DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)

Should be complete now.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Dain Harladorn wrote:
Should be complete now.

It is, and it looks good. On to the next one.

--david


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@ Josef;

1) Please either erase the alias sheet, or keep it up with the Myth Weavers sheet, thanks.
2) You should know 5 1st level spells, I only see 3 listed.
3) Assuming favored class is wizard and taking 1 hit point.

Other than that, things look good.

-- david

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Ok, I'll just put the stat block on the alias, assuming the myth weavers sheet passes muster.

I'll double check, may hav forgotten to grab a couple spells.

Yes, favored class: wizard for hp


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@ Misha;

Base Atk +0; CMB +1
Short Sword +3 (1d6+2, 19-20/x2)
2 Short Swords TWF +1/+1 (1d6+2/1d6+1)

For the base weapon you attack rolls are off by 1
Short Sword +2
2 Short Swords TWF 0/0

Add Arcane Strike and/or Archeologist Luck as needed.

CMB +2

The rest looks ok.

-- david


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Josef Guardson wrote:

Ok, I'll just put the stat block on the alias, assuming the myth weavers sheet passes muster.

I'll double check, may hav forgotten to grab a couple spells.

Yes, favored class: wizard for hp

I was checking the Myth Weavers sheet, so other than the spells all is ok.

--- david


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@ Redona;

1) You have 1 more skill point (2 class +1 human) to spend.
2) Assumption favored Class = Cleric. Hit point or Skill point or other?
3) Equipment.

-- david


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@ Rikar;

Everything is good to go!

-- david


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker
DM Papa.DRB wrote:

@ Rikar;

Everything is good to go!

-- david

Only as of about 20 minutes ago. Seeing your audit posts made me go back through my sheet. It was all pretty good - except that for HP I had managed to do this: 10+1+1=11.

Glad the rest checked out.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@ Sezira;

You have a scimitar, but are not proficient with it. Or did I miss something. Other than that, and let me know, everything else is fine.

-- david


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20
DM Papa.DRB wrote:

@ Misha;

For the base weapon you attack rolls are off by 1
Short Sword +2
2 Short Swords TWF 0/0

Whoops! Good catch, that was from an earlier draft when I accidentally took Weapon Focus, forgetting you can't take that till you have BAB +1. Everything (incl CMB) should be fixed now.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

@Misha/Deathquaker - just want to say that I find your posts on the Paizo boards to be thoughtful and well-written (and well-argued, where necessary) and I'm looking forward to playing with you.

Rikar (more of a lurker than a regular poster, and mostly PbP posts at that, so I can't say the same for me)


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

Ah yes. Overlooked that. Will remove the scimitar.


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Okay, Redona should be done. Let me know if I made any mistakes :D


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Thanks Rikar! That's very kind of you. Sometimes I fear I put my foot in it all too often, so it's good to know I at least make sense sometimes. :)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Redona wrote:
Okay, Redona should be done. Let me know if I made any mistakes :D

Language choice for the skill point you put into Linguistics?

-- david


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Oh, Right! I don't usually put points into that skill so I totally forgot about the best part of it :P. Any suggestions?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Initiative:

Borris: 1d20 + 4 ⇒ (5) + 4 = 9
Dain: 1d20 + 2 ⇒ (17) + 2 = 19
Josef: 1d20 + 1 ⇒ (20) + 1 = 21
Misha: 1d20 + 2 ⇒ (7) + 2 = 9
Redona: 1d20 + 3 ⇒ (20) + 3 = 23
Rikar: 1d20 + 4 ⇒ (1) + 4 = 5
Sezira: 1d20 + 5 ⇒ (7) + 5 = 12

Perception:

Borris: 1d20 + 0 ⇒ (8) + 0 = 8
Dain: 1d20 + 1 ⇒ (20) + 1 = 21
Josef: 1d20 + 0 ⇒ (8) + 0 = 8
Misha: 1d20 + 4 ⇒ (16) + 4 = 20
Redona: 1d20 + 4 ⇒ (6) + 4 = 10
Rikar: 1d20 + 5 ⇒ (20) + 5 = 25
Sezira: 1d20 + 6 ⇒ (12) + 6 = 18

Survival:

Borris: 1d20 + 3 ⇒ (2) + 3 = 5
Dain: 1d20 + 1 ⇒ (11) + 1 = 12
Josef: 1d20 + 5 ⇒ (18) + 5 = 23
Misha: 1d20 + 5 ⇒ (18) + 5 = 23
Redona: 1d20 + 4 ⇒ (11) + 4 = 15
Rikar: 1d20 + 5 ⇒ (1) + 5 = 6
Sezira: 1d20 + 0 ⇒ (10) + 0 = 10

Please check the above rolls, ie. the + for each of you. Pretty sure that I have them correct.

-- david


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

Mine are fine :)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Redona wrote:
Oh, Right! I don't usually put points into that skill so I totally forgot about the best part of it :P. Any suggestions?

Here is a list of languages that the group has already (@all - Shoanti & Varisian are ethnic languages for humans as elven is for elves and dwarven is for dwarfs):

Common, Shoanti
Common, Dwarven, Undercommon
Common, Draconic, Dwarven, Varisian
Common, Draconic, Elven, Varisian
Common, Varisian
Common, Shoanti
Common, Elven, Orc, Sylvan

Pick something different would be my suggestion. Look at the map and where you are going to be going.

-- david


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

With the exception of one language being selected, all the characters are ready to go. I will work on the first post, and should have it ready for Wednesday morning in the game play thread.

Oh, one last thing, this is what I have for timezones for everyone:
Borris.....GMT +1
Dain.......?
Josef.....GMT -5 (Eastern)
Misha....GMT -5 (Eastern)
Redona.GMT -6 (Central)
Rikar......GMT -8 (Pacific)
Sezira....GMT +10 (Australia)
Me.........GMT -5 (Eastern)

-- david


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar's skill bonuses are all correct as you have them, though I can't say I like the rolls - two 1's and a 20! (I understand that's a one-time thing.)

Time zone is correct also.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

@The Party:

Before we dive into play, I thought we might want to introduce our characters a bit. I find reading everyone else's backgrounds all at once results in my not really getting a good sense of the individuals, so I tend to read them again as the campaign gets going. In the meantime, maybe a thumbnail sketch from everyone would be helpful? I'll leave out any significant character history, as I'd rather have that come out during play.

Rikar is a Shoanti ranger of the Hawk Clan, with a hatred for goblins. He is tall and shaven-headed, with an abstract tattoo of a hawk's head in crimson across the right side of his head. He wears a huge sword and a bow on his back, and at his side stands a brown and grey dog with black speckles across his back.


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)

Skills/rolls for Dain are fine (Stop wasting my "good rolls" :-( )

As for languages, instead of Common, I would go with Varisian variant. Dwarven is a must for my character, while undercommon somehow just "feels right", but I am open to any suggestions. What say you boys&girls - should I maybe change it to goblin or orc (so many of those on the map)?

Timezone - CET (GMT+1)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Dain Harladorn wrote:

As for languages, instead of Common, I would go with Varisian variant. Dwarven is a must for my character, while undercommon somehow just "feels right", but I am open to any suggestions. What say you boys&girls - should I maybe change it to goblin or orc (so many of those on the map)?

Timezone - CET (GMT+1)

Everyone gets Common. You get Dwarven because you are a Dwarf. Your only "choice" would be Undercommon, or Orc or xxxxxx.

-- david


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Made a minor switch - pulled Rikar's favored class bonus from HP to skill points, picked up a rank in linguistics so he'd speak Goblin. It just seems to make sense for him to be able to understand his favored enemy.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Rikar Sarakin wrote:
Made a minor switch - pulled Rikar's favored class bonus from HP to skill points, picked up a rank in linguistics so he'd speak Goblin. It just seems to make sense for him to be able to understand his favored enemy.

cool..

-- david


Rikar Sarakin wrote:

@The Party:

Before we dive into play, I thought we might want to introduce our characters a bit. I find reading everyone else's backgrounds all at once results in my not really getting a good sense of the individuals, so I tend to read them again as the campaign gets going. In the meantime, maybe a thumbnail sketch from everyone would be helpful? I'll leave out any significant character history, as I'd rather have that come out during play.

Rikar is a Shoanti ranger of the Hawk Clan, with a hatred for goblins. He is tall and shaven-headed, with an abstract tattoo of a hawk's head in crimson across the right side of his head. He wears a huge sword and a bow on his back, and at his side stands a brown and grey dog with black speckles across his back.

well Borris is a Verry proud (a bit hard headed Brute with a small heart he is a true paladin at hear ans this is partly why he is so proud to honor his grandfather as he is the one who left him his Earthbreaker and Klar, he is also Brown colored and bald headed as most shoanti but with no tatoo's as a pure body is a pure soul


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:
Rikar Sarakin wrote:

@The Party:

Before we dive into play, I thought we might want to introduce our characters a bit. I find reading everyone else's backgrounds all at once results in my not really getting a good sense of the individuals, so I tend to read them again as the campaign gets going. In the meantime, maybe a thumbnail sketch from everyone would be helpful? I'll leave out any significant character history, as I'd rather have that come out during play.

Redona is a human girl with light brown hair (worn down) and blue eyes. She has naturally pale skin, and when she's adventuring she wears garments that are relatively similar to the iconic cleric, mostly due to the fact that they have the same goddess. Minus the headgear.

She is not comfortable with most people, so she comes across as rather timid. At least until you get to know her. She is also quite nice to just about everyone, regardless of how they treat her.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

DM Papa: Rolls look good and time zone is correct.

Rikar and Everyone: Good idea! Intro:

Misha is a wiry Varisian woman with long black hair tucked under a broad rimmed gray hat. She wears a matching gray jacket over her protective leathers and traveling clothes. A pair of short swords rest in sheaths on her hips, a dagger is strapped to her thigh, and a bullwhip is secured to a notch on her jacket.

She almost always smiling, and ALWAYS ready to talk about herself. She is frequently seen having a one-sided argument with her newly purchased mule.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

@GM: Timezone & Skills are correct

Josef is a well-built, well-conditioned young Varisian man. He typically wears a worn explorer's outfit, switching to a well-kept fitted militia uniform. He seems very serious most of the time, but cracks a smile at pretty girls and witty humor despite himself.


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)

I envision Dain as an honest, good aligned dwarven fighter who really cares about the "good cause". Quite contrary to the "typical dwarf" he is not grumpy or bad-tempered, rather he tends to be good natured, quick to laugh and to forgive, slow to judge. He is a bit older, one of the younger sons of an extended family he really loves - bit instead of love for gold and riches, Dain is moved by "wanderlust", simple wish to know what hides behind the next hill, behind the horizon. A small quirk though - when fighting (and only then) he would probably be spilling dwarven curses like crazy, but only when fighting.

He is wearing a copperish (is that a real word) armor of intervowen rings and several different weapons. Among those proinent place is taken by a huge dwarven longhammer, with a very long shaft. It's design is very intricate, and the weapon is adorned by hundreds if not thousands small etchings and runes. It' thick handle is of some strange kind of wood, still dark green in color, while the head of the hammer is of an ornate gray stone. Dain is drawn to wearing robes and clothes of multiple variations of red colour.


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

My perception is actually +4 not +6.

At party... Sezira is a elf that has served her family and helped them to rise in power andiinfluence over the last century.
She is quick to make friends once she knows who she can trust.
She is slow to violence and always prefers to sneak her way in or talk her way past people who get in her way. She will wield her weapon when necessary though.
She'll try to watch the backs of those she trusts.
Generally preferring to pass as human under her long cloak when in large crowds or with those she doesn't know


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

And off we go! First post up in gameplay thread.

-- david


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

@Redona - I was curious about the healing options our party has, so I took a quick look at your sheet. I see you have Improved Channel but not Selective Channeling, and I wondered about that. Selective Channeling lets you not heal enemies (limited by your Cha score) when you're healing your allies. Improved Channel raises the DC of your channeling when you're using it to harm undead. Improved Channel makes sense if you're expected to be fighting lots of undead, but Selective Channeling is probably more useful in general, and will certainly help the front-line folks a lot, especially as we start our adventuring careers and have very few hit points.

I don't know if the DM will allow changes at this point, but you might think about taking Selective over Improved Channeling, or over your Skill Focus feat.

Sorry if this is unwanted advice, or too little too late...


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

as long as we aint lvl 4 i cant heal :-)
who els can heal?


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha has cure light wounds.

Personally I'm not concerned about Redona's feats. Selective Channeling is nice but my experience is usually clerics use channeling for healing after combat and cure spells during. And if we encounter undead the Improved channel will be nice. If Vosche wants to change them, that's up to him/her and Papa DRB.

Personally I don't mind advice on/discussions of builds though. :)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I do allow some minimal retooling of characters, up till they make 2nd level, then it is fixed. A feat or a skill point or a favored class bonus change would be ok.

I do not mind you all talking about character builds, and making suggestions to each other. The guys in my home campaign do it all the time!

As far as Selective vs Improved Channeling. Either one would be useful.

In my home group, one week I DM and one week I play (my house is in the middle of where we all live). I play a Life Oracle who has Channel but never uses it in combat to heal. It is always for after. In the group I DM, the person playing the Cleric / Oracle, almost always uses Channel in combat, as they don't plan so well. (heh). However, don't let "analysis paralysis" set in either.

-- david


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

if anyone has anny remarks on my charachter idea they are welcome :-)


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker
Borris Livestrom wrote:
if anyone has anny remarks on my charachter idea they are welcome :-)

Since you asked, I took a look. My thoughts:

It looks like you're thinking of going Paladin at some point. If not, you might want to rearrange your stats a bit. Either way, your Cha may be a bit higher than it needs to be - you could raise it at 4th level if you need it for spellcasting or paladin class abilities.

Why do you have the Magical Knack trait? It's only for spellcasters, which you'll eventually be as a paladin. But paladins don't have a lot of spells that require anyone to save against a DC - they're mostly buffs or healing. You might do better to pick up Indomitable Faith or something else that will give you a +1 to Will saves (and by the way, the Will save in your header is correct, but it's wrong on your sheet).


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)

I would gladly receive any comments and/or constructive criticism for Dain, so if anyone is interested feel free to take a look. However, since I have quite a lots of RL obligations I have very limited time which I try to use for posting in-game. If I find a moment or two more, I may look at yours as well...


i actualy intend to do only 2 lvl's in fighter just to get enough feats for thunder and fang. i realy want Borris to be an all out paladin :-)

so i need high charisma i wil probably put it up to 16 at lvl 4 when i have 2 paladin lvl's (as I'll recieve bonuses as a paladin compared with my charisma modifier even saves go up with it)

i took the magical nack bacause if i want to compensate for the 2 lvl's in paladin when casterlvl is a needed :-) it just felt a cool trait there is some nice spels where it could come in handy i think unless you can prove me wrong?


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker
Darkflame wrote:
i took the magical nack bacause if i want to compensate for the 2 lvl's in paladin when casterlvl is a needed :-) it just felt a cool trait there is some nice spels where it could come in handy i think unless you can prove me wrong?

I don't want to prove anyone wrong here, it's all for fun, after all. :-)

I first read magical knack as mostly affecting DCs of your spells, but re-reading it, I see that +2 to your caster level will also help you with healing amounts, spell durations, etc., so it's a better choice than I realized.


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)
Rikar Sarakin wrote:
Dain Harladorn wrote:
This is how I understood last post from GM - Spoiler (Borris and Dain only) plus the speech at the end...
I think this was meant for Rikar and Borris, as the Shoanti speakers, and the DM wrote Dain by mistake. It was a reference to Rikar talking about the Shoanti guest-bond, not an invitation to meet him.

Rikar, now that you mentioned it - it makes a lot of sense. Lets just wait for GM to confirm, and if so, I'll simply role-play that Dain really misunderstood the invite :-)


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

its all ok dont mind you taking a crack at it.

as far as my stats go i realy had to be creative as stength is verry important and i need 15 dex for two-weapon fighting I would also need high CHA for paladin abileties so it leaves with only 12 Con wich I am not verry found of :-) but Paladins are more stat oriented than most. even worse if you also need dex for 2-weapon fighting. the first 1k gold wil go to a +1 AC to my armor maybe nice heavy armor or so :p :-)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Yea, it was meant for the two Shoanti, aka Borris and Rikar. *sigh* I had my notes right in front of me and still screwed it up.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

We are leaving to watch our grand daughter. I'll get a post about Misha/Josef reading, and moving the game along either late tonight or tomorrow.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker
DM Papa.DRB wrote:
We are leaving to watch our grand daughter.

Those are some mighty cheeks! Have fun.


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:
Rikar Sarakin wrote:

@Redona - I was curious about the healing options our party has, so I took a quick look at your sheet. I see you have Improved Channel but not Selective Channeling, and I wondered about that. Selective Channeling lets you not heal enemies (limited by your Cha score) when you're healing your allies. Improved Channel raises the DC of your channeling when you're using it to harm undead. Improved Channel makes sense if you're expected to be fighting lots of undead, but Selective Channeling is probably more useful in general, and will certainly help the front-line folks a lot, especially as we start our adventuring careers and have very few hit points.

I don't know if the DM will allow changes at this point, but you might think about taking Selective over Improved Channeling, or over your Skill Focus feat.

Sorry if this is unwanted advice, or too little too late...

I looked at both. To be honest, I wanted Redona to have a less than optimal charisma due to her... not exactly forceful personality. And I believe, if I remember right, that her charisma is a little bit too low for the feat itself. As for the skill focus feat, it was another rp decision. I know it isn't optimal, but she is supposed to be well-versed in religion, even if not a lot else.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker
Redona wrote:
I looked at both. To be honest, I wanted Redona to have a less than optimal charisma due to her... not exactly forceful personality. And I believe, if I remember right, that her charisma is a little bit too low for the feat itself. As for the skill focus feat, it was another rp decision. I know it isn't optimal, but she is supposed to be well-versed in religion, even if not a lot else.

That's a great answer - Rikar is a bit on the optimized side (at least as I see it), as I've been interested in playing a strong Infiltrator ranger for a while - and his abilities are a key part of his personality. But I find it really fun to build characters with an emphasis on their persona and history rather than min-maxing everything. And Redona's clearly-defined persona is already making her a key part of how folks in the party are rp'ing, which is cool.

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