DM Kyle's "Rise of the Runelords" Campaign

Game Master kykle2448

The coastal town of Sandpoint has faced few trials and dangers over the course of its forty-two year history, but unfortunately, that is all about to change.


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Raorloud is up next.

Round 2 Turn 1


Male Goblin 1 True Primitive Barbarian

Raorloud stares in confusion at the goblins fighting for a moment, but then slowly develops a murderous grin. He picks up the chunk of boar meat and hefts it like a club in two hands. "BREAKBAG ARE BEST GOBLINS" Raorloud yells out in Goblin, before swinging at the goblin who gave him the meat.

Alright, so I think his actions go as this:

Free action: Speak
Move Action: Pick up meat and wield it.
Standard Action: Attack Goblin(While raging but not power attacking)

Rage: Round 2/8

Rolls:

1d20 + 2 ⇒ (14) + 2 = 16
1d4 + 5 ⇒ (1) + 5 = 6


Male Shoanti Human Oracle of Lore 1

Hmmph. Well, that was easy enough. Goblins, when attacked by their own kind, are quick to fight amongst themselves - a single, simple spell sufficed.

Istakkos decides to sit and watch the carnage ensue after his spell - he pulls out his spear and readies it in case any of the fighting spills over near him.
_______________________________________________

Starting Location: L6
Move Action: Pull Out Spear
Standard Action: Ready vs Approach
Ending Location: L6


Male Goblin 1 True Primitive Barbarian

Alright, can't edit my last post so, Raorloud instead attacks the goblin in I7.


You swing the piece of meat and hit the goblin square in the head as the goblin falls down on the ground lifeless and limp.

Goblin 1 is dead. Goblin 3 is next as Istakkos has readied an action.

The goblin grabs his dogslicer as he moves over to Raorloud, shouting in Goblin "You killed Kroc stupid Breakbag! Kill longshanks, not goblins!"

The goblin swings his dogslicer as it misses Raorloud, coming across as a warning swing if anything.

Goblin 3's attack missed Raorloud, Ars is next.

Round 2 Turn 2

Round 2 Turn 3


stats:
AC16 T13 FF13/Init+3/Perception+3/ saves F+3/R+5/W-1 HP 11
Human Gunslinger 1

Ars rushes around the tent, seeking a clear shot at the goblins.

Two of them are fightin' amongst themselves. I'll shoot the odd one out and figger those two out after

Drawing a bead on the goblin next to the cart, Ars squeezes the trigger. The sharp report of his pistol barks in a puff of acrid gun-smoke.

Swift action to spend a grit point on Focused Aim deed, gaining charisma bonus to damage for one round. move action to square J6, standard action pistol shot at goblin in I8
ranged touch attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 4 ⇒ (4) + 4 = 8


The round goes straight through the goblin's head as the goblin falls backwards, lifeless and limp as it hits the ground with a thud.

Goblin 2 is dead. Satinder is next.

Round 2 Turn 4


Male Aasimar Magus 1

Cursing under his breath, Satinder picked himself up of the ground after being so rudely knocked down to embrace it. He looked himself over quickly making sure his studded leather armor and lonsword were accounted for and that his wings were not damaged. When everything seemed in order he focused back on the task at hand. He drew his long sword with his right hand and ran to Alexis' side.

my blade may not taste battle this fight but I refuse for the enemy to hurt Alexis

Move action to get up another move action to put me on Alexis' left side. And a free section to draw sword.


He can't edit, but Satinder has taken back the weapon draw as he forgot it counts as a move action unless you have +1 BAB. The rest of the move is turn is still valid. Alexis is next.

Round 2 Turn 5


HP: 9/9 | AC:15, FF:14, T:11 | CMB:1, CMD:12 | F:3, R:1, W:6 | Init:1 | Per:5 | Cleric (Evangelist) 1

Alexis will continue her perfomance (+1 hit and damage) and draw her weapon.

"Two Goblins down! Erastil smiles on us!"

Alexis notices Satinder come up to her and smiles and says:

"Satinder, it is you! I guess it was not a bad idea to wear this armor afterall! Hopefully these Goblins are just a freak occurrence though!"


Dagnie is next.


HP: 7/7 | AC: 17, T:14, FF:14|F:0, R: +6, W:+3 | Init: +3, Per: +8 Halfling Rogue 1

Dagnie narrows her eyes. She can no longer see the goblins. Can't get a good shot.

She runs in front of two people. They're tall enough; I'm not blocking their view. With that thought, her fingers dive into her belt pouch and pull out a smooth, round bullet.

Quickly, she slips the bullet into the leather, folding it around, as she takes aim at the goblin by the cart. Pulls it back until her hand is near her cheek.

Three...two...one

She releases it with a shout, "Fire in the skull!"

Move Action to N6. Free(?) Action to load slingshot. If so, Standard Action - Ranged Attack.

Ranged Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d3 ⇒ 3


Move action to load a sling, so attack can't count despite the nice hit. Raorloud is next.

Round 2 Turn 6


HP: 7/7 | AC: 17, T:14, FF:14|F:0, R: +6, W:+3 | Init: +3, Per: +8 Halfling Rogue 1

Alright. I wasn't sure reading in the rules so I thought I'd post both actions. Thank you for the clarification. :)


Male Goblin 1 True Primitive Barbarian

Roarloud turns to the last goblin standing and lets out a bloodthirsty growl. Roarloud then hefts the now bloody club of meat and lets out a swing.
(Attack plus rage and power attack)
1d20 + 5 ⇒ (4) + 5 = 9
1d4 + 5 ⇒ (4) + 5 = 9


The attack misses Goblin 3. Istakkos is next.


Male Shoanti Human Oracle of Lore 1

Staying where I am and readying against a charge, again. Might as well use my position to make sure no one charges the ladies in the rear. :P


Goblin 3 is next.

The goblin looks at Raorloud in a inquisitive way confused as to why Raorloud continues to swing at his own kind. He tells him in Goblin "Why attack us Breakbag? Attack longshanks! Breakbags stupid!" and swings at Raorloud, the dogslicer slicing through the air.

Goblin 3's attack missed. Ars is next.


stats:
AC16 T13 FF13/Init+3/Perception+3/ saves F+3/R+5/W-1 HP 11
Human Gunslinger 1

Deadeye guide my aim! Cheers Ars silently as his target falls limp. Two gobs left. One has a sword, the other... a beef shank? Well, I know what's the greater threat.

Ars thumbs the loading toggle on his pistol, breech opening with a well-oiled snick and lazy strands of black powder smoke. Flipping the old round out and jamming a new cartridge in, Ars snaps the pistol back in battery and shoots at the goblin with the dog-slicer.

Ars regains a grit point for striking the killing blow on a goblin. reload with alchemical paper cartridge as move action, standard action shot at goblin 3. +1 attack/damage from inspire courage. Free action to spend a grit point to gain charisma bonus to damage for one round. Grit point total 2/3

ranged touch attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d8 + 5 ⇒ (5) + 5 = 10


The round strikes the goblin as the creature is pushed back from the impact, it's body hitting the ground as it's blood gushes from the fatal wound.

Goblin 3 is dead, Satinder is next. On the start of your next turns, give me a perception as a free action until I state otherwise, and wait for my reply on your check before taking the rest of your turn please.


Male Aasimar Magus 1

Perception check 1d20 ⇒ 10


You notice nothing. Continue your action. Alexis is up after.


Male Aasimar Magus 1

Sat under let out a sigh of relief and of moderate disappointment. wish I could have helped but at least Alexis is safe..

Satinder looked around the plaza to try to get a look at those fighters that were here with them. It was quite the random assortment of warriors, so to speak. After he was done he turned his attention back to Alexis who was still seeming uncomfortable in her armor.

Haha, perhaps we should have went with a different style of armor for you Alexis. You look dreadfully uncomfortable. Haha.. Satinder let out another slight chuckle before continuing. So on a more serious note, who are your friends here?

Satinder asked putting a cautious and protective hand on his long sword's hilt. Not wanting to pick a fight but rather just be ready, just in case.


HP: 9/9 | AC:15, FF:14, T:11 | CMB:1, CMD:12 | F:3, R:1, W:6 | Init:1 | Per:5 | Cleric (Evangelist) 1

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Alexis:
You notice on the other side of the square behind you a group of goblins right next to a wagon that seems to have all the fuel that was supposed to be used for the bonfire tonight.

It's up to you as to if you want to warn the rest of the group and take action against them.
Round 1 Turn 2


HP: 9/9 | AC:15, FF:14, T:11 | CMB:1, CMD:12 | F:3, R:1, W:6 | Init:1 | Per:5 | Cleric (Evangelist) 1

Alexis will continue to perform.

"Goblins next to the fuel wagon! Let's stop them, who else can, but us?! Satinder, lets do it!"

Alexis will point in the direction.

Double move to u13


Dagnie is next, proceed turn as normal since Alexis has pointed the Goblins outloud.

Round 1 Turn 3


HP: 7/7 | AC: 17, T:14, FF:14|F:0, R: +6, W:+3 | Init: +3, Per: +8 Halfling Rogue 1

Dagnie glances towards where the woman points. Muttering something under her breath, she starts to run in that direction.

Double move to S12


The three goblins chatter and move around the wagon, laughing hideously as they prepare to light the wagon full of fireworks aflame. A fourth goblin yells at them in a commanding voice in Goblin. "Stop being stupid! Blow up the wheel cart and kill longshanks! They actually dangerous!

Goblins 1-3 spend their actions ignoring the PC's in the fashion I've stated. Goblin 4 only uses it's action to command the others. Raorloud is next.


Male Goblin 1 True Primitive Barbarian

Roarloud with one hand picks up his great axe and then, well still holding the now blood soaked chunk of meat, takes off running toward the other goblins. He quickly dodges around Ars then keeps towards the goblins.

Double move to R11, he keeps 5ft between himself and Ars. (Just to prevent any attempts to capture Raorloud)


Istakkos is next.

Round 1 Turn 9


Male Shoanti Human Oracle of Lore 1

Longest minute of my life. Almost surprised we're still doing anything.

Istakkos sees the Goblins over near the fuel fire, and heads over there. However, instead of heading directly to them, he decides to go to higher ground so he can take advantage of it. He moves quickly over to the stage and heads up the stairs.

Double move to M16


Ars is next.

Round 1 Turn 10


stats:
AC16 T13 FF13/Init+3/Perception+3/ saves F+3/R+5/W-1 HP 11
Human Gunslinger 1

Ars sees the last goblin take off, and chases him as he loads his pistol. Seeing the angry goblin with an axe heading towards Dagnie, he yells "Miss! Watch out! Goblin heading right for you!"

move action to O9, reload pistol. 3/3 grit remaining due to killing blow last action.


Satinder is next

Round 2 Turn 1


Male Aasimar Magus 1

Satinder looked around in a slight confusion trying to see what Alexis was talking about before she darted off followed by the rest if the strangers in the area. Alexis wait.... he said before stopping mid sentance when he seen what she was talking about. Taking a quick breathe he darted off after her making his way across the plaza and stopping right next to her on her left hand side. Um, should we be worried about the other goblin that man with a gun is chasing or just these ones here? he asked in a curious tone of voice as he readied for conflict.

Double move to T13


Alexis is next.


HP: 9/9 | AC:15, FF:14, T:11 | CMB:1, CMD:12 | F:3, R:1, W:6 | Init:1 | Per:5 | Cleric (Evangelist) 1

"Those goblins over there are trying to set off an explosion Satinder! Let's stop them!"
Alexis will move to T19 and ready an attack vs one of the Goblin's in case one approaches her.


Male Aasimar Magus 1

(Being the voice of God, errrr the DM till he gets back up and running.)

Dagine is next.


Yes, the voice of God has returned. Caylian actually at this moment :D Dagnie is next, so hopefully we can resume. Just remember, I have nothing to make maps with at the moment so if someone would like to help out with that, it would be wonderful.

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