DM Mittean's Eberron Rise of the Runelord's AE (Inactive)

Game Master mittean

Welcome to my telling of the Rise of the Runelords Anniversary Edition, set in Keith Baker's Eberron. This is a highly cinematic, character driven, pulpy post-war story in an Eldritch-powered world with complex motivations and morals. Our Facebook page is HERE, come check us out!


101 to 150 of 487 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

M Humanborn
mittean wrote:
Garrick, and everyone else, don't forget to list your weapon and armor proficiency under feats. :)

I put it in my "Linked Terms" spoiler, since if i put it under feats it'll be washed away the next time i modify the herolab file.


Male Human Film producer 3 Film director 2 Real estate investor 1

Garrick, did you spend the full 900 gp?


RHP 36 / HP 36

yeah and then some. I have 13gp left.


Male Human Film producer 3 Film director 2 Real estate investor 1

Hahah. Nice. I'm going over your character right now, so I may be posting questions. :)

I don't see steadfast personality listed in the Will save.

Under Special attack, can you list Cornugon Smash and Furious Focus? My guess is you will always use those together, correct?

Do you want to do Exile and Unreactive? You end up just net down 4 Initiative, and don't gain a Trait, technically. I'm fine with it, just seems to cancel out a little bit.

For Indomitable Stance, do you want to list the benefits against Charge with the Trample on CMD? And the ...what is that? A -1 on enemies attacks and their damage when they Charge you? That whole entry is...horridly written, lol. Trample vs Reflex, Combat maneuvers, CMD vs. Overrun, AC vs. Charge, and -1 to attack and dmg vs. charge? That is ranking top five of "who the F wrote this mess" rules I've ever come across, lol.


Male Human Film producer 3 Film director 2 Real estate investor 1

I'm going to say: "At 1st level the Steelblood gains a +1 on CMD checks against Trample, Bull Rush, Charge and Overrun, and subtracts 1 dmg from any of those Maneuvers or abilities when applied to him."

He's just hard to push over. Does that work?

Do you own 5 Chakrams? And why does it list all of them as "or" attacks?


RHP 36 / HP 36

RE: Special attacks:
Yeah I can add these things, they will just be in a separate spoiler at the top or something because if i go adding things in the HeroLab output, I would have to re-add them every time i modified what equipment I was carrying, or leveled up, etc.

I won't ALWAYS use power attack, so i won't ALWAYS use the feats that key off of it, but it will be a pretty often kinda thing.

RE: Traits:
Really the Campaign Traits didn't fit me, so I picked that one. I would have picked the other aspect of Outlander, that gives a DC and CL bonus to three spells, but I don't even cast spells yet and when i do, there aren't a lot that I cast against others or that don't already have sufficient duration.

RE: Indomitable Stance:
Yeah, it is written terribly. The link to the skill is under Steelblood in my links section.
Indomitable Stance (Ex): At 1st level, a steelblood gains a +1 bonus on combat maneuver checks, to CMD against overrun combat maneuvers, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures.

RE: Chakrams:
Yes I own five. Herolab insists on listing them all out like that as if they were separate weapons, because they are separate weapons and not ammunition. It'd do the same if i bought 5 daggers, since they are thrown weapons, though many PCs will own more than 1. Oh well. hahaha

RE: Indomitable Stance alteration:
Subtracting 1 damage is considerably weaker than the original. It is written confusingly because those maneuvers aren't all resisted the same way, hence the situational bonuses to whatever opposes those maneuvers (AC, Reflex, opposed check, etc.).


Male Human Film producer 3 Film director 2 Real estate investor 1

You've got Ride +3...+1 for Skill point, +3 for trained, -2 for Armor (-4 +1 for Trait +1 for MW), +2 for DexMod for a total of +4...I think I'm missing something.

I figured on the Chakrams.

You are going to have some bonuses different from HeroLab...as I do have some things calculated differently (which we're about to all do). Not a ton, but there will be differences. Not sure how you want to handle that, as I suspect the HeroLab "updates" will cause you more trouble than they are worth. :/

The different maneuvers might be handled different by me. I'll look at it this weekend, and see how I would handle each of those, and let you know. Lol. I love the flavor of that power, but the rules...man, it's worse than wrestling in 3.5.


RHP 36 / HP 36
mittean wrote:
Yopui've got Ride +3...+1 for Skill point, +3 for trained, -2 for Armor (-4 +1 for Trait +1 for MW), +2 for DexMod for a total of +4...I think I'm missing something.

the -2 ACP for armor is overridden by the -3 for the weight of the equipment i carry (which accounts for that mysterious -1 disparity). This will be offset by me unloading some gear onto the horse i am riding, if it ever comes to pass that i am riding a horse.


Male Human Film producer 3 Film director 2 Real estate investor 1

That's what it is! Ha. When I build characters, I usually build them with just armor and weapons for weight, and do stats, and then ADD the carry weight stats in parenthesis. THAT's why I missed that, lol.

What takes the Intimidate to +8?


RHP 36 / HP 36
mittean wrote:
You are going to have some bonuses different from HeroLab...as I do have some things calculated differently (which we're about to all do). Not a ton, but there will be differences. Not sure how you want to handle that, as I suspect the HeroLab "updates" will cause you more trouble than they are worth. :/

Depending on what needs changed, I can use the Augment tab to adjust most things here or there. So it isn't a lot of trouble, and it lets me put notes in there like "DM said so" so I remember why that augment is there. For instance, I have already put in augments to add power attack as a free feat, and will soon add the bonus feat in there as well. If i didn't do that augment, the Feats tab goes red because i'd have too many feats, and if i just take power attack off, then all feats that require it go red because it is a pre-req.

mittean wrote:
The different maneuvers might be handled different by me. I'll look at it this weekend, and see how I would handle each of those, and let you know. Lol. I love the flavor of that power, but the rules...man, it's worse than wrestling in 3.5.

I mean, honestly, it is just written poorly, but the mechanics check out. Given how often those maneuvers (other than charge) come up... i don't think it'll be that much of a problem, unless you really have a thing for creatures with trample and overrun.

That said, in the aforementioned Augment tab, I can disable the ability so it doesnt show and isnt calculated, then add 4 separate augments for the aforementioned combat occurrences.


1 person marked this as a favorite.
Male Human Film producer 3 Film director 2 Real estate investor 1

Yeah, I just went over the rules. They do check out, minus the last line of +1 attack and damage vs. charging...really only usable when you have a readied action...maybe. So...scrap it. I've got a slightly re-worded, that should give you as many benefits, and work better with my style of combat.

Which, incidentally, you have no way of knowing this archetype is built for my system, lol. You'll see once we get into it, and I think you will really like it.

I'm going off the theme that this build just can't be moved. It's a stance. It's about defending what someone is trying to do to you. This isn't an aggressive stance, and it's not about smacking weapons, or breaking things, etc. It's about your feet.

I had Satinder put it in a custom page for the Steelblood, so it looks exactly the same, but has wording just for our campaign. Apparently creating pages for custom rules is a thing...I had no idea. Thanks, Satinder!

Custom Steelblood here.

This way you don't get a blanket +1 to all CMB's, but have more of a focused style of combat, and will do more damage on retaliations. (Don't worry about that now, more on that later).

:)

It says "At 1st level, a steelblood gains a +1 bonus to bull rush, trip, and overrun combat maneuvers, and to CMD against the same, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and a +1 to retaliatory damage rolls.

This ability replaces fast movement."


Male Human Film producer 3 Film director 2 Real estate investor 1

Just change the link on your page, should be fine. The CMB needs to go down 1 as well, as now it's for specific things.

I think that puts you at complete, correct? All your feats selected, all Traits...is your Destined Bloodline listed anywhere? I didn't see it.

Oh...what's the +2 Will for? I couldn't figure that one out.


RHP 36 / HP 36
mittean wrote:

Just change the link on your page, should be fine. The CMB needs to go down 1 as well, as now it's for specific things.

I think that puts you at complete, correct? All your feats selected, all Traits...is your Destined Bloodline listed anywhere? I didn't see it.

Oh...what's the +2 Will for? I couldn't figure that one out.

I will get those modifications done and augmented in Herolab tomorrow sometime.

The Destined bloodline's Destined Strike is in there, and the link is in the link section.

The +2 will is from the Steadfast Personality trait which has me use CHA vice WIS for my will saves.


Male Human Film producer 3 Film director 2 Real estate investor 1

I thought it wasn't for Will saves, but for saves vs. Mind-affecting effects, specifically?

Either way, leave it as is, and add the +2 vs. Mind-affecting affects on top of it. I'll explain later. That makes your saves all good for me. :)


RHP 36 / HP 36

Ah, i see there was an errata that hasn't made it into herolab yet i don't think. but i shan't complain about your modification there! haha!


1 person marked this as a favorite.
Male Human Film producer 3 Film director 2 Real estate investor 1

Lol. Yeah. Also...make your HP 36, and add a line right after it: Reserve Hit points (or RHP, whatver): 36.

I give a deal more HP. Reserve HP are not "active"...if you take 37 damage, you are dying.

But after a battle, Your RHP "move over" from the RHP to HP at the rate of 1 HP/minute...think of it like Bruce Willis in Die Hard. He gets kicked to the curb, almost done in, then moves on to the next scene, and has "more" stamina or health by the time he gets there.

So let's say you get squashed by a giant for 35 damage, and then we kill the giant. You are in a bad way. But 35 minutes later, your HP are full...and your RHP have only 1 left. If you take 2 more damage, after 1 minute, the last RHP moves over...and you should have 35 HP, and 0 RHP.

This allows you to do more encounters in a day, but not more damage in a single encounter.

I've used this at my table for a long while, works brilliantly. I'll go over how healing is addressed later.

So for now: 36 HP and 36 RHP. :)


Male Human Commoner/12

DM:
HP/RHP= Constitution + Max Class HP + 10? So I'd be at [14] + [8] + [10] = 32/32?


Male Human Film producer 3 Film director 2 Real estate investor 1

Yes.


Male Human Film producer 3 Film director 2 Real estate investor 1

Daxur, I don't think Ambitious is showing up on your Diplomacy score.

I don't see your memorized spells. Also, roll 3d4+IntMod...that's the number of cantrips you know. And put the Conjuration (teleportation) note by your DC's.

Where did you find Scholar of the Ancients?

Kno (history & dungeoneering) should both be +9, I think the other Knowledges are +8?

Also list the effects of pride where appropriate (by the skills, etc.)

Give yourself 26 HP and 26 RHP.

Saves are good.

I think you have Stealth as trained? I don't believe that's a class skill for a wizard. +1 Skill point, +4 racial, +4 DexMod = +9?

Also, Roll 1d6+5, and put that for your Hero Points. Garrick as well. And You each have 1 Destiny point.

Skill points I've really no idea what's going on there. You have 6/level, correct? :)


Male Human Film producer 3 Film director 2 Real estate investor 1

Okay, Khravos, make your Fort save +6.

Change your HP to 30, and your RHP to 30.

Roll 1d6+5 for your Hero Points, and you have 1 Destiny Point.

I...think everything else looks good. Not positive, I'm tired, lol.


Male Human Film producer 3 Film director 2 Real estate investor 1

Alright, this is for the spell-casters...which...is all of you...lol.

I tend to color the different flavors of magic systems very different, so I have some of my ideas and thoughts here.

Daxur, your magic is arcane. It's about books. Memory. Sigils. Symbols. Glyphs. Components.

Whereas Garrick, your magic is innate. It's about blood. Ancestry (not necessarily ancestors). For you, destiny, about either something you are driving towards, or something that is drawing you on. Flowing. Waves. Pulsing.

Satinder, your senses and abilities are about instinct. Gut. Sixth sense. Premonitions. Spidey sense. Not terribly...self-aware, as it were. Middle brain, or the limbic system. Paleomammalian. Super Ego.

Engineer #3, your powers are about cognitive. Thinking. Reasoning. Knowledge. Experience. Front brain, or the Neo-cortex. Very conscious in choice. Mammalian. Ego.

Khravos, yours are about doing. Action. Drive. Reptilian brain. Conative. Mental energy. Id. Fight or flight. Feed or breed.

Watches-Shadow-Behind-You, your belief is about traditions. Families. Dreams. Ancestors. Rituals. Spirits. Superstitions. You don't cast spells, you...pray, or connect, or speak with your spirits. They aren't "spells"...something else.


Male Human Film producer 3 Film director 2 Real estate investor 1

When you cast spells, if you can, link them in the dialogue, and make them unique looking.

অগ্নি শ্বাস. (Fire breath, an evocation spell, is in Bengali).

מאַגע אַרמאָר (Mage armor, a conjuration spell, is in Yiddish).

நடவடிக்கை தடுக்கவில்லையா. (Forbid action, an enchantment spell, is in Tamil).

صدا شبح. (Ghost sound, an illusion spell, is in Persian).

արդար արիւնը. (Righteous blood, an abjuration spell, is in Armenian).

જાદુ આંખ. (Arcane eye [magic eye], a divination spell, is in Gujarati).

ხარის ძალა. (Bull's strength, a transmutation spell, is in Georgian).

الراحة الأبدية. (Rest eternal, a necromancy spell, is in Arabic).

Goblin is in Icelandic. "Daxur gerir yndislega tebolla."

Translation from goblin:
"Daxur makes a lovely cup of tea."

I think Aundairan is French, Kaarnath is Finish (or Russian, haven't decided. Not sure if I want Cyrillic as a non-spell-casting language) Thrane is Italian. Talenta, or halfling, is Maori. Dwarven is Estonian. Dragon tongue is Nepalese. Abyssal is from Myanmar. Elvish from Valinar is found here. Celestial is from Khmer. Infernal is from Urdu.

These are all just ideas I am throwing out. If you have any suggestions, I am open to them. :)

RPG Superstar 2013 Top 32

Mother-in-law was visiting this weekend. I'm getting caught up now.


RHP 36 / HP 36

HERE is a list that attributes real world languages to in game areas.

hero pts: 1d6 + 5 ⇒ (1) + 5 = 6
+1 destiny pt

RPG Superstar 2013 Top 32

my DNPC:

Phannel Zerrah:
female half-orc Expert (artist)
Phannel works in sculpture using cast off materials, creating works of exceptional beauty. This juxtaposition captured Khravos's attention soon after his arrival in Breland. She is rugged in appearance, with braided blonde hair and brown eyes, and many tattoos along her arms and over her back. She wears tailored clothing and a gold amulet. Phannel is fascinated by magic and arcana. (Possible hook: Phannel hopes to market her wares at the Sandpoint Festival.)

hero pts: 1d6 + 5 ⇒ (1) + 5 = 6
+1 destiny pt


Male Human Film producer 3 Film director 2 Real estate investor 1

Thanks guys!


Male Human Film producer 3 Film director 2 Real estate investor 1

Alright, so I do have some of the countries correct, that's good, lol.

I'll pull a full list together, as a guide for everyone. I would prefer spells to be non-Latin based letters, thus the Persian, Tamil, Georgian, etc, where as the spoken languages can be influenced by French, German etc.

:)


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Bah. Spells.

Magic is for the weak of mind and will.


Male Human Film producer 3 Film director 2 Real estate investor 1

Hahahaha. Love it.

I'll go over Three tonight, and double check Khravos. I might get to Watches-Shadow-Behind-You.


Male Human Film producer 3 Film director 2 Real estate investor 1

Garrick, did you list the DP and Hero Points, as well as HP and RHP?


M Humanborn

not yet, been busy at work. most character editing gets done on weekends, i only get a few hours per night of free time which is spent posting in my games, reading current events, etc.


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
mittean wrote:

Daxur, I don't think Ambitious is showing up on your Diplomacy score.

I don't see your memorized spells. Also, roll 3d4+IntMod...that's the number of cantrips you know. And put the Conjuration (teleportation) note by your DC's.

Where did you find Scholar of the Ancients?

Kno (history & dungeoneering) should both be +9, I think the other Knowledges are +8?

Also list the effects of pride where appropriate (by the skills, etc.)

Give yourself 26 HP and 26 RHP.

Saves are good.

I think you have Stealth as trained? I don't believe that's a class skill for a wizard. +1 Skill point, +4 racial, +4 DexMod = +9?

Also, Roll 1d6+5, and put that for your Hero Points. Garrick as well. And You each have 1 Destiny point.

Skill points I've really no idea what's going on there. You have 6/level, correct? :)

Nice. I'll have to get to this tomorrow, had to work this evening...


Male Human Film producer 3 Film director 2 Real estate investor 1

No worries guys. :) Just double checking as I finish the final prep.


Male Kalashtar Psychic Warrior (Pathwalker)/1 HP: 30/30 RHP: 5/30 Power Points: 4/5

Think I'm caught up with the sheet.


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

let's see...

Cantrips known: 3d4 + 4 ⇒ (3, 4, 1) + 4 = 12

knowledge (dungeoneering, arcana, history) get +1 from trait

stealth is : 0 ranks, +4 racial, +4 dex, +4 size

hero points: 1d6 + 5 ⇒ (6) + 5 = 11

Profile update coming....


Male Human Film producer 3 Film director 2 Real estate investor 1

Awesome, thanks for those answers, Daxur.

Looks like you are done with those, Khravos. The +3 for your Fortitude comes from the fact I do Saving throws like 4th Edition...So Fortitude is the greater of StrMod or ConMod. Your StrMod is +4, 3 higher than your ConMod...so +3. :)

Alright, I use active defense and Armor for DR, so let's adjust your AC line.

AC +4, tch +2, FF +0
DR 3/armor (bypassed by Large or magic)
and CMD should be +6

(Oh, and you have dual spirts listed under SQ and under SA, I think it's supposed to be dual spirits.)

I don't see height, weight, hair, eyes, or birthplace listed.

And that...that will bring your character to completely done and ready to roll. Congrats! And thank you!

:)

When you guys attack something, you'll roll your attack and potential damage, and then I will roll it's Defense, and adjudicate if you hit you not, and apply damage to any DR and HP.

When I attack you, we have one of two options:
- I roll the attack and such, and then you reply with a Defense roll, and then I adjudicate. Or...
- I roll the attack and such, and I roll your Defense, and tell you if you what happened when they attacked.

Which would you guys prefer? I know me doing it makes it faster, but I don't necessarily want to take the dice from you. If we get at least 4 on one option, I'll go with that.


Male Human Film producer 3 Film director 2 Real estate investor 1

I do give XP for posts (quality), so more posts will mean slightly more XP.

I also give points for journal entries. If you want to, you can create a journal in the Campaign journals section, and link it to your character page. You can write about your characters thoughts on the campaign, on someone they just met, on memories, on other characters, on items they found, on politics of the nations...whatever.

It doesn't have to be long, but two or more paragraphs a week is brilliant. It's worth 10% of your character level per entry, up to four weeks a month. :)


Male Human Film producer 3 Film director 2 Real estate investor 1

Three, change your Fort to +3 (For your StrMod). And your Ref needs to use your IntMod instead of your DexMod.

Your HP should be 30 (14 Con + 10 + 6 HP for Shaper), and your should have 30 RHP as well.

Your AC should be +1, with DR 2/NA for your NA, for a total of 3 DR/-. (Bypassed by Gargantuan)

Add 1 Destiny point, and Hero points 1d6+5.


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

I am fine with you rolling to hit / defense, honestly.

More speed and efficiency that way.

As to his HP, Engineer has the psionic body feat, which gives him 2 hp & an additional 2 hp for every psionic feat afterwards. I added 8 HP to both normal and "reserve" hp, is that correct?

As to the defense, I think I have it correct. I am not familiar with the system you are using, but I believe if I manifest force screen (and later, inertial armor), that will give me +4 DR? (later +8 from both powers?)

Hero Points: 1d6 + 5 ⇒ (2) + 5 = 7

RPG Superstar 2013 Top 32

mittean wrote:
Looks like you are done with those, Khravos. The +3 for your Fortitude comes from the fact I do Saving throws like 4th Edition...So Fortitude is the greater of StrMod or ConMod. Your StrMod is +4, 3 higher than your ConMod...so +3.

Gotcha.

Alright, I use active defense and Armor for DR, so let's adjust your AC line.

mittean wrote:


AC +4, tch +2, FF +0
DR 3/armor (bypassed by Large or magic)
and CMD should be +6

Not familiar with this way of doing it. How do you get the numbers? And how does the DR-from-armor interact with biofeedback, which gives DR 2/-?

mittean wrote:
(Oh, and you have dual spirts listed under SQ and under SA, I think it's supposed to be dual spirits.)

Ha! That was HeroLab's fault!

mittean wrote:
I don't see height, weight, hair, eyes, or birthplace listed.

Guess HL doesn't put those in a statblock format. OK I'll grab them off the PDF.

mittean wrote:


When I attack you, we have one of two options:
- I roll the attack and such, and then you reply with a Defense roll, and then I adjudicate. Or...
- I roll the attack and such, and I roll your Defense, and tell you if you what happened when they attacked.

I'm all for option 2, which will speed up fights a lot.


Male Halfling Shaman 1
mittean wrote:


When you guys attack something, you'll roll your attack and potential damage, and then I will roll it's Defense, and adjudicate if you hit you not, and apply damage to any DR and HP.

When I attack you, we have one of two options:
- I roll the attack and such, and then you reply with a Defense roll, and then I adjudicate. Or...
- I roll the attack and such, and I roll your Defense, and tell you if you what happened when they attacked.

Which would you guys prefer? I know me doing it makes it faster, but I don't necessarily want to take the dice from you. If we get at least 4 on one option, I'll go with that.

I don't mind if you roll both AC and attacks.

However, I would like to point out that, statistically, you are wasting your time.

Rolling two d20s in opposition to each other effectively cancels them out. An easy way to show this would be subtract one die roll from the second. Possible results are between -19 and 19. The average of these two results is zero--the same as not rolling at all.


Male Human Film producer 3 Film director 2 Real estate investor 1

Yes, Three, I forgot about your Psionic feats. :) And the Defense is correct.

Khravos, the Armor as DR rules are here, and Active defense just takes the static 10+bonuses, and treats it as active (like an attack), rather than static, like taking 10...which it literally is. Lol.

The averages are the same, Watches-Shadow-Behind-You. The range ends up being wider, which I like, but you'll actually see where it comes into effect in game-play. I utilize the number differently. It's all stuff you guys don't have to fret about, from a rules perspective, but I'm hoping it will come across as effective in a pbp as it does at the table.

Alright, Three, I believe that puts you at complete as well, unless you would like to link everything for the extra feat.

That's Three and Khravos verified done.


Male Human Film producer 3 Film director 2 Real estate investor 1

Alright, Watches-Shadow-Behind-You, let's give you 30 HP, and 30 Reserve HP. (Con + Base class max HP +10).

you are disabled from 0 to -1 (ConMod), and bleed out until -HP, or -30.

You have 1 Destiny Point. You may use this at any time for automatic success. 1/ level.

Roll 1d6+5 for Hero points, as per Pathfinder rules.

Reflex let's make +3, rather than +2 (for your IntMod being larger than your DexMod).

And let's make your Initiative modifier +3...I match it to Reflex saves, so it progresses over levels.

You have two feats currently...1st level and...? I think I'm just missing it. Lol. Fog.

You have formatted yours, so you do gain a bonus Trait. Make sure one of the three is a Campaign trait, if you would. Any campaign is fine.

Your Defense should be +2, tch +1, FF +1, I believe. AC is 12 (for reference.)

RPG Superstar 2013 Top 32

mittean wrote:

Khravos, the Armor as DR rules are here, and Active defense just takes the static 10+bonuses, and treats it as active (like an attack), rather than static, like taking 10...which it literally is. Lol.

OK, so

AC +4,
comes from Shield (+2), Dex (+1), and Dodge(+1)

tch +2,
comes from Dex (+1) and Dodge (+1)

and
FF +0
comes from not being able to use either?

And
DR 3/armor (bypassed by Large or magic)
Is the translation of the +3 armor bonus granted by the wooden armor?

Is all that correct?


Male Human Film producer 3 Film director 2 Real estate investor 1

Correct, the only thing you get (currently with your stats) for FF is Armor bonus, which in this case is DR. You aren't reacting (FF), so no shield bonus, or Dex or Dodge.

And add this line below RHP -
0 to -1 disabled, -2 to -30 unconscious


Male Human Film producer 3 Film director 2 Real estate investor 1

Three, I missed two things...make your Initiative modifier a +4 (to match your Reflex).

And add this line below RHP
0 to -2 disabled, -3 to -38 unconscious

I thought there was a slight variation on warforged at negative HP...can't find it at the moment...


RHP 36 / HP 36

I'd prefer you roll my stuff, there are a lot more modifications to rules in this game than i initially expected, and it is kinda a lot for me to keep track of so if you roll it'd be easier for me.

RPG Superstar 2013 Top 32

mittean wrote:

Correct, the only thing you get (currently with your stats) for FF is Armor bonus, which in this case is DR. You aren't reacting (FF), so no shield bonus, or Dex or Dodge.

And add this line below RHP -
0 to -1 disabled, -2 to -30 unconscious

OK, did and done.

I think the only thing I haven't done is make an alt.


Male Human Film producer 3 Film director 2 Real estate investor 1

I can totally roll it. There are some modifications, and I figure for you guys, you won't even have to bother too much, as I'll handle most of them, and they are easy enough to pick up as you go. :)

Yeah, I think that is the only thing left that I can see off-hand, Khravos. :)


Male Human Film producer 3 Film director 2 Real estate investor 1

Daxur, throw up your height and weight on your sheet, and eye color and skin tone, perhaps. :) Oh, and your age, lol.

Also, change your draconic language to arcane. They are actually separate for me. :)

Everyone who doesn't have their age listed, please do so. :)

101 to 150 of 487 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Mittean's Eberron Rise of the Runelord's AE Discussion All Messageboards

Want to post a reply? Sign in.