
Myron Drumbarrel |

Uhm...is the damage correct? Does the skeleton have a flat +14 modifier on top of the damage dice? Because then I suspect' we're headed for a TPK pretty darn quick, especially if we have to fight the Scorched Hand afterwards. Also, Myron had a readied action.

DM oKOyA |

Definitely not a regular skeleton. Damage is correct unfortunately. High strength, magical spear, two-handed, with power attack and some other bonuses/abilities.
You can take your readied action, but Myron can only see the skeleton once it moves adjacent to him given Elrisiel's position and light source.
Tough fights down here for sure. And I have not modified anything for the larger party size. :P
On the plus size, this foe is undead so some party members can use their own abilities.

DM oKOyA |

I was not aware of another light source. Checking the thread you did cast light upon Dumah as you entered the Sanctum. Myron, go ahead and make your AoO and I'll retcon things accordingly. Also, everyone can read the spoilers above.
Additionally, if we are treating this as essentially Round 2, then Myron wouldn't be flat footed and the attack would miss. Let's see how the readied action plays out and go from there.

Myron Drumbarrel |

Phew...I would probably also have acted differently, had I been aware that I was keeping a close lookout for approaching enemies into a pitch black corridor. But never mind that now. Bombs...errh, Bags Away!
Myron suppresses a chill at the appearance of the unexpected enemy. As soon as the approaching undead is 10 feet from him, he takes careful aim, calls upon the divine guidance Kheled placed on him and hurls the bag, hoping to halt the skeletal warrior in his tracks.
Tanglefoot bag (spend Guidance): 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 vs Touch AC. If hit, enemy is entangled (-2 attack, -4 Dex and DC 15 Ref save or be stuck to the floor.)

Professor Aristedes |

Rare window to post so i'm going to post my action and DM sorts out the timings. Based on assumption skeleton is still up on my init.
Knowledge (Religion) on Skeleton: 1d20 + 7 ⇒ (4) + 7 = 11
Professor Aristedes focused on the somewhat inexplicable feeling that somehow, his magic could also sway the Undead. He wasn't sure precisely how the knowledge had entered his mind, but the studious part of his brain made an immediate connection to the legacy of his family's curse. He resorted to his powerful enchantment almost instinctively, a debilitating spell normally reserved for sentient foes. Intangible threads of enchantment magic, with a hint of necromantic energy to them, settled upon the skeleton.
As the Professor finished his soft chanting, the attacker found that somehow, it saw visions of itself convulsing upon the floor. The bones shook and buckled as the compulsion attempted to make the vision a reality...
Heavily re-fluffed Hideous Laughter- Macabre Undead version (prone and convulsing/twitching rather than laughing).
DC16 Will negates.

Dumah |

Dumah does not hesitate. He steps forward and, asking Saranrae for the might to devastate this mockery of life.
Step to H20 (or move if this happens while it is still further down the hall), smite evil and attack with his earthbreaker.
To hit 1d20 + 6 + 2 - 1 ⇒ (8) + 6 + 2 - 1 = 15
Damage 2d6 + 6 + 2 + 3 + 4 + 1 ⇒ (1, 1) + 6 + 2 + 3 + 4 + 1 = 18

DM oKOyA |

Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:40 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: I've Got A Bad Feeling About This: Round 2 Init 23
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye
Myron's hurled projectile explodes upon contact with the skeletal warrior as he rushes headlong down the hallway covering him in a sticky mess...
reflex: 1d20 ⇒ 14
...but failing to arrest his charge. Its eyes burning with a bright blue fire, it lunges at the halfling warrior with its ornate spear but fails to find Myron's flesh.
Ahkenaten's knowledge check is a fail.
~~ Round 2 Init ~~
Myron 23 *acted
Skeleton 23 *acted
Elrisel 20
Rakara 18
Ahkenaten 18 *pending
Dumah 2 *pending
Kheled 1
Those bolded are up!
Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.

Elrisiel Ielessar |

For lack of something more constructive to do, El attempts to angle herself so that the hallway is bathed in her halo's light. As she does so, she incants a brief arcane spell, sending a glob of acid at the skeletal guardian.
Knowledge (religion): 1d20 + 8 ⇒ (8) + 8 = 16
Acid splash, ranged touch into melee: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
1d3 ⇒ 3

DM oKOyA |

Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:40 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: I've Got A Bad Feeling About This: Round 2 Init 20
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye
~~ Round 2 ~~
Elrisiel maneuvers before flinging her acid which flies well wide of the fracas.
~~ Round 2 Init ~~
Myron 23 *acted
Skeleton 23 *acted
Elrisel 20 *acted
Rakara 18
Ahkenaten 18 *pending
Dumah 2 *pending
Kheled 1
Those bolded are up!
Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.

Myron Drumbarrel |

Knowledge Religion 1d20+7
Kheled casts Cure Light Wounds and steps to J,21 touching Myron.
Cure Light Wounds 1d8+2 sigh, that was my last spell...
Myron's not hurt after all. Check the posts above.

Kheled Hadri |

Kheled Hadri wrote:Myron's not hurt after all. Check the posts above.Knowledge Religion 1d20+7
Kheled casts Cure Light Wounds and steps to J,21 touching Myron.
Cure Light Wounds 1d8+2 sigh, that was my last spell...
I read that re-post twice and for some reason thought both times he had still hit you. Let me see what Rakara does. Likely I won't cast that spell and keep it for a serious injury again and do something like Guidance. I have one channel left as well but the way this guy hits I am thinking I better save it vs. expend it on damage...but maybe not :].

Myron Drumbarrel |

Myron nods a quick affirmation to Rakara, indicating that he's ready to shift position.
Kheled, any other action? Guidance/Aid another are always crowdpleasers, if everything else seems like a poor option.

DM oKOyA |

Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:40 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: I've Got A Bad Feeling About This: Start of Round 3
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye
~~ Round 2 ~~
Rakara moves up and reinforces those in the front rank as Ahkenaten attempts to completely disable the seemingly formidable adversary with a few magically laced words.
will save: 1d20 ⇒ 12
The skeletal warrior hesitated for only the briefest of moments as the Professor's magic attempted to incapacitate it. Shaking off the attack, the thing turned a bony face towards Aristedes before Dumah's hammer struck a wicked blow against the undead guardian.
Kheled then stepped up as well and bolstered Myron's mind and body. casting guidance
~~ Round 3 Init ~~
Myron 23
Skeleton 23 (entangled & 18 damage)
Elrisel 20
Rakara 18
Ahkenaten 18
Dumah 2
Kheled 1
Myron to start round 3.
Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.

Myron Drumbarrel |

Wary of exposing himself to the skeletal warrior's deadly spear, Myron moves carefully, taking his time to get into flanking position.
Instead he draws his second kukri and delivers a quick slash designed to divert attention so Dumah has a better chance of landing another crushing blow.
5-ft step to H19, draw kukri, Aid Another
Aid Another (+2 to hit for Dumah): 1d20 + 8 ⇒ (5) + 8 = 13

DM oKOyA |

Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:40 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: I've Got A Bad Feeling About This: Round 3 Init 23
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye
~~ Round 3 ~~
Myron tries to maneuver and distract the skeletal warrior who counters with a move of his own after thrusting his spear, again crackling with negative energy, at Dumah...
attack with spear -entangled -powerattack: 1d20 + 10 - 2 - 2 ⇒ (2) + 10 - 2 - 2 = 8
...who easily sidesteps the dangerous weapon. (& 5' step to H,18)
~~ Round 3 Init ~~
Myron 23 *acted
Skeleton 23 (entangled & 18 damage) *acted
Elrisel 20
Rakara 18
Ahkenaten 18
Dumah 2
Kheled 1
Everyone else is up.
Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.

Dumah |

Dumah notes the dark energy of the spear but does not allow it to distract him. Honing in with an intense focus, he advances and strikes out, barely noticing that Myron had distracted the abomination just as he struck.
Step to I19 and attack with earthbreaker.
To hit 1d20 + 6 + 2 - 1 + 2 ⇒ (7) + 6 + 2 - 1 + 2 = 16
Damage 2d6 + 6 + 2 + 3 + 4 + 1 ⇒ (5, 3) + 6 + 2 + 3 + 4 + 1 = 24

DM oKOyA |

And Myron was complaining about the skeleton's damage? The lone skeleton against 6 player characters? :P
Speaking of which, can I get a break down of Dumah's damage modifiers? I get the two handed str (+6), smite (+2), two-handed power attack (+4) and undead crusader (+1) but not the (+3). What am I missing?
And your smite should have done (+4) the first attack. :)

Dumah |

I had his attack as:
2d6 base dice
+6 18 strength, x 1.5 for two handed weapon
+2 smite damage
+3 power attack damage
+4 first round smite bonus (added in error to the second attack)
+1 trait damage vs. undead

DM oKOyA |

Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:40 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: I've Got A Bad Feeling About This: Round 3 Init 20
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye
~~ Round 3 ~~
Elrisiel's force missile slams into the reeling skeletal warrior.
~~ Round 3 Init ~~
Myron 23 *acted
Skeleton 23 (entangled & 18 damage) *acted
Elrisel 20 *acted
Rakara 18
Ahkenaten 18
Dumah 2 *pending
Kheled 1 *pending
Those bolded are up.
Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.

Rakara Sandtrapper |

Clever thing. Rakara thinks to herself as the guardian moves itself to again make itself inaccessible to her unless she blocks off Dumah. Not willing to risk the spear by maneuvering past it she just steps 5' closer.

DM oKOyA |

Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:40 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: I've Got A Bad Feeling About This: Round 3 Init 1
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye
~~ Round 3 ~~
Rakara moves up cautiously as Dumah paces the backpedalling skeleton, before once again hammering it with a punishing blow. A moment later Kheled, following the half-orc paladin, infuses him with divine assitance.
~~ Round 3 Init ~~
Myron 23 *acted
Skeleton 23 (entangled & 39 damage) *acted
Elrisel 20 *acted
Rakara 18 *acted
Dumah 2 *acted
Kheled 1 *acted
Ahkenaten *delaying
Ahkenaten to end the round.
Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.

DM oKOyA |

Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:40 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: I've Got A Bad Feeling About This: Round 3 Init 0
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye
~~ Round 3 ~~
As the skeletal warrior reels from Dumah's tremendous blows, Velriana's voice calls out from the hallway behind it, Senemerek! This way! We will help you drive out these interlopers! as she steps around the corner from back the way you came. Multiple images of her swirl, divide and merge making it difficult to pinpoint which is the real woman. She then produces a handful of dust and blows it in your direction, flying with obvious magical aid into your midst, clinging to your clothes and getting in your eyes!
mirror images: 1d4 + 1 ⇒ (3) + 1 = 4
(Everyone please make a will save, DC 16, or be blinded)
Accompanying her are Azaz and Khelru. The priest of Nethys chants and quarterstaff of pure force springs into being adjacent to Elrisiel before attempting to bash her in the head...
1d20 + 5 ⇒ (2) + 5 = 7
...but she ducks the strike.
Azaz flicks a wand in his hand and suddenly the ground under Myron, Dumah, Kheled and Rakara is coated in a sheen of grease, undermining their footing and threatening to upend them!
(reflex saves, DC 12, or fall prone)
~~ Round 3 Init ~~
Myron 23 *acted
Skeleton 23 (entangled & 39 damage) *acted
Elrisel 20 *acted
Rakara 18 *acted
Dumah 2 *acted
Kheled 1 *acted
Velriana 0 *acted
Khelru 0 *acted
Azaz 0 *acted
Ahkenaten *delaying
I'll give Alex another chance to pop in and post before I bot him.
Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.

Professor Aristedes |

Aristedes has (albeit fairly s#$#ty) spell resistance. Can I change my feat if its never going to kick in :).
Will: 1d20 + 3 ⇒ (19) + 3 = 22
Forcing himself through the malicious spell's effects through force of will, Aristedes turned his own magic on Velriana.
DC16 Will or be affected by Hideous Laughter.
Movement to K23 after casting.

Dumah |

Will save 1d20 + 6 ⇒ (10) + 6 = 16
Reflex save 1d20 + 3 ⇒ (4) + 3 = 7
Dumah sweeps one arm across his eyes to protect them from the spell, but in doing so throws off his balance. What would normally be a momentary shift to regain his battle stance turns into a fall to the floor because of the second spell. His armor clatters loudly as he refuses to break his fall, not wanting to free up a hand by lessening his grip on his weapon.
Prone, but not blinded.

Myron Drumbarrel |

Missed the reflex save for grease. And since it's Myrons turn, might as well make another Will save.
Reflex save: 1d20 + 5 ⇒ (2) + 5 = 7
Will save: 1d20 + 3 ⇒ (15) + 3 = 18
So, prone, but no longer blinded. Delay.

DM oKOyA |

I will try to remember your SR in the future but so much time passes between when you are targetted by spells I usually forget. All you have to do is remind me and I will roll the check. Besides, Glitterdust does not allow for SR. :)
Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:40 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: I've Got A Bad Feeling About This: Round 4 Init 23
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye
~~ Round 3 ~~
Myron's eyes fill with dust particles rendering him unable to see clearly right before he falls to the ground, along with Dumah and Kheled who also slip, but keep their vision clear. In the back Ahkenaten and Elrisiel resist the particles floating all around them.
Rakara will save: 1d20 + 2 ⇒ (3) + 2 = 5
Rakara reflex save: 1d20 + 7 ⇒ (9) + 7 = 16
Rakara is blinded by the glittering dust but manages to keep her feet under her for the moment.
Ahkenaten unleashes his most potent spell upon Velriana...
will save: 1d20 ⇒ 19
...but her multiple visages smirk back in reply as she resists.
~~ Round 4 ~~
Myron rubs his eyes and clears his vision, but hesitates to see what happens next.
Senemerek glances back at the Scorched Hand members before plunging his spear down at the prone paladin...
attack w/ spear -entangled -power attack: 1d20 + 10 - 2 - 2 ⇒ (19) + 10 - 2 - 2 = 25
damage: 1d8 + 14 + 1d6 ⇒ (8) + 14 + (5) = 27 injury
...piercing his chest, the tip only stopped by the tiled floor beneath the half-orc's back. The skeletal champion then twists the weapon free and retreats, limping and hindered by the sticky goo, back towards the Scorched Hand. (AoO for Myron.)
I beleive that puts Dumah into the negatives. Will need a stabilization roll on his turn.
~~ Round 4 Init ~~
Skeleton 23 (entangled & 39 damage) *acted
Myron (prone) *delaying
Elrisiel 20
Rakara 18 (blind)
Dumah 2 (prone & unconscious)
Kheled 1 (prone)
Velriana 0
Khelru 0
Azaz 0
Ahkenaten 0
Most everyone is up. Well not standing, but, to act anyhow. :P
Note: Unless otherwise noted, all of the rooms and hallways on this level are tiled in the same black stone, unlit and with ceilings that are 10 feet high.

Elrisiel Ielessar |

The musetouched elf takes a step into the hallway. She murmurs a short Celestial phrase and flicks her wrist in the general direction of their foes, and a small light separates itself from her halo. It flies over to Velriana, hovering over her for a brief moment before bursting into a shower of lights as fine as dust that descend over her and those near her. Five-foot-step to I22, then using her Glitterdust SLA (DC13).
"Cute trick," she mutters.

DM oKOyA |

Updated Map: I've Got A Bad Feeling About This: Round 4 Init 20
~~ Round 4 ~~
Elrisiel retaliates in kind, showering the Scorched Hand in glittering dust...
Velriana will save: 1d20 + 6 ⇒ (2) + 6 = 8
Khelru will save: 1d20 + 6 ⇒ (1) + 6 = 7
Azaz will save: 1d20 + 3 ⇒ (1) + 3 = 4
scorpion will save: 1d20 + 3 ⇒ (6) + 3 = 9
Senenmerek will save: 1d20 + 8 ⇒ (9) + 8 = 17 I think he needs to roll a save? Seems wrong but I don't see anything that renders him immune. :P (And he is the only one to make it lol.)
...rendering everyone save for the skeletal guardian blind! Even Azaz's previously invisible scorpion familiar is revealed and rendered blind.
Those are some nice rolls. :)
Azaz screams You b$+#%! while Velriana's smirk instantly disappears as she growls, You will rue the day you crossed me girl! Only Khelru suffers his fate without complaint or comment.
~~ Round 4 Init ~~
Senenmerek 23 (entangled & 39 damage) *acted
Elrisiel 20 *acted
Myron (blind & prone) *delaying
Rakara 18 (blind)
Dumah 10 (prone & unconscious)
Kheled 8 (prone)
Velriana 5 (blind)
Khelru 4 (blind)
Azaz 3 (blind)
scorpion 3 (blind)
Ahkenaten 1
I adjusted the inits to make some room for delaying and what not and added the Khelru's spiritual weapon to the map.

Myron Drumbarrel |

Myron scrambles to his feet and slams both his kukri into their sheaths.
Blinking furiously, he manages to restore his vision, taking slight comfort in the sight of the blinded opponents.

Rakara Sandtrapper |

Rakara, unsure of what is going on, blinks frantically and rubs the back of her hand over over eyes but is unable to clear her vision. She then feels her footing become unstable, but manages to regain her balance.
will: 1d20 + 3 ⇒ (1) + 3 = 4 For some reason I don't have my sacred tattoo bonus in my stats so all saves should be +1, I will update. Not that it matters :(

Kheled Hadri |

Kheled casts his last cure spell on Dumah before attempting to stand up.
Cure Light Wounds 1d8 + 2 ⇒ (4) + 2 = 6
Reflex save 1d20 + 1 ⇒ (19) + 1 = 20
He gets up.
Backstabbing scum, you will all face Pharasma's judgement!
Are you sure we shouldn't have been 3rd level before encountering this hoard? :]

DM oKOyA |

Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:40 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: I've Got A Bad Feeling About This: Round 4 Init 3
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye
~~ Round 4 ~~
Myron stands and sheathes his weapons as he regains his vision.
Rakara is unable to restore her sight but remains standing.
Kheled attempts to heal the fallen Dumah and succeeds in bringing him back around, albeit still quite wounded. (I have Dumah at 1 HP.)
The Scorched Hand all cast spells as they attempt to clear their own vision...
...Velriana from a second wand that she pulls from her belt...
Velriana will save: 1d20 + 6 ⇒ (4) + 6 = 10
...but she is unsuccessful in regaining her vision.
Khelru casts...
Khelru will save: 1d20 + 6 ⇒ (5) + 6 = 11
...but also fails to regain his sight.
Azaz casts...
Azaz will save: 1d20 + 3 ⇒ (8) + 3 = 11
...and he continues to growl in frustration at remaining blinded.
scorpion will save: 1d20 + 3 ⇒ (18) + 3 = 21
Only his familiar is able to overcome the dust.
~~ Round 4 Init ~~
Senenmerek 23 (entangled & 39 damage) *acted
Elrisiel 20 *acted
Myron 19 *acted
Rakara 18 (blind) *acted
Kheled 8 *acted
Dumah 10 (prone)
Velriana 5 (blind) *acted
Khelru 4 (blind) *acted
Azaz 3 (blind) *acted
scorpion 3 *acted
Ahkenaten 1
Dumah (prone and having dropped his weapon) and Ahkenaten to act to wrap up the round.

Dumah |

Dumah woozily pushes himself onto one knee. Before rising the rest of the way, one hand scoops up his earthbreaker as though it were no more than a willow branch. He lays the other hand on his chest and, as he rises to his feet, imbues himself with a sliver of the Dawnflower's grace.
Stand, ready weapon, hay on hands for 1d6 ⇒ 3

Professor Aristedes |

Cursing the will of their formidable foes, Aristedes pressed on Ansha's advantage to bolster his allies.
"A masterful tactical play, Elrisiel. Press our advantage, cut them down while they are weakened."
So speaking, Aristedes prepared his crossbow and moved beside the Diviner.
Inspire Courage +1.

DM oKOyA |

Date: Toilday the 28th of Sarenith, 4711 (Tuesday the 28th of June, 4711)
Time: 11:40 am
Location: Wati, The Necropolis, The Sanctum of the Erudite Eye
Map: I've Got A Bad Feeling About This: Round 5 Init 23
Treasure: n/a
Quests: explore the Sanctum of the Erudite Eye
~~ Round 4 ~~
I forgot Khelru's spiritual weapon. :P
The floating quarterstaff swings around again at Elrisiel...
attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 1 ⇒ (6) + 1 = 7 strain
...catching her in the shoulder with a glancing blow.
Just as Ahkenaten seeks to infuse his comrades with strength and courage.
~~ Round 5 ~~
We should have rolled for the tanglefoot bag duration.
2d4 ⇒ (3, 4) = 7 Well isn't that lucky for you. :)
The skeletal warrior moves behind Khelru and attempts to cast a spell while covered in the sticky goo...
concentration: 1d20 + 3 ⇒ (17) + 3 = 20
...apparently succeeding in repairing some of the damage done by Dumah.
~~ Round 5 Init ~~
Senenmerek 23 (entangled & 39- damage) *acted
Elrisiel 20
Myron 19 *acted
Rakara 18 (blind)
Kheled 8
Dumah 10
Velriana 5 (blind)
Khelru 4 (blind)
Azaz 3 (blind)
scorpion 3
Ahkenaten 1
Those bolded to act.
NOTE: The map shows Dumah as prone. That is an error. Please disregard.

Elrisiel Ielessar |

With Khelru blinded, can the spiritual weapon even move to follow El? The spell description says "if it goes out of your sight...the weapon returns to you and hovers," so since Khelru can't see it... ;P
Retrieving another scroll, the musetouched elf incants the arcane words on it, sending forth another missile of blue force, this one aimed at the foppish woman. Using a scroll of Magic Missile.
1d4 + 1 ⇒ (2) + 1 = 3

Myron Drumbarrel |

All you spellcasting types, remember to roll those Spellcraft checks.
Myron reaches into his satchel and grabs a small vial of orange liquid. Stepping out of the grease, he hurls it at Velriana. 5-ft step forwards.
Hey, Velriana - catch!
Ranged touch attack: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Fire damage: 1d6 ⇒ 2 fire dmg + 1 splash dmg to all the others.