Jemet Winderbole

Myron Drumbarrel's page

593 posts. Alias of Jacob Trier (RPG Superstar 2012 Top 16).


Full Name

Myron Drumbarrel

Race

Halfling

Classes/Levels

Fighter (Lore Warden) 2/rogue (knife master) 2

Gender

hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5

Size

Small

Age

30

Alignment

CG

Deity

Desna

Strength 12
Dexterity 19
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Myron Drumbarrel

Male halfling fighter (lore warden) 2/rogue (knife master) 2
CG Small humanoid (halfling)
Init +4; Senses Perception +10 (+12 on checks to find concealed or secret doors in structures built in the style of Ancient Osirion.)
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Defense
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AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 36 (4 HD; 2d8+2d10+10) Current hp: 22 - Dmg: 14 strain
Fort +6, Ref +8, Will +3; +2 vs. fear
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Offense
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Speed 20 ft.
Melee halfling sling staff +5 (1d4+1/×2 plus 1d4 sneak attack) or
+1 kukri +10 (1d3+2/18-20 plus 1d8 sneak attack) or
+1 kukri +8 (1d3+2/18-20 plus 1d8 sneak attack) and mwk kukri +8 (1d3/18-20 plus 1d8 sneak attack) or
cold iron dagger +8 (1d3+1/19-20)
Ranged halfling sling staff +8 (1d6+1/×3 plus 1d4 sneak attack) Ammo: sling bullets (14), Sharpstone bullets (10)
Special attacks Sneak attack 1d8 (dagger-like weapons)/1d4 (other)
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Statistics
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Str 12, Dex 19, Con 14, Int 10, Wis 12, Cha 10
Base Atk +3; CMB +3; CMD 17
Feats Butterfly's Sting, Combat Expertise, Piranha Strike, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (kukri)
Traits freed slave (andoran), threatening defender, inquisitive archaeologist
Drawback mark of slavery
Skills Acrobatics +13 (+9 to jump, +17 to tumble through threatened squares), Bluff +4, Climb +7, Disable Device +7, Escape Artist +10, Knowledge (engineering) +6, Knowledge (local) +4, Linguistics +5, Perception +10 (+12 on checks to find concealed or secret doors in structures built in the style of Ancient Osirion.), Sense Motive +5, Sleight of Hand +8 (+9 to conceal a light blade), Stealth +14; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling, Osiriani, Ancient Osiriani
SQ hidden blade, rogue talent (combat trick)

Combat Gear Alchemist's fire (1), alkali flask, cold iron dagger, sharpstone sling bullets (10), silversheen (1), tanglefoot bag (1); Other Gear mwk studded leather, halfling sling staff, mwk kukri, +1 kukri, sling bullets (20), adventurer's sash, masterwork backpack, bedroll, belt of tumbling, cloak of resistance +1, candle (5), chalk, flint and steel, halfling trail rations (5), hot weather outfit, mess kit, pathfinder chronicle (+2 Knowledge (engineering)), waterskin, scrivner's kit, journal, oil of magic stone, potion of CMW, potion of CLW (3) traveler's any-tool, wound paste, antitoxin, antiplague.

Wealth: 112 gp, 9 sp, 4 cp
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Special Abilities
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Butterfly's Sting You can forgo a critical hit in order to pass it on to the next ally to hit the target.
Fearless +2 racial bonus vs Fear saves.
Combat Expertise -0/+1 Bonus to AC in exchange for an equal penalty to attack.
Freed Slave (Andoran) +1 Will saves.
Threatening Defender When using Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.
Mark of Slavery After failing a skill check, –2 penalty on any skill check or attack roll before the end of next turn unless it is a part of retrying the failed skill check.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Hidden Blade +0 bonus on Sleight of Hand to conceal a light blade.
Piranha Strike -1/+2 You can subtract from your attack roll to add to your damage with light weapons.
Sneak attack +1d8 (light blades)/+1d4 (all other)

NPCs:

Competing teams:

Dog Soldiers
- Marrn, halfling male
- Fisk, halfling
- Tippin, halfling
- Lorn, halfling

Scorched Hand
- Velriana, Taldan female, deceased
- Garundi male
- Keleshite male
- half-elf female
Detailed info in this post

Cryptfinders
- Falto, Absalom male - rogue?
- Manius, Chelish Order of the Scales cavalier
- Threshia, female - spellcaster?
- Akif, keleshite male - Sarenrae cleric?

Daughters of the Desert
- Sigurn Firehair, Ulfen female
- female Iomedae priest
- female barbarian w/greatsword
- female veiled twins - spellcasters?

Sand Scorpions - All KIA
- Black kiss, female rogue
- rogue
- rogue
- martial/caster

Wati NPC's:

Sabu, Pharasmin experienced cleric and team liason. Former active member of the Voices of the Spire.

Terhk Fourwinds, half-orc scar-riddled proprietor of Terhk’s Fine Expeditions

Sebti the Crocodile, Pharasmin high priestess of the Grand Mausoleum,

Dead NPCs:

Akhentepi, military commander

Backstory:
Myron pushed back his plate and drained his cup of the last few drops before fishing the worn book out of the satchel on his adventurers' sash. The deep brown leather binding was as familiar to his touch as the skin of a long-time lover. On the title page, the words "TOMB OF THE VERMILION PHARAOH AND OTHER ADVENTURES: THE COMPLETE ACCOUNTS OF THE TRAVELS OF PATHFINDER CHANDIRA AL-BESIR - A PATHFINDER CHRONICLES ANTHOLOGY" were printed in a flowing script.

Flipping through the pages in search of Al-Besir's essay on the various techniques used by ancient Osiriani tomb builders to conceal lock mechanisms for secret doors in religious carvings, Myron reflected on the many different ways the book was directly and indirectly responsible for him being here now.

When he had first discovered the volume in Master Phandros' private library back in Westcrown, he had only meant for it to serve as a brief distraction from his daily hardships as house slave. However, once he realized that not only was Chandira Al-Besir a halfling like himself, she had also begun life as a slave in Katapesh, his interest flamed into full obsession.

Soon, the book fueled dreams of a different life, free from the dreary toil halflings faced in Cheliax. Myron read it as often as he dared, and even begun practicing some of the same skills Al-Besir used, twirling kitchen knives and picking up the Osiriani language from sailors on his trips to the docks.

It was all elaborate daydreams, of course. Until the day the head butler found him in the linen cupboard, book nestled in his lap. The binding still bore the marks from being smashed into the man's head. Pausing only to snatch up the butler's keys and helping himself to a few choice items from the silverware cabinet, Myron bolted from the house, the precious book clutched tightly.

Fortunately, just a few months past, another halfling he met while out on an errand had discreetly told him that if he ever found himself thirsty for the taste of freedom, he should drop by the Bell of the Sea Tavern and ask for a Tiller's tankard.

After the Bellflower agents helped him to Andoran, it was not long before he heard the news that the Necropolis in Wati was to be opened for exploration. He immediately used the remainder of his funds to buy himself equipment and passage to Sothis.

He was scribbling notes about how the head of the blue scarab symbol of Khepri often could be pressed to activate concealed mechanisms, when he heard the snippets of conversation form the adjacent table. Familiar words made it to his keen ears over the background noise. "Ravenous Sphinx....riddle of Nethys....Risen guard...". This was the third or fourth time he had heard of the expedition, but this time he heard something new. "Professor Aristedes...lottery...recruiting".

Myron swiftly packed away his book, left a few coins on the table and moved up to the bar, another coin ready. He had the name of just the right kind of prospective employer. Now he just had to find him.