DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah throws her produce fire at the ambushing pirate behind Harrigan.

ranged touch: 1d20 + 3 ⇒ (11) + 3 = 14
fire dmg: 1d6 + 2 ⇒ (1) + 2 = 3

"Behind you Captain!"

She also calls down the Roc with a shrill whistle signal to attack the pirate.

charge: 1d20 + 3 ⇒ (16) + 3 = 19
bite: 1d6 + 1 ⇒ (4) + 1 = 5

The Roc swoops down and lands on the pirate picking at his face with its massive beak.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

New round
Jax will fire his last magic missile at whoever is a threat. damage: 1d4 + 1 ⇒ (1) + 1 = 2


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

If the roc does not finish off the pirate trying to kill our captain, I will snipe him, if not find another enemy

MM: 2d4 + 2 ⇒ (1, 2) + 2 = 5


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro snarls at the officer after taking the stab to her side.

dumb move B#$@%

Noro steps in again maintianing a flanking position

attack unarmed and raging: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16

gripping the officers throat and pummeling with her fist.

damage: 1d6 + 7 ⇒ (5) + 7 = 12


Male Human Expert 1 Warrior 1

The combined efforts of the party are enough to take the sailor down just as Captain Harrigan turns around. Harrigan sees the man crumple to the ground just feet before attacking him. Harrigan raises his sword to you, in thanks and jumps through the hatch.

Meanwhile Noro knocks out the female officer with one final uppercut.

The final remaining sailor on the fantail swings at Noro.
short sword: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 1 ⇒ (1) + 1 = 2

@Kyranda: Spark requires an unattended Fine flammable object, but because this has the ability to be pretty cinematic I am going to give the remaining sailor a reflex saving throw with a +4 bonus for attending his clothes and a +2 bonus for his clothes being larger than size fine. DC 12 based on 15 wisdom and 0 lvl spell.
reflex save: 1d20 + 1 + 4 + 2 ⇒ (1) + 1 + 4 + 2 = 8
The sailors clothes begin to smolder, a small flame burst on his shirt.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun attacks the sailor threatening Noro.

wakizashi 1
attack 1d20 + 4 ⇒ (19) + 4 = 23
damage 1d6 + 1 ⇒ (1) + 1 = 2

wakizashi 2
attack 1d20 + 4 ⇒ (20) + 4 = 24
damage 1d6 + 1 ⇒ (4) + 1 = 5

wakizashi 1 - critical confirmation
attack 1d20 + 4 ⇒ (16) + 4 = 20
damage 1d6 + 1 ⇒ (3) + 1 = 4

wakizashi 2 - critical confirmation
attack 1d20 + 4 ⇒ (5) + 4 = 9
damage 1d6 + 1 ⇒ (1) + 1 = 2


Male Human Expert 1 Warrior 1

With a flurry of slashes Arjun takes out the remaining sailor. Just then an explosion is heard from below.

DC5 reflex save:
Failure means that with the explosion you lost your balance and with the deck slick with blood you fall overboard. A DC 10 acrobatics check means you grab ahold of a line before falling in the water below.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Reflex: 1d20 + 4 ⇒ (10) + 4 = 14


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

reflex DC 5: 1d20 + 1 ⇒ (19) + 1 = 20


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

reflex: 1d20 + 2 ⇒ (8) + 2 = 10


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Reflex:1d20 + 5 ⇒ (20) + 5 = 25

Suny doesn't miss a beat as the ship rocks to the sounds of thunder from below decks,

Jinkies! Whut were THAT?!" She exclaims, even as she offers to help people to their feet if needed.

Also, did any of the enemy sailors by the helm/wheel make it? Or are they all snuffed?

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

reflex: 3 + 1d20 ⇒ 3 + (4) = 7


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Reflex save 1d20 + 7 ⇒ (16) + 7 = 23


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Time to feed the sharks?

Sczarni

Female Human 5th Cleric

Reflex Save: 1d20 + 2 ⇒ (10) + 2 = 12
rocking with the boat a bit

What was that? anyone know?


Male Human Expert 1 Warrior 1

At this point none of the sailors seem to be conscious. A heal check may reveal if they are alive. You can smell the scent of smoke from bellow decks. Fire is no one's friend at sea.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Dang. Is it tha' kind of thing a bod can do 'Untrained'? Simple check if they's still breathin'? That they in't leakin' too bad?

Suny scampers amongst the fallen on the Aft-castle, checking them out.

Perception:1d20 + 4 ⇒ (3) + 4 = 7

"Here? I smell burnin'..." She says in passing.

Acrobatics:1d20 + 4 ⇒ (9) + 4 = 13(Aid another in regaining their feet)


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah will move down the decks in order to cast create water on the fire.
"If anyone else can put out fires, follow me!"

Calah casts stabilize on any pirates from her crew who are still alive.
heal: 1d20 + 3 ⇒ (13) + 3 = 16


Male Human Expert 1 Warrior 1

Bellow decks you find a mess of splinters and gore as well as a fire spreading. Create water does wonders to quench the flames. Captain Harrigan stands amid the wreckage upon seeing the fire put out he heads back up above decks. The ship is ours, well done crew. Time to celebrate.

There is plenty of fine wine and food in the ship's hold. Your fellow Wormwood pirates waste no time in partaking. The few remaining sailors from the Man's Promise are bound together by the mast.

Captain Harrigan and his officers are seen meeting and dividing up the spoils.

Around 15 minutes into the revelry the Quartermaster, Grok, stops by to hand out each pirates share.
Each of yah get 1000 gp for your share. Modified for the value of the weapons you were issued of course.
Also as a reward for saving the captain and taking out their first mate you can have three potions of cure moderate wounds, a potion of invisibility, an amulet of natural armor +1 and a magical +1 short sword to divide up amongst yourselves.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny claps her hands and bounces up and down with glee/joy.

"Yay! US!" (^_^)

(Geez... I be gettin' ta' pay fer me stuff back, hey? :P)

She leans in and looks intently at the new shiny being offered.

"Pretty jem." She points out the amulet.

Geez. I jus' realized. Takin' tha' money's reward literally? I be endin' up owin' people's money! :P

Sczarni

Female Human 5th Cleric

As Cheers go up, I go around and try to heal anyone that needs some healing along with Sandra

Thank you Captain, and thank you Grok.

is there a chance we can get what she has in stock so I can see what we have? Also if anyone doesn't mind I would like the amulet


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"Thank you Grok. I don't think we have met yet, I am the Cook's new assistant, Calah. Well met."

I suggest doing the treasure splitting in the discussion section


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will begin spamming "Mending" wherever needed on our new prize.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

noro grabs her share of the gold. one hand over a bloody puncture wound in her abdomen. she also grabs one of the healing potions.

moving to the side Noro rips some cloth from the clothing of one of the dead sailors and makes a bandage for her wound.

the wound is not to severe but it is a little painful.

Noro then searches the ship's hold/stores for rum

Sczarni

Female Human 5th Cleric

seeing Noro do this, I go over and cast cure light wounds on her

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun takes his reward of treasure, making sure to note with Grok the value of the equipment issued to him before the battle.

Masterwork wakizashi + masterwork wakizashi + masterwork studded leather = 845gp. Adding 155gp to my equipment.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious takes his reward, reimbursing Grok what he owes.

Masterwork Light Crossbow=335gp. adding 665gp to my stash

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax has ray of frost cantrip, which he will use to help put out the fire.


Male Human Expert 1 Warrior 1

When the revelry dies down Captain Harrigan musters everyone on deck.
All right, you scurvy tars! You’ve done a right good job by
me—we’ve got a second ship now, and she’s quite a prize from
the looks of her. But I still have only one crew. So here’s the
plan—the Wormwood will sail on to our planned destination
with our new shipmates here
, pointing at the captured sailors while Mr. Plugg will pick a skeleton crew to sail the Man’s Promise to Port Peril, where she’ll be worth a pretty penny as salvage.

Mr. Plug steps forward and begins to select the crew he will take.
Ill be takin' Master Scourge, Sandra, Rosie, Conchobhar, Jax, Dimitrious, Sunny, Arjun, Kyranda, Noro, Calah, Owlbear, Fishguts, Cog, Aretta, Jaundiced Jape, Slippery Syl, Barefoot Samms, Giffer, and Fipps Chumlett.

We'll be settin sail in 10 minutes, grab you kit and let's go.

DC10 Perception Check:
Master Scourge seems to smile evily when he hears your names called.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Perception:1d20 + 5 ⇒ (15) + 5 = 20

Sunny bounces to 'attention' when the Captain calls every one to order. She listens intently to his words, then bounces with a 'salute' before scampering off to see that she has everything she needs/owns/etc.

Once satisfied that her gear is all squared away she scampers over to 'The Man's Promise' thence goes looking for where to hang her hammock.

(^_^)


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

perception: 1d20 + 8 ⇒ (20) + 8 = 28

Calah whispers to Sandra: "I don't be likin' the look o' Scourge's face. They be up to something."

Calah gathers her belongings and goes to the other ship. She spreads her warnings to the fellow pressgangees.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Perception 1d20 + 6 ⇒ (7) + 6 = 13

"Aye, Captain." Arjun gives a wary eye to Mr. Plugg and Master Scourge. He only owns what he carries, and simply walks over to the second ship.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Yes captain

Dimitrious will make his way over to the second ship, hoping that the treatment will be as fine as it has been on the wormwood.


Male Human Expert 1 Warrior 1

As the the Wormwood grows small and disappears on the horizon so too does any hope that this ship will be any different than the last. If anything Mr. Plugg seems to worry even less than Captain Harrigan about Master Scourge's tyrannical behavior towards the new swabs.

@Calah, there is very little food left onboard, Captain Harrigan had most of the stores brought over to the Wormwood as the Man's Promise was ordered to go back to Port Peril to sell their prize. You will need to catch your own food.

DC15 Survival:
It seems that you may have changed course after the Wormwood got out of sight.

DC20 Survival:
Are those storm winds a'blowin?

Sandra to Calah and Sunny, At least this ship rides better on the waves than the last one. Hopefully our ride is as smooth as the ship's but judging by Master Scourge's demeanor I don't think we'll be so lucky.

Owlbear, a simple man comes by to help help Noro, Dimitrious and Arjun tighten a line. He pulls hard and smiles, I like the light of day, I was kept below before.

While everyone is hard at work, Conchobhar, a gnome dressed all in purple including his hat, casts a cantrip when he thinks Jax and Kyranda are not looking. It turns Jax's armor the yellow of Kyranda's. DC 15 perception check to see that it was him. The coloration lasts an hour.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

survival: 1d20 + 9 ⇒ (14) + 9 = 23

Calah says to Sandra and Sunny in a lower voice "Not just his demeanor, we changed course after Wormwood got out of sight. Lets keep our allies close. I expect Scourge and Plugg to show their true colors soon."

Noticing the winds Calah calls out to the shipmates:
"Stormy wind are blowing lads, prepare the lines!"

Calah goes on hunting for food in order to keep the crew from going hungry.
survival: 1d20 + 9 ⇒ (17) + 9 = 26
She catches several big tuna and even one swordfish. This will be a nice supper.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

perception: 3 + 1d20 ⇒ 3 + (2) = 5
survival: 3 + 1d20 ⇒ 3 + (4) = 7


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Sunny does her best to hop to orders under Captain Plugg, just as she did under the orders of Captain Harrigan.

Perception:1d20 + 4 ⇒ (19) + 4 = 23

In reply to Calah's comment, "Might that be why Master Scourge be smilin' so much? He be knowin' tha' plans o' Cap'n Plugg?" She asks. Replying in the same quiet voice.

Profession Sailor:1d20 + 3 ⇒ (7) + 3 = 10

Her work amongst the rigging distracted by constantly watching Master Scourge as he saunters about the deck.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious being a landlubber hears Calahs warnings and aids in any way he can as well as continuing to fix the ship via "Mending"


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

survival: 1d20 + 4 ⇒ (13) + 4 = 17

Noro was working the lines along the railings keeping the sails full of wind. but she kept a weather eye on the horizon.

a shift in the sun, Port Peril is not in this direction. she mutters to herself as she glances toward the new captain what are they up to? she asks herself.

then she hears the call of impending storm. perhaps they mean to outrun the storm? that would be foolish.

never the less, Noro begins preperations to bet the ship ready to face the storm.

profession sailor: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Expert 1 Warrior 1

The storm grows and the sky darkens, first comes the wind, then the waves and finally the driving rain. Mr. Plugg order Batten down the hatches, Bare Poles. The decks have become slippery and will require a DC 5 acrobatics check to traverse. Additionally someone needs to get the sails down before the storm gets too strong (DC 15 acrobatics or profession sailor check).
Only one person needs to make the check. Others can lay below."

With the waves building up I will need a DC15 fort save or a DC 10 profession sailor (trained only) check to avoid becoming sickened a failure by 5 or more results in becoming nauseated.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny does her best to get the canvas in a state able to at least ride out the storm.

Prof Sailor:1d20 + 3 ⇒ (1) + 3 = 4

Acrobatics:1d20 + 4 ⇒ (4) + 4 = 8

It seems to take her forever to even make headway against the battering of the wind and rain.

Yay tha' dice roller. (-_-)

Am hopin' me low number dun't damage things too badly (>_>)

Very much cheers ta' all! (^_^)


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"Blast ye landlubbers, I told ye a storm was about! I'll get the sails down!"

Being no stranger to stormy waters, Calah easily traverses the deck and is able to get the sails down by untying the ropes.

acrobatics: 1d20 + 1 ⇒ (18) + 1 = 19
profession sailor: 1d20 + 8 ⇒ (14) + 8 = 22

profession sailor: 1d20 + 8 ⇒ (16) + 8 = 24
She is so used to this types of storm that it does not affect her at all. Hell, she seems to actually enjoy it.

the dice are on my side ;)


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

"It in't tha' water's storm given' me qualms." Sunny calls above the wind and the rain,

"M'kin usually has more sense than ta' go climbin' trees in it!" Poor Suny groans as her tummy makes its own qualms known to her in the swaying rigging.

"Got'a face....(Ulp).... away from tha wind.... (Urp)..." She moans, preparing for the worst both the weather and her rebellious, bilious body throws her way.

Awesome fer tha' dice rolls fer ye! (^_^)

Hope tha' lil' edit there helps some makin' sense of me postin', like.


Male Human Expert 1 Warrior 1
Sunny said wrote:
"Got'a face.... away from tha wind...."

I did not have this sense the first time I was underway.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
MichaelCullen wrote:
I did not have this sense the first time I was underway.

*Blush* Sorry I am fer not followin' yer meanin' in yer postin'. Sorry fer bein' so dense...


Male Human Expert 1 Warrior 1

I have been in the Navy for a few years now, but on my first underway on my first ship I got a little seasick once we got out into open ocean. I went topside to a bridgewing to get some air across my face. Well I did not turn away from the wind in time and the contents of my stomach went out my mouth into the wind and then back onto my uniform. A little embarrassing.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

(^_^)... An' sorry I am fer yer encounter with tha' foibles of tha' ocean.. *Hugz*...


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Fort: 1d20 + 1 ⇒ (14) + 1 = 15

Dimitrious just barely manages to keep his breakfast down and heads below deck

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

acrobatics: 3 + 1d20 ⇒ 3 + (10) = 13 holds his footing for the 5 min.
fort: 0 + 1d20 ⇒ 0 + (11) = 11 Sicked


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

hey all still around, busy weekend

acrobatics: 1d20 + 6 ⇒ (15) + 6 = 21
prof sailor: 1d20 + 6 ⇒ (7) + 6 = 13
prof sailor - seasick?: 1d20 + 6 ⇒ (11) + 6 = 17

also Mr DM, I too had my share of Navy experiences, although being in subs it was a bit different (no wind to speak of there)

Noro works to help Calah with the sails. she seems just as accustomed to the storm as Calah is, or perhaps a rocking ship and a drunken stupor are not so different.

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