Indeed - many thanks to King Mark for the time spent guiding us through what we managed of the first book. I had a great deal of fun, and would have no problems jumping back on your bandwagon if you were ever in a place where you'd feel like running a game again.
I'll also add - chin up. I've needed to shut down games myself as well, and it's not a poor reflection in any way shape or form. The missed post cycle can be brutal and it's one that I struggle with as well. As work's picked up I've had to be honest with myself that I'm not a fast DM anymore :P
The end of Book One in WotW is also brutal as far as DMing goes - so much to keep track of and there isn't really too much of a railroad that could be followed. With my PbP I ended up skipping it almost entirely.
As to the number of games I'm in... well the Campaign summary isn't three columns anymore... I'm only DMing five real ones nowadays... and the active games are probably less than ten or so (but some absolute corkers in there that have been going for a long time (Voodoo's Freeport, AK's Sargavan and Joana's Riddleport being the highlights).
Carrion Crown would be easily doable as the first two or three chapters are distinct stories with only tangential ties to the overarching plot.
Serpent's Skull would also work well - as you could make it solely about exploring Saventh-Yhi.
And lastly Jade Regent would be perfect - you could be Tian adventurers within Hongal who meet the caravan after it crossed the Crown of the World.
Faey Vallidorn wrote:
Pretty sure that's one of the largest lists of submissions I've seen on these forums.
It's a fair haul indeed - but not the largest. I've seen tallies of 37, 47 and 39.
Looks like a busy weekend got the best of me and my Kapenia Dancer didn't come together in time - good luck to any and all who make it in.
Halfling Hunter 3
Str: 11 +0
BAB +2, Fort/Ref +3, Will +1, 4 x 0th spells, 3 x 1st
Skills: 4 + Int
Animal Companion: Iz Bear
No ring = +8 Will save = you have a 95% chance of failing against any Will save forced upon you.
All Cthulhu needs to do is demand (DC 30) that you approach without shooting him and you'll instagib from his Unspeakable Presence.
There are other magic items out there that help against that - re-jig and try again.
Also, needs more Perception if your strategy is trying to get the drop on him - as Cthulhu has +52 vs your max of +20?
I think you can likely do it... but let's do it honest eh?
So - advanced class guide playtest... anyone interested in a run through a level of Thornkeep to see how they play?
Would be straight hack-sacky without any real RP or backgrounds, I'm keen to see the various classes in action... and would prefer to avoid the open menagerie that a Recruitment thread would require.
I'll need to play around to see how the class plays out... but I'm questioning the weapon proficiencies granted again.
Why does the skald get rapier, and whip? I'd swap the rapier straight for cutlass, and see if you can't shoe-horn a battleax proficiency in there instead of the whip?
I like the class, and martial maneuvers has great potential.
But I'm a bit disappointed in the weapon proficiencies. I don't see why it gets the eastern proficiencies (kama, katana, nunchucks, siangham) but doesn't get similar western ones (throwing axe for example).
I like the base core – tainted blood, manifesting in the rage. Closest representation of the warp spasm that you can likely get. Comparison against Barbarian is a trade off of rage powers for the bloodline powers and some spells.
I'm not too keen on the magus spell list in it's entirety. There are a lot of utility spells (unseen servant, silent image, etc) that don't fit the idea of a rage driven sorcerer. Would be good to see some of the bard's emotive spells come into the list (ala cause fear, etc).
Surface read of the class I appreciate it. A spontaneous caster that's able to change day to day is fantastic and helps to break the vancian mold enough and yet still maintains some distance from the sorcerer.
My main issue is with the Blood Focus ability.
It seems a bit strange – especially as it’s linked to both a school and a bloodline. Bloodline is solidly a sorcerer shtick, and the intro to the class doesn't clearly show a link to blood.
It would be cooler to have a limited new set of things that are arcanist specific (ala Warpriest blessings).
The fatigued condition when you run out of uses per day is a straight punishment – neither of the linked classes have a similar restriction on their uses per day. I'd prefer to see that stripped off.
From Faiths of Purity's Iomedean Paladin code:
Or... what James said.
Yeah, wasn't good... less good that I was sitting five meters away from it as well.
I've scored a ball to the mouth (sound described as like a wet smack of a carcass on cement) that pushed a tooth around - but my mouthguard absorbed most of the impact.
I've gone in the wrong side and caught a stick to the forehead that resulted in 27 stiches.
My brother caught a hockey ball in the eye socket that cut up his cheek and gave him a wicked black / bloodshot eye for a couple of months.
All in all, pretty violent sport eh?
Ouch on the stab wound. Haven't seen any gruesome fencing injuries yet - but saw my fair share in field hockey.
Worst was a depressed cheekbone - guy tackled on the wrong side and got the follow through on the side of the face. It's somewhat disconcerting when that bit of the face becomes concave.
Sargava (specifically out at Kalabuto / Mneri Plains / Bandu Hills) would probably be the best if you're looking to explore the colonial oppression of the natives plus harsh landscape vibe of Australia. The climate isn't too far off if you're looking for a Queensland / NE Australia vibe.
I'd put a vote in for Katapesh for the more desert oriented side of Australia. A couple of excerpts from 'Dark Markets':
Downplay the trade aspects and set yourself out West near Solku. Then you get the gritty frontier vibe with gnoll raiders threatening.