DM oKOyA's Mummy's Mask: The Half-Dead City

Game Master Lord oKOyA


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Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:30 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: I don't see your hall crypt pass! Round 3 Init 10
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye

~ Round 3 ~

The silent crypt guardian blocks one of Myron's attacks while the other bounces harmlessly of the thing's hardened exterior. (both are misses)

Elrisiel's force missile slams into the statue arm.

The green glowing runes fade as the expressionless and silent statue blocks Rakara's attack as well.

It then counters with its own strikes...
attack vs Dumah: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d6 + 4 ⇒ (2) + 4 = 6 (strain)
attack vs Rakara: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 1d6 + 4 ⇒ (1) + 4 = 5 (strain)
attack vs Dumah: 1d20 + 6 ⇒ (5) + 6 = 11
...once again hitting Dumah and Rakara once each.

~~ Round 3 Init: ~~
Myron 13 *acted
Elrisiel 12 *acted
Rakara 12 *acted
Statue 10 *acted (25+4-2=27 damage)
Kheled 9
Dumah 9

Kheled and Dumah to end the round, then everyone is up for round 4.

Note: gate is closed and locked.

Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.


As much as Dumah thinks he needs to step back and heal himself, he cannot bring himself to leave Rakara and Myron to face this thing, even for a moment. He presses his attack, counting on Saranrae's grace to bolster him and trying to end the fight quickly.

Swift action, lay on hands 1d6 ⇒ 6

Attack with earthbreaker:
To hit 1d20 + 6 - 1 + 2 ⇒ (20) + 6 - 1 + 2 = 27
Damage 2d6 + 6 + 3 ⇒ (4, 6) + 6 + 3 = 19

Edit: Possible crit:
Confirm 1d20 + 6 - 1 + 2 ⇒ (18) + 6 - 1 + 2 = 25
Damage 2d6 + 6 + 3 ⇒ (1, 5) + 6 + 3 = 15


Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:30 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: I don't see your hall crypt pass! Combat over.
Treasure: quarterstaff
Quests: explore the Sanctum of the Erudite Eye

~ Round 3 ~

Dumah's selfless act is rewarded as his earthbreaker collides with the statue's chest with such force it shatters the construct into multiple pieces. As debris rains down upon the floor, the lifelike qualities fade leaving only gray stone again. Broken into numerous pieces, the only thing remaining wholly intact is the quarterstaff it was weilding.

COMBAT OVER

Your god shows you favour Dumah! A very timely critical! :)

Note: gate is closed and locked.

Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.


DM oKOyA wrote:

Your god shows you favour Dumah! A very timely critical! :)

Very true. Even when you consider that I neglected to adjust the rolls on the confirm damage; it should be a x3 multiplier, not x2. So it would have been another 2d6 + 6 ⇒ (1, 4) + 6 = 11 damage... Not that it would have mattered. :)


Before that crit I was starting to worry about a TPK. :P


Female Azata-blooded Aasimar Diviner 4

Elrisiel shakes her head, a relieved smile on her face. She approaches the closed gate and tests it to see whether it is unlocked. "That maul of yours is quite something, Dumah."


Elrisiel finds the gate is indeed locked again.


Dumah smiles warmly at the compliment. "It is probably most power weapon, next to my faith."

He steps closer to the grate. "Rakara, can you figure out how to open this, or will we be required to force it open?"


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Myron sighs with relief, then starts to sift through the broken rubble of the living statue. He examines the quaterstaff, looking to determine if it might be of value.

Then he carefully examines the walls and floor, searching for hidden doors or release mechanisms for the locked gate. [/ooc]Take 20[/ooc]


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Kheled looks visibly relieved as well, That was close. This may help your search.

Guidance on Myron.

Perhaps this is a good place to stop. If we can find the mechanism and lock the gate behind us once we are all together the other group isn't ahead of us at this point.
We can rest, get some of our magical resources back...what do you all think?

The other thing I was thinking, from the tracks does it appear that only 1 person is left from the other group? If that is true we may want to think about resting around the corner of this room, out of view if possible. If that person opens the gate it will waken us and we can surprise whomever that is trying to get through here.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

With a big grin Rakara slaps Dumah heartily on the shoulder. Well done my friend; you have saved our asses again!

She nods at the suggestion of figuring out the locking mechanism and moves quickly to the gate. She tries to get it open without damaging it in anyway so that they can lock it again if the wish.


Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:35 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: Catacomb Antechamber
Treasure: quarterstaff
Quests: explore the Sanctum of the Erudite Eye

The quarterstaff is a functioning weapon of exquisite construction.

The thorough search of the room, and a re-examination of the gate, reveals no secret doors or the like, but does provide an explanation for the gate closing. The hinges have hidden springs which cause the gate to close and relock in its own unless prevented from doing so, or is disabled. (Disable Device check to unlock as normal, another check to interfere with the auto closing mechanism.)

The western doors are locked, but the eastern doors are not, and show signs of recent lock picking.

What is your plan? I would point out it is still before noon. :)

Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Spellcasters can only renew their spells once every 24 hours, so I'm sure we'd have to wait a good long while. I know we are low on spells, but with the strain rules taking care of most of the healing, I think we should push though.

I don't know, Kheled. We seem awfully exposed down here, boxed in with who knows what lurking in the crypts. Our rivals would have free reign to escape with whatever they have looted so far. Besides, if we stay here, we'd have to cross the Necropolis at night to get back. I'd rather not do that. How bad is your magical situation?


Female Azata-blooded Aasimar Diviner 4

"I've got a few scrolls and my cantrips left," Elrisiel says. She rejoins the party on the other side of the now-reopened gate, and only then does she breathe a sigh of relief.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

I have one use of each of my magical abilities, 1 spell and one waves of healing...and cantrips as well. Lets continue then and hope for the best.

Would feel better if we had that wand of CLW's :]


Rakara Sandtrapper wrote:
With a big grin Rakara slaps Dumah heartily on the shoulder. Well done my friend; you have saved our asses again!

Dumah beams, taking child-like appreciation in the compliments.

Then he sits down heavily, working to remove the chest piece of his armor and inspecting it for damage from the powerful staff strikes. He winces as he massages his ribs, and carefully twists and turns his torso to make sure its range of movement is back before donning his armor again.

When he stands, he recovers his falchion and sheathes it, keeping his earthbreaker out for the time being.

Good to go after taking five minutes to allieviate the strain damage.


So is the plan to go through the east (currently unlocked) door from which the bloody foot prints come from? After opening the gate again of course to let Elrisiel rejoin the group. Are you leaving the gate closed and locked or open and unlocked? The same could be asked of the doors or course.

I have also messaged Alex, but have gotten no response so far. I am hoping he rejoins shortly.


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

Am away on business and the hotel WiFi is just utter s*@!.

With the Strain rules, I don't feel we have any excuse for the ten minute working day. 1st/2nd Level pure casters always run out of steam early.

The faint sound of a man wheezing and panting somewhat heralds the arrival of the Professor from behind the rest of the group, still looking somewhat pale but with a new hint of resolve to his face. He spread his arms wide to orate to his companions.

"My fellow Delvers; I must apologise for the delay. I could not in good conscience, lie in bed recovering while you risked your lives on our shared contract. The worst has passed now and our sponsor kindly provided me with some medicine that suppressed the rest. Lets press on."


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Professor Aristedes! How good to see you! Your knowledge and magic will surely be of great value in overcoming whatever trials lie ahead. Let's gather ourselves and move along. Kheled, why don't you take the quaterstaff that the statue dropped? It is masterfully balanced, and should give you the tools to aid in the combat without using your spells.

Flanking and aid another are always useful. Let's leave the doors unlocked, in case we need to leave in a hurry.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

That would require Kheled to get close to the combat...

Kheled detects magic on the staff to determine if there are any aura's emanating from it.


"You have courage and moxy, good professor. If you are sure, your guidance and knowledge are welcome."

He smiles at Rakara with contentment. We certainly have stumbled across an excellent group. Saranae certainly blessed us.


Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:35 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: Hallway
Treasure: quarterstaff +1
Quests: explore the Sanctum of the Erudite Eye

Kheled's examination of the weapon reveals that the quarterstaff radiates faint evocation magic. (quarterstaff +1)

With Ahkenaten's return, and the party recovered from the fight with the statue, you press on. Opening the easter doors reveals a hallway leading straight away to the east, and to the south. Rakara's keen darkvision spots another door down the south hallway, on the same wall, just before the hallway turns to the east. Straight ahead the hallway carries on for a ways before it bends to the south. She can just make out what looks like another door just after the turn.

perception: 1d20 ⇒ 12

Stepping into the hallway, Rakara notices something odd about the wall to her left. (G,14) An edge can be spotted where there shouldn't be one. It appears someone did not close a secret door entirely...

Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

When Rakara mentions the secret door, We may be too late...lets check out the hidden door first.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

Cautiously Rakara pushes the hidden door into the room and looks inside.


Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:35 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: Hidden Room
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye

As the door swings open it reveals the stone effigy of a humanoid figure standing at the north end of this hidden room, its arms spread in a gesture of supplication, or as if commanding an object to rise in the air. The figure’s face is devoid of detail, with only vague contours where the eyes and nose should be. An extensive series of hieroglyphs covers the western wall, opposite a stone bench that stands against the eastern wall.

DM only:

1d20 ⇒ 11
perception (Dumah): 1d20 - 1 ⇒ (18) - 1 = 17
perception (Ahkenaten): 1d20 + 5 ⇒ (7) + 5 = 12
perception (Kheled): 1d20 + 0 ⇒ (10) + 0 = 10
perception (Rakara): 1d20 + 7 ⇒ (17) + 7 = 24
perception (Elrisiel): 1d20 + 1 ⇒ (14) + 1 = 15
perception (Myron): 1d20 + 5 ⇒ (12) + 5 = 17

Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

I think you're right, Kheled. This room looks looted. Myron says, peeking into the room but not entering.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

The professor and I should look over the Hieroglyphs while the rest of the team searches the room and make sure there are no other secreted doors or compartments...and traps.
You never know what the other people might have missed.

Wait for Rakara to finish sweeping the room for traps then enter and look at the wall.


While the others search and examine the runes, Dumah will stand in the doorway with his earthbreaker ready. He's not the most alert sentry, but anything coming to attack will have to get through him first. Also, he's making sure the door doesn't close on the group; if it does start to close and he can't stop it, he'll make sure he's on the other side so he can re-trigger the opening mechanism.


Female Azata-blooded Aasimar Diviner 4

Elrisiel busies herself studying the statue itself.


Before many of your stated actions can take place, Rakara's investigation of the room triggers something.

Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:35 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: Hidden Room? Hidden Foe? Surprise Round!
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye

Rakara Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Before Rakara steps into the room to check for traps she notices droplets of blood on the floor near the door, marred by soled footprints. The blood is still tacky, telling her it is recently spilled. She also spies faint traces of an inscription or writing on the secret door itself, more easily spotted when viewed from a sharp angle.

Knowledge (arcana) DC 23 or Spellcraft DC 18:

This is the remnants of a discharged glyph of warding.

As Sandtrapper then moves into the room to continue her sweep, Elrisiel receives a premonition that something dangerous is here!

Init rolls:

initiative (???): 1d20 + 3 ⇒ (1) + 3 = 4
initiative (Dumah): 1d20 + 0 ⇒ (11) + 0 = 11
initiative (Ahkenaten): 1d20 + 1 ⇒ (18) + 1 = 19
initiative (Kheled): 1d20 + 0 ⇒ (5) + 0 = 5
initiative (Rakara): 1d20 + 4 ⇒ (18) + 4 = 22
initiative (Elrisiel): 1d20 + 8 ⇒ (20) + 8 = 28
initiative (Myron): 1d20 + 4 ⇒ (13) + 4 = 17

~~ Surprise Round ~~
Elrisiel 28
Rakara 22
Ahkenaten 19
Myron 17
Dumah 11
Kheled 5
??? 4

Only Elrisiel to act in the surprise round along with the mysterious entity.

Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.


Female Azata-blooded Aasimar Diviner 4

Knowledge (arcana): 1d20 + 8 ⇒ (20) + 8 = 28
Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28

Elrisiel frowns suddenly. "Something is wrong--there's something else here," she warns. With that, she retrieves a flask of alchemist's fire from her belt.

Also, what a waste of two 20s.


Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:35 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: Hidden Room? Hidden Foe? Start of Round 1
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye

~~ Surprise Round ~~

The soft scrape of bone on stone heralds the arrival of a monster with the long, sinuous skeleton of a large snake, the head of a humanoid skull, and a snake’s jaws as it slithers out from behind the statue. It rears back and bites at Rakara...
bite: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 4 ⇒ (4) + 4 = 8 (strain)
...a single fang piercing her flesh. Curiously there is no pain, but then Rakara realizes her whole arm seems to be numbing. (Fort save please)

~~ Round 1 Init ~~
Elrisiel 28
Rakara 22
Ahkenaten 19
Myron 17
Dumah 11
Kheled 5

Skeletal Snake 4

Everyone is up.

Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

Knowledge (Religion): 1d20 + 7 ⇒ (9) + 7 = 16

What does Aristedes know?


Female Azata-blooded Aasimar Diviner 4

Knowledge (religion): 1d20 + 8 ⇒ (11) + 8 = 19

El lobs her flask at the bone-snake.

1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (4) + 2 = 6
1d6 ⇒ 1
1d6 ⇒ 2


Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:35 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: Hidden Room? Hidden Foe? Start of Round 1
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye

~~ Round 1 ~~

Elrisiel throws her flask with incredible precision causing the vessel to shatter and engulf the snake thing in a cloud of flame, catching Rakara somewhat as well. (1 point damage to each) The fire stubbornly clings to the serpent like creature. (1d6 damage next round as well)

~~ Round 1 Init ~~
Elrisiel 28
Rakara 22
Ahkenaten 19
Myron 17
Dumah 11
Kheled 5

Skeletal Snake 4 (1 damage)

Those bolded are up.

Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.

knowledge DC 13+:
Despite its sinister appearance, the snakelike "necrophidius" is not an undead creature. Rather, it is a magical construct built from the skeleton of a giant snake and then mounted with the skull of a humanoid creature. Fangs are cemented into the jaws of the skull, after which the entire creation can be brought to life by a series of obscure and expensive rituals—these rituals are traditionally well guarded by those who discover them. Immune: construct traits

They are also resistant to blows other than bludgeoning. DR 5/bludgeoning

knowledge DC 18+:
The spoiler above and... The necrophidius' bite paralyzes its victim for a short moment. DC 13 Fortitude save or be paralyzed for 1d4 rounds

knowledge DC 23+:
The spoiler above and... A necrophidius can entrance opponents by performing a "Dance of Death", swaying back and forth, causing them to be momentarily stunned. All creatures within 30 feet who can see the necrophidius when it uses its dance of death must succeed on a DC 15 Will save or be dazed for 2d4 rounds. This is a mind-affecting effect.


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

"This is a creature fused by bone and arcane ritual and not the result of Necromancy. Smash it to pieces, dull not the blades of your swords upon it."

Not being equipped himself to harm the thing, Ahkenaten charged his sage advice with magic, bolstering his allies battle prowess.

Inspire Courage, +1 to attack and damage rolls.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

Fort save: 1d20 + 4 ⇒ (1) + 4 = 5

The numbness quickly spreads down her arm until her entire body is unable to move.


Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:35 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: Hidden Room? Hidden Foe? Round 1 Init 19
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye

~~ Round 1 ~~

Ahkenaten shares what he knows with magically inspiring words as Rakara feels the venom rob her of mobility.

DM only:
1d4 ⇒ 3

~~ Round 1 Init ~~
Elrisiel 28 *acted
Rakara 22 *paralyzed round 1
Ahkenaten 19 *acted
Myron 17
Dumah 11
Kheled 5

Skeletal Snake 4 (1 damage)

Those bolded are up.

Note: Inspire Courage active.

Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Despite the professors advice not to use blades, Myron draws both his kukri and moves around the paralyzed Rakara to slash at the skeletal snake. Move to E15, draw both kukri while moving

Dumah, follow me! Time to put that earthbreaker to good use. I'll do what I can to make your blows count.

In position, he slashes at the snake, trying to jam his blade in one of its joints.

Kukri att: 1d20 + 8 ⇒ (14) + 8 = 22
Dmg: 1d3 + 1 ⇒ (3) + 1 = 4

AC 19


Dumah advances, raising his earthbreaker high and trying to divert the creature's attention away from Rakara. As he follows Myron in, he acknowledges the professor's comments with a polite "Yes, sir."

Move to F14 and attack.
To hit 1d20 + 6 + 1 - 1 ⇒ (8) + 6 + 1 - 1 = 14
Damage 2d6 + 6 + 1 + 3 ⇒ (2, 5) + 6 + 1 + 3 = 17 +1 damage if considered undead.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Kheled moves up behind Dumah and casts resistance on him.

I will try to pull Rakara out of harms way...if I can.


Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:35 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: Hidden Room? Hidden Foe? Start of Round 2
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye

~~ Round 1 ~~

As Myron dashes in, the still flaming snake bites at him...
AoO w/bite: 1d20 + 6 ⇒ (20) + 6 = 26
crit confirm: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 + 4 ⇒ (1) + 4 = 5 strain
...catching him in the neck and injecting him with the same venom that stilled Rakara. (Fort save please.)

Regardless of your save, you did not do enough damage to overcome DR

Dumah then steps up and swings his mighty hammer just missing the serpent construct, smashing the wall instead. He then feels Kheled's bolstering magic take hold upon him.

Continuing to weave and sway after dodging Dumah's hammer, you all feel a compulsion to stand and watch the rhythmic movements as the fire engulfing it peeters out. (Will saves from everyone please. This is a mind-affecting effect.)

alchemist's fire damage: 1d6 ⇒ 4

~~ Round 2 Init ~~
Elrisiel 28
Rakara 22 *paralyzed round 1
Ahkenaten 19
Myron 17
Dumah 11
Kheled 5

Skeletal Snake 4 (5 damage)

Everyone (except Rakara) is up.

Note: Inspire Courage active.

Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.


Female Azata-blooded Aasimar Diviner 4

Will save (with inspire courage): 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24

The musetouched elf shrugs off the magic threatening to ensnare her and retaliates with another acid cantrip.

1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
1d3 ⇒ 1


Will save 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14

If he can act...

Dumah presses his attack, trying to keep the professor's steady words in mind.

To hit1d20 + 6 + 1 - 1 ⇒ (12) + 6 + 1 - 1 = 18
Damage 2d6 + 6 + 1 + 3 ⇒ (5, 4) + 6 + 1 + 3 = 19


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Myron should have enough move to go around Rakara and get into position without provoking an AoO. If the bench makes that impossible, he'll share Rakara's space, since she is helpless.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Will save: 1d20 + 3 ⇒ (9) + 3 = 12


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

Will: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16

Waiting to see effects and who failed before acting.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Will Save 1d20 + 3 ⇒ (9) + 3 = 12 sigh...I don't think I have rolled a decent roll this entire campaign...except for two channels early on...


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

will save: 1d20 + 2 ⇒ (7) + 2 = 9


** Myron cannot cut the corner/wall so the only way to make that square was through Rakara's space and an AoO. Moved you back to her space as requested.

Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:35 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: Hidden Room? Hidden Foe? Round 2 Init 22
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye

~~ Round 2 ~~

Elrisiel and the Professor are able to resist the urge to watch the mesmerizing dance of the construct but none of the others are able to. They stand in a stupor, unable to act at all. Dazed

DM only:

R: 2d4 ⇒ (4, 3) = 7
M: 2d4 ⇒ (4, 1) = 5
D: 2d4 ⇒ (2, 3) = 5
K: 2d4 ⇒ (3, 2) = 5

Elrisiel's acid cantrip flies harmlessly wide of it intended target.

~~ Round 2 Init ~~
Elrisiel 28 *acted
Rakara 22 *paralyzed round 2, dazed round 1
Ahkenaten 19
Myron 17 *dazed round 1
Dumah 11 *dazed round 1
Kheled 5 *dazed round 1
Skeletal Snake 4 (5 damage)

Ahkenaten is up. <gulp>

Note: Inspire Courage active.

Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.

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