Full Name |
Elrisiel Ielessar |
Race |
Azata-blooded Aasimar |
Classes/Levels |
Diviner 4 |
Gender |
Female |
Size |
M (5'7") |
Age |
126 |
Special Abilities |
Native outsider type, halo, cantrips, spells, glitterdust 1/day |
Alignment |
Chaotic Good |
Deity |
Desna |
Location |
Qadira |
Languages |
Common (Taldane), Elven, Celestial, Draconic, Dwarven, Ancient Osiriani |
Occupation |
Archaeologist |
Strength |
12 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
18 |
Wisdom |
10 |
Charisma |
12 |
About Elrisiel Ielessar
Elrisiel Ielessar
Chaotic Good
Aasimar female
Wizard 4
Favored class: Wizard
Size: Medium
Age: 126
Height: 5 ft 7 inches
Weight: 99 lbs.
Eyes: Sapphire-blue
Hair: Copper
Description: The daughter of two elves, Elrisiel is something more. For reasons no one in her family is sure of, Elrisiel has features reminiscent of one of the ghaele azata. The bronze-skinned musetouched elf is five-feet-seven-inches tall and slim, with almond-shaped eyes of rich sapphire hue and shoulder-length hair that shines like copper. She is quick to smile, but her attention seems to be drawn less to people and more toward old tomes and ancient relics. She dresses primarily in richly-embroidered, blue and white robes, tailored to fit her form and held together at the waist with a sash. She wears a considerable amount of jewelry, with two platinum studs in the arch of each ear, a rain-drop shaped sapphire earring in each lobe, a small silver stud in the side of her nose, and several gold bracelets on each wrist, along with a signet ring engraved with her personal mark: an open book appearing to take wing like a bird.
Languages: Common (Taldane), Elven, Celestial, Draconic, Dwarven, Ancient Osiriani
HP 25
AC 13 Touch 13 Flat-footed 10
BAB +2 CMB +3 CMD 16
Initiative +9 Concentration +7
Fortitude 1 + 1 + 1 = 3 Reflex 1+ 3 + 1 = 5 Will 4 + 0 + 1 = 5
Abilities: Native outsider, halo, skilled (+2 Diplomacy, +2 Perform), spell-like ability (glitterdust 1/day), celestial resistances (acid 5, cold 5, electricity 5), cantrips, spells, arcane bond (bonded item), arcane school--divination (foresight), opposition schools (necromancy, transmutation), forewarned, prescience
School specialization abilities:
Forewarned: Elrisiel can always act in the surprise round even if she fails to make a Perception roll to notice a foe, but she is still considered flat-footed until she takes an action. In addition, she receives a bonus on initiative checks equal to 1/2 her wizard level (minimum +1). At 20th level, anytime she rolls initiative, assume the roll resulted in a natural 20.
Prescience: At the beginning of Elrisiel's turn, she may, as a free action, roll a single d20. At any point before her next turn, she may use the result of this roll as the result of any d20 roll she is required to make. If she does not use the d20 result before her next turn, it is lost. She can use this ability a number of times per day equal to 3 + her Intelligence modifier.
Traits: Extremely Fashionable, inquisitive archaeologist
Extremely Fashionable: Having grown up in fashionable circles in Kyonin, Elrisiel really knows how to make a good impression when she’s dressed well. Whenever she is wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar one's overall look), she gains a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. Diplomacy is a class skill for her.
Inquisitive Archaeologist: Elrisiel has studied the architectural styles of nations throughout the Inner Sea region, but none have fascinated her like the architecture of Ancient Osirion. Hearing that the famed necropolis of Wati has finally been opened for exploration, she's come to that city to get firsthand experience with the lost secrets of Ancient Osirion’s master builders. She gains a +2 trait bonus on Knowledge (engineering) checks, and that skill is always a class skill for her. In addition, she gains a +2 trait bonus on Perception checks to find concealed or secret doors in structures built in the style of Ancient Osirion.
Feats: Scribe Scroll, Improved Initiative, Combat Casting
Skills:
Diplomacy +10 (3 ranks, +3 class, +1 CHA, +2 racial, +1 trait)
Knowledge (arcana) +10 (4 ranks, +3 class, +3 INT)
Knowledge (engineering) +11 (3 ranks, +3 class, +3 INT, +2 trait)
Knowledge (history) +7 (1 rank, +3 class, +3 INT)
Knowledge (local) +7 (1 rank, +3 class, +3 INT)
Knowledge (nobility) +7 (1 rank, +3 class, +3 INT)
Knowledge (religion) +9 (3 ranks, +3 class, +3 INT)
Linguistics +7 (1 ranks, +3 class, +3 INT)
Perception +3 (3 ranks, 0 WIS, +2 trait to find secret doors in Ancient Osirion-style structures)
Perform (sing): +3 (0 ranks, +1 CHA, +2 racial)
Spellcraft +10 (4 ranks, +3 class, +3 INT)
Spells Known: 0--All Known
1--Comprehend Languages, Burning Hands, Color Spray, Charm Person, Shield, Magic Missile, Mage Armor, True Strike, Feather Fall
2--Detect Thoughts, Mirror Image, Scorching Ray, Web
Spells Memorized:
0--4; 1--3; 2--2
0--Prestidigitation, Detect Magic, Read Magic, Acid Splash
1--Mage Armor, Magic Missile x2, Color Spray, Comprehend Languages
2--Detect Thoughts, Mirror Image, Scorching Ray x2
Scrolls: 1--(CL2) Burning Hands (6), Magic Missile (0), Shield (2), Color Spray (2), burning hands (CL 2), flaming sphere, grease (1), identify, levitate, magic missile, shield (1), shocking grasp (CL 2)
Equipment: Signet ring (bonded item), explorer's outfit, jewelry (studs, rings, earrings and bracelets worth 150gp), spell component pouch, belt, belt pouch, dagger, knife sheath, staff, spellbook, bedroll, flint and steel, ink, inkpen, iron pot, mess kit, soap, trail rations (5 days), waterskin, 50' silk rope, 3 applications of universal solvent, 11 flasks of alchemist's fire, magnifying glass, masterwork backpack, cloak of resistance +1, cure light wounds potions (3), pearl of power I, Velriana's spellbook, Azaz's spellbook, bracers of armor +1, headband of vast intellect +2, wand of magic missile (50 charges), 375gp 29 sp