go Ratling as well.

At character generation (in keeping with us being grunts of the Imperial Guard) we get nada outside of the basic kit. So if we want it, we need to choose it as part of our base loadout.

For starting skills - I'd support BoggBear to say that Dodge and Parry > most other choices if you want melee capability.

For kit - let's have the Heavy pick their gun, and if we have any Weapons Specialists then they can pick the favored basic weapon.

I would recommend we have at least one gun with some punch though. The M36 is a nice workhorse of a gun... but it does have Pen of 0.

Point Allocation:
WS: 20 +2 +18 = 40
BS: 20
Str: 20 +3 +3 +9 = 35
Tough: 20 +3 +7 = 30
Agi: 20 + 15 = 35
Per: 20 + 10 = 30
Int: 20 -3 + 13 = 30
WP: 20 +10 = 30
Fel: 20 +18 +5 = 43

Other Character Details:
Aptitudes: Defence, Fellowship, Leadership, Perception, Strength, Toughness, Weapon Skill

Skills: Command, Navigate (Surface), Survival, Athletics

Talents: Iron Discipline; Weapon Training (Chain, Las, Low-Tech), Die Hard, Rapid Reload, Lightning Reflexes, Street Fighting

Specialist Gear: Common Las-pistol; Common Chainsword

Wounds: 10 +2 +1d5 ⇒ 2

Standard Kit: M36 lasgun and four charge packs, suit of Imperial Guard flak armour, 2 x frag grenades, 2 x krak grenades

Regimental Kit: upgrade standard melee weapon to Common Low-Tech weapon; or apply mono upgrade to standard melee weapon.

Equipment: Chameleoline: gain either chameleoline cloaks or chameleoline-coated armour

The 30 points are on a regimental level to update our 'standard kit' - so they're spent as a group, rather than individually.

Regimental Details:
Homeworld: Death World: +3 to any two of Per, Str, Tough
Trained in Survival
Fluency: can speak Low Gothic, but do not start with Linguistics (Low Gothic)
Hardened: choose one of Light Sleeper / Lightning Reflexes / Resistance (Poisons)
Wary of Outsiders: -10 on Interaction tests in formal surroundings; also -10 on Interaction tests made on them by non-death worlders.
Start with +2 Wounds

Commander: Sanguine: gain Die Hard talent

Regiment: Line Infantry: +3 Str, -3 Int
Starting skill: Athletics
Starting Talent: Rapid Reload
Standard Kit: M36 lasgun and four charge packs, suit of Imperial Guard flak armour, 2 x frag grenades, 2 x krak grenades

Training: Hardened Fighters: +2 WS
Starting Talent: Street Fighting
Regimental Kit: upgrade standard melee weapon to Common Low-Tech weapon; or apply mono upgrade to standard melee weapon.

Equipment: Chameleoline: gain either chameleoline cloaks or chameleoline-coated armour

I'll run with allocated points, and unless anyone else has a strong desire for it I can be our Sergeant.

Well in line with Tark's desire to follow KISS - here's my suggestion:

Homeworld - Deathworld (3 pts)
Commanding Officer - Sanguine (2 pts)
Regiment - Line Infantry (2 pts)
Training Doctrine - Hardened Fighters (2 pts)
Special Equipment - Chameleoline (3 pts)

This will give us a hard-ass line infantry regiment that can fight up close, sneak around pretty decent with the chameleoline cloaks, and has 30pts of regimental kit left to play with.

Are we doing random rolls down the line for character creation Tark?

On Armour:
Flak Vest is AP 3, Helmet is AP 2
Full Flak armor is AP 4 for all locations

You get hit in the head 10% of the time, body 40% - meaning light armor gives 50% coverage only.

Ergo - full coverage armor is very important to make us slightly less likely to be MDK'd without much effort.

My suggestion is to make our own regiment, but am happy to have specific Tark guidelines as to the core theme, mandatory choices, etc.

I would suggest the following as a skeletal regiment build (all from the Core book):
Homeworld - I am unfussed - we could go Death World to allow people to run with the 'Catachan' angle?
Commanding Officer - open to suggestions
Regiment Type - Line Infantry (it's boring, but gives us a main gun upgrade to the M36, full flak armor, and frag and krak grenades for all)
Training Doctrines - I'm fond of 'Hardened Fighters' (more stabby) or 'Sharpshooters' (more shooty)
Special Equipment - I like 'Chameleoline' (cloaks of elvenkind for all) or even 'Combat Drugs' (exactly what it says on the tin)

Think Soviet Union Morale Officer... except with more discretionary powers and less conscience. They have abilities that only function when they summarily execute one of the guard squad (not our characters but 'comrades' which are kind of like super underpowered cohorts). They can do whatever they want, you have no recourse against them, and if they like they can decide to shoot you in the head for sh1ts and giggles.

Perfect as NPCs... not so much as PCs.

I am vehemently opposed to Commissars as PCs in Only War. If one gets included then I'm out.

I'm happy to run through the regiment creation aspect if there is a desire to custom fit our regiment? - I've got all the resources as PDFs so it's not hard for me. I also find regiment creation one of the nicer aspects as well; and the pre-built regiments come with too much baggage as far as how they're meant to react, etc.

Are we stationed on a Paradise world Tark?

Hand raised as a potential player also.

Joana wrote:
Once you're in a few, though, you can start building a network: players and DMs with whom you click well and have similar gaming styles. When vacancies open up in other games they're in, they're likely to suggest you to fill them. When they decide to start new games, they'll invite you to join.

As a slight addition to what Joana's said - I'd note that all four of the characters selected in the recruitment that RD is referencing are currently playing with the DM in at least one or more other PbPs already.

It's something that I do as well - as a DM you're more likely to pick what you know over something you don't.

Within the limitations of not quite knowing exactly what type of regiment, whether we're running with or without ogryn, etc, etc, etc... I'll put my hand up for involvement.

What is your characters first experience with death?
"At basic... some idiot didn't put his helmet on before live fire exercises. Suffice to say he... nor anyone that got painted with his brain matter'll make that mistake again."

How important is family to your character?
"Worth nothing and everything... blood is gone, overrated. Only family I know is the bastards in the line beside. And if I don't care for them... then word'll get round and I'll end up with a monoknife in my kidney because some drek liked the shine on my boots"

Describe your characters childhood.
"Meaningless banality punctuated by short periods of sleep... then I joined the corp... now it's banality with some great purpose... and less sleep."

mplindustries wrote:
Whatever the rest end up, Gluttony is a Hungry Ghost Monk.

Bloatmage? (it's the one on the right...)

Barbarossa - that's kind of what the revised module line is meant to provide.

Plunder and Peril is 4-7
Tears at Bitter Manor is 5-8

The 'simplification' doesn't actually simplify or change anything though....?

Strict RAW: Breaking Stealth: ... Your Stealth immediately ends after you make an attack roll, whether or not the attack is successful.

As a CDG doesn't require an attack roll - technically it doesn't explicitly break stealth.

I would've gone with a Stealth check after each CDG - with appropriate modifiers depending on the situation. A CDG with a dagger (slit throat) being quieter than a CDG with an earthbreaker.

Probably DC 15 (modified up to 25) if the CDG was successful.
DC 5-10 (modified up to 15-20) if the CDG didn't autokill, or they were using a bludgeoning weapon.

I've lost my muse this week with work being amped up, so I'll respectfully withdraw from the running. Good luck and godspeed to all.

I'm going to respectfully back out - the muse has been limited with work and I won't be able to do a concept justice.

Jester David - the psychic rogue is just one way to play it though.

You could equally build it to be a dwarven soldier who inscribes his armor with the runes of the dwarvish pantheon and the gladdringgar of his ancestors.

Upon his axe - Angradd, the Forge Fire; upon his helm - Bolka, the Golden Gift, etc.

*Nods* - for a frame of reference to the question, the nascent mental thread I have is to build a Brawler that's able to Stealth and potentially take out sentries / witches in a single burst.

The Bushwhack feat allows for enacting a Chokehold as a single action (initial grapple plus follow-up as a free action) and doesn't rely on winning initiative to prevent the target making a noise / alerting others.

2 people marked this as a favorite.

In the Occultist thread it was stated that they are looking at Resonant Powers not being depleted as you spend mental focus - so hopefully that makes it into the final class. I think this is key to making the Occultist work - as it allows you to actually spend all of your Focus rather than hoard it for resonant powers.

Similarly it's also been suggested that there will be an Extra Mental Focus feat that could be taken. Which could easily turn itself into a 'must take' feat.

My view on the class is that you cannot set yourself up only for one role - as in build it with implements and powers that funnel into a sole purpose, you need to keep yourself open to changing the Mental Focus split depending on what you expect to do for the day and keep the options open.

Consider the challenge duly accepted :)

I'll be incoming with an Occultist, race and background pending.

1 to 50 of 1,941 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.