Raorloud |
Raorloud stares in confusion at the goblins fighting for a moment, but then slowly develops a murderous grin. He picks up the chunk of boar meat and hefts it like a club in two hands. "BREAKBAG ARE BEST GOBLINS" Raorloud yells out in Goblin, before swinging at the goblin who gave him the meat.
Alright, so I think his actions go as this:
Free action: Speak
Move Action: Pick up meat and wield it.
Standard Action: Attack Goblin(While raging but not power attacking)
Rage: Round 2/8
Rolls:
1d20 + 2 ⇒ (14) + 2 = 16
1d4 + 5 ⇒ (1) + 5 = 6
Istakkos Many Traveled |
Hmmph. Well, that was easy enough. Goblins, when attacked by their own kind, are quick to fight amongst themselves - a single, simple spell sufficed.
Istakkos decides to sit and watch the carnage ensue after his spell - he pulls out his spear and readies it in case any of the fighting spills over near him.
_______________________________________________
Starting Location: L6
Move Action: Pull Out Spear
Standard Action: Ready vs Approach
Ending Location: L6
DM Kyle |
You swing the piece of meat and hit the goblin square in the head as the goblin falls down on the ground lifeless and limp.
Goblin 1 is dead. Goblin 3 is next as Istakkos has readied an action.
The goblin grabs his dogslicer as he moves over to Raorloud, shouting in Goblin "You killed Kroc stupid Breakbag! Kill longshanks, not goblins!"
The goblin swings his dogslicer as it misses Raorloud, coming across as a warning swing if anything.
Goblin 3's attack missed Raorloud, Ars is next.
Ars Drayer |
Ars rushes around the tent, seeking a clear shot at the goblins.
Two of them are fightin' amongst themselves. I'll shoot the odd one out and figger those two out after
Drawing a bead on the goblin next to the cart, Ars squeezes the trigger. The sharp report of his pistol barks in a puff of acrid gun-smoke.
Swift action to spend a grit point on Focused Aim deed, gaining charisma bonus to damage for one round. move action to square J6, standard action pistol shot at goblin in I8
ranged touch attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 4 ⇒ (4) + 4 = 8
DM Kyle |
Taskai Muramasa |
Cursing under his breath, Satinder picked himself up of the ground after being so rudely knocked down to embrace it. He looked himself over quickly making sure his studded leather armor and lonsword were accounted for and that his wings were not damaged. When everything seemed in order he focused back on the task at hand. He drew his long sword with his right hand and ran to Alexis' side.
my blade may not taste battle this fight but I refuse for the enemy to hurt Alexis
Move action to get up another move action to put me on Alexis' left side. And a free section to draw sword.
DM Kyle |
Alexis Emily LaCroix |
Alexis will continue her perfomance (+1 hit and damage) and draw her weapon.
"Two Goblins down! Erastil smiles on us!"
Alexis notices Satinder come up to her and smiles and says:
"Satinder, it is you! I guess it was not a bad idea to wear this armor afterall! Hopefully these Goblins are just a freak occurrence though!"
Dagnie Millstone |
Dagnie narrows her eyes. She can no longer see the goblins. Can't get a good shot.
She runs in front of two people. They're tall enough; I'm not blocking their view. With that thought, her fingers dive into her belt pouch and pull out a smooth, round bullet.
Quickly, she slips the bullet into the leather, folding it around, as she takes aim at the goblin by the cart. Pulls it back until her hand is near her cheek.
Three...two...one
She releases it with a shout, "Fire in the skull!"
Move Action to N6. Free(?) Action to load slingshot. If so, Standard Action - Ranged Attack.
Ranged Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d3 ⇒ 3
DM Kyle |
Goblin 3 is next.
The goblin looks at Raorloud in a inquisitive way confused as to why Raorloud continues to swing at his own kind. He tells him in Goblin "Why attack us Breakbag? Attack longshanks! Breakbags stupid!" and swings at Raorloud, the dogslicer slicing through the air.
Goblin 3's attack missed. Ars is next.
Ars Drayer |
Deadeye guide my aim! Cheers Ars silently as his target falls limp. Two gobs left. One has a sword, the other... a beef shank? Well, I know what's the greater threat.
Ars thumbs the loading toggle on his pistol, breech opening with a well-oiled snick and lazy strands of black powder smoke. Flipping the old round out and jamming a new cartridge in, Ars snaps the pistol back in battery and shoots at the goblin with the dog-slicer.
Ars regains a grit point for striking the killing blow on a goblin. reload with alchemical paper cartridge as move action, standard action shot at goblin 3. +1 attack/damage from inspire courage. Free action to spend a grit point to gain charisma bonus to damage for one round. Grit point total 2/3
ranged touch attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d8 + 5 ⇒ (5) + 5 = 10
DM Kyle |
The round strikes the goblin as the creature is pushed back from the impact, it's body hitting the ground as it's blood gushes from the fatal wound.
Goblin 3 is dead, Satinder is next. On the start of your next turns, give me a perception as a free action until I state otherwise, and wait for my reply on your check before taking the rest of your turn please.
Taskai Muramasa |
Sat under let out a sigh of relief and of moderate disappointment. wish I could have helped but at least Alexis is safe..
Satinder looked around the plaza to try to get a look at those fighters that were here with them. It was quite the random assortment of warriors, so to speak. After he was done he turned his attention back to Alexis who was still seeming uncomfortable in her armor.
Haha, perhaps we should have went with a different style of armor for you Alexis. You look dreadfully uncomfortable. Haha.. Satinder let out another slight chuckle before continuing. So on a more serious note, who are your friends here?
Satinder asked putting a cautious and protective hand on his long sword's hilt. Not wanting to pick a fight but rather just be ready, just in case.
DM Kyle |
It's up to you as to if you want to warn the rest of the group and take action against them.
Round 1 Turn 2
DM Kyle |
The three goblins chatter and move around the wagon, laughing hideously as they prepare to light the wagon full of fireworks aflame. A fourth goblin yells at them in a commanding voice in Goblin. "Stop being stupid! Blow up the wheel cart and kill longshanks! They actually dangerous!
Goblins 1-3 spend their actions ignoring the PC's in the fashion I've stated. Goblin 4 only uses it's action to command the others. Raorloud is next.
Raorloud |
Roarloud with one hand picks up his great axe and then, well still holding the now blood soaked chunk of meat, takes off running toward the other goblins. He quickly dodges around Ars then keeps towards the goblins.
Double move to R11, he keeps 5ft between himself and Ars. (Just to prevent any attempts to capture Raorloud)
Istakkos Many Traveled |
Longest minute of my life. Almost surprised we're still doing anything.
Istakkos sees the Goblins over near the fuel fire, and heads over there. However, instead of heading directly to them, he decides to go to higher ground so he can take advantage of it. He moves quickly over to the stage and heads up the stairs.
Double move to M16
Ars Drayer |
Ars sees the last goblin take off, and chases him as he loads his pistol. Seeing the angry goblin with an axe heading towards Dagnie, he yells "Miss! Watch out! Goblin heading right for you!"
move action to O9, reload pistol. 3/3 grit remaining due to killing blow last action.
Taskai Muramasa |
Satinder looked around in a slight confusion trying to see what Alexis was talking about before she darted off followed by the rest if the strangers in the area. Alexis wait.... he said before stopping mid sentance when he seen what she was talking about. Taking a quick breathe he darted off after her making his way across the plaza and stopping right next to her on her left hand side. Um, should we be worried about the other goblin that man with a gun is chasing or just these ones here? he asked in a curious tone of voice as he readied for conflict.
Double move to T13