DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Can Calah try to calm the creature down with animal empathy or handle animal? Not sure if that targets vermin which is what crabs are I think?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
Arjun Srivastava wrote:
Arjun sheathes his wakizashi and withdraws a slim bamboo blowgun. He selects three darts from his belt and licks them, holding them in one hand.

Suny continues to flex and stretch in the warm early morning sun. Obviously enjoying relaxing after a hard night fighting against the ocean and the morning's swim towing the jolly boat to shore.

Upon noticing Arjun and his weapon her eyes alight and she skips over, bare, brown feet scudding through the sand.

"Oh! You got's a...um...." She frowns..."Whut were that word agin...?" She shakes her head, "Tha' peoples me kin borrowed tha' idea off'n? They called it a 'Buwhma-welinlandi'." She grins seeming happy with her pronunciation. (^_^)

"Me kin use it fer huntin' spideys." She continues to try and look closely at the tube and as well as the darts Arjun is holding, then she blushes,

"I got's ta' admit, I never did right get tha' hang of usin' tha' things..." And she glances away towards the cave for a moment still seeming quite embarrassed by the notion. Then perks up,

"Here? How long is we givin' 'em fer a head start agin?" Suny asks.


Male Human Expert 1 Warrior 1

@ Calah, I will let you use handle animal on the crab, but with a -4 penalty. Basically you would be trying to use its instincts to control it.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

handle animal: 1d20 + 2 ⇒ (11) + 2 = 13

I think it is too crabby at the moment to find me a nice person :p

-Posted with Wayfinder


Trying not to meta-game:
T'is a pity we dun't have nuffin' ta' throw in't its maw ta' shut it tha' heck up. Jus' sayin'... (>_>) Give it somat ta' wrap it's grabbers around ta' stop it makin' all'a clack-y noise...

(^_^)


Male Human Expert 1 Warrior 1
Calah said wrote:
I think it is too crabby at the moment to find me a nice person :p

The crab simply snaps back.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Are there any other exits in this cave besides the one we entered? Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Well that is a good amount of meat Dimitrious will draw his crossbow Shall we?


Male Human Expert 1 Warrior 1

There may be other exits from the cave but none as of yet. As best you can tell you have two choices get past the crab, or back out of the cave. You are at a bit of an advantage in that he is chained to the wall though... Who could have put him here?


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun draws his pair of wakizashi and looks to his fellow party members. "Keep his attention. Don't yell, but wave your arms and jump around. Be prepared to attack." With a few swift hand gestures, he suddenly disappears from sight. A disembodied voice speaks, "Count ten seconds, then attack."

Use Vanishing Trick "Vanishing Trick (Su) - As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point."

Stealth 1d20 + 32 ⇒ (9) + 32 = 41 (+20 for invisibility)

DM:

Arjun moves past the crab and takes a flanking position.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

DM, after the rest of the party takes actions for a round:

masterwork wakizashi w/ flank 1d20 + 7 ⇒ (12) + 7 = 191d20 + 7 ⇒ (13) + 7 = 201d8 + 1 ⇒ (7) + 1 = 81d8 + 1 ⇒ (6) + 1 = 7

sneak attack 2d6 ⇒ (6, 5) = 112d6 ⇒ (5, 5) = 10

That's 19 damage against AC 19, and 17 damage against AC 20.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Sounds like a plan Dimitrious will start waving his arms around, sticking his tongue out at the crab


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"Very well, but make it a quick death. The poor thing is trapped here and has suffered enough."

Calah also tries to draw its attention with some left over meat she has in her bag.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax readies an acid splash on the crab incase something goes wrong.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

OK wait a sec, i thought some of those with good night vision went and scouted and some of us stayed back. did we all now go into the cave?

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

it is kind of moving fast, so I'm not sure, but I think Jax would have gone into the cave.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Me Demitrious and Arjun went up ahead to scout. After one minute you follow us. Or at least that is what Calah asked of you.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Ah! Oops! Sorry! I thought Arjun were still out on'a beach with us. :( My bad.

Suny waits, enjoying the feel of soft sand beneath her feet, before padding quietly over to the cave and peering in.

Perception:1d20 + 6 ⇒ (10) + 6 = 16(PLus 'Low light' vision)

Having waited for the amount of agreed time she quietly slips into the shallow water and the cave.

Stealth:1d20 + 7 ⇒ (12) + 7 = 19


Male Human Expert 1 Warrior 1

@ Arjun, I assume you waited for the rest of the group to show up so as to not waste vanished rounds, in that case you slip past the crab just fine without it noticing. It seems to be paying a lot of attention to Calah.

@ Sunny, you have no difficulty seeing the crab but it has yet to notice you.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

(Suny has noticed that peoples is attacking tha' crab, right?)

Suny licks her lips at the sight of the giant crustacean, "I knew bringin' tha' jolly boat were a great idea!"

Stealth:1d20 + 7 ⇒ (14) + 7 = 21

Silently drawing her large, Elven blade from across her back she steps lightly through the cave's flooded waters towards the large monster.

Att:1d20 + 1 ⇒ (7) + 1 = 8

Dam:2d6 ⇒ (5, 6) = 11

Swish, swish... Darn dice roller. (¬_¬)


Male Human Expert 1 Warrior 1

As Sunny approaches she manages to get a swing in while the crab is still distracted, but he swing clangs off its hard shell. At that point Arjun attacks from behind, trying to stab into its underbelly. Both his attacks hit.

Jax gets off his acid splash Acid splash: 1d20 + 4 ⇒ (17) + 4 = 211d3 ⇒ 3

Feeling the terrible pain from behind the crab tries to snap at Arjun.
Claw: 1d20 + 11 ⇒ (2) + 11 = 131d6 + 7 ⇒ (5) + 7 = 12
Claw: 1d20 + 11 ⇒ (20) + 11 = 311d6 + 7 ⇒ (2) + 7 = 9
Claw Crit: 1d20 + 11 ⇒ (3) + 11 = 141d6 + 7 ⇒ (5) + 7 = 12
Grapple: 1d20 + 17 ⇒ (15) + 17 = 32
The crab manages to snap Arjun up in his claw. He does not let go.

Round 1
Arjun Deals 36 damage, grappled
Jax Deals 3 damage
Sunny Gets a poor die roll
Calah Awaiting
Noro Awaiting
Dimitrious Awaiting
Crab Deals 9 damage to Arjun and has him grappled.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Grumbles some more about rotten dice roller*... (¬_¬)


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah draws her cutlass and tries to cut the crab so that it will let go of Arjun
1d20 + 3 ⇒ (2) + 3 = 5
But the blade just bounces off of its hard shell


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

How hurt does it look?


Male Human Expert 1 Warrior 1

The enormous crab has taken a few good stabs but judging by its shear size it looks like it could take a few more to bring it down.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

In other words "Not enough smack down yet to be making a meal of it, rather than it making a meal of us." :P


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro was waiting outside the cave for a signal that it was clear, the sound of fighting, guessh that's the signal

Noro heads into the cave following the sounds of battle.

doubt I'll be able to act this round


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitious will fire off a MM

2d4 + 2 ⇒ (1, 3) + 2 = 6


Male Human Expert 1 Warrior 1

Start of round 2:
Arjun is grappled in the crab's pincer.

The crab is oozing clear liquid from a few holes but seems unfazed.

The Crab has taken 42 damage and dealt 9 in return.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Round 2

Suny frowns even as she adjusts her grip on her sword and tries to strike again.

Att Roll:1d20 + 1 ⇒ (7) + 1 = 8

Dam Roll:2d6 ⇒ (2, 1) = 3

Swish...

Geez... dice roller bein' real friendly fer me. (¬_¬)


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun wriggles his best to try to escape the giant crab.

Escape Artist 1d20 + 6 ⇒ (17) + 6 = 23

Then quickly backpedals to make some distance.

5-foot step away from crab to not trigger AoO.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah tries to hit the crab again with her cutlass

attack: 1d20 + 3 ⇒ (6) + 3 = 9
dmg: 1d6 ⇒ 6

She puts all her weight behind the blade but alas it just missed the Crab when it was reorienting itself after Arjun's escape.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax will move far back as possible in one move action and cast magic missile with both flying at the crab. damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Now seeing that Arjun is free, Dimitrious will fire his crossbow.

Thwack: 1d20 + 6 ⇒ (10) + 6 = 16 Pain: 1d8 ⇒ 4


Male Human Expert 1 Warrior 1

Arjun just barely manages to wiggle out of the crabs claws.

Jax's bolts of force seem to hurt it but all other attacks seem to bounce off its thick shell.

The crab attacks Calah and Sunny
Claw against Calah: 1d20 + 11 ⇒ (17) + 11 = 281d6 + 7 ⇒ (1) + 7 = 8
Claw against Sunny: 1d20 + 11 ⇒ (14) + 11 = 251d6 + 7 ⇒ (3) + 7 = 10
Grab against Sunny: 1d20 + 17 ⇒ (2) + 17 = 19

Crab has taken 50 damage.
Arjun has taken 9
Calah has taken 8
Sunny has taken 10 and is grappled


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
MichaelCullen wrote:
Claw against Sunny:1d20+11⇒(14)+11=25,1d6+7⇒(3)+7=10

(O_o)

"Eeek!"

MichaelCullen wrote:
Grab against Sunny:1d20+17⇒(2)+17=19

"Urk!"

Sunny's Att in reply:1d20 + 1 ⇒ (11) + 1 = 12

Dam Roll:2d6 ⇒ (1, 3) = 4

*Bonk!*

(>_<)

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Jeez Sunny, just can't catch a break.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro watches as the huge living seafood buffet grabs sunny. Well now, that ish not right.

Noro moves forward leaping at the crab clasping her hands together into a larger fist and striking hard on the crab.

attack on the crab: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d6 + 7 ⇒ (4) + 7 = 11


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"Dammit I have no good spells prepared for this!"
Calah calls out in frustration as she strikes the crab again (probably flanking with Arjun now).
attackroll: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
dmg: 1d6 ⇒ 5


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will cast grease on the crabs claw in an attempt to free Suny.

I believe it is a reflex 15 save for the crab


Male Human Expert 1 Warrior 1

Noro's punch connects right at the convergence of two plates, small cracks in the shell form. 17 hit because it has the grappled condition.

Calah's frustration gets the best of her as her attack misses.

Crab's reflex: 1d20 + 3 ⇒ (10) + 3 = 13 The crab momentarily does not know what to do as it's meal slips out of its claws. It is looking pretty beat up.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

are we on round 3?
magic missile: 2d4 + 2 ⇒ (2, 1) + 2 = 5
common you sucker, go down.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Thunk!*

"Owie!" (>_<)

Suny wastes no time in scurrying/crawling backwards away from the crab.

Yah, full round action to get out of its reach and stand up again...


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"Go down beastie, you have earned your rest!"
Calah says as she slashes at the crab again.
slash: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
dmg: 1d6 ⇒ 6

Sczarni

Female Human 5th Cleric

I was out of this obviously...

Following the sounds of strugle, I go down to them

seeing as much danger that they are I channel Channel Positive Energy

Channel Positive Energy:
Cleric Channel Positive Energy 2d6 (7/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Channel Positive Energy: 2d6 ⇒ (5, 4) = 9


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny sighs with relief as the soothing power washes over herself. Regaining her feet she holds her sword in a 'guard' position and gets ready to move back into the attack.

Will post such 'next' round


Male Human Expert 1 Warrior 1

I will assume Kyranda was back far enough to not include the crab.

The crab takes one final snap at Calah, before for collapsing in a heap.
Claw: 1d20 + 11 ⇒ (2) + 11 = 131d6 + 7 ⇒ (1) + 7 = 8


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny creeps forwards....gives the large shell an experimental 'poke' with her sword....

And when there's no sign of motion she relaxes and lets out a huge sigh of relief.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"Good thing that is over" Calah sighs in response to the crab going down.

"I hope thing in the tunnels heard us fight because stealth just went out of the window.
At least this crab will give a good amount of meat for the crew..."


Male Human Expert 1 Warrior 1

The crab looks to weigh about 800 lbs. It could provide plenty of good meat, at least for a couple days until it goes bad. The cave continues up past the crab if you would like to continue to explore it.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Well Calah, I cannot wait to taste what you can do with this

Are there any other tunnels, besides the one one we came in

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

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