DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I am so down if it does work. But I am drunk on rum so....


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

has been discussed in the rules forum for the past couple of years.

and the consensus is NO -- not flammable.

in fact it was not flammable back in 3.5 days either.

Web specifically states that it is flammable. but grease does not say it is flammable. we cannot just assume that it doesn't say not flammable then it is, well that will just open up way too many other problems.


Male Human Expert 1 Warrior 1

I will let the grease work, because I think it would be cool but remember that it is a wooden ship, one that you want to capture. If you light it on fire make sure you can put it out.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Winces* I'd rather just have the grease making things difficult for the enemy and no fire, thank'e.

Still, if the DM says 'Fire', then fire there be.

Much cheers to all.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Ostensibly the grease would be consumed before any of the waterlogged, hardwood timber would even start to smoke. 'Tis my thinking.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

We could put grease on the sails and light them up to slow ships down.


Male Human Expert 1 Warrior 1

Arjun gets a +2 bonus on his next acrobatics for the Errol Flynn reference.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Aw yiss.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

sorry all, Paizo was not telling me of new posts haven't seen anything here for a couple of days.

will try and catch up today.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Hugz* Noro. (^_^)


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

I rolled a 19 on my Acrobatics check, and a natural 20 on my Intimidate check. I tried to make it as cool as possible to honor those great rolls.

Now watch me miss every attack. :/


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

It was all worth it for that awesome visual


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Aye! Fantastic work there.

*Holds up score cards*

[9.5] [10]

(^_^)


Male Human Expert 1 Warrior 1

It is entirely possible that you are still indebted to Captain Harrigan if you took masterwork items with a value greater than 1000 gold. If that is the case you are still indebted to him the remainder.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

1. three potions of cure moderate wounds
2. potion of invisibility
3. amulet of natural armor +1
4. +1 short sword

Kyranda - 3
Noro -
Jax -
Arjun - 3, 2
Calah -
Dimitrious -
Suny -

Please copy/paste this list and add what items you would like, in order of preference.

Sczarni

Female Human 5th Cleric

1. three potions of cure moderate wounds
2. potion of invisibility
3. amulet of natural armor +1
4. +1 short sword

Kyranda - 3 , 1
Noro -
Jax -
Arjun - 3, 2
Calah -
Dimitrious -
Suny -


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Arjun Srivastava wrote:

1. three potions of cure moderate wounds

2. potion of invisibility
3. amulet of natural armor +1
4. +1 short sword

Kyranda - 3
Noro -
Jax -
Arjun - 3, 2
Calah -
Dimitrious - 2,3. I can also carry a potion if anyone goes down
Suny -

Please copy/paste this list and add what items you would like, in order of preference.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

I'd say put the natural armor neckie for one of the (soon to be) tanks. Same with the potions but keep one on the ranged/caster group. Invisibility for the sneaky one and +1 sword who wants it.

I don't need anything from this :)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25
Dimitrious Black wrote:
Arjun Srivastava wrote:

1. three potions of cure moderate wounds

2. potion of invisibility
3. amulet of natural armor +1
4. +1 short sword

Kyranda - 3, 1
Noro -
Jax - 3, 2
Arjun - 3, 2
Calah -
Dimitrious - 2,3. I can also carry a potion if anyone goes down
Suny -

Please copy/paste this list and add what items you would like, in order of preference.

Here it is.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
MichaelCullen wrote:
It is entirely possible that you are still indebted to Captain Harrigan if you took masterwork items with a value greater than 1000 gold. If that is the case you are still indebted to him the remainder.

(O_<)

Um...okeys this I be tryin' ta get me head around.

If'n our stuff (Which is ours) be worth more'n 1000 Gp... Then we (Us, like) are still 'In debt' to the captain.

I understand 'not' getting any shares at the moment as starting amounts might be different, but... some how being in debt int the first place....?

Sorry if the post comes across wrong, just up, posting before the start of a busy day.

Much cheers and best wishes to every one. (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

I think I already posted Noro taking a potion of Cure moderate.

and her 1000 gold, and she has no debt since she didn't get anything from the quartermaster before the fight.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I like Calahs' plan for the distribution of items, if a situation arises where anyone besides me or Arjun(The sneaky ones) needs the potion of invisibility. I have no issue with giving it to whomever.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

(^_^)

Sorry I am if I come across a'fore all tha' wrong way.

There be nuffin' whut rilly catches me eye. Tha' amulet might be nice, but I gots other tricks so it in't nuffin' important, like.

Just tha' notion of us owin' them, when they's tha' ones nickin' us. *Shakes blond mop*

Jus' seems so wrong, some how....

Much cheers an' rilly best wishes ta' all.

(^_^)


Male Human Expert 1 Warrior 1

You only owe the Captain if you took masterwork weapons or armor from the Wormwood's quartermaster. That way you could have it before the fight and pay for it after. If the value of the goods you took was greater than 1000 gold, then Captain Harrigan still thinks of you as in his debt.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Okeys... but whut if we jus', y'know, too our own stuff back?

Sorry fer bein' so seemin' solid...um...dense, like.

Much cheers ta' all. (^_^)

Sczarni

Female Human 5th Cleric

DM I will not be able to post today or tomorrow sir I just found this out this morning. Please dmpc me please till Sunday. I would appreciate it Thank you


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Hugz Kyranda* Hopein' everything be okeys fer ye an' yours.

Wishin' every one all'a very bestest.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Have we decided on splitting the loot? The discussion seemed to fizzle.

Arjun will continue to work the lines and rigging until something happens.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Well I like Calah's plan, Does anyone has an objection to it?


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Nah.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Aye say nay. *Giggle*

(^_^)

Am happy with tha' way things bin done with this lot o' shine.

Very much cheers ta' all! (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

sounds good to me

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

As far as loot, yeah, the melee ones can have the amulet. Did we ever decide who got what? And noone went after number 4, the sword.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Thats some mighty quick leveling :D


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work.

I dun't rilly mind tha' levelin' so fast? Though, truth be told? I be hopin' a times fer 'Roleplyin' dun't slip us by jus' as quick, like. (>_>)

Jus' sayin'......

Very much tha' bestest cheers an' wishes ta' all! (^_^)


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Btw can I get my Roc the Flyby feat? It's not in the normal feat list but the proper Roc does pick it up sometime even though his int is 2.

Also: hp: 1d8 ⇒ 7 Yay health!


Male Human Expert 1 Warrior 1

We are leveling a little fast because some of our players have already played through the first book, the second will be completely new to everyone. As far as roleplay, that is something I would like to see more of. Role playing is mostly up to the individual player, if you know of a way where I can foster more roleplaying I would like the input, I was hoping for more myself. Hopefully this next section being fairly open ended on how you do things will allow you to get more into inter-character interactions. Up until this point you may have been overshadowed by some powerful NPCs but in this next part that is not necessarily the case.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Nods* (^_^)

Perfectly understood, Master DM Sir. Agin, sadly, me schedule sees me at workin' when every one else be playin'. :(

Though will gives it me best shot when Suny has a chance to 'relax an' socialize' with NPC's an' PC's alike. (^_^)

Wishin' every one all'a very bestest!


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Well here are Noro's HP roll:

1d12 ⇒ 7

how about that, exactly 1/2 HD +1


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Leveling complete, I get one more 1st level spell and I am taking suggestions. So please chime in


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

All of your current spells known are offense or battlefield control. I would suggest a defense (mage armor, shield, protection from X, obscuring mist) or utility spell (alter winds, silent image, feather fall).


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

I have finished leveling.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Arjun Srivastava wrote:
All of your current spells known are offense or battlefield control. I would suggest a defense (mage armor, shield, protection from X, obscuring mist) or utility spell (alter winds, silent image, feather fall).

I have been thinking about obscuring mist, that is quite the cool little trick, alter winds could come in real handy also


I have those as well ;). And I think I prepare them. Pick spells that are not on the druid list.
Pick silent image for funsies if you are creative.

-Posted with Wayfinder


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Unfortunately, I suck at illusions


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Oooh! Make it go all sparkly! (^_^) *Claps hands and giggles*

Edit: Okeys! All updated. *Staggeres off to their hammock after a looong twelve hours work...* (-_-)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I am thinking about "Animate Rope" could be entertaining


Correct sea term would be animate line :p

For some reason wayfinder app won't let me post as calah

-Posted with Wayfinder

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

hp: 1d6 ⇒ 2 which means 3 for Jax
all done updating the rest.

Sczarni

Female Human 5th Cleric

All updated and ready to roll again.

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