Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Mark Sweetman's page

Goblin Squad Member. RPG Superstar 2014 Star Voter. Pathfinder Society Member. 1,987 posts (26,354 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 29 aliases.


1 to 50 of 1,987 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

DM Stalwart wrote:
@Mark: I'm not sure if (when) I'll pick up Occult Adventures. I won't say no, but I'm not crazy about learning a whole bunch of new classes, either. That may be discouraging, or a challenge to come up with something good enough that will get me interested in trying them out.

Wondering_Monster - asked and answered above.

2 people marked this as a favorite.

In handy poster form to put on your wall as a reference.

DM Stalwart - reading you loud and clear. I'll wait until I can read through it in detail before making a call on whether I can build something that I think might be both a) easy on the DM, and b) pique your interest enough.

Will also let the mind wander in the meantime to see if anything sticks.

Dotting for consideration. I had pitched a Halfling Mouser for the initial recruitment though I would change that up for this re-recruitment taking the current character roster into account.

The initial recruitment was anything Paizo published, and I should get my greedy mitts on Occult Adventures when it releases as a PDF on Wednesday - is that fair game for concept fodder?

9 people marked this as a favorite.

Most well rounded party would surely be 4 x Bloatmage?

Derek - that view's fine as long as the goblins react in the same way. As in greet the PCs either indifferently or in a friendly manner. If the morality of the world is to be grey on gray, then the 'monsters' need to behave similarly.

Banesfinger - direct to my email (same one as registered on KS) by Michael Clarke himself (as in not through KS as an intermediary, nor via Gary).

My guess was that Gary parsed out the email addresses of the appropriate persons and Michael wrote a direct email to them. Would you like me to PM you the full text and contact email?

As there might be others interested in the news - I thought I'd just pop in with a mention that Michael Clarke (the artist) just got in touch to confirm the custom art piece that came along with the $250 pledge on the campaign.

So some movement in the backgrounds.

This one - which ran to 26,346 posts.

This one - at 8,858 posts.

Reference for anyone else to save searching.

Total of 2,647 posts only - fair to say that the entire experience was streamlined somewhat...

Stupid goblin rolls away... just going to grab it... and squeeze.

Doesn't work against grapple.

The same trick works if you use the preview button as well.

Would an Orc also fall into your acceptable races?

Just dropping in to state that the character is slowly coming along. I should have a bullet-point style background for review sometime in the next day or so.

Draco Voodoo wrote:
Also not sure what the inspired stuff is about ??

Advanced Class Guide - basically acts as a skill booster.

Voodoo - he's referring to the kineticist, specifically the earth focused one that will be included in the upcoming Occult Adventures (coming out next month).

For the moment, the only street para-legal version is from the open playtest document - found here.

Or in grognardian terms - he wants to play a dude that can shoot rock around with his mind ;)

Work in Progress:
Str 8, Dex 15, Con 12, Int 13, Wis 14, Cha 14

Male Halfling Hunter 3

Combat Expertise: can take a -1 penalty on attack rolls to gain +1 dodge to AC.
TBC (non-combat feat)
Outflank: when me and an ally with this feat are flanking, flanking bonus increases to +4. In addition, when scoring a critical hit – provoke an AoO from ally.
Pack Flanking (teamwork bonus): when companion is adjacent and threatening the same creature, considered to be flanking.

Beast Bond: +1 on Handle Animal and Ride
Frontier-Forged: +1 on Perception and Survival to get along in the wild

Racial Traits:
Small: +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty to CMB and CMD, and a +4 size bonus on Stealth.
Slow Speed: base speed of 20 feet.
Wanderlust: +2 bonus on Knowledge (geography) and Survival checks. When casting spells or using abilities that provide or enhance movement, treat caster level as +1 higher than normal.
Keen Senses: +2 racial bonus on Perception checks.
Outrider: +2 bonus on Handle Animal and Ride checks.
Weapon Familiarity: proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.
Languages: Common, Halfling, Varisian.
Favored Class: Hunter – animal companion gets a +¼ luck bonus on saving throws.

Skills: (6 + Int)
Handle Animal (Cha): +11 (3 +2 Cha +3 Class +2 Racial +1 Trait) (15 with companion)
Heal (Wis): +8 (3 +2 Wis +3 Class)
Knowledge (Geography-Int): +9 (3 +1 Int +3 Class +2 Racial)
Perception (Wis): +11 (3 +2 Wis +3 Class +2 Racial +1 Trait)
Profession (Ursari-Wis): +8 (3 +2 Wis +3 Class)
Stealth (Dex): +12 (3 +2 Dex +3 Class +4 Size)
Survival (Wis): +11 (3 +2 Wis +3 Class +1 Trait +2 Racial)

Class Abilities:
Weapon and Armor Proficiency: simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Animal Companion (Ex): functions like the druid animal companion ability. The hunter’s effective druid level is equal to hunter level. A hunter may teach companion hunter’s tricks from the skirmisher ranger archetype instead of standard tricks.
Nature Training (Ex): counts total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.
Wild Empathy (Ex): functions as a Diplomacy check to improve the attitude of a person. The hunter rolls 1d20 and adds hunter level and her Charisma modifier to determine the wild empathy check result.
Precise Companion: both gain Outflank.
Track: as Ranger class feature.
Hunter Tactics (Ex): automatically grants teamwork feats to animal companion.
Teamwork Feat: gain bonus teamwork feat. As a standard action, can choose to learn a new bonus teamwork feat in place of most recent. Can change Wis / day.

Animal Focus (Su)

Spells Known: (Wis based spontaneous)
0th: create water, detect poison, know direction, mending, resistance, virtue
1st: bristle, cure light wounds, heightened awareness, magic fang

Gear: 3,000 gp
Masterwork Shortsword – 310gp
2 x Dagger – 4gp
Chain Shirt – 100gp

Dire Collar: 1/day on command, creature that fastened the dire collar (and within 30ft) can cause animal to gain benefits of enlarge person for 1 minute. 1000gp
Masterwork Studded Leather Bear Armor: +3 Armor – 200gp

Animal Companion: Bear
Ability Scores Str 15+1, Dex 15+1, Con 13, Int 2, Wis 12, Cha 6
Size Small; Speed 40 ft.; AC 17 (10 +2 natural armor +2 Dex +3 Armor)
HD 3, BAB +2, Fort + (3+), Ref + (3+), Will + (1+)
Special Qualities low-light vision, scent.
Attack bite + for 1d4+, 2 claws for 1d3+
Link (Ex): can handle animal companion as a free action, or push it as a move action. +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Skills: Perform (Dance), Stealth, Survival
Feats: Power Attack, Weapon Focus (Claw)
Tricks: attack, come, down, fetch, heel, perform, stay, track

Crunch is taking shape - will be building him up as a Varisi halfling from Ustalav who was part of a gypsy troupe before being forced to go it alone due to insert event here and has turned to a combination of the land and working as a Usari to make his way in the world. When in the wild it's all business, while in a city his bear can be muzzled and pose/work as a dancing bear.

Thrymr's demise was less sad and more 'fitting' I thought. Got into a poor situation and wasn't able to get away from it.... slight Ulfen bloodlust didn't help either ;)

Fury Road is indeed a magnificent film, looking forward to when it finally comes out on DVD so I can watch and re-watch and pick up on more of the buzzard details and whatnot. Hopefully Miller kicks on and makes another film in the milieu.

An alternative that I could offer is a rework on a character concept I bounced around in my head a while but didn't commit to paper... and is a bit more fitting the Ustalav landscape.

Broad strokes is a Varisi traveller with a bear companion. Maintains the survival skills, but pairs them with a bit more of a social orientation as well.

I'll commit a bit more detail to the concept before I throw it up for public ridicule ;)

2 people marked this as a favorite.

Topically relevant

2 people marked this as a favorite.

An awesome gallery of the vehicles of Fury Road - complete with lore snippets

Personally decide a movie is 'probably' outrageous - yes.

Deride a movie as guaranteed to be carrying a 'feminist' message - no.

His claim from the initial article: But let us be clear. This is the vehicle by which they are guaranteed to force a lecture on feminism down your throat.

1 person marked this as a favorite.

There's one big shining and flashing reason to ignore the so called 'Captain Capitalism'... which is thus:

Clickbait Merchant Himself wrote:
Hopefully, (unless the movie proves otherwise) we can save a lot of people a lot of money and a lot of time, and again, I am more than happy to watch the movie if it proves NOT to have a lecture on feminism or SJWing, etc. in it.

Otherwise known as the 'I'm so damn outraged by this thing that I've not even bothered to watch myself before getting outraged about.'

1 person marked this as a favorite.
Klaus van der Kroft wrote:
Had so much fun watching it the first time I've already watched it twice. The Boom Truck with the flaming guitar guy really stole the movie.

The mighty Doof Wagon that is ;)

A nice article with stills of some of the choicer cars in the movie - my favorite is the Buzzard Excavator.

My thoughts are currently running to a Buckler of Swash, mouser archetype so he can stand under bigguns and stab them in the ghoulies, and utilising a stabby tail ornament as his weapon de rigueur.

It's on like Donkey Kong... but I'll need to have a ponder first before I weigh in with tangible intent.

Average Aussie's work day commute...

1 person marked this as a favorite.

To be fair the comic had a better explanation of the walker getting inside the walls

Comic Explanation:
They swarmed up on one of the temporary walls that wasn't sunk deep enough and pushed it over - letting a horde of them inside the walls.

The muse did not materialise, and thus I shall withdraw.

A hand raised in quizzical interest as I ponder.

If I do put forward a character it will most likely be of an Occult bent.

Shifty wrote:
True, but I'm not that fussed as I have rolled with PFS groups seven deep before. If that's not your bag though and you are more inclined to sit out and see then thats ok too.

After a bit of thought on it... I'll pull back to leave you with an even six. I'll tag along a watching, but leave it to the A team for the ROFLstomping.

Shifty - with Karlan, Ailetha, Sable, Bree, Kabal and Celestra you've got six already.

Seven can get a little bit unwieldy, if you'd prefer to keep it to the six only I don't have any issues keeping to the shadows on the outer.

Awesome :) - Ansha's Rogue should pair pretty well with Vhailor as one of the lynchpins of his combat effectiveness is going to be Threatening Illusions (from Gnomes of Golarion), which basically uses illusions to provide flank partners.

Also, as I was researching into cats to fine tune Vhailor's familiar choice I was pleasantly surprised. The khao manee is a thing - and is a spitting image for the otherwordliness that I was actually looking for! I'm always chuffed when the natural world trumps imagination.

Stat Rolls:
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (4, 1) + 6 = 11

Array: 15, 15, 14, 13, 11, 11

*Waves an enthusiastic hello*

I'm reasonably sure I'll know at least a few of whoever else has been invited to join Joana's new adventure here, and am looking forward to facing up to the orc and giant threat.

I'll be playing a Gnomish Illusionist... or more specifically a Wizard (Illusion specialist with Shadow subschool) with Familiar Adept archetype; and cat familiar with Sage familiar archetype.

I'll take a good look at the NPCs and figure out how to slot Vhailor in, though he'll be a relative newcomer to Truneau (having arrived as an apprentice to a master that is now gone).

That would be for Insanity Points methinks.

Shaman Level 8 with the Heavens primary spirit

3 Hexes - Enveloping Void (puts the lights out), Heaven's Leap (dim door for others), Shapeshift?

Familiar - Sugar Glider?

The idea of a Shaman is warming on me...

Hmmm... Heavens Shaman with Enveloping Void and Heaven's Leap... would likely combo well with allowing Bree to get into flanks, forestall AoOs from getting close to giants... has potential *stroking beard thoughtfully*

Coven still needs a hag... so not really a go there.

Shaman is a possibility though...

Cool - well with Sable returning I'll likely drop Cat back into a middle of the road role, maybe an Investigator... will ponder before post (probably tomorrow as I've got work shenanigans today).

So there is a face smasher, a crit handing bard, a cleric... and no arcane yet.

Who else are we expecting / hoping to rock up in? - looks like I might plug the spellzapping hole if no other arcane options rock up.

An impression formed on a piece of malleable material through the application of force unto a pointed object


I'm in, and am happy either to dust off Caterine, or cobble together something else to fit in the gaps.

Shifty - is the ACG fair game?

Though standing by the door ever welcoming to it's arrival... the muse has not decided to visit and thus I stand bereft of clarity.

With generous heart and thought to all, I sidle unnoticed out the servant's entrance.

A placing of a marker of nascent intent...

Are we measuring purely on length or on mindmelting depravity as well?

Aranna - que?

The game has afflictions, which come from a very long list... of which syphillis is but one of a wide plethora.

There is no 'creepiness' involved.

Respectfully withdrawing the nugget of intent. Good luck and Iomedae bless.

Consider this a marking of the thread, such that information, detail and spawned thought shall follow.

No worries at all dien - both the new jobski and RPGSS would be a more important focus at the moment anyhow ;)

1 person marked this as a favorite.

Hmm... now have 25,000 posts to my name... my 20,000 th was made on Oct 22 2013, so that's about 469 days for 5,000 posts... about 11 posts a day...

1 to 50 of 1,987 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.