
DM NomadSage |

Yup, boards ate my post from 3 days ago and I finally figured it out. >.< No wonder no one was replying!
Jarha unleashes a bright bolt of lightning at Senshiir, but the energy just fizzles out around her. Absinthe casts force missiles at the asura to similar results.
Senshiir moves towards Segang but stops a few paces shy. She waves a hand towards the Shoanti and casts an enchantment upon him.
DC 19 Will save or be paralyzed!
The Vencarlo standing with you sighs and grimaces but complies with Melianthe's request. "I... I know where Trinia is hiding out. Only you, me and one other know that secret."
Melianthe is up, Seren next.
*
Initiative Order:
[21] Segang
[19] Senshiir
[18] Vencarlo
[17] Melianthe <<<
[13] Seren
[10] Vencarlo
[09] Jarha
[07] Absinthe

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Seren is awaiting round 3 of his detect thoughts and drawing his wand per earlier post.

Jarha Madu |

Keeping his focus on the threat approaching Segang, when it is his turn, Jarha uses a move action to gather energy and then uses his telekinetic blast ability to lift shackles off a nearby table and propel them at Senshiir with tremendous force.
Empowered Blast within 30 feet with elemental overflow: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 6d6 + 21 ⇒ (6, 3, 3, 4, 5, 6) + 21 = 48
I hope that hits! Attack is against regular AC because this is a physical attack.

Segang |

Segang, expecting such tactics from a caster with no honor, shakes off the spell.
Will Save: 1d20 + 10 ⇒ (12) + 10 = 22

Melianthe Ssulissien |

Ack, so sorry not to check the boards.
Melianthe gazes at Senshiir, chuckling. "You messed with the wrong people, asura."
Evil Eye Hex, targeting the asura's saves. DC19 Will Save, and she's -2 on saves due to intimidation. Failure means an additional -4 on saves. Even if she saves, Mel gets her for 1 round--and she has Accursed Hex. We're gonna wear this b#!$$ down!

DM NomadSage |

Senshiir Will save: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 21
The asura shrugs off Melianthe's evil eye, at least partially.
Seren continues to concentrate, picking out more details from the nearby surface thoughts.
The Vencarlo in the cage is unreadable. You have to cast the spell again for another attempt.
Vencarlo Will save: 1d20 + 15 ⇒ (2) + 15 = 17
Vencarlo Will save: 1d20 + 6 ⇒ (15) + 6 = 21
The Vencarlo in the cage stands up, hands on the bars. "Hurry! That thing will call for help from the Hell!"
Jarha launches table parts at the asura, hitting her hard in the shoulder. The damage is not as severe as expected, but she is clearly enraged. The face towards you turns from beatific grace to a fanged snarl.
Absinthe and Segang are up!

Segang |

This is like round 3. Are there an buffs? I've lost track if so. I think Segang has Cat's Grace.
Segang steps up and full attacks. His second attack is a sunder attempt at the haste spell.
+2 Vicious Scythe: 1d20 + 15 ⇒ (15) + 15 = 302d4 + 18 + 2 + 2d6 ⇒ (3, 2) + 18 + 2 + (5, 5) = 35 The +2 damage is from Witchhunter
Spell Sunder: 1d20 + 15 ⇒ (15) + 15 = 30
Vicious damage to Segang: 1d6 ⇒ 3

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Segang and Abby have cat's grace for 3 minutes from Seren.
Invisibility Sphere for all those within 10 feet of Seren and havent broken invis with an attack.

Absinthe Mooneyes |

Absinthe moves into the room, angling to keep some items between herself and the asura while she looks for a way to get behind it and set up a flank. Again, she fires a spray of magic missiles at the thing…
Spell penetration 1d20 + 6 ⇒ (13) + 6 = 19. Two missiles for 2d4 + 2 ⇒ (1, 1) + 2 = 4 force damage.

DM NomadSage |

Alright, where were we?
Absinthe moves in and casts another swarm of force missiles, but once again they fizzle against the asura's spell resistance.
Segang close the gap and slashes Senshiir with his vicous scythe. The blade cuts but meets significant resistance against the fiend's supernatural skin, and the wound starts to heal almost immediately. His attempt to sunder her magic does not seem to work.
Sunder attempt draw an AoO (since you don't have Imp Sunder)?
Senshiir's faces sneer at Segang's attack, releasing a low hiss as she retaliates with a flurry of sharp implements from all six hands.
Serrated blade: 1d20 + 20 ⇒ (1) + 20 = 21; Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Serrated blade: 1d20 + 15 ⇒ (7) + 15 = 22; Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Serrated blade: 1d20 + 10 ⇒ (5) + 10 = 15; Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Awl: 1d20 + 20 ⇒ (15) + 20 = 35; Damage: 1d8 + 9 ⇒ (4) + 9 = 13
Curved Razor: 1d20 + 29 ⇒ (14) + 29 = 43; Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Cleaver: 1d20 + 29 ⇒ (1) + 29 = 30; Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Jagged Saw: 1d20 + 20 ⇒ (18) + 20 = 38; Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Serrated blade (haste): 1d20 + 20 ⇒ (18) + 20 = 38; Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Any response to Vencarlo(s) above? Melianthe and Seren are next.

Melianthe Ssulissien |

Melianthe again gives Senshiir a steely glare and begins to cackle.
Evil Eye continues even though Senny saved, due to Cackle. Adding on Misfortune Hex. DC 19 Will Save, or take the lower of 2d20 for all rolls. Sen's saves are currently -6.

Jarha Madu |

Waiting until Seren and the Vencarlo in the cage post before posting Jarha's action...
Jarha calls out to Melianthe: "If you're satisfied that's the real Vencarlo next to you, let him help Segang!"

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Seren looks between the two Vencarlos, "I'm not entirely sure what's going on here, but I'm thinking the real one is in the cage. This other one is particularly bright, and he doesn't have the thoughts of a desperate, just imprisoned and now escaped man."
Seren readies to cast phantasmal killer if the close Vencarlo attacks the party.

Jarha Madu |

Jarha repeats his attack on Senshiir, using a move action to gather energy and then using his telekinetic blast ability to lift a torture implement off a nearby table and propel it at Senshiir.
Empowered Blast within 30 feet with elemental overflow, against AC: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 6d6 + 21 ⇒ (6, 5, 3, 4, 6, 6) + 21 = 51
He also calls to the Vencarlo in the cage: "How can we know you're the real Vencarlo? And if you're the real Vencarlo, then what is the imposter and how does it know so much about us?"

DM NomadSage |

Senshiir Will save: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23
Senshiir resists Melianthe's hex. Seren stays back and readies a spell to strike down the near Vencarlo.
The Vencarlo in the cage mutters something and then disappears. The cage door swings open.
Jarha projects another sharp object into the asura's side, leaving a deep wound that nonetheless starts to close immediately.
Absinthe's action, then Segang.
*
Initiative Order:
[21] Segang
[19] Senshiir
[18] Vencarlo (close)
[17] Melianthe
[13] Seren
[10] Vencarlo (cage)
[09] Jarha
[07] Absinthe <<<

Jarha Madu |

”She seems to be regenerating, so we need to do overwhelming damage or stop her regenerating if we’re to defeat her. Also, the Vencarlo near me has gone invisible and exited the cage, so it seems, as I suspected, the one near Melianthe is the real one.”

Segang |

I note that Segang got hit 7 times for 72 damage (but DR helps a lot). It seems like he is fighting somewhat alone while people worry about a possible issue with the real vs fake Vencarlo. I predict that Segang will likely be up another round but will certainly die the next.
Segang is attacked 8 times but can only attack back twice. He does so. His attacks are unbuffed.
+2 Vicious Scythe: 1d20 + 15 ⇒ (7) + 15 = 222d4 + 18 + 2 + 2d6 ⇒ (1, 1) + 18 + 2 + (6, 2) = 30
+2 Vicious Scythe: 1d20 + 1 ⇒ (19) + 1 = 202d4 + 18 + 2 + 2d6 ⇒ (3, 3) + 18 + 2 + (2, 2) = 30
Segang Damage 1, if he hits: 1d6 ⇒ 2
Segang Damage 2: 1d6 ⇒ 1

Jarha Madu |

I agree. Also, let the real Vencarlo go help as well!
Jarha has also done 99 pts of damage to it, so I hope with Segang’s damage we’ve at least started to wear her down...

Segang |

And Srgang's DR is helping quite a bit right now as all the damage is coming in from multiple attacks. He might live 3 rounds. :)

Seren Dypethe |
1 person marked this as a favorite. |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Seren will redirect his phantasmal killer at Senshiir, DC 22.
Spell Pen: 1d20 + 8 ⇒ (20) + 8 = 28

Absinthe Mooneyes |

Absinthe moves -- or rather, leaps -- into position and lays into the evil outsider with her blessed rapier! The argent blade seems to shimmer and glow as it enters battle once again.
I'm not sure whether I can flank a critter with three heads. If not, please subtract 2 from the attack roll, and the final 3d6 from the damage roll.
Holy rapier flanking attack: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 for 1d6 + 3 + 2d6 + 3d6 ⇒ (3) + 3 + (1, 5) + (3, 6, 1) = 22 damage.

DM NomadSage |

Argh, I did not mean to skip nearly a whole week! And yes, Senshiir has taken some solid hits.
Absinthe leaps into a flanking position and slips her holy rapier into the asura's torso. With the fiend's three faces, she isn't able to take advantage of a sneak attack, but the wound the blessed weapon leaves does not start regenerating.
Segang swings his scythe in two somewhat-restrained attacks but the asura parries and dodges clear.
Senshiir spins gracefully away from Segang and turns her blades against Absinthe in a deadly flurry.
Serrated blade: 1d20 + 20 ⇒ (15) + 20 = 35; Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Serrated blade: 1d20 + 15 ⇒ (4) + 15 = 19; Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Serrated blade: 1d20 + 10 ⇒ (10) + 10 = 20; Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Awl: 1d20 + 20 ⇒ (14) + 20 = 34; Damage: 1d8 + 9 ⇒ (3) + 9 = 12
Curved Razor: 1d20 + 20 ⇒ (7) + 20 = 27; Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Cleaver: 1d20 + 20 ⇒ (2) + 20 = 22; Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Jagged Saw: 1d20 + 20 ⇒ (18) + 20 = 38; Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Serrated blade (haste): 1d20 + 20 ⇒ (4) + 20 = 24; Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Think that might drop Absinthe...
The Vencarlo with you hisses as Absinthe goes down. "Will you please let me engage?" he asks Melianthe and Seren (who is still facing him down with a prepared spell at this point).
Melianthe is next!

Segang |

Had an error above. Second swing I rolled a 19 to hit. Should have added +10 to the itertive attack and not +1. So that was a 29 to hit for 30 damage. Not sure if that changes anything.

Melianthe Ssulissien |

Melianthe nods affirmative to the Vencarlo near her, then returns her gaze at Senshiir.
Accursed Hex on the ol' Misfortune--DC 19 Will save or lower of 2d20 rolls. And Cackle to maintain the -6 on saves with Evil Eye. Being a witch is exhausting! Also, don't die, Abby!

DM NomadSage |

Segang's 2nd attack hits with the correction! Demoralize has worn off...
Senshiir Will save vs Misfortune hex: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
Senshiir Will save vs phantasmal killer: 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26
The asura remains unaffected by Melianthe's hex. Seren hits Senshiir with a deadly illusion of a powerful archon, but the three-faced fiend sees through it and ignores it.
Vencarlo runs into the room, moving up between Segang and Jarha with his rapier at the ready.
Jarha is suddenly struck by a number of rapid attacks from the invisible assailant. The other Vencarlo appears, flying close to the ceiling just above Jarha, bloody kukri in hand.
Vencarlo kukri vs Jarha: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24; Damage: 1d4 + 7 ⇒ (2) + 7 = 9 and Electric: 1d6 ⇒ 3 ... vs flat-footed AC
Vencarlo kukri vs Jarha: 1d20 + 12 ⇒ (14) + 12 = 26; Damage: 1d4 + 7 ⇒ (4) + 7 = 11 and Electric: 1d6 ⇒ 6
Vencarlo kukri vs Jarha: 1d20 + 7 ⇒ (17) + 7 = 24; Damage: 1d4 + 7 ⇒ (2) + 7 = 9 and Electric: 1d6 ⇒ 2 (see below)
Vencarlo unarmed vs Jarha: 1d20 + 11 ⇒ (10) + 11 = 21; Damage: 1d8 + 6 ⇒ (3) + 6 = 9 and DC 19 Fort save or stunned 1 round!
Confirm Critical: 1d20 + 7 ⇒ (18) + 7 = 25; Total Damage: 1d4 + 7 + 9 ⇒ (3) + 7 + 9 = 19 and 2 Electric
Jarha is up, Segang next!

Segang |

Unsure of Ab's condition Segang tries to make her sacrifice count. He 5' steps and full attacks.
+2 Vicious Scythe: 1d20 + 15 ⇒ (17) + 15 = 322d4 + 18 + 2 + 2d6 ⇒ (4, 2) + 18 + 2 + (6, 5) = 37
+2 Vicious Scythe: 1d20 + 10 ⇒ (13) + 10 = 232d4 + 18 + 2 + 2d6 ⇒ (3, 4) + 18 + 2 + (6, 4) = 37
Damage to Segang if attacks hit.
Vicious damage 1: 1d6 ⇒ 6
Vicious damage 2: 1d6 ⇒ 3

Jarha Madu |

Fort save: 1d20 + 12 ⇒ (15) + 12 = 27
Jarha just took 70 hp of damage (33 remaining, but he has 24 NL damage), so he needs to exit combat.
Jarha, well used to pain, stoically takes the brutal blows. He was expecting to be attacked by the false Vencarlo, but he did not expect such a brutal onslaught. With frustration, he withdraws well back into the hallway. He pulls out his wand of CMW during his flight.
I think we skipped Seren!

DM NomadSage |

Severely wounded, Jarha withdraws back into the cavern passage.
Absinthe groans, still unconscious.
Segang steps up and attacks with a vicious snarl, flinching as his own weapon inflicts pain to himself as it hits. The scythe blade strikes true, cleaving halfway through the asura's neck. With a triple-gasp, Senshiir falls. The fiend's corpse immediately starts to bubble and boil away.
'Your' Vencarlo cries a challenge to his flying impostor and attacks. The other Vencarlo is very nimble and evades the strikes with ease.
Vencarlo rapier vs Vencarlo: 1d20 + 13 ⇒ (8) + 13 = 21; Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Vencarlo rapier vs Vencarlo: 1d20 + 8 ⇒ (6) + 8 = 14; Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Melianthe and Seren...
*
Initiative Order:
[21] Segang
[19] Senshiir
[18] Vencarlo (actual)
[17] Melianthe <<<
[13] Seren
[10] Vencarlo (impostor)
[09] Jarha
[07] Absinthe

Jarha Madu |

Jarha calls out, "I'll take care of Abby. Focus on the false Vencarlo. But watch out -- he's dangerous!"

Melianthe Ssulissien |

With Senshiir's death, Melianthe's hexes drop. She mutters something in an arcane tongue and disappears.
Moving to get into position to Confuse False Vencarlo. Alternately, I can cast Summon Monster, but I'm thinking he won't have a great Will save.

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Seren will shoot a color spray in the air at Vencarlo. DC 19 Will save or be stunned 1 round)

Jarha Madu |

I get on the site on weekends less, so I'm going to post for Jarha even though the evil Vencarlo is next.
Jarha turns invisible and flies over to the wounded Absinthe, keeping plenty of distance from the evil Vencarlo.

DM NomadSage |

Melianthe turns invisible and moves into the torture chamber. Seren moves up and casts a rainbow blast of light up at the flying Vencarlo. The light fizzles around the impostor.
Seren CL vs SR: 1d20 + 7 ⇒ (4) + 7 = 11
The flying Vencarlo turns on his likeness, attacking with a vicious flurry. The swordmaster parries one slash, but the other strikes come in quick and precise. He steps back, blooded from several wounds.
Vencarlo kukri vs Vencarlo: 1d20 + 17 ⇒ (3) + 17 = 20; Damage: 1d4 + 7 ⇒ (1) + 7 = 8 and Electric: 1d6 ⇒ 5
Vencarlo kukri vs Vencarlo: 1d20 + 11 ⇒ (7) + 11 = 18; Damage: 1d4 + 7 ⇒ (3) + 7 = 10 and Electric: 1d6 ⇒ 2
Vencarlo kukri vs Vencarlo: 1d20 + 7 ⇒ (6) + 7 = 13; Damage: 1d4 + 7 ⇒ (1) + 7 = 8 and Electric: 1d6 ⇒ 1
Vencarlo unarmed vs Vencarlo: 1d20 + 11 ⇒ (8) + 11 = 19; Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Jarha turns invisible and flies back into the room. Absinthe remains unconscious, though stable.
Segang next!

Segang |

Segang moves and attacks the flying Vencarlo.
+2 Vicious Scythe: 1d20 + 15 ⇒ (16) + 15 = 312d4 + 18 + 2 + 2d6 ⇒ (2, 3) + 18 + 2 + (2, 3) = 30
Damage to Segang if he hits: 1d6 ⇒ 3

DM NomadSage |

Segang runs over and slashes at the flying Vencarlo, cutting a wound that should be deeper but the impostor's flesh is supernaturally resistant. Your Vencarlo strikes at his double again, this time driving his rapier straight into the other's thigh... but the point does not even pierce the skin! "It's resistant to my weapon," Vencarlo says, taking a step back. He looks around the room for another option.
Vencarlo rapier vs Vencarlo: 1d20 + 13 ⇒ (5) + 13 = 18; Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Vencarlo rapier vs Vencarlo: 1d20 + 8 ⇒ (20) + 8 = 28; Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Confirm Critical: 1d20 + 8 ⇒ (3) + 8 = 11
Melianthe invisibly begins her summoning spell.
Seren's turn!

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Seren fires a pair of magic missiles from his wand.
Spell Pen: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8
Of note, Seren's caster level for his own spells is equal to his character level due to his trait

DM NomadSage |

Seren's magic missiles fizzle and have no effect on the false Vencarlo. The impostor ignores the spell and focuses his attack against Segang, slashing rapidly with his sparking kukri and a spin-kick.
Vencarlo kukri vs Segang: 1d20 + 17 ⇒ (14) + 17 = 31; Damage: 1d4 + 7 ⇒ (4) + 7 = 11 and Electric: 1d6 ⇒ 4
Vencarlo kukri vs Segang: 1d20 + 11 ⇒ (1) + 11 = 12; Damage: 1d4 + 7 ⇒ (2) + 7 = 9 and Electric: 1d6 ⇒ 2
Vencarlo kukri vs Segang: 1d20 + 7 ⇒ (20) + 7 = 27; Damage: 1d4 + 7 ⇒ (3) + 7 = 10 and Electric: 1d6 ⇒ 2 (see below)
Vencarlo unarmed vs Segang: 1d20 + 11 ⇒ (7) + 11 = 18; Damage: 1d8 + 6 ⇒ (7) + 6 = 13 and DC 19 Fort save or stunned 1 round!
Confirm Critical: 1d20 + 7 ⇒ (17) + 7 = 24; TOTAL damage: 1d4 + 7 + 10 ⇒ (2) + 7 + 10 = 19 and 2 Electric
Jarha, Absinthe and Segang next!

Segang |

Is that last damage right? On the confirm you added an extra 10. Or are you just giving me a total? That is 15-4 and 21-4, for a total of 28, right? The 18 will miss as Cats grace offsets rage penalty; AC is at 19.
Segang steps and full attacks, inviting the other Vencarlo to flank.
+2 Vicious Scythe: 1d20 + 15 ⇒ (13) + 15 = 282d4 + 18 + 2 + 2d6 ⇒ (3, 3) + 18 + 2 + (5, 5) = 36
+2 Vicious Scythe: 1d20 + 10 ⇒ (9) + 10 = 192d4 + 18 + 2 + 2d6 ⇒ (2, 4) + 18 + 2 + (5, 2) = 33
Damage to Segang if he hits: 1d6 ⇒ 6
Damage to Segang if he hits: 1d6 ⇒ 5

Jarha Madu |

Jarha knows Absinthe does not love his kinetic healing, but she's unconscious and its the fastest way to heal her quickly, and the situation is still critical, so he manipulates the aether around her wounds to pull the flesh together, inflicting 8 more HP NL damage to her in the process.
kinetic healing: 4d6 + 13 ⇒ (3, 1, 6, 3) + 13 = 26
He will whisper:
"Absinthe, get to somewhere safe. We have defeated Senshiir, but Vencarlo's double is a formidable foe."
He will use his move action to gather energy.

Absinthe Mooneyes |

Absinthe's eyes open, red sparks of fury kindling in their depths. But she does nod at the invisible voice, crawling closer to the body of the dead Asura -- where she quietly draws a potion bottle from her pack and downs its contents.
Stealth 1d20 + 17 ⇒ (10) + 17 = 27. Not standing up, just making myself inconspicuous and drinking a potion of CLW for 1d8 + 1 ⇒ (5) + 1 = 6 hp.