About Josef GuardsonJosef Guardson LN Medium Humanoid (Human)
Height: 5’9” Weight: 175 lbs Hair: Blonde Eyes: Blue Age: 22 Defense AC 18 Touch 13 FF 17 (Armor +5, Dex +1, Def +2)
Offense Melee: +2 Greatsword +21/+16/+11 (2d6+14 19-20/x2) GMW+4With Arcane Strike Power Attack: +21/+12/+7 (2d6+26)
BAB 12/7/2 CMB 16 CMD 27
Skills: Appraise +14, Climb +10, Fly +18, Knowledge (arcana) +17, Knowledge (dungeoneering) +10, Kowledge (engineering) +26, Knowledge (history) +26, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (religion) +9, Knowledge (geography) +9, Linguistics +26, Perception +17, Profession (soldier) +5, Spellcraft +26, Survival +7, Sense Motive +22 Scrolls: ant haul, ant haul, enlarge person, shield, teleport, wall of force, overland flight, web, deep slumber, dimension door (2), summon monster IV (2), cat's grace (6) Potions: CMW (2), CSW, antitoxin (4), antiplague (2) Misc Useable Items: Pearl of Power 1 [ ], Rod of Maximize [][][] Scribing materials: 791 Gear: explorer's outfit, Backpack: bedroll, winter blanket, 50' silk rope, crowbar, hammer, sacks (4), iron spikes (10), waterskin, rations (50), militia uniform, torch (3), bullseye lantern, belt pouch: caltrops (3), flint & steel, spellbook (empty), spellbook (mine), spellbook (captured drow book), cold weather outfit, +1 chain shirt, weapons: +2 greatswordGMW +4, halberd , longspear , club, dagger, dart (3), mwk composite longbow (+4 str)GMW +4, 100 arrows, headband of intellect (+4 int, know(engineering), know(history), ring of wizardry 3, ring of protection +2, bag of holding III, bag of holding III, amulet natural armor +2(not worn), scarab of protection (SR 20, saves vs. 12 death effects), cloak of resistance +3 Carrying Capacity: Light 100lbs Medium 200 lbs Heavy 300 lbs Lift 600 lbs Drag 1500 Carried Weight: 130 lbs (+ 50lbs rations) Spells Prepared (Caster Level 17, Concentration +23, Save DC 16+Spell Level; +4 vs SR checks) Opposed Schools: Illusion Cantrips: dancing lights, detect magic, mage hand, message
Spellbook 1st: ant haul, enlarge person, mage armor, magic missile, obscuring mist, shield, shocking grasp, sleep, true strike
Captured Drow Necromancer Spellbook:
0 - All except Enchantment and Illusion
1-Cause Fear ,Chill Touch, Decompose Corpse, Mage Armor, Magic Missile, Ray of Enfeeblement, Ray of Sickening, Restore Corpse 2-Blindness/Deafness, Brow Gasher, Command Undead, False Life, Ghoul Touch, Invisibility, Scare, Scorching Ray, Skinsend, Web 3- Animate Dead (Lesser)(25 gp onyx gem/undead HD) Dispel Magic, Fireball, Fly, Ray of Exhaustion, 4- Acid Pit, Animate Dead, Bestow Curse, Contagion, Dimension Door, Dragon's Breath, Enervation, False Life (Greater), Fear, Ice Storm, Phantasmal Killer, Stoneskin 5- Baleful Polymorph, Cone of Cold, Magic Jar, Major Creation, Overland Flight, Symbol of Pain, Waves of Fatigue Captured Drow Spellbook #2:
0thall spells 1st—burning hands, disguise self, identify, mage armour, magic missile, obscuring mist, ray of enfeeblement, sleep, true strike 2nd—blur, cat’s grace, summon swarm, web 3rd—haste, invisibility sphere, stinking cloud, summon monster III 4th—black tentacles, dimension door, greater invisibility, summon monster IV Monstrous Physique 2 Quick Rules Spoiler:
Small (+2 Dex, +1 NA), Medium (+2 Str, +2 NA), Large (+4 Str, -2 Dex, +4 NA). Angelic Aspect, Greater:
1 min/level, Gain the following:
Form of the Dragon III:
1 min/level, Gain the following:
Combat Stats in dragon form: AC 23; T: 15; FF 22 HP: 258 Fort: 18, Ref: +9, Will +13
Dragon Form Choices:
Black dragon: line of acid, swim 60 feet Blue dragon: line of electricity, burrow 20 feet Green dragon: cone of acid, swim 40 feet Red dragon: cone of fire, vulnerability to cold White dragon: cone of cold, swim 60 feet, vulnerability to fire Brass dragon: line of fire,burrow 30 feet, vulnerability to cold Bronze dragon: line of electricity, swim 60 feet Copper dragon: line of acid, spider climb (always active) Gold dragon: cone of fire, swim 60 feet Silver dragon: cone of cold, vulnerability to fire |