DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

handing him over tot he dwarves is indeed handing it over to justice and Borris would like to see that done also. Since the suggestion has been brought up Borris didn't speak up to kill the goblin :-)

and if I or Borris is to straight forward tell me this is of course not personal and I didn't take offence from anyone I still see it as good role-play. people tend to be different only talking about it can set it straight I don't want to diminish anyone's fun in any way.

I hope you guys understand Borris point of view this is kind of like a police inspector would allow a attempt of murder walk free just because he gave a few tips on another crime.

It's better we settle this now because as soon as Borris can detect evil those who are evil will never live to see the light of day. im not saying if a hired hand where to attack us and later help us (not aligned evil) could not atone for his sins.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20
Borris Livestrom wrote:
I play a paladin as a smite of evil FIRST leader

I noticed this on my re-reading this discussion. If Borris sees himself as a leadership type, that's one thing.

However, the mention of leadership makes me realize something, as regards the group in general (not Borris in particular): we do not have a group leader selected, nor did the Venture Captain assign one. Possibly selecting someone as group leader, at least to resolve disputes IC or something along those lines, might be something we should consider. We could also select multiple people--i.e., one "travel" leader for scouting, one "tactics" leader for combat, or whatever, although that may be complicating it.

I'm not suggesting we decide on this now, but rather pointing it out as something to mull over for while, depending on how things pan out.


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Sorry I'm late to the party discussion. I got home late last night. I feel like I should weigh in now that I can, just to be sure people know where I and Redona are coming from.

I, as a person, can see multiple paladin arguments and don't care which kind we go with, as long as it is consistent. Borris is being a good paladin as far as I'm concerned.

Redona values life, and Sarenrae is confusingly a good goddess that allies herself with even evil gods occasionally, so Redona is more complicated as her follower, even though she's neutral good. In the end, she'll accept that Borris has to know what he's doing, especially if he doesn't lose his powers.


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)

Sorry for delay guys, travelling again, posting from phone between flights. I am amazed by the fact that you (gm) used croatian for dwarves. Being from Balkans (ex-yugoslavia) myself, I can undrestand it perfectly without translator. I can reply in "local/dwarven" if you want? Otherwise, I am not sure if you want Dain to be your negotiator :-(


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

LOL. I tried Russian and a couple of others. Croatian just looked like Dwarven to me.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Talking of languages, something I forgot I wanted to do:

At some point I want to put some points in Linguistics for Misha, to learn some additional languages. She would have asked while traveling for the others to teach her some of the languages they know--and upon encountering the goblin, in particular learning that from Rikar since obviously there's a lot of them in the area.

Dwarven and orcish are probably on her priority list as well.

Can we say that she's been asking the others for pointers as they've been traveling? I will try to remember it and RP it as appropriate as it might come up. Probably be a level or two before I start buying it up but I realized realistically she'd have to study the language before she learned it.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Misha - Ok. Work some of the RP in as appropriate, but we can assume that you have been asking Dain/Josef for dwarven, and Rikar for goblin.


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)

I am having some issues with my @home intenrnet. Surfing from phone now, and it is not nice. Should resolve ths issue today/tomorrow (hopefully, but it IS weekend), sorry fpr lack of posts. Will update properly as soon as I get normal net back online


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Dain Thanks for the update. I was getting concerened.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20
DM Papa.DRB wrote:
@Misha - Ok. Work some of the RP in as appropriate, but we can assume that you have been asking Dain/Josef for dwarven, and Rikar for goblin.

Thanks. And as long as it's okay with their players, of course. :)

Welcome back Dain.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar will be happy to teach Misha how to swear in Goblin. Which covers about half of the language.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20
Rikar Sarakin wrote:
Rikar will be happy to teach Misha how to swear in Goblin. Which covers about half of the language.

LOL. Awesome.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Happy to share what I know.

Including spells and whatnot, as that becomes available


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

hehe sounds fun i cant contribute my shoanti isnt all that great either :-) so not that smart! but if you want to knowx how to wield two weapons at the same time i could help you there!


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha already has two weapon fighting. :) But she's always up for sparring.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Redona - Please post in your profile, what your "standard" spells memorized are.


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Will do! I'll take care of it if I get a break during work or right after. So you want the ones that are most commonly memorized?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Redona - Yes, the ones that you will memorize every day, unless you tell me otherwise. thanks.


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Taken care of. I hope I did the domain spell correctly. I'm pretty sure I did, but I find the cleric's spells per day table confusing so *shrug*

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

The cleric spells per day list can be a little odd to look at.

Basically, you get N+1 spells / day. The "+1" must be one of your domain spells. This spell cannot be swapped for a spontaneous Cure/Inflict (Cure in your case).

The N spells can be whatever you like, provided its not prohibited by alignment/etc.


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

That's what I thought. Luckily CLW *is* a domain spell for Redona.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

FYI: I seem to have come down with bronchitis, so posting may be a bit sporadic for a while. Sorry.


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

just to check what do you guys want to do?


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Feel better Josef.

I'm good with going in the first couple hundred feet or so; will follow the party. Misha's lagging behind to copy the symbols but will catch up with everyone (and keep the group illuminated while Josef sends his orbs up ahead).


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

I am posting this now before I forget: I will be going away for Easter weekend tomorrow and will be back Tuesday/Wednesday. While I might be able to post in the interim I am not going to count on it, and ask you to bot my character as needed/appropriate.

Misha will hang at the back of the party and pay attention to their surroundings--and urge to go back to camp eventually if it gets too late. If combat happens, feel free to have her support with spells as reasonable and otherwise enter melee with her swords.


i just noticed there is alot of melee in this party s there not?

who here isnt melee?

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Er....

I have darts?

But yeah, the general idea is hit things with swords.

Also, make the other fighters embiggened.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Yeah, I designed Misha long ago as a dive in and stab type of character (with some support from bardic spells)... and then somehow brilliantly decided to saddle her (no pun intended) with a slow, large animal she needs to keep an eye on. She does have some acid flasks on hand. And a dagger, and a whip, which is technically sort of ranged.

Also should have bought a crossbow in town for just in case. Hindsight is 20-20 and all that.


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

i dont realy think we have anyone ranged do we?

i have a decent dex need to pick up a longbow some time :-) perhaps even a composite longbow


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar has a bow and he's not afraid to use it. Also has a decent Dex, and he hopes to get a bow suited to his strength soon.


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Redona would prefer to support than attack in Melee, but as she's not sure how long much they'll fight and she's currently not able to cast a lot she'll be a little more melee than she will be spells unless the situation looks like a spell would work better...


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

My laptop has just "frozen" on me twice already this morning, after once yesterday and it takes a hard shutdown to recover. It is over six years old and I am thinking that I may have to get a new one. Hope not but possibly. If it goes completely belly up, I will try to post from my mini-android, but may disappear for a few days while I get a new laptop.

My wife is going to kill me if I have to buy a new one, *sigh*, but she has been warned that I get one every five or six years so it is not like she doesn't know that it was coming. I think that I'll bribe her by getting her a laptop of her own since she only borrows mine now and it is the only computer in the house.

@Josef - Yup, we watched for the umpteeth time the Princes Bride a few nights ago, and just couldn't resist.

@Rikar - heh, the dice roller *really* wanted you guys to go last!!!!

@Misha, and all - Goma, ok on the perception. I'll add him to the list. Sunshine, let's talk. I am not sure how the mule would let you know? Does she bray, thus letting the whole place know you are there? This is not a trained animal in the sense that a combat trained dog is, all the mule is really good for is as a beast of burden. What do you think?

Also, I think I have had a bout of that new norovirus. I have been sick on and off since we got home from a friends house after Easter dinner and while it has gotten a bit better, it is not completely gone yet, so I have been sleeping a lot.

-- david


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Good luck on the computer, Papa DRB. Also, feel better and stay hydrated.

It's your call on the mule's Perception roll; some GMs have all animals make Perception checks, some leave them more as "objects" in the game. A herd animal descendant like a mule is going to be relatively alert for "predators" but AFAIK will not do much other than make noise and try to stay away from the threat. Mules are supposed to be very intelligent, brave, and hardy. They are not trained to be combat animals so they aren't going to seek out a creature and fight it, but if it's the kind of situation where they would notice/hear/sniff out danger, they'd probably react in some way. Mechanically if the mule gets a check they'd also make noise and attract trouble, so it's a double edged sword.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Well, I ran diagnostics on the PC yesterday and it found a problem, and I think that I have resolved it (not sure). However, my wonderful bride told me to go buy a new one anyway since it has been six years. I think part of her reasoning is self preservation. If I go a couple of days without a computer, she doesn't want to have to put up with me... heheh...

Anyway, I will get a new one next week and give this one to her for the little on line stuff that she does.

Also, there is a post up on the play thread. What are you guys doing?

-- david

Oh, Unless someone really objects, the mule will be played as more of an "object" than anything else.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

That's fine with me.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Just wanted to let everyone know that this weekend I will be leaving to go here for work. I will be gone 2-3 weeks, and my internet connection will be very spotty indeed, and I’ll be on a very different time zone as well.

I will post when I’m able, but if I’m holding things up, feel free to bot me as needed.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Looks like there are worse places to have to go for work. :) Good luck.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker
Misha Keroun wrote:
Looks like there are worse places to have to go for work. :) Good luck.

Yes, I'll be quite busy, but it's a beautiful spot, and small enough that drivers wave to each other as they go by.

On another note - have we lost Dain for good?


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

I wonder if both his and DRBs internet/computer troubles have been more problematic than anticipated.

ETA - Ah just saw DRB's post.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Yea, I believe that Dain has left. Unless he posts sometime this week, I will write him out of the story at an appropriate point.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

I'm finding it sort of entertaining that Rikar is the only one of us with Linguistics - and I only took a rank in it for flavor, so he would speak the language of his favored enemy.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

When building Misha I suffered from the non enough skillpoints/jack of all trades syndrome--being a scholar/explorer/etc., I wanted points in ALL THE THINGS and had to give some things up/wait till later. I definitely will drop some ranks in Linguistics when we level.


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

So will I. Should we coordinate to grab as many different languages as we can?

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

I plan on taking Linguistics starting next level.

That should afford me plenty of languages to speak/read.

As far as spreading them around, that's good for low level, but Josef will be learning all the common ones, as well as the elemental and planar languages eventually.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20
Sezira Shalan wrote:
So will I. Should we coordinate to grab as many different languages as we can?

That's a good idea. Misha is learning goblin from Rikar and dwarvish from Dain. She would otherwise focus on scholarly things and the languages of underground dwellers. She will probably not learn planar stuff unless it becomes important for her to do so. She already speaks Elven and Draconic. I think some overlap is okay--makes some communication is easier. But if there's anything you're intent on learning (that goes for everyone) we can try to divvy stuff up.

I may have her learn comprehend languages as that'd make sense for her, although with so few spells per level it's a hard choice to make.


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

-_- just remembered. I can use Comprehend Languages 1/day.


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

Not used to spell like abilities I keep forgetting.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Heading out for Aruba for the week. Will try to post as I can but I will be in the tropics, so...

Feel free to bot me if needed.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Couple of things.

1) Do you want to replace Dain?
2) If yes, any particular type of character? (arcane, divine, warrior - there are two "roguish" types already).
3) If no, then watches does and perhaps marching order needs modifying.

Marching order (double file);
Rikar & Goma Borris
Sezira Redona
Misha & Sunshine Josef

Marching order (single file);
Rikar
Goma
Borris
Sezira
Redona
Josef
Misha
Sunshine

Watch order:
1st; Rikar and Joseph
2nd; Sezira
3rd; Misha, Redona and Borris


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Since we already have an unusually large party--we are now "only" down to 6, I feel there's no need to replace Dain. I personally find it a little overwhelming as it is to keep track of everyone. The only party role we're short on is ranged attacks, and given I am fairly sure we're going to be crawling around underground for awhile, I can't imagine there's going to be a whole lot of fights where a ranged specialist is going to make or break the odds (if anything, they might be frustrated with a lot of close quarters fights). That is my opinion though; if the rest of the group feels differently, I will go with whatever the majority decides.

I would suggest Borris get put with Sezira on 2nd watch. I know he doesn't have any special vision--but we're indoors underground now, so time of day doesn't matter, we're all either going to have to scramble in the dark or use a light source. She shouldn't be left to fend for herself alone, and we don't need three people on one watch anyway, that's rather overkill.

The marching order looks fine to me.

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