Verik Vancaskerkin

Josef Guardson's page

946 posts. Alias of psionichamster.


Full Name

Josef Guardson

Race

Human Male

Classes/Levels

+2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Gender

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17]

Size

Medium

Age

22

Special Abilities

Telekinetic Fist (1d4+4; 9/day), Arcane Strike (+4), Power Attack (-4/+8), Change Shape (beast shape 2 or elem body 1; 8 rds/day)

Alignment

Lawful Neutral

Deity

Nethys

Languages

Common, Dwarven, Draconic, Orc, Goblin, Aklo, Athan, Undercommon, Terran, Giant, Ignan, Necril, Infernal, Gnome, Aquan, Auran, Abyssal

Occupation

Militia Soldier, Adventurer, Pathfinder, Fledgling Necromancer

Strength 18
Dexterity 13
Constitution 14
Intelligence 22
Wisdom 10
Charisma 8

About Josef Guardson

Josef Guardson LN Medium Humanoid (Human)
Human Transmuter 9 / Fighter 1 / Eldritch Knight 7

Init +1 Senses: Perception +17
Speed 30, Languages: Common, Dwarven, Draconic, Orc, Goblin, Aklo, Athan, Undercommon, Terran, Giant, Ignan, Necril, Infernal, Gnome, Aquan, Auran, Abyssal

Height: 5’9” Weight: 175 lbs Hair: Blonde Eyes: Blue Age: 22

Defense

AC 18 Touch 13 FF 17 (Armor +5, Dex +1, Def +2)
HP: 190 (9d6+8d10+36) Temp HP 11
Saves: Fort +14 Ref +9 Will +13
Spell Resistance: 20; autosave vs 12 death effects

Offense

Melee: +2 Greatsword +21/+16/+11 (2d6+14 19-20/x2) GMW+4With Arcane Strike Power Attack: +21/+12/+7 (2d6+26)
Ghost Touch Longsword +17/+12/+7 (1d8+9 19-20/x2)
Ranged: Dart +13 (1d4+8 20/x2) range 30’ Ammo [][][][]
Ranged: Masterwork Composite Longbow (+4) GMW+4+17/+12/+7 (1d8+12 20/x3), range 100' Ammo 200_____

BAB 12/7/2 CMB 16 CMD 27
Abilities: Str 18, Dex 13, Con 14, Int 22, Wis 10, Cha 8
SQ: Skilled, Favored Class (Wizard, HP 1/2, Spell 3, 4, 5, 6, 7, 8, 9)
SA: Arcane Strike (+4)
Traits: Magical Knack (+3 wizard CL, up to HD), Militia Veteran (Survival +1 & Class Skill)
Feats: Scribe Scroll, Power Attack, Arcane Strike, Arcane Armor Training, Weapon Focus (Greatsword), Extend Spell, Point Blank Shot, Precise Shot, Discovery (Opposition Research :Necromancy), Iron Will, Spell Penetration, Empower Spell, Greater Spell Penetration

Skills: Appraise +14, Climb +10, Fly +18, Knowledge (arcana) +17, Knowledge (dungeoneering) +10, Kowledge (engineering) +26, Knowledge (history) +26, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (religion) +9, Knowledge (geography) +9, Linguistics +26, Perception +17, Profession (soldier) +5, Spellcraft +26, Survival +7, Sense Motive +22

Scrolls: ant haul, ant haul, enlarge person, shield, teleport, wall of force, overland flight, web, deep slumber, dimension door (2), summon monster IV (2), cat's grace (6)

Potions: CMW (2), CSW, antitoxin (4), antiplague (2)

Misc Useable Items: Pearl of Power 1 [ ], Rod of Maximize [][][]

Scribing materials: 791

Gear: explorer's outfit, Backpack: bedroll, winter blanket, 50' silk rope, crowbar, hammer, sacks (4), iron spikes (10), waterskin, rations (50), militia uniform, torch (3), bullseye lantern, belt pouch: caltrops (3), flint & steel, spellbook (empty), spellbook (mine), spellbook (captured drow book), cold weather outfit, +1 chain shirt, weapons: +2 greatswordGMW +4, halberd , longspear , club, dagger, dart (3), mwk composite longbow (+4 str)GMW +4, 100 arrows, headband of intellect (+4 int, know(engineering), know(history), ring of wizardry 3, ring of protection +2, bag of holding III, bag of holding III, amulet natural armor +2(not worn), scarab of protection (SR 20, saves vs. 12 death effects), cloak of resistance +3

Carrying Capacity: Light 100lbs Medium 200 lbs Heavy 300 lbs Lift 600 lbs Drag 1500

Carried Weight: 130 lbs (+ 50lbs rations)

Spells Prepared (Caster Level 17, Concentration +23, Save DC 16+Spell Level; +4 vs SR checks)

Opposed Schools: Illusion

Cantrips: dancing lights, detect magic, mage hand, message
1st: ant haul, enlarge person, magic missile, sleep, shield, endure elements, shocking grasp
2nd: blur, cat's grace, bull's strength, knock, resist energy, scorching ray, false life
3rd: sheet lightning, haste (2), slow, fly, shrink item, extended cat's grace, fireball, dispel magic, water breathing
4th: enervation, dimension door, extended greater magic weapon (2), dragon’s breath, greater invisibility
5th: telekinesis, wall of force, baleful polymorph, teleport, empowered fireball, cone of cold
6th: disintegrate, extended overland flight, wall of iron, greater dispel magic, empowered enervation
7th: empowered cone of cold, reverse gravity, mage’s sword
8th: greater angelic aspect, form of the dragon III

Spellbook 1st: ant haul, enlarge person, mage armor, magic missile, obscuring mist, shield, shocking grasp, sleep, true strike
2nd: cat's grace, bull's strength, create pit, knock, scorching ray, resist energy
3rd: haste, stinking cloud, fireball, fly, slow, sheet lightning, shrink item, greater magic weapon, deep slumber, water breathing
4th: monstrous physique 2, dimension door
5th: teleport, wall of force, telekinesis
6th: disintegrate, wall of iron, greater dispel magic
7th: mage’s sword, reverse gravity, greater teleport
8th: greater angelic aspect, form of the dragon III

Captured Drow Necromancer Spellbook:
0 - All except Enchantment and Illusion
1-Cause Fear ,Chill Touch, Decompose Corpse, Mage Armor, Magic Missile, Ray of Enfeeblement, Ray of Sickening, Restore Corpse
2-Blindness/Deafness, Brow Gasher, Command Undead, False Life, Ghoul Touch, Invisibility, Scare, Scorching Ray, Skinsend, Web
3- Animate Dead (Lesser)(25 gp onyx gem/undead HD)
Dispel Magic, Fireball, Fly, Ray of Exhaustion,
4- Acid Pit, Animate Dead, Bestow Curse, Contagion, Dimension Door, Dragon's Breath, Enervation, False Life (Greater), Fear, Ice Storm, Phantasmal Killer, Stoneskin
5- Baleful Polymorph, Cone of Cold, Magic Jar, Major Creation, Overland Flight, Symbol of Pain, Waves of Fatigue

Captured Drow Spellbook #2:

0thall spells
1st—burning hands, disguise self, identify, mage armour, magic missile, obscuring mist, ray of enfeeblement, sleep, true strike
2nd—blur, cat’s grace, summon swarm, web
3rd—haste, invisibility sphere, stinking cloud, summon monster III
4th—black tentacles, dimension door, greater invisibility, summon monster IV

Monstrous Physique 2 Quick Rules

Spoiler:
Small (+2 Dex, +1 NA), Medium (+2 Str, +2 NA), Large (+4 Str, -2 Dex, +4 NA).

Angelic Aspect, Greater:
1 min/level, Gain the following:
  • low-light vision, darkvision 60’
  • DR 10/evil
  • immunity to acid, cold, petrification
  • resistance to electricity 10, fire 10
  • +4 racial bonus vs poison
  • protective aura (everyone within 20’: +4 deflection to AC, +4 resistance on saves vs. evil creatures, otherwise functions as magic circle vs evil & lesser globe of invulnerability, radius 20’
  • Truespeech: speak with any creature that has language, as tongues spell
  • Form of the Dragon III:
    1 min/level, Gain the following:
  • Huge Chromatic or Metallic Dragon form
  • +10 size bonus to strength (STR 28; +9)
  • +8 size bonus to constitution (CON 22; +6)
  • +8 Natural Armor bonus
  • Fly 120’ (poor)
  • Blindsense 60’, Darkvision 120’
  • DR 10/magic
  • Frightful Presence (DC 24 will whenever I fly overhead, charge, or breath weapon)
  • Immunity to 1 energy type
  • Bite (2d8), 2 claws (2d6), 2 wings (1d8), tail slap (2d6)
  • Breath Weapon; 1/1d4 rds, 12d8 damage, 100’ line or 50’ cone

    Combat Stats in dragon form: AC 23; T: 15; FF 22 HP: 258 Fort: 18, Ref: +9, Will +13
    Attacks: (arcane strike +4); (power attack -4/+8) Bite +18 (2d8+17), 2 claws +18 (2d6+13), 2 wings +18 (1d8+13), tail slap +18 (2d6+17)

  • Dragon Form Choices:

    Black dragon: line of acid, swim 60 feet
    Blue dragon: line of electricity, burrow 20 feet
    Green dragon: cone of acid, swim 40 feet
    Red dragon: cone of fire, vulnerability to cold
    White dragon: cone of cold, swim 60 feet, vulnerability to fire
    Brass dragon: line of fire,burrow 30 feet, vulnerability to cold
    Bronze dragon: line of electricity, swim 60 feet
    Copper dragon: line of acid, spider climb (always active)
    Gold dragon: cone of fire, swim 60 feet
    Silver dragon: cone of cold, vulnerability to fire