DM oKOyA's Mummy's Mask: The Half-Dead City

Game Master Lord oKOyA


301 to 350 of 3,195 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Noted.
I was actually more worried about Mus'ad in the combat right now with 2 hit points getting critted and getting dead. I wasn't betting on the prone halfling deciding to try and get up and draw the AOO.
In my 30+ years of gaming I haven't seen that succeed once :].
You always get hit by the AOO...


Date: Fireday the 24th of Sarenith, 4711 (Friday the 24th of June, 4711)
Time: 10:05 am
Location: Wati, The Necropolis, tomb of Akhentepi
Map: Stairs: Combat Round 3 (Init 9)
Treasure: n/a
Quests: explore the tomb of Akhentepi

Aerathiel's acid melts another bit of the Sandling as Kheled's divine healing mends wounds. Myron tries his luck at getting clear but is sent back to the floor for his efforts. Pherenike moves in and tries her flail but leaves no mark upon the creature.

Ahkenaten continues his encouragement, urging his comrades to finish the beast. Continue Inspire Courage

The Sandling lashes out once again at Mus'ad...
1d20 + 6 ⇒ (2) + 6 = 8
...but the dwarf is finding his rhythm in the fight and easily ducks the maw as it snaps nothing but air.

~~Round 3 Init Order~~
Pherenike 22 *gone
Ahkenaten 14 *gone
Sandling 12 *gone
Mus'ad 9
Aerathiel 9
Kheled 9
Myron 8 (dying & prone)

Active effects and notes:
Inspire courage
The creature is large sized
Row "X" is difficult terrain as is the Sandling's square(s)

Those bolded to act.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Monotonous and rhythmic are the Pahmet's movements as he seeks to land his warhammer in sandling flesh once more...

Warhammer: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 for 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Nope.


Slowly but surely Aerathiel's projectiles of magically conjured acid eat away at the sand creature's body as another one of them connects with a soft hissing sound and a brief acrid smell.

Round 3, Initiative 9

Hit Points 7/7
AC 12/FF 10/T 12, CMD 12
Fort +1/Ref +2/Will +3; +2 vs. enchantment and death effects, +1 vs. fear
Effects: Inspire Courage (+1 on attack and damage rolls)

Standard Action: Cast acid splash at the sandling.
Ranged touch attack (acid splash): 1d20 + 2 + 1 - 4 ⇒ (19) + 2 + 1 - 4 = 18
Damage (acid): 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

*bleeds on the stair steps*

Nice to see someone other than the sandling can score a hit, Aerathiel.


Yes, well... if only I had something more damaging to throw at it. Still, better than nothing, I suppose.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2
Aerathiel Moonsilver wrote:
Yes, well... if only I had something more damaging to throw at it. Still, better than nothing, I suppose.

Every little bit helps. In fact, by my quick and dirty calculation, we've dealt a total of 25 hp worth of dmg, so it ought to be in bad shape by now.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Where is Myron laying prone on the map?


Under Pherenike.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2
DM oKOyA wrote:
Under Pherenike.

Yup...safe and sound...except for the whole dying condition stuff.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Kheled reaches into himself, calling upon his innate spell powers to summon forth a spell of curing. He then walks over cautiously to Myron and touches him, releasing the spell.

Cast CLW, hold charge and touch Myron. 1d8 + 1 ⇒ (4) + 1 = 5


Date: Fireday the 24th of Sarenith, 4711 (Friday the 24th of June, 4711)
Time: 10:05 am
Location: Wati, The Necropolis, tomb of Akhentepi
Map: Stairs: Combat Round 4 (Init 22)
Treasure: n/a
Quests: explore the tomb of Akhentepi

Mus'ad's swing is wide, but Arathiel continues to burn the Sandling with acid. Kheled moves in and stabilizes Myron. Between the blows and the acid the Sandling now appears to be struggling to hold its form together...

~~Round 4 Init Order~~
Pherenike 22 *gone
Ahkenaten 14 *gone
Sandling 12
Mus'ad 9
Aerathiel 9
Kheled 9
Myron 8 (stable & prone)

Active effects and notes:
Inspire courage
The creature is large sized
Row "X" is difficult terrain as is the Sandling's square(s)

Those bolded to act.


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use
Kheled Hadri wrote:

Noted.

I was actually more worried about Mus'ad in the combat right now with 2 hit points getting critted and getting dead. I wasn't betting on the prone halfling deciding to try and get up and draw the AOO.
In my 30+ years of gaming I haven't seen that succeed once :].
You always get hit by the AOO...

You saw Sajan pull it off in a big fight, actually. No action other than maintain IC this fight.

Sovereign Court

Pherenike grits her teeth and continues to battle.

Attack 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 damage 1d10 + 6 + 1 ⇒ (9) + 6 + 1 = 16

Get it? "Grit?" Because of the sand? I think she did a better job of hitting this stupid thing with the spear. :P


Date: Fireday the 24th of Sarenith, 4711 (Friday the 24th of June, 4711)
Time: 10:05 am
Location: Wati, The Necropolis, tomb of Akhentepi
Map: Stairs
Treasure: n/a
Quests: explore the tomb of Akhentepi

Even though Pherenike's blow misses the mark, the Sandling suddenly collapses to the floor and disappears amongst the sand and debris littering the stairs. After a few tense moments waiting for it to reappear, you figure it has had enough punishment and has fled.

I have Myron with 13 HP of injury damage to deal with. The rest of you have only strain damage, if anything at all.

Mus'ad picks his way through the rubble and sand down the stairs. After briefly examining the burrowing tunnels in the southern wall he continues down to search the doors ahead. Satisfied they are untrapped and unlocked, he waits for Myron to be attended to before opening them.

The tunnels in the wall are about the same size as the Solifugids, but they aren't known to be burrowers.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Heal check healer kit treat deadly wounds 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Myron gets 1 point back.

channel positive energy everyone gets 1d6 ⇒ 3

Cast cure lights wounds on Myron 1d8 + 1 ⇒ (8) + 1 = 9

Well Myron you have successfully almost run me out of healing. 2 bursts or healing and one spell left. Please try to stay out of harms way.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Myron looks pale and a bit embarrassed.

I'm sorry. It surprised me, and once you healed me the first time, I just wanted to avoid getting in the way. I'll be more careful.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

As Kheled settles in for an hour to treat Myron's wounds, Mus'ad takes a few minutes to sit against a wall. Using his knuckles he massages his temples and sighs before leaning against the wall with eyes almost closed to rest.


I'll wait for confirmation from Kheled as to whether he wants to spend an hour treating Myron for 1 HP before I advance the clock. :)

Date: Fireday the 24th of Sarenith, 4711 (Friday the 24th of June, 4711)
Time: 10:10 am
Location: Wati, The Necropolis, tomb of Akhentepi
Map: Chamber & "Deadend"
Treasure: n/a
Quests: explore the tomb of Akhentepi

After Myron was tended to, Mus'ad opened the doors engraved with the golden scarab revealing a rectangular chamber beyond. A tapestry hangs from a frame against the south wall of this large chamber; it depicts an otherworldly vista where the souls of the dead, shepherded by strange beings, enter an ethereal river ambling through space toward a landscape dominated by an impossibly tall spire. Columns sculpted in the shape of Osirian warriors wielding khopeshes stand in all four corners of the room. The floor is tiled in a white spiral pattern on a black background, and this spiral pattern is repeated on the stone double doors to the north and west that lead deeper into the complex.

1 west, 2 north: 1d2 ⇒ 1

Mus'ad crossed the room and repeated his now familiar routine on the doors to the west. He found no trap but discovered the door was locked. Pulling out his tools he got to work...
disable device: 1d20 + 3 ⇒ (6) + 3 = 9 time: 2d4 ⇒ (2, 4) = 6
disable device: 1d20 + 3 ⇒ (17) + 3 = 20 time: 2d4 ⇒ (3, 1) = 4
...and unlocked the door a minute later.

With a check over his shoulder to see that everyone was ready, the Pahmet pushed the door open to reveal a short hallway that narrows sharply to the west, before becoming a descending to set of stairs that abruptly ends at a rough rock wall. More burrowing tunnels can be seen at the bottom of the stairs.

DM only:
1d20 + 8 ⇒ (15) + 8 = 23

Mus'ad also immediately noticed a hidden door on the wall to his right.


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

Well fought. I can only apologise that my knowledge of the Sandling was not put to better use the Professor complimented/apologized.

Aristedes carefully examined the tapestry for fine details, anything hidden behind it and its value.

Take 20 on perception. Shouldn't add much if any time beyond Mus'ad's lockpicking/trap searching.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

With no pending spell affects and unless someone is in a big hurry he uses the hour. We can use it to search the room thoroughly.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Noticing the hidden door, Mus'ad checks it for traps and seeks to open it.


Date: Fireday the 24th of Sarenith, 4711 (Friday the 24th of June, 4711)
Time: 11:10 am
Location: Wati, The Necropolis, tomb of Akhentepi
Map: Chamber & Hall w/Secret Door
Treasure: n/a
Quests: explore the tomb of Akhentepi

Ahkenaten concludes that the tapestry is meant to indicate that this room serves as a transition from the outer tomb chambers to Akhentepi’s final resting place. Though in a fragile state currently, if the tapestry was restored (via magic) it could probably fetch 100 gold coins in the antiquities markets.

Meanwhile, Mus'ad quickly determines that the secret door is not trapped, but was specifically designed not to be opened from this side, having no accessible hinges or lock mechanism.


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

Best take the tapestry, then- have to live up to my new decoration... Ahkenaten said with a smirk, tapping his brand with one hand. Its worth more than anything else we've found in this place, as an antique. I'll restore it with a cantrip later. Ahkenaten told the others, clearly not intending to carry it himself.

Sovereign Court

Pherenike looks skeptically at the size of the tapestry. Almost ten feet wide and nearly as high, it looks to be an awkward burden; even taken down and rolled up, it's not going to tuck neatly away in anyone's backpack. "Perhaps we could just leave it to pick up on our way out," she suggests diplomatically. "After all, you wouldn't want to risk it getting any more damaged while we're swinging around with weapons and flasks of acid."


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad nods "Aye... best see all of tomb before decide what worth taking." pointing to the secret door he found before making to move forward "Only open from other side... could break through, but maybe not worth effort."


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

"Through those doors then?" Myron says, pointing to the doors opposite the tapestry.


"Nothing ventured, nothing gained, I believe the saying goes," Aerathiel says softly, his remark followed by a short string of arcane syllables and a brief gesture with his left hand. A small brass key is held in his right hand and, pointing at the secret door, the elven wizard moves it as if using it to unlock the door, albeit from afar.

Casting open/close at the secret door Mus'ad has found.


The secret door trembles ever so slightly at the application of Aerathiel's arcane manipulation but ultimately resists the effort.


Go through the other doors? Smash the secret door? Something else?


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

In places such as these... I believe we should prioritise the hidden doors first. Can you get it open, Mus'ad, Pherenike?


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Unlimbering his warhammer Mus'ad shrugs "Have to use special key... stand back." before slugging it repeatedly to force it.

Crunch: 1d8 + 3 ⇒ (3) + 3 = 6 then 1d8 + 3 ⇒ (1) + 3 = 4 then 1d8 + 3 ⇒ (5) + 3 = 8 then 1d8 + 3 ⇒ (3) + 3 = 6 then 1d8 + 3 ⇒ (5) + 3 = 8


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

While Mus'ad hammers away, Myron keeps careful watch, in case the noise attracts more nasty critters or other threats.


Mus' ad hammers away at the secret door but his blows barely scratch the hardened stone. hardness 8, no damage dealt As he pauses to evaluate whether to continue the effort Myron spies movement at the bottom of the stairs. It is gloomy so far from Kheled's light and he calls for silence. As everyone halts what they are doing and listens, a scratching noise can be heard from below.

Over to you. One round of actions please.

Sovereign Court

What is Kheled's light cast on? You need to put it on something you can throw, like a pebble or a coin, so we can see things before they're in melee range.

"Put the light down there," Pherenike whispers intently.

Probably not possible due to it being on some valuable piece of equipment, and it would take two standard actions to cast and throw. If we can light up the bottom of the stairs, she'll draw her bow and fire (assuming it's not a lost kitten or some other fake scare); otherwise, she'll move to W8, drawing her falchion, and go Total Defense for an AC of 20.


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

I had a feeling the noise might draw something lurking out. Well, all the better to face it now... Stand firm.

Inspire Courage


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Myron slips a bullet into his sling staff and takes position to fire on whatever emerges from the darkness.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Frowning slightly at something, Mus'ad simply slips his shield from shoulder to arm.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4
Kheled Hadri wrote:

Kheled casts Light on his shortspear. Once the door starts to open he will cast Guidance and resistance on himself.

It's always exciting to crack open the door to a tomb. he says eagerly.

Per my previous post I keep light on my shortspear just in case I want to send it forward. Kheled will toss it about 10-15 feet ahead toward the source of the noise. As a move he will draw out his crossbow.

Sovereign Court

Excellent! I couldn't remember what you cast it on and didn't go looking. If his spear reveals whatever is making the scratching noise and it looks hostile, here are her rolls: attack 1d20 + 3 ⇒ (16) + 3 = 19 damage 1d8 ⇒ 2


Date: Fireday the 24th of Sarenith, 4711 (Friday the 24th of June, 4711)
Time: 11:10 am
Location: Wati, The Necropolis, tomb of Akhentepi
Map: "Dead End": Combat Round 2 (Init 19)
Treasure: n/a
Quests: explore the tomb of Akhentepi

Init rolls:

initiative (beetles): 1d20 + 0 ⇒ (17) + 0 = 17
initiative (Mus'ad): 1d20 + 2 ⇒ (17) + 2 = 19
initiative (Ahkenaten): 1d20 + 0 ⇒ (5) + 0 = 5
initiative (Kheled): 1d20 + 1 ⇒ (6) + 1 = 7
initiative (Pherenike): 1d20 + 2 ⇒ (3) + 2 = 5
initiative (Aerathiel): 1d20 + 2 ⇒ (16) + 2 = 18
initiative (Myron): 1d20 + 4 ⇒ (14) + 4 = 18

Round 1

As everyone braced, Kheled tossed his spear down the unfinished stairs. As it clattered to a stop near the bottom it illuminated numerous burrows in the walls, ceiling and floors. Debris littered the stairs. After a few tense seconds, some of the holes lit up with an eerie glow just before a number of large beetles emerged from within and scuttled up the stairs. Pherenike loosed her arrow, striking one but doing little to deter it as the arrow failed to penetrate the hard carapace very deeply. Myron slung his stone...
attack with sling -cover (Pherenike): 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6
1d6 + 1 ⇒ (4) + 1 = 5
...but missed the mark.

Mus'ad drew his shield, Kheled his crossbow. Ahkenaten inspired courage and Aerathiel prepared his acid.

At least three beetles remain to face.

~~Round 2 Init Order~~
Mus'ad 19
Aerathiel 18
beetles (x3) 17
Myron 16
Kheled 7
Pherenike 5
Ahkenaten 5

Active effects and notes:
Inspire courage

Those bolded to act.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

That's pretty horrible positioning to start the fight. Any chance Pherenike is actually in W,9 instead? - she still would've had a great view of the stairs from there.


That is where I put her initially until I noticed she posted she wanted to be in W 8. :)

EDIT: And its fixable. Mus'ad readies, Myron 5' steps back and so does Pherenike.

EDIT 2: I see that was for the falchion option now, but I think I'll leave it as is. It is a fairly minor encounter.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

... Mus'ad just delays then, there's nothing he can do right now.


Sorry. I figured someone was peering down from the top of the stairs . If it wasn't Pherenike it would have been Myron.


The words come easily to Aerathiel's lips, the same with the necessary gestures, and an orb of acid flies flies towards the large beetle, making a small hole in its protective carapace.

Round 2, Initiative 18

Hit Points 7/7
AC 12/FF 10/T 12, CMD 12
Fort +1/Ref +2/Will +3; +2 vs. enchantment and death effects, +1 vs. fear
Effects: Inspire Courage (+1 on attack and damage rolls)

Standard Action: Cast acid splash at one of the beetles.
Ranged touch attack (acid splash): 1d20 + 2 + 1 - 4 ⇒ (18) + 2 + 1 - 4 = 17
Damage (acid): 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Date: Fireday the 24th of Sarenith, 4711 (Friday the 24th of June, 4711)
Time: 11:10 am
Location: Wati, The Necropolis, tomb of Akhentepi
Map: "Dead End": Combat Round 2 (Init 16)
Treasure: n/a
Quests: explore the tomb of Akhentepi

Round 2

Mus'ad waited for an opening to strike while Aerathiel's acid struck the lead beetle in the head, melting it off. The remains of the beetle continued forward, its legs carrying out the last instruction given, before collapsing upon the floor at Pherenike's feet.

The beetle behind the lead one surged forward, mandibles open...
bite attack: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d4 + 3 ⇒ (4) + 3 = 7 (strain)
...catching Pherenike's leg and clamping down with surprising force before she wrenched it away.

The third beetle followed the second while yet another beetle emerged from the holes at the bottom of the stairs and unfolded a set of wings...

~~Round 2 Init Order~~
Mus'ad 19 *delaying
Aerathiel 18 *gone
beetles (x3) 17 *gone
Myron 16
Kheled 7
Pherenike 5
Ahkenaten 5

Active effects and notes:
Inspire courage

Those bolded to act.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Sling staff ranged attack: 1d20 + 6 + 1 - 4 - 4 ⇒ (4) + 6 + 1 - 4 - 4 = 3

Myron reloads and sends another sling bullet flying, but with the cramped quarters and the Pherenike locked in combat with the front beetle, the shot goes wide.

Reluctantly, he steps back to allow Pherenike an avenue of retreat. 5ft step to V10


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

The Professor made a surprisingly good shot with the crossbow he had only recently been trained in.

Crossbow Attack (Firing into melee, Soft Cover): 1d20 + 1 + 1 - 4 - 4 ⇒ (18) + 1 + 1 - 4 - 4 = 12
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Sovereign Court

By your init, you may not need the firing-into-melee penalty. If you fire after Pherenike attacks and steps back and before Mus'ad comes out of delay, you'll only have soft cover to deal with.

301 to 350 of 3,195 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM oKOyA's Mummy's Mask: The Half-Dead City All Messageboards

Want to post a reply? Sign in.